Victor Vran - from descriptions I thought this would be a passable knock-off of Diablo/Torchlight, but it does quite a few things differently.
1. Moving with WASD is the default, and I'm thinking that's the right choice over mouse controlled movement for this game.
2. You can jump. Take that waist high walls!... Actually, this feature seems superfluous, except for hiding secrets. Maybe it'll play into strategy later, but thus far it just feels like they should have kept the space bar for something else.
3. Skills are item based. You get two skills that are tied to weapon type. All hammers have the same two skills, same for swords, rapiers, shotguns, etc. Then you also get spells (demon abilities) from collectibles, and passives from another type of collectible.
4. When you level up you get certain base stat upgrades, plus your choice of a piece of loot. There's no spending skill or attribute points.
5. Mana is very different. Attack skills just have cooldown, with some cool ways to speed it up, but there's no mana for them. Spells use "overdrive" but in a set chunk. You start with one use, and I just earned a second. Overdrive is replenished different ways depending on what outfit you wear. I'm wearing one that slowly regenerates over time, others are based on kills or get bonuses for being hit.
6. Each area in the game has 5 challenges (kill enemies in certain ways, or in a time limit, find secrets, break pots, etc.) that provide bonus money or exp.
As for what I think of the game... It's okay. The art style is competent, if not very unique. The combat feels fun, thus far. I haven't gotten far enough to judge the difficulty or the plot. I find the narrator annoying, it tries to do the Bastion / Stanley Parable thing, but it's a smug evil voice taunting you, and that's just a pain.