Jugust 1, 5504 - DarkAudit gets a new artificial nose to replace the one the scythers cut off.
Jug 2 - The 60th cryptosleep casket is installed on the ship. Excited about the prospect of going home, Ashburner goes on a weed smoking binge.
Jug 3 - The psychic assault on the colony widens, and the wild boomalopes in the area suddenly turn hostile! they catch Hylian and Frank outside the wall, but the duo gun down the attacking beasts... and set of a giant conflagration that nearly bifurcates the external power grid. Thynne and Soupy get into a fight outside the kitchen. Soupy clearly does more damage, and both now dislike each other much more than before. One more boomalope explodes, and Klew and TommiR are caught in the explosion. Despite having burns over most of his body, Klew decides he'd rather get in a game of billiards before going to the infirmary, and TommiR's first priority is to change out of his singed clothing before seeking treatment.
Pictured: Bringing the BOOM
Pictured: Well, that's inconvenient
Pictured: IT'S OK, IT'S FINE, WE CAN HANDLE THIS
Pictured: Thynne v. Soupy
Pictured: Klew's priorities
Jug 4 - GasBandit gets a bionic eye to replace his damaged one. That means he's got a matched set now. Achievement Unlocked: Battou
Jug 6 - It's a foggy, stormy night, and a large group of mechanoids moves in from the north. While the mortars try to pound the slower moving caterpillars, the militia lines up at the killbox to deal with the faster scythers. The Scythers try to get out of the killbox laterally - that's a new move from them - but they're still shot down. Wasabi takes a charge lance hit to the leg, but will not lose the appendage. The mortars do enough damage to the caterpillars that their advance is slowed to.. well, a crawl. The militia is released to get fed and rest. When they finally creep into the killbox, the turrets alone are enough to deal with them. Cargo pods full of potatoes rain down upon us.
Pictured: EX-TER-MI-NATE
Pictured: The militia lines up for the defense as the Scythers arrive
Pictured: The Scythers tried something new, but it availed them naught.
Jug 8 - Naturally, now that the ship is nearing completion, we start to get cargo pods full of uranium. Dolly, Putt-Putt, Puppy, Uma, Bront, Romeo and Hoagie are anesthetized and carried into cryptosleep caskets.
Pictured: Free Uranium
Jug 9 - Nora, Savanna, Ichabod, Bits, Count, Elmer, Dynamite, Paddy, Tattletale, and Silence are anesthetized and loaded into ship cryptosleep caskets. This accounts for all the bonded animals. To commemorate the last night of the colonists on the planet, 15 cases of beer are purchased from a passing pleasure cruiser, and the policy on beer and pot is relaxed to allow for unlimited recreational use. As if on cue, 22 colonists come down with the flu. Fortunately, this will just mean they get loaded into the pods first, instead of getting to party. Sorry guys!
Pictured: Sucks to be sick on your last night on the planet.
Pictured: Some of the sickies climbing into their cryptosleep pods
Jug 10 - after a night of surprisingly restrained revelry (you boring nerds drank all of FOUR beers), All the remaining colonists line up at 8 am to board the ship.
Pictured: Lined up to board
Pictured: GasBandit hangs back as the others board
GasBandit is the last to board, and before he does, he stops to visit the sarcophagi of the 9 colonists that didn't make it. Tinwhistler, Snuffles, Eriol, Pez, Reverent1, CynicalKat, Zero, Ravenpoe, and Squidley will not be forgotten.
Pictured: GasBandit pays one more visit to the departed. "Sorry, Guys."
All the remaining animals are set free so that they can forage and live on their own. GasBandit takes one last look at the colony, shakes his fist at the unseen planetkiller in the sky, and boards the ship.
Pictured: One last look at the colony, our home for the last 5 years
Pictured: GasBandit boards the ship, ready for liftoff
The End: