figmentPez
Staff member
"You can complete quests by challenging a friend this week."
Good to see this back.
Good to see this back.
I thought the biggest problem with that little asshole pirate was his high attack. It may be slightly easier to remove, but it still trades with almost all 2-drops, and some 3-drops.
Most 1 drops that actually see play can trade with a 2 drop (2/1 is the average 1, 3/2 is the average 2) so it being able to trade with a low strength 3 drop if a certain condition is met isn't as bad. The 2 health was really the biggest problem, it's very hard to deal with on turn 1. Overall I think these changes are fine.I thought the biggest problem with that little asshole pirate was his high attack. It may be slightly easier to remove, but it still trades with almost all 2-drops, and some 3-drops.
But no one plays 1 mana 2/1s, that's why 2 mana 3/2s are popular. If the lil' shit pirate didn't have 3 attack, then a 2 mana 2/3 could counter it, and it wouldn't be such a necessity to completely remove it.Most 1 drops that actually see play can trade with a 2 drop (2/1 is the average 1, 3/2 is the average 2) so it being able to trade with a low strength 3 drop if a certain condition is met isn't as bad. The 2 health was really the biggest problem, it's very hard to deal with on turn 1. Overall I think these changes are fine.
It having 1 health means it will be opposed by ping classes, so it'll probably go away outside of niche decks or super aggroBut no one plays 1 mana 2/1s, that's why 2 mana 3/2s are popular. If the lil' shit pirate didn't have 3 attack, then a 2 mana 2/3 could counter it, and it wouldn't be such a necessity to completely remove it.
It said they're being moved to the hall of fame set, and will no longer be a part of the classic set, so no, they shouldn't show up in packs. It is impossible to buy packs that include wild cards, they have to be crafted.A better question would be...will they still show up in Classic packs? I still don't have Ragnaros nor Sylvanas, I only have 1xPO, etc.
--Patrick
Well, crap.It said they're being moved to the hall of fame set, and will no longer be a part of the classic set, so no, they shouldn't show up in packs. It is impossible to buy packs that include wild cards, they have to be crafted.
Well, if your craft them now, you'll get your dust back when the next set comes outWell, crap.
Guess I should've crafted them first, eh?
--Patrick
Don't have enough dust atm. I think I only have about 950.Well, if your craft them now, you'll get your dust back when the next set comes out
You'll still have the chance before the new season starts to get it in the packs.Don't have enough dust atm. I think I only have about 950.
Mostly annoyed because my last crafted legendary was a choice between Dr. Boom and Ragnaros, and only didn't craft Ragnaros because I assumed I would someday eventually get him in one of my Brawl packs or something.
--Patrick
It also occurred to me that I can craft any those commons I'm missing…and then get a full refund shortly thereafter.You'll still have the chance before the new season starts to get it in the packs.
There are going to be adventures. They will be included as part of the expansions. But it looks like you won't get cards from them anymore.I'm bummed that there aren't going to be any more adventures. Those are my favorite part of Hearthstone, both because I love playing adventure content, but because I like being guaranteed to get the cards for my investment.
Yeah, which means Hearthstone just got a LOT more expensive.There are going to be adventures. They will be included as part of the expansions. But it looks like you won't get cards from them anymore.
Well at least there's a carrot.To get ready for the Year of the Mammoth and the first expansion of 2017, Blizzard will bring daily login rewards to Hearthstone for the first time ever. These will arrive prior to the expansion launch, and checking in with the game each day will award you with free arcane dust, gold and card packs.
Blizzard says daily login rewards “will be available for a limited time,” though it’s not clear how limited that time is. Likewise, the developer says it has “a few other surprises” planned for the lead-up to the launch of the next expansion.
I don't see the logic here.I know it's essentially a cash grab, but I do wish it were less blatant.
--Patrick
-Hearthstone is at its heart a freemium game, except that there is no fixed cost to "complete" the purchase of the entire game. There are maximum and minimum costs, but there is no guarantee where any individual's total outlay will fall.I don't see the logic here.
Alright, based on the complaints I have seen most, I'm going to assume the thinking here is "The loss of adventures means we can no longer get x number of cards guaranteed for x money."I don't see the logic here.
I also started writing all of the above before seeing your reply-Hearthstone is at its heart a freemium game, except that there is no fixed cost to "complete" the purchase of the entire game. There are maximum and minimum costs, but there is no guarantee where any individual's total outlay will fall.
-As sets/cards are retired (i.e., "moved to Wild"), the minimum cost to acquire the cards that come from those retired sets increases to 400% their original cost since the only way to acquire retired cards is to craft them from dust. This incentivizes purchasing packs early in the hopes of acquiring as many of them via RNG as possible rather than having to craft them from dust. As an example, it takes about 14 dusted packs to get enough dust to craft a standard legendary.
-Packs can be purchased with in-game currency, but the rate at which this in-game currency can be acquired is not fast enough to ensure that all cards in a set/adventure can be acquired before their availability is restricted.
-An average arena win rate should be 50% (assuming evenly matched decks), which means the most common outcome should be 3 wins/3 losses, which is just barely enough to get back the value spent.
So essentially there are only two ways to really succeed at Hearthstone:
-Buy a lot of gold/packs
-Be very, very good/lucky at arena
I know the easy answer is, "So play a lot of arena, then." This may be true, but you have to remember the number of people playing. A whole pyramid of people have to drop out at three losses in order for one person to hit 12 wins, and that's a whoooole lotta entry fees.
--Patrick
I figured. They both showed up about the same time.I also started writing all of the above before seeing your reply