What are you playing?

Dave

Staff member
See, that's another thing the game hints at but doesn't do. When you discover things you get to name them and upload the data...to where, exactly? Why can't I go online and see other people's findings? Why is there not a centralized location for screen shots and data on the universe? There's technology for a galactic trade network, but I can't talk to anyone in another system. There are no aliens around other than in buildings behind desks. The more I play the more disappointed I get.
 
See, that's another thing the game hints at but doesn't do. When you discover things you get to name them and upload the data...to where, exactly? Why can't I go online and see other people's findings? Why is there not a centralized location for screen shots and data on the universe? There's technology for a galactic trade network, but I can't talk to anyone in another system. There are no aliens around other than in buildings behind desks. The more I play the more disappointed I get.
I think my biggest moment of disappointment was finding a trade depot on a planet, going there to find a big building with landing pads and ship traffic coming and going, and walking around it to find it completely empty other than an automated trade terminal. That is NMS, empty and lifeless.[DOUBLEPOST=1471860806,1471860475][/DOUBLEPOST]Also, if anyone wants a good flawed space game, Elite: Dangerous is getting better every day.
 
Yeah, the game is not holding me as it once had. I only have one thing left to do and that's upgrade my ship. My choices are to keep scanning for crash sites and fix up ships or make enough money to buy one. I've been doing nothing but high commerce and I only have like 50 million credits. It's gotten tedious. Exploring doesn't hold my interest any more because every planet is largely the same. I have yet to find a planet where I went, "Whoa! This is cool!"
Once you've seen about three planets, you've seen it all. I'm pretty sure I fell in love with that one world, explored it thoroughly expecting to find other stuff elsewhere. Turns out by being so thorough, that was the whole game.

See, that's another thing the game hints at but doesn't do. When you discover things you get to name them and upload the data...to where, exactly? Why can't I go online and see other people's findings? Why is there not a centralized location for screen shots and data on the universe?
That's one thing Spore had going for it; you could look at everybody's everything on the site back then.
 
Once you've seen about three planets, you've seen it all. I'm pretty sure I fell in love with that one world, explored it thoroughly expecting to find other stuff elsewhere. Turns out by being so thorough, that was the whole game.



That's one thing Spore had going for it; you could look at everybody's everything on the site back then.
If they let you see what everyone else has seen, you'd realize it's all the same.
 
Metacritic had the same hopes for NMS before launch.
Yeah but Metacritic has actual reviews up, whereas NMS had "score not released" for reviews.

Also, Jim Sterling said its fucking awesome and gave it a 9/10. It's already preloaded :p
 

GasBandit

Staff member
Rimworld: I am confounded by a spacefaring-technology-level colony, albeit a rudimentary one, to do anything about "mud" in such a way that it could be built upon.

Also holy shit I barely got started when I got home from work and now it's midnight.
 
Rimworld: I am confounded by a spacefaring-technology-level colony, albeit a rudimentary one, to do anything about "mud" in such a way that it could be built upon.

Also holy shit I barely got started when I got home from work and now it's midnight.
Eventually you can research a moisture pump that will turn mud into dirt.

And I knew you'd like this game ;)
 

GasBandit

Staff member
Eventually you can research a moisture pump that will turn mud into dirt.

And I knew you'd like this game ;)
Lemme ask you this, though, what difficulty do you play on? I was playing on "rough" because it seemed closest to "normal" (the description for "basebuilder" makes it sound like "easy"), and it was pretty punishing. Constant raids, rabid animals, lightning strikes... I got up to 6 colonists and then by fall of the first year I was whittled down to one superdepressed woman (one of the other colonists was her brother, and she'd taken another colonist as a lover, and they all got killed in front of her) who was constantly so low morale that she would often just go wander out into the wilderness dropping inventory.

I'm tempted to start over with the difficulty on "basebuilder" but first I wanna make sure I'm not just being a wimp.
 
Lemme ask you this, though, what difficulty do you play on? I was playing on "rough" because it seemed closest to "normal" (the description for "basebuilder" makes it sound like "easy"), and it was pretty punishing. Constant raids, rabid animals, lightning strikes... I got up to 6 colonists and then by fall of the first year I was whittled down to one superdepressed woman (one of the other colonists was her brother, and she'd taken another colonist as a lover, and they all got killed in front of her) who was constantly so low morale that she would often just go wander out into the wilderness dropping inventory.

I'm tempted to start over with the difficulty on "basebuilder" but first I wanna make sure I'm not just being a wimp.
Nope, it's a pretty punishing game. Even on the easiest difficulties, you'll get a constant stream of those things. It's just that the raids will be easier--though they still get tougher as time goes on and as you build your base up. Playing under Phoebe Chillax gives a bit more time between events, but I like to play basebuilder under Randy Random. There seem to be less constant raids under him. But I'm considering moving the difficulty up one notch, as I don't have too much issue with actually 'winning' at that difficulty level.

Look into the modding community under the steam workshop. There are a ton of mods there to help your quality of life. Some that I like are repair bench (lets you create repair kits and use them to raise the hp of damaged/weathered items), prisoner harvesting (no debuff for harvesting the organs of those that just raided you), and Efficient light (makes light bulbs 25 watts and not 150). There are a ton more mods out there, but these seem to be add a bit more realism in the game to me. 150 watts for a bulb that barely lights up a room? Get outa here. Not to mention that the generators don't really put out that much power. Under the standard setup, a fueled generator can't even light 7 bulbs.
 

GasBandit

Staff member
Nope, it's a pretty punishing game. Even on the easiest difficulties, you'll get a constant stream of those things. It's just that the raids will be easier--though they still get tougher as time goes on and as you build your base up. Playing under Phoebe Chillax gives a bit more time between events, but I like to play basebuilder under Randy Random. There seem to be less constant raids under him. But I'm considering moving the difficulty up one notch, as I don't have too much issue with actually 'winning' at that difficulty level.

Look into the modding community under the steam workshop. There are a ton of mods there to help your quality of life. Some that I like are repair bench (lets you create repair kits and use them to raise the hp of damaged/weathered items), prisoner harvesting (no debuff for harvesting the organs of those that just raided you), and Efficient light (makes light bulbs 25 watts and not 150). There are a ton more mods out there, but these seem to be add a bit more realism in the game to me. 150 watts for a bulb that barely lights up a room? Get outa here. Not to mention that the generators don't really put out that much power. Under the standard setup, a fueled generator can't even light 7 bulbs.
Yeah, I was playing "rough" on the "classic" narrator and it was pretty damn brutal. I might tone it down a notch.

Also, solar power and batteries ftw. I didn't need a fueled generator until fall. But yeah, I'll check out those mods. Tired of people getting grumpy because "my clothes aren't good" well make new ones "but I need FIFTY of the SAME MATERIAL to make a shirt" well fuck your happiness then.
 
Yeah, I was playing "rough" on the "classic" narrator and it was pretty damn brutal. I might tone it down a notch.

Also, solar power and batteries ftw. I didn't need a fueled generator until fall. But yeah, I'll check out those mods. Tired of people getting grumpy because "my clothes aren't good" well make new ones "but I need FIFTY of the SAME MATERIAL to make a shirt" well fuck your happiness then.
Incidentally, your people won't change clothes, even if they're grumpy. You gotta click the "assign" button to change their uniform. I always just set the "everything" uniform to "51% or better" condition, so they will automatically strip off bad clothes and put on good clothes.

If you don't *have* any good clothes, you might get a "naked" debuff if your colonists things are a little threadbare and they strip naked due to your new uniform restrictions. ;)

Also, raids are good for getting new clothes off of dead bodies if you strip them before burying/cremating.

Getting a lot of leather is easier a few days into the game as herds start to build up. Herds of elk are a lot easier to take out than herds of elephants, obviously :D
 

GasBandit

Staff member
Incidentally, your people won't change clothes, even if they're grumpy. You gotta click the "assign" button to change their uniform. I always just set the "everything" uniform to "51% or better" condition, so they will automatically strip off bad clothes and put on good clothes.

If you don't *have* any good clothes, you might get a "naked" debuff if your colonists things are a little threadbare and they strip naked due to your new uniform restrictions. ;)

Also, raids are good for getting new clothes off of dead bodies if you strip them before burying/cremating.

Getting a lot of leather is easier a few days into the game as herds start to build up. Herds of elk are a lot easier to take out than herds of elephants, obviously :D
I guess I got spoiled by gnomoria where every gnome automatically changes into the best clothing available to him or her.
 
I decided to try the online Pokemon TCG. I love it! I even went out and got some real cards to play against my kids and @HCGLNS

Do we have a thread for that here somewhere? Card game or online?
 
Welp, I just finished Witcher 3 - Blood & Wine. Main Quest, Sides Quests even the Gwent stuff.

Took my sweet time, sipping an hour here and there until I completed it.

What an excellent expansion and a testimony of a game and proper way of doing DLCs. I can't wait for their next game.
This game is GOTY for me by far and large and I actually shed a few tiny tears when the final moments of the story ended.
The post-ending quest was a REAL NICE TOUCH.

My only detriment was how incredibly easy the final boss ended up being, at least to me. Playing on Hard and he only managed to hit me once.

All in all, 10/10 for me.

Time to start the new Tomb Raider game.
 
Welp, I just finished Witcher 3 - Blood & Wine. Main Quest, Sides Quests even the Gwent stuff.

Took my sweet time, sipping an hour here and there until I completed it.

What an excellent expansion and a testimony of a game and proper way of doing DLCs. I can't wait for their next game.
This game is GOTY for me by far and large and I actually shed a few tiny tears when the final moments of the story ended.
The post-ending quest was a REAL NICE TOUCH.

My only detriment was how incredibly easy the final boss ended up being, at least to me. Playing on Hard and he only managed to hit me once.

All in all, 10/10 for me.

Time to start the new Tomb Raider game.

Are you looking forward to Cyberpunk 2077?
 
I was gonna day one Deus Ex but based on all the shit Square's pulling with the game, I'll wait for the complete version down the line.
 

GasBandit

Staff member
Started over on Rimworld, still on "tough" but downshifted the "narrator" from classic to chillax, so that the challenges are still deadly but come a little less often. I started in a slightly more hilly area this time, and decided that since 2 of my 3 starting colonists were decent at mining that I'd build into the side of a hill instead of having a free-standing cluster of houses.

It made for more difficult going at the start, but it paid off when, in spring of the second year, RADIOACTIVE FALLOUT started falling from the sky. The longer anything stayed outdoors, the sicker it would get.

Fortunately by this point I had researched geothermal power and hydroponics, so I was already more or less minimally self sufficient. And as the wildlife outside died (I made sure to restrict the colony's cat and two tamed animals to the interior area of the compound), I had colonists scamper out to collect the corpses and butcher them inside, leaving me with way more meat than I could store in my freezer. So then I frantically started converting it to pemmican, which isn't very tasty but lasts forever without refrigeration. Even then, I didn't manage to get it all converted before it spoiled (though I had the freezer stuffed to the gills with raw meat, too, so that was good). So, what started off to be a questionable choice that just seemed to be making things arbitrarily harder for me (mining is a lot slower than building), it turned out to be what saved the colony.

The fallout lasted until halfway through summer. My colonists were only minimally inconvenienced.

That said, everything isn't peachy... I've set up a comm system and an orbital relay but have had no space traders over the past year, and the traders from other nearby communities are often worthless or gouge prices. There's a nearby "ancient" structure I found while mining that I'm preeeeetty sure houses necrons or something inside (the narrator specifically gave me the "Toribashi senses this ancient place to be full of danger" bit) so I'm just gonna leave that alone and hope that it stays dormant. And probably most annoyingly of all, two of my colonists have decided they hate each other and are constantly bickering and it's really killing the mood, especially since they came to blows once already. I'm not sure what I can do about this - I can't even arrange to have one of them killed off/exiled/whatever, because one guy is married and his wife would probably take it hard, and the other guy is another colonist's father, so ditto there. Also I've researched everything I can until I can come up with some gold and plasteel, but I can't seem to find any locally and that shit's expensive on the traders, who often don't want to buy anything of mine I'm willing to part with.
 
Plasteel is often a sticking point for me too. Sometimes you can mine it, but the deposits are usually small, and I've only ever seen them on one game world.

I usually get into making high quality dusters/cowboy hats/etc out of thrumbofur or devilstrand, and high quality statuary to sell to traders. Selling clothing is tons more lucrative than selling the raw materials. Especially if you got a colonist with high crafting skill. Orbital traders can be rare, so I typically sell everything I can to clean out every tribe of every last drop of silver they have and stockpile it, because I'll blow 15 to 20 grand on plasteel when the opportunity presents itself.

If you can get plasteel melee weapons, you can smelt a little plasteel out of them in the smelter. I also tend to sell surface traders my over-abundant food, to try to get every last bit of silver I can out of them. I do a *lot* of hunting so that I can sell lavish meals to traders.

Luckily, haven't run into radioactive waste yet, so I do pretty good with external farms. I hate that one short in the wiring can blow your entire hydroponic crop before you can get it fixed. Which is dumb. Corn crops take a long time, but once you have plenty of food, it's worth the wait. A standard sunlamp area of corn growth can produce a couple thousand units. This also makes it an ideal crop for the lavish meals trading churn mentioned above.

ancient danger spoiler:
Ancient danger usually means Scythers or caterpillars, which can be hard to take on without significant high-value weapons and armor. But if you can manage it, you can smelt those guys down for steel and plasteel too. It should stay dormant until one of your guys deconstructs one of the boundary walls, at which point all bets are off. At tough difficulty, you'll be facing multiple mechanoids, and caterpillars are freaking hard to kill. Once they're 'down' you can't even shoot them to death. You have to open their health bar and set the "shut off" operation on them.

If you get lucky, you might also have a number of cryo-sleep chambers in there, which may open up to long-frozen colonists who will help you engage the mechanoids. They'll probably all die though :D. Cryosleep chambers can also be deconstructed for steel/plasteel. Ancient Danger rooms usually have steel walls and floors that you can recover. So if you can win, it's worth the fight.
 
Last edited:
Downloading Skyrim to my new computer. I couldn't get Dark Souls to work, but maybe this ... maybe.

Depending on how new and awesome your computer is, and what kind of monitor you have, you might run into some problems with Skyrim. If physics are all wonky, it's because the physics calculation is tied to the game's framerate, and it goes bonkers if that framerate is above 60. Use v-sync and set your monitor to 60mhz refresh rate, or download a mod to allow you to manually cap the framerate
 
Top