Eugh, gawd, Piranha still has the mechwarrior license... they're the ones who made MWO. At least they're using Unreal instead of Crytek engine now, I guess. I just hope they don't try to "balance" weapons and mechs like they did in MWO.
If you guys will excuse me.
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From when I played a little of Mechwarrior Online, the only music that was acceptable when piloting an assault mech.
The Mechwarrior universe doesn't lend itself to a balanced experience for multiple players with a progression mechanic. Canonically speaking, there's no way a light mech would have a prayer against an assault, but they instituted a rock-paper-scissors approach to mech balance Where Assault beats Heavy beats Medium beats Light beats Assault, by way of making heavier mechs progressively slower and less responsive, so the torso/arms also move slowly, thus making the targeting reticle slow and ponderous, unable to shoot a swiftly moving lighter mech. It's entirely possible for a Locust to beat an Atlas 1v1 simply by running behind it and using its superior maneuverability to stay behind it and chew through the rear armor.Heard MWO was disappointing, especially after they kept making DLC mechs
Strictly speaking, the major advantages of light mechs were:The Mechwarrior universe doesn't lend itself to a balanced experience for multiple players with a progression mechanic. Canonically speaking, there's no way a light mech would have a prayer against an assault, but they instituted a rock-paper-scissors approach to mech balance Where Assault beats Heavy beats Medium beats Light beats Assault, by way of making heavier mechs progressively slower and less responsive, so the torso/arms also move slowly, thus making the targeting reticle slow and ponderous, unable to shoot a swiftly moving lighter mech. It's entirely possible for a Locust to beat an Atlas 1v1 simply by running behind it and using its superior maneuverability to stay behind it and chew through the rear armor.
Yeah, a lot of us wanted to know why PGI decided to do strict 16-on-16 matches for all MWO battles, in mostly enclosed areas, instead of putting tonnage vs tonnage. There's often not much in the way of places for a light mech to "run away" to. They tried limiting each team to 4 of each class of mechs, but their matchmaker isn't perfect (whose is, really). So, under those constraints, they had to figure out a way for there to be any reason at all not to bring a team of 16 assault mechs. Thus, the Jenner became one of the most feared mechs on the battlefield, and the Spider became almost indestructible.Strictly speaking, the major advantages of light mechs were:
- They were cheap to buy and maintain, so you could field more of them in a major campaign and thus better occupy/scout territory.
- They were fast enough that they could run away from heavier mechs. They've done missions about doing just this in previous Mechwarrior games.
That second bit is sort of key... if you can't escape a fight in a light mech because the game won't let you, there is no reason to bring a light mech to a fight. So really, they should have ether stratified fights by weight or gave the side with fewer big mechs more players to compensate for the weight difference: a Locust shouldn't be able to take out an Atlas, but 4-5 of them in concert shouldn't have any problem doing it ether.
Oh, god, I remember that game. It was awful. Hated most how it was so God damn zoomed in you couldn't see anything more than ten meters away.There was a console game, I think it was Mechwarrior 3050 for the SNES, where you'd be using a MadCat (really a clan TimberWolf) OmniMech. You could use a Gauss Rifle as one of your weapon choices. But the in-game effect of the Gauss Rifle was a slow-moving, lobbed, area effect explosive projectile that you had to hold down the button to go further. And it was like, "Wow. Totally not what that would be like, at all."
Loved that game, except for the "defend this place" missions in which your only real chance was to load up with 6 small homing missile launchers because otherwise you couldn't do enough damage fast enough to enough enemies to keep them from blowing it up. And I know because I'd used an assault mech with 6 PPCs once and it wasn't as effective.3050 sucked, but the SNES Mechwarrior blew my young mind. This was before we owned a PC.
The European Anthem: for when you're really happy about how the diplomatic option turned out.(I think he's happy.)
I wonder how well developed the single-player experience is. I'd be interested in playing this by myself, but I have no interest in an MMO.Conan-Skyrim, brought to you by the company that dropped the ball on the Conan MMO.
You'd think so, but with non-compete agreements and in many places an employers' market, employees often have to more or less lay back and take it.You'd think people would shy away from ever working with an employer who at some point or time held employees hostage doing that.
In Montreal, anyone who'd do this would risk losing so many assets so damned quickly to fierce market competition.
Could a company you left because it didn't pay you hold you to that non-compete agreement?You'd think so, but with non-compete agreements and in many places an employers' market, employees often have to more or less lay back and take it.
Depends. There is likely an arbitration clause, which means the company would drag you to arbitrators it gets to pick out... who will rule against you (because they wouldn't get paid otherwise).Could a company you left because it didn't pay you hold you to that non-compete agreement?
Possibly, and they could almost certainly fight you in court longer than your could endure.Could a company you left because it didn't pay you hold you to that non-compete agreement?
I think setting things to a simpler graphical style like this is going to allow them to actually fulfill some of the promise of their intent. On this scale, you could actually incorporate all kinds of worlds, maps, mission sets, and also the cultures and consequences of the various elements of W40k. The seasons could have different large scale issues affecting it, from warp storms to Necrons, Orks, Tau, you name it.Holy fucking shit you guys
[DOUBLEPOST=1481676532,1481676295][/DOUBLEPOST]To be fair, going on and on about OPEN WORLD and SANDBOX GAME but just showing a map screen is kind of shitty, but they sound like they're applying a lot of what works in PoE's Seasons and such.