Are you just using the anti-crash mod? Are you also using the unofficial patch mod?Well in this case, I know I'm far from alone. There are many posts on the internet about how buggy and crash prone the game is.
Are you just using the anti-crash mod? Are you also using the unofficial patch mod?Well in this case, I know I'm far from alone. There are many posts on the internet about how buggy and crash prone the game is.
I assume you didn't buy the game at release like I did.That's odd, I never had problems with NV crashing at all, even on windows 7. And I didn't even use the anti-crash mod, didn't even know it existed. I assume you've done all the usual "compatibility mode/additional permissions" things? Just a wild thought, too, have you tried creating a steam folder that isn't in program files, and moving the game there?
Shit, I didn't play it until last yearI assume you didn't buy the game at release like I did.
I did, and like anything made by Bethesda and filtered through obsidian, it was a broken mess. You haven't seen madness until you've seen a dog's eyes just float away...I assume you didn't buy the game at release like I did.
Opening night, VARS was broken as fuck, everything was 0%. Broken mess that crashed hard.I did, and like anything made by Bethesda and filtered through obsidian, it was a broken mess. You haven't seen madness until you've seen a dog's eyes just float away...
Still the best 3D fallout, though
I was pretty meh on it too. I enjoyed it for the first hour, and I could see why people were happy it was a back-to-basics type of action game. Then it just kept repeating that same hour or so of gameplay. Enter a room, doors lock, kill everything in that room, doors unlock, solve some puzzles, minimal storytelling. Some of that sounds like old Doom. What it better resembles is Metroid Prime, a series where combat was hardly the point.Doom (2016)
Finally got to play this for the first time with the free weekend on Steam. And...meh? I don't know what I expected, but it's kind of ho-hum, honestly. Boring environment, confusing level layouts, stilted and slower-paced combat than I expected, and the executions get old fast.
Kinda glad I never bought this.
I was glad I got to try it first hand, but the most enjoyment I got was briefly checking out it's Steam community forum, to see if it was supposed to be just a 2-level demo, or if I'd messed up somehow and wasn't getting the proper free weekend.Doom (2016)
Finally got to play this for the first time with the free weekend on Steam. And...meh? I don't know what I expected, but it's kind of ho-hum, honestly. Boring environment, confusing level layouts, stilted and slower-paced combat than I expected, and the executions get old fast.
Kinda glad I never bought this.
You got to shoot things.Huh. I had the total opposite reaction. Loved the whole game.
Yup, it was exactly what I was looking for. Heavy metal and goresplosions.Huh. I had the total opposite reaction. Loved the whole game.
The soundtrack was exactly what I want in a Doom game.Yup, it was exactly what I was looking for. Heavy metal and goresplosions.
Oh no. Oh no oh no oh no. I should stay away from this. How's the netcode? Don't answer that, keep it awayFirepro Wrestling's Early Access game on Steam made me dip into an Early Access game for the first time. It's great. It's a lovely, lovely wrestling game. I downloaded 260 custom characters from video game characters to real wrestlers. It plays awesomely and once I get a couple of buddies who play games like this to learn the timing, we're going to have a good time. The gameplay is pure timing based. You have to take visual cues as to how tired your wrestler is, he'll start breathing heavily and get tired if you miss too many moves (massive stamina drain). At this point, you have to try to take a break and press the breath button (yes, it has a breath button).
Now, it's basically just a match game right now with a character editor. Once it gets more robust gameplay features it's going to be an amazing game. It's ugly as sin, but it's a billion times better than that pile of shit WWE puts out every year.
The character editor is BONKERS deep. It's insane how many meters and options there are.
A friend of mine gifted it to me since we both grew up on the game via an SNES emulator.Firepro Wrestling's Early Access game on Steam made me dip into an Early Access game for the first time. It's great. It's a lovely, lovely wrestling game. I downloaded 260 custom characters from video game characters to real wrestlers. It plays awesomely and once I get a couple of buddies who play games like this to learn the timing, we're going to have a good time. The gameplay is pure timing based. You have to take visual cues as to how tired your wrestler is, he'll start breathing heavily and get tired if you miss too many moves (massive stamina drain). At this point, you have to try to take a break and press the breath button (yes, it has a breath button).
Now, it's basically just a match game right now with a character editor. Once it gets more robust gameplay features it's going to be an amazing game. It's ugly as sin, but it's a billion times better than that pile of shit WWE puts out every year.
The character editor is BONKERS deep. It's insane how many meters and options there are.
Ha, friend of mine did the same. I haven't spent much time in it, but @Frank is right, character editor is insane. A friend and I were big into the N64 Wrestling games, No Mercy, Wrestlemania 2000, WCW/NWO Revenge, later ordered what I think was a FirePro game from Japan and had a blast with that too via a converter cartridge. Spent a ridiculous amount of time in the create-a-wrestler/belt/entrance on all those games. Makes me want to bust out my N64 again. Got into the Smackdown series later on with the PS2, but sold that years ago so can't revisit those creations.A friend of mine gifted it to me since we both grew up on the game via an SNES emulator.
You ever wanna have a match, lemme know.
I've done a Human Only run and a Typhoon Only run. They are wildly different experiences; the human run makes you very tough to kill by giving you a ton of space for ammo, guns, food, and health kits and that's on top of the damage boosts for your guns from Engineering, Security, and mods. On the other hand, Typhoon skills make some obstacles a joke (like trying to save the humans on the Crew Deck) and basically reduces your inventory to healing items, the Q-Beam, and ammo for Psi and Q-Beam.Played Prey over the past week and finished it tonight.
It's basically a System Shock type of game and I really liked it. At least the first half of the game. It plays out exactly as Action RPG with Stealth elements. Upgrade abilities and try to find what happened in the space station. Runs solid, no tech issues at all. I've give it a SOLID 8/10. Ending was questionable but hey, I really liked the first 20 hours of gameplay.
This is the part that irritated me the most, while I liked the storyline... I disliked the large amount of back-tracking.And yes... once you have to start jumping all over the ship to do stuff the game starts to drag. Still fun though. I'd recommend it.
Star Citizen
I decided to finally try this. It came with my AMD card when I got my gaming rig.
And it's...not very engaging. The frame rate is atrocious and there's really not much to do but explore the space station and fly around a little. Hell, the controls were so confusing, I crashed my ship twice in mere seconds.
LEGO Jurassic Park is still sitting at 99.8% percent because there's a glitchthat says I'm missing a gold brick when I'm not.Finished playing Shadow of Mordor
Damn good game. Didn't feel a lot like Tolkien for most of the plot, but it's still a fun story. You do get a little OP in the second half of the game, making the difficulty curve downhill at that point, but The Bright Lord DLC certainly managed to ramp things back up.
LEGO Jurassic World
It's a LEGO game, and a pretty good one.
Pros:
- Dinosaurs!
- Once again, it feels like it's made by fans. The jokes are fantastic.
Cons:
- The open world needed to be a little more interconnected. Sometimes areas right next to each other don't connect for no reason.
- buggier than some other recent LEGO games, at least for me. I managed to accidentally soft-lock the game at least twice, and switching characters was buggy when summoning dinos from pads. Nothing game-breaking, though.
That reminds me of another glitch I found. There was a seesaw thing to launch characters up to get to a gold brick, and I thought it was completely broken, until I realized the trigger points were a couple character lengths from where they should have been. Not only that, but that gold brick was listed as being in a different area on my game than it is in walkthroughs on YouTube and other sites.LEGO Jurassic Park is still sitting at 99.8% percent because there's a glitchthat says I'm missing a gold brick when I'm not.
That's similar to my glitch: it keeps showing bricks that have already been gotten as "not found yet", so I can't get 100%.That reminds me of another glitch I found. There was a seesaw thing to launch characters up to get to a gold brick, and I thought it was completely broken, until I realized the trigger points were a couple character lengths from where they should have been. Not only that, but that gold brick was listed as being in a different area on my game than it is in walkthroughs on YouTube and other sites.
View attachment 25175
Captured from YouTube
View attachment 25176
As seen in my game.
So I had a really hard time even finding out if other people were having the same trouble.