. Celt Z surprises everyone by solving the issue, killing the pirate with her bare hands, snapping his neck.
"The shopkeeper takes note of the groups lack of decent weapons, and sells both the pulse rifle and the location of the fairly low-tech outpost to a passing pirate."GasBandit longingly stares at a shiny new pulse rifle for sale, but decides they can't afford it.
I wanted it, but since I was on tablet my options were limited.I think you need the music, too.
I'm just glad I didn't ENTIRELY die on the first update!
Dude, you might want to avoid any sort rough sex.@General Specific :
Also:
Celt Z surprises everyone by solving the issue, killing the pirate with her bare hands, snapping his neck.
I think I finally got one for you last night. But yeah, I set the tailors to making cowboy hats and dusters as much as possible to help prevent heat stroke among the population.I'm reasonably sure I still don't have a melee weapon, but I appreciate you giving me a hat. Looks slick.
I know what my Halloween costume is gonna be this year.What the trendy halforumite is wearing this year:
Huh.I think I finally got one for you last night. But yeah, I set the tailors to making cowboy hats and dusters as much as possible to help prevent heat stroke among the population.
What the trendy halforumite is wearing this year:
SOOOO much WUUUURKI think you should spend the first hour of your stream today manually prioritizing tasks. Because if you're going to individually bond pets, you might as well take twice as long making everyone's double flame jobs their #1 priority.
Don't do it! Don't give in to peer pressure. You're a strong independent bandit that don't need no symmetry!SOOOO much WUUUURK
Well, it's more like Snuffles refuses to haul anything, especially a corpse, and since the artwork is done at the time of interring, that precludes him from decorating the sarcophagus.You forgot to mention how stuck up Snuffles won't even decorate a sarcophagus with his erotic art.
I accidentally told Zappit to EAT Tinwhistler's corpse rather than inter it. Don't worry, Zap, I caught my error before you actually took a bite
You say that like it's a bad thing.I accidentally told Zappit to EAT Tinwhistler's corpse rather than inter it. Don't worry, Zap, I caught my error before you actually took a bite
If I recall, the reason was vaguely something like you walked into an ugly room and said "Fuck this I'm out.""Jug 8 - For some reason, Pez gets really sad and wanders around all day instead of doing any work."
Just like real life!
It was bad ass! I think so even if my mini me didn't appreciate it.Gee, if I had known snapping a pirate's neck would have made me so popular, I would have done it in high school!
*No, not really.
**Maybe.
Awwww, face scars are cool. All I did was rescue someone from a fire...</humblebrag>Thynne.
In this game, facial scars count as disfigurement and cause a -15 penalty to your social standing with all the other colonists. Less "cool knife scar" and more "The Hound's horrifying burns." Null, Thynne, myself and a couple others now all have them. I'm in the process of trying to find enough plasteel to make bionic eye replacements for us, because bionic eyes aren't offputting at all, apparently.Awwww, face scars are cool. All I did was rescue someone from a fire...</humblebrag>
I assume this means the relationship is off?I'm listening what happened last night and have just one thing to say.
<ahem>
@Far, you bastard! My rat will haunt you day and night!
I have to say, there's a flaw with how this game handles gay characters. I don't know for sure this is what is happening to you, but in the past I have noticed that a gay character doesn't check to make sure their target is also gay before hitting on them. So, it's likely that every time you start to get real friendly with a gal, it might be the case you try to initiate a romance which is then shot down for being incompatible, and ends up with hurt feelings on both sides.my character doesn't seem very sociable, lol
I am pretty sure it is using a standard network display method that places people in the most convenient spot for drawing the edges connecting the nodes. Nothing more than thatI don't think I understand how the social cloud is generated. At first I thought it was "more popular people in the center," but now I don't know. So, if your character is on the outer rim of the cloud, don't think that means you don't necessarily have friends.
I DO know it only bothers drawing green lines for friendships over 50 (even if they are one sided, as most of Celt Z's are - notice most of her outgoing arrows are gray).
A relationship is considered "friend" if a pawn has +20 social toward another. -20 makes it a rivalry. The scale goes from -100 to 100. Any romantic relationship that falls below 30 is generally in danger of coming apart.
You will face the wrath of the rat!Jesus my pawn is a terrible person. Insulting people and getting in fist fights when people are offended by the insults and then dropping Emerys for nothing. At least the puppies will be a welcome addition until they start over running the place.
Just leave me with the dogs. I can't hurt them too badly emotionally.
As sad as I am the relationship fizzled, when you said your rat would haunt me I thought I had killed it and was not looking forward to the repercussions of that!You will face the wrath of the rat!
<I still love you >
It all makes sense now! Sorry about last night, Dei!... Remember her quip about your wedding vows?
I'm picturing your doomie avatar singing that.All by myself! Don't wanna be all by myself anymore!
Actually, Dei makes a convincing argument that the masterwork novel you wrote was porn... the title was "2 and Krisken."Damnit, Terrik was supposed to die first. I never even got to make everyone uncomfortable with inappropriate pictures of them.
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Well that softens the blow a little. Maybe not for Krisken though [emoji6]. ..sorry Krisken.Actually, Dei makes a convincing argument that the masterwork novel you wrote was porn... the title was "2 and Krisken."
I'm sad you didn't include the recap of my muffalo vengeance.
Looks like I went to bed too soon. GenSpec liked it so much, he's put a ring on it!
An engagement, the wedding is yet to happen....wait, so we've had a wedding and two funerals? Something about those numbers seems...off.
Two more weddings, stat!...wait, so we've had a wedding and two funerals? Something about those numbers seems...off.
Just like overwatch. Always dying first.Damnit, Terrik was supposed to die first. I never even got to make everyone uncomfortable with inappropriate pictures of them.
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I kept telling Gas to send Terrik in first, but he wouldn't listen.Damnit, Terrik was supposed to die first. I never even got to make everyone uncomfortable with inappropriate pictures of them.
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But who kept the bed?!PART 4 - rounding out the year.
Dec 3 - A psychic wave sweeps over the area, soothing the mind of all male colonists. And then a group of pirate raiders arrive. Gryfter's father is among them. They break through the north wall, and a shootout commences. There's some injuries taken, but no casualties. Terrik gets hit by friendly fire from Frank. Frank himself absorbed a surprising amount of LMG fire. Celt Z was the one to gun down Gryfter's father, and in so doing earned the son's enmity. Dave's husky, "Puppy," who is actually full-grown, loses her tail. DarkAudit bandages Puppy up, and the two form a bond. As Dave has not done so yet, he gives the dog to DA. This victory means a good number of gun upgrades among the militia, including sniper rifles. Gas Bandit also pockets the grenades, and Terrik is given EMP grenades.
Pictured: Gryfter's dad IS the sapper.
Pictured: The aftermath of the fight
Dec 4 - As they convalesce, Dave pops the question to Dei. Bit soon there, don'tcha think? Dei certainly does, and turns him down. We shall see if their relationship survives.
Pictured: Maybe wait more than a week, Dave. Also maybe wait to ask when she's NOT in agony from gunshot wounds.
Dec 5 - A group of passing pilgrims has more surprise family members among them - Kags' father, and Zappit's.. WIFE?!
Dec 6 - Early in the morning, a solar flare knocks out all electric devices for most of the day. A cougar gets into the compound and attacks Bellboy, the lab. GasBandit and SpecialKO take it down. TommiR insults Poe, and they get into a fistfight in the dining hall. They beat each other up pretty good. Then around noon, Mind Detective insults Dirona and sets her off. They scuffle, and by the time it is over, she's torn off two fingers from his left hand! Yowza. It makes Dirona feel a little better, but MD is understandably pissed at her. Between the raids and the fights, the colony is running out of good medicine. There's plenty of herbal stuff left, and they could make some more real medkits if the cotton crop would just come in.
Pictured: Putting down the cougar
Poe v. TommiR:
Pictured: MD vs Dirona
Dec 8 - One of Bront and Putt-Putt's puppies, Debt, is eaten by a Warg. Paddy the lynx also suffers a wargbite. Bert and Bront go out to deal with the warg. The warg attacks when Bert's pistol fire first hits it, and he runs back toward the colony, with Bront biting at the warg as it chases his master. Charon finishes it off when BErt makes it back to the wall. That night, while both are out trying to tame boomrats, Zero insults Wasabi and she takes a swing at him. Unfortunately for her, Zero's much better at fisticuffs, and he takes a couple bumps while she needs medical treatment.
Pictured: Warg-garbl
Pictured: Warglbargle
Pictured: What, MORE of this??
Dec 9 - Ash clouds fill the sky. A volcanic winter chokes off the sun... right in the middle of regular winter. This could be a problem. Gruebeard and Kags become lovers and move in together. That night, Cog and Gryfter go at it. WHAT is WITH everybody lately?! Fortunately, they come to their senses pretty quickly, before any real injury occurs.
Pictured: Aw fuck.
Pictured: Grue and Kags - Tappin' it.
Pictured: MAYBE IT WOULD BE NICE IF EVERYBODY COULD MAYBE COOL OUT MAYBE
Dec 10 - A Muffalo herd wanders into the area. The colonists attempt to tame the females.
Pictured: Muffaloooooooooooo
Dec 11 - Early in the morning, a herd of maneating Caribou enter the area. The Militia tries to deal with them, but BErt foolishly goes out on his own, and is caught unawares. He is set upon by 3 caribou and stomped into unconsciousness. Once the threat is dealt with, Adam rescues him... but BErt has lost his left arm. One of the Muffalos are tamed, and Dei is made her master.
Pictured: Man. Eating. Caribou.
Pictured: Caribou GORRRRNN
Pictured: "Can't we talk about this, guys?" - BErt, moments before being stomped to paste
Pictured: Emrys and Dei visit Tin and Snuffles.
Dec 13 - A Boomrat goes mad, and charges into the colony way early in the morning. It attacks Frank, but when it is killed is when the most damage is done - it explodes all over him. Fortunately, the burns aren't too bad, and he just has to spend most of the day recouperating in the infirmary. He gets out just in time - a hostile tribal raid arrives and attacks! The dumb savages stumble across one of the trained boomalopes and get a face-full of fiery ouch for their numbskullery. Then they wander into the killbox and get a great big heapin' helpin of industrial tech in the form of a hail of gunfire, cutting down half of them before they are completely demoralized and flee. No Halforumites are wounded at all. Three captives are taken, with the intent to treat and release them to help bolster relations with the tribe.
Pictured: Frank go boom
Pictured: Oh shit. I don't think you can take them all on your own, SpecialKO.
Pictured: That'sa spicy-a meat-a-ball
Pictured: Hammer, meet nail
Dec 14 - Despite having a rose garden grown specifically for the purpose, Celt Z and GenSpec decide to hold their wedding ceremony in the dining hall. I guess that's where all the food is. Everyone has a grand time, and it's the social event of the year. A huge dent is put in the food reserves.
Pictured: Mawwaige. Mawwaige is what bwings us heah today.
Dec 15 - One of the captives dies of an infection. The other two were more successfully stabilized, and their release went some way to beginning to mend fences with their tribe. BErt and Emrys become lovers.
Pictured: Emrys, on the rebound
Aprimay 1, 5501 - Dave calls off the relationship with Dei, never having gotten over his proposal being rejected. The food supplies run out, and the emergency rations have to be invaded again.
Pictured: Dei-ve is no more
Pictured: Wow, first time seeing RED arrows on the social network layout...
Me. I kicked you to the curb, not the other way around. Don't mess with me, woman.But who kept the bed?!
Not picking any fights and managing to not get shot she's part of the militia but so far has avoided injury for the most part. Just living life, doing her jobs, and managing to be fairly happy. She's one of the few people who's good enough at medicine/crafting to make medkits, which is important. Also she's getting to be a pretty good hunter.[DOUBLEPOST=1501856217,1501855711][/DOUBLEPOST]What is mini Squidley doing all day then lol? I don't think I've seen her mentioned once.
But who kept the bed?!
Dei's in the bed for the moment, but if she doesn't find somebody else to shack up with pretty quick, it's likely she'll have to move back down to a single, too, to make room for whoever the next couple is that needs itMe. I kicked you to the curb, not the other way around. Don't mess with me, woman.
Well, it certainly won't be a high ten any time soon....It's nice to see all those points I put into animals is serving me well in all my animal interactions.
@Officer_Charon @Adam thanks guys! Um...high five?
Let's be honest: who's gonna need a double bed again first?What? Why does she get the bed? *I* kicked *HER* out! Favoritism, I say!
Oh I like this response much more!Let's be honest: who's gonna need a double bed again first?
Well, if it makes you feel better, chalk it up to the fact that the numbers are not on your side. There are a lot more guys than ladies in the colony, I think.You guys hurt me. You hurt me bad.
Especially on the night shift.[DOUBLEPOST=1501862290,1501862160][/DOUBLEPOST]Well, if it makes you feel better, chalk it up to the fact that the numbers are not on your side. There are a lot more guys than ladies in the colony, I think.
She did not they're apparently under one of the workbenches in the shop or something... couldn't find em even to reattach them.Do I want to know if mini-D kept the fingers she ripped off?
It's not even a really good bed! It's just larger than a regular bed.I like how the world is covered in volcanic ash and Dave is worried who's going to get the bed.
It's not about the bed. It's about keeping the power dynamic. Had she dumped me I'd have expected to lose the bed and have to go to a cramped single. But NOOOOO!It's not even a really good bed! It's just larger than a regular bed.
But...but I'm young, virile, and (relatively) unscarred! I'm a damned catch, I tell you!
Not as much as she hates youIt's not about the bed. It's about keeping the power dynamic. Had she dumped me I'd have expected to lose the bed and have to go to a cramped single. But NOOOOO!
(By the way, I really don't care. But my character HATES Dei now, so...)
[DOUBLEPOST=1501864506,1501864456][/DOUBLEPOST]@BErt's only half the man he used to be
Eh, he's all right.
Yeah, @Ravenpoe predicted this.For those actually paying attention to the numbers on the left side of the screen:
Every day, every colonist needs 2 meals. It takes 10 units of raw food to make a meal (10 veg to make a simple meal, or 5 veg 5 meat to make a "fine" meal which confers a morale boost).
That means, with roughly 50 colonists, approximately 100 meals (plus whatever the animals get into) are eaten per day... or 1000 worth of raw food.
We went into this winter with around 6000 rice in reserve, and were managing to stretch it pretty well with meat from hunting (the caribou attack was actually a big help). But then the wedding happened and WHOOMP there it went. Now, with my sun lamp and 2 hydroponic nutrient troughs, rice is still trickling in little by little, but it's not enough. There's about.. 312 (I think) emergency meals in storage.
The first thing that's gonna happen is the male muffalos in the wild muffalo herd are gonna get hunted. After that, we may have to risk hunting/butchering boomalopes and boomrats... I'll request a bulk goods caravan, but that will take 4 days to get here, and it is an expensive way to get food but we can't exactly eat silver coins. In the meantime, I'm starting to fear for the lives of any tame animal that hasn't bonded with a colonist yet - including dogs. And that's if things don't get any worse. If anything more happens, like a crop blight or another cold snap... we're gonna have some real hard choices to make.
Criminal scum...TommiR insults Poe, and they get into a fistfight in the dining hall. They beat each other up pretty good.
I'm probably a good option. I believe he's been burned so many times that a good char has set in and the meat inside is a nice medium rare.
Fun Fact: Frank is the only character who has taken enough damage to need new clothes (shirt AND pants) made for him because the old ones took too much damage to provide cover/warmth anymore.I'm probably a good option. I believe he's been burning so many times that a good char has set in and the meat inside is a nice medium rare.
Yummy! I'm breaking out the condiments as we speak.I'm probably a good option. I believe he's been burned so many times that a good char has set in and the meat inside is a nice medium rare.
He shouldn't have been attacking us, sorry.Daddy!?!?!? Nooooooooooo.....
On the one hand, mass starvation is a horrific thing.He shouldn't have been attacking us, sorry.
I hope @Celt Z and my wedding doesn't cause starvation amongst the colonists. It would make it a pretty memorable event, though... The wedding that killed an entire colony.
Everbody's mad at you for being the one who had to do the deed to sell that cryptosleeper into slavery. Which is not fair, I grant you.Just remember you need to keep at least one highly social person around to help restore morale. Even if he'd otherwise taste like chicken.
Awww, that wasn't included in the briefs!Everbody's mad at you for being the one who had to do the deed to sell that cryptosleeper into slavery. Which is not fair, I grant you.
It was mentioned that everybody was upset about it, but I didn't realize they were mad at you specifically until I glanced at your social standings last night.Awww, that wasn't included in the briefs!
Well, *I* didn't code the damn thingWhen someone's relative is in a pack of attacking raiders, would said relative hesitate to kill that party member? If not, I don't get the hit to relationships for taking the attacker out.
Sorry you're so needy.It's not about the bed. It's about keeping the power dynamic. Had she dumped me I'd have expected to lose the bed and have to go to a cramped single. But NOOOOO!
(By the way, I really don't care. But my character HATES Dei now, so...)
Things that have been said in the bedroom for $400, Alex.Yeah....oops, sorry.
But at least it was quick?
Hey! What have you heard?Things that have been said in the bedroom for $400, Alex.
It's okay.... fuck that guy anyway, he never loved me.... wouldn't even play chess with me.Yeah....oops, sorry.
But at least it was quick?
Fights have started for less in this colony.Well it's not like anyone NEEDED that ambrosia fruit. Or the Smokeleaf. Or the bags of Doritos...
Dang woman! You are one mercilessly murderous mistress![DOUBLEPOST=1501955133,1501954942][/DOUBLEPOST]and the shot that downed him also killed him - shot from Celt Z's AR.
Geeze, man. Y'all have got some real high priced hookers down there.Things that have been said in the bedroom for $400, Alex.
This keeps happening. I thought Frank took some sort of Safe Shooter trait.Attempting to defend Mikerc, Frank accidentally shoots him.
The careful aim trait gives you an aiming bonus while making you take longer between shots, but it's not a guarantee. Especially when trying to shoot from max range. In his defense, he shot the animal a lot more than he shot Mike.This keeps happening. I thought Frank took some sort of Safe Shooter trait.
Careful shooter, I think.This keeps happening. I thought Frank took some sort of Safe Shooter trait.
This is what I don't get. The dude is coming to kill us. Doesn't matter that he's a "relation," he's coming to kill us. Would he have gone after Bubble or not? Mike saved your stranded ass, too. So lay off the hate and be grateful.A sapper raid arrives in the night, and Null's brother and Bubble's father are with them. How bitter. The attack is crushed utterly, and neither survive. The injuries to the colonists are barely worth mentioning. Bubble now hates Mikerc feverently
The green lines off longshank indicate who spent the most time visiting/recruiting him while he was locked up. However, those interactions are entirely one-sided. They raise the prisoner's social estimation of the recruiter, but the recruiter's estimation of the prisoner is unaffected.@figmentPez, tell your creepy dad to stop hitting on my girl!
Indeed, I don't know what the hell posessed him to trigger the mechanoids like that. As for your pawn... unfortunately, replacing a lung is a lot harder than a limb. A bionic one can't be fabricated until we get our hands on some hyperweave cloth, which can't be grown or manufactured here - it comes from Glitterworlds, like glitterworld medkits. And it's really expensive.I'm impressed that mini-D survived the losing of a lung!
And poor Eriol.
Yes, accidentally. I certainly never bribed Frank to shoot bits off me so I could get some sweet sweet bionic replacements.Attempting to defend Mikerc, Frank accidentally shoots him.
Maybe you should have taken the prosthophile traitYes, accidentally. I certainly never bribed Frank to shoot bits off me so I could get some sweet sweet bionic replacements.
Might be something to that.[DOUBLEPOST=1501958054,1501958041][/DOUBLEPOST]I bet I could have patched up Gas a bit better if I had all my fingers.
Maybe you did, I forget [DOUBLEPOST=1501958137][/DOUBLEPOST]Double checked, yep you did.I thought I did?
What if the organ is taken post-mortem?A regular human lung can be taken from someone else. Without their consent. But, like selling people into slavery, organ harvesting has a non-trivial colony-wide morale penalty, and social consequences for the doctor that performs the surgery.
There are mods that let you take organs post-mortem, but I'm not using them. Vanilla, for an organ to be viable, it has to be taken while its original owner was alive. I say "was" because removing a heart, liver, etc instantly kills the donor.What if the organ is taken post-mortem?
Also, total side-note, what is your Twitch setup, GB? Are you running off the same PC, or are you using a capture card to a second PC like some do for performance?
Hey, people like me that way! Look at those green arrows!Dang woman! You are one mercilessly murderous .
Hellooooooo, Nurse!Apr 5 - Sara's... lover?? arrives as part of a visiting trade caravan He's actually quite the looker.
Spoiler alert: I did it on purpose because I like my bionic arm so much I wanted the leg to match.Careful shooter, I think.
Is @BErt secretly a zoophile or something? He keeps ending up in these situations, far away from everyone, where an animal gets angry at him.
--Patrick
I was wondering.Spoiler alert: I did it on purpose because I like my bionic arm so much I wanted the leg to match.
I bet I could've done it if only someone would train my pawn's med skill.I bet I could have patched up Gas a bit better if I had all my fingers.
I'm sorry that your mini-me (mini-you?) didn't make it.[DOUBLEPOST=1501988910,1501988567][/DOUBLEPOST]
I thought I'd be more of a "homebody" with the construction focus so stuff like this wouldn't happen!
What a roller coaster!! Other than the super gratuitous violence, this is some serious 90210 quality drama here! Including affairs, feuds and surprise family members!HalForums House:Rimworld - 5501, part 1
Apr 6 - Reverent1 begins having an extramarital affair with Squidleybits, despite being married to NobleHippy. Bubble181 accidentally slights CynicalKat, and she starts a fight with him. It's short and lackluster, though it still will gladly waste a MEDKIT EACH. That night, a pirate sapper raid arrives. Pez's uncle is among them. Dave and Null get shot up pretty bad, but nothing permanent. Terrik loses a thumb. Pez's uncle is downed and captured. He actively participated in the raid, but didn't kill anyone... so there's a debate about what to do with him. He's kept in a bare, lightless room, and allowed food, medicine and visitors.
Jugust 2 - Jun successfully installs a bionic eye in Null, fixing his disfigurement and giving him sight beyond sight. A psychic ship part crashes far to the west... but not far enough. Krisken passes out from heatstroke and must be carried to his bed. Eriol prematurely triggers the mechanoids to pop out from their husk, and pays the price. In the desperate fight that follows, Reverent1 takes a charge lance shot through the spine and is paralyzed. Hylian's nose is shot off. Unfortunately, just as medical attention arrives for Eriol, he bleeds out.
Jugust 5 - Jun fixes up Hylian with some rhinoplasty and an artificial nose, so that she won't be afraid to show her face any more. Bolstered by her successes, she attempts to replace Reverent1's shattered spine with a bionic one. The operation is a rousing success - not only can Reverent1 walk again, but he can move and manipulate objects 20% faster than he could when he was whole. On a roll, she installs a bionic eye in CynicalKat, and then just to prove who's boss doc around here, she fixes Zero's blunder, and installs another bionic eye for GasBandit. That night, more relatives arrive with another trade caravan. It's a pity the Halforumites won't be able to take them all with them when they escape... IF they escape...
As long as you come with rechargeable batteries.@Emrys, will you still love me when I'm an android?
IM HONESTLY SO DISTRAUGHT.NOOOOOO! I wanted RimKags and RimPez to become friends!
Well, he shouldn't have stolen my girl. Admittedly, I hadn't actually ever talked to her, but in my heart, I knew she was right for me! I've been holding doors open for her and doffing my hat and everything!Bubble insults Gruebeard and it kicks off another fight.
Not everybody's always inside when the raid begins, and I don't always see it until they head for the front gate. Locking the posterns would make it even worse, then they'd have nowhere else to get back in.Also, that's, like, the second person to get killed over taking a shortcut outside the base. Have you considered closing the backdoor?
Except for getting insulted by @Bubble181, everything that's happened to me has ben great. I saved a life, I fell in love with a girl who fell in love with me.You know, it is kind of a relief not to be mentioned in an update. If you are, the odds are against being good news!
Except for getting insulted by @Bubble181, everything that's happened to me has ben great. I saved a life, I fell in love with a girl who fell in love with me.
It's a wonderful life!
DONT WORRY BABY, ONLY DEATH CAN PART US. AND I WONT GO DOWN WITHOUT A FIGHT.It's @klew, isn't it? He's gonna steal @LittleKagsin from me, murder me, then feed me to @Ravenpoe, ain't he?
Sigh.
Guess you'll have to wait til this afternoon's update to find outIt's @klew, isn't it? He's gonna steal @LittleKagsin from me, murder me, then feed me to @Ravenpoe, ain't he?
Sigh.
Well, at least you're not in the militia... yet. Hrmm... it does have some vacancies to fill, now...DONT WORRY BABY, ONLY DEATH CAN PART US. AND I WONT GO DOWN WITHOUT A FIGHT.
Hopefully.
Shit.
Guess you'll have to wait til this afternoon's update to find out
But even after that... a lot can happen in 10 years. And then this is all over, one way or another...[DOUBLEPOST=1502129561,1502129532][/DOUBLEPOST]
Well, at least you're not in the militia... yet. Hrmm... it does have some vacancies to fill, now...
Actually, the last update was just the end of year 2 (5501). We landed Aprimay 2, 5500. The planetkiller will arrive... in Aprimay 5511 I think? So there's about 10 years to go.Wait, we're still only in year 1? Dang, I don't think we're making it, guys.
Kill me. Save Count.Actually, the last update was just the end of year 3 (5502). We landed Aprimay 2, 5500. The planetkiller will arrive... in Aprimay 5511 I think? So there's about 9 years to go.
Losing about 2 colonists a year so far, but hey, that's that many less Cryptosleep pods the ship needs before we can get outta here.
Just managing expectations here: It is unlikely there will be room for the animals. It'll be dicey just getting room for all the colonists!
Sheesh, so much for my fantasies of the wedding night being anywhere near accurate.I WONT GO DOWN WITHOUT A FIGHT.
Errr, correction to my previous post... I just wrote the wrong date on the top. Last update finished out 5501, not 5502... so yes, 10 years to go to the PK.Wait, we're still only in year 1? Dang, I don't think we're making it, guys.
I'm good anywhere where everything alive doesn't want to kill me.@BErt, I want a destination wedding. Anywhere but here.
"Why BErt will never visit Australia."I'm good anywhere where everything alive doesn't want to kill me.
*flex*HALFORUMS HOUSE:RIMWORLD, year 5502 part 1
Soupy is left to deal with it with his knife until the militia gets back from the front gate....
I dunno brah... I'm not specced as a sharpshooter, and I'm not fragging friendlies... *grins*People are taking a lot of liberties with the gun guy.
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"Friendly" fire based on pawn Frank's interactions with fellow survivors.I dunno brah... I'm not specced as a sharpshooter, and I'm not fragging friendlies... *grins*
Jug 4 - Jun ameliorates Bubbles' bad back by implanting him with a bionic spine. Now he's better than he's ever been.
Yeah, Krisken liked me for all of 5 minutes there, tooRimCog had friends half a year ago and now he doesn't. And why doen't he have enemies? I made him especifically to be antisocial.
If I had to mention every unbonded animal that wandered off and died to being stupid, this would be the world's most depressing thread At least this time, it's not day-old kittens getting into the beer and drinking themselves to death. That was horrifying. [DOUBLEPOST=1502205848,1502205761][/DOUBLEPOST]Not mentioned: The Ballad of Bumpy, the World's Dumbest Dog (R.I.P.)
It may be that he just isn't spending enough time around other people to form strong opinions, one way or the other. And also to really REALLY be hated you generally have to have a failed romance or kill someone's immediate relative.RimCog had friends half a year ago and now he doesn't. And why doen't he have enemies? I made him especifically to be antisocial.
It's pretty amazing what can be done with a high melee skill, a plasteel sword, a suit of power armor and a shield belt. You've pretty much become the shock troop I wanted Terrik to beI feel like my pawn is doing things and contributing now.
I thought you had a mod for that.It's pretty amazing what can be done with a high melee skill, a plasteel sword, a suit of power armor and a shield belt. You've pretty much become the shock troop I wanted Terrik to be
I only have the one shield belt for the whole colony, unfortunately. They take uranium to make, and I can't spare any... and they cost thousands from the traders...
Maybe I should start pulling them off dead pirates. Pawns don't like wearing stuff pulled off dead bodies, but maybe that won't bother Terrik, given his bloodlust trait...
No, the mod I have just adds an "allow dead man's clothing" filter for storage areas, specifically so it can be unchecked (as in, it allows you to say "no deadman's clothing allowed here). Why the vanilla version has "allow non-deadman's clothing" but not the other is mystifying to me.I thought you had a mod for that.
Well, there is a mod for that.No, the mod I have just adds an "allow dead man's clothing" filter for storage areas, specifically so it can be unchecked (as in, it allows you to say "no deadman's clothing allowed here). Why the vanilla version has "allow non-deadman's clothing" but not the other is mystifying to me.
Eh, it's a game mechanic that makes sense to me, though. Unlike the fact that every colonist who kills a chicken for dinner now is getting a -5 social penalty that's bullshit. I know Tynan said they're gonna fix it but that doesn't help me NOW.Well, there is a mod for that.
Glad Megumi got her miraculous revenge off for me :c I was super sad I died to friendly fire. Such a boring way to go out. But she fixed it for me :3 what a good pet.Entry "KilledColonyAnimal," change from -5 to 0.
Pawns can be so dumb sometimes. Last night, there was almost a hunting accident that I stopped by noticing it happening.Glad Megumi got her miraculous revenge off for me :c I was super sad I died to friendly fire. Such a boring way to go out. But she fixed it for me :3 what a good pet.
At least you only shot off his ear . . . actually, I was rather upset that you only shot off his ear, but I see he's no longer arrowing in on my wife so I'm not so concerned he's plotting to murder me.Geez, what is with my horrible aim this week?
Also, sorry you have to change your name to Van Gogh, @klew .
That ibex was coming straight at him!At least you only shot off his ear . . . actually, I was rather upset that you only shot off his ear, but I see he's no longer arrowing in on my wife so I'm not so concerned he's plotting to murder me.
I blame all the snu-snu with GenSpec. Every time I tune in to Gasbandit Live! there's hearts coming out of our room. It's a good thing the game doesn't let us reproduce, because I swear our pawns caught Stienmanitis and we're going to repopulate the colony with GenZ babies.Oh, and I think I know what's up with your aim. You're getting soft. I mean, look at the all those arrows emanating from you - they're turning green. You're warming up to people. You're getting soft.
Well, I mean, you guys ARE barely turning 20. What else would you be doing on what amounts to a farm with no internet and the constant threat of death at any given moment?I blame all the snu-snu with GenSpec. Every time I tune in to Gasbandit Live! there's hearts coming out of our room. It's a good thing the game doesn't let us reproduce, because I swear our pawns caught Stienmanitis and we're going to repopulate the colony with GenZ babies.
Ah, so art immitating real life, then. Except less death and more internet.Well, I mean, you guys ARE barely turning 20. What else would you be doing on what amounts to a farm with no internet and the constant threat of death at any given moment?
https://ludeon.com/forums/index.php?topic=28747.780I've found a mod that adds worrying about reproductive organs, but not one that actually adds babies...
I'm just wondering what exactly I'm doing in this game. It almost seems like I'm CeltZ's bodyguard and/or concierge.
Dear I just had sex thread,I blame all the snu-snu with GenSpec. Every time I tune in to Gasbandit Live! there's hearts coming out of our room. It's a good thing the game doesn't let us reproduce, because I swear our pawns caught Stienmanitis and we're going to repopulate the colony with GenZ babies.
Actually, the entire point of the artificial nose is to restore your looks, so no, nobody can even tell a differenceMy poor mini me...there's no makeup that will cover a bionic nose.
Mostly research and animal handling. Which doesn't often cause anything to explode, burn down, or die, so you don't make a lot of headlines Here, there will be an update on everyone's stats in the story post I'm about to make.I'm just wondering what exactly I'm doing in this game. It almost seems like I'm CeltZ's bodyguard and/or concierge.
Keeping prisoners well-supplied with weed is a good way of making sure they're incapable of escapeLOL... what was my pawn going to do if they tried to escape? Grow them something?
You're trying to apply real-world logic/philosophy to a game where this situation has been defined differently. Regardless of your personal views, the fact remains that killing someone's immediate relative under any circumstances - even Justified self-defense - has social and morale implications of a magnitude that can't be ignored. It's all very well and good to say "fuck them they attacked us, string them up" but the numbers work how they work and define the game's reality. So killing them is something to at least try to avoid unless it can't be helped.The question I keep asking still hasn't been reasonably answered. If X's daddy is in the raiding party, would they not attack X because of it? If daddy dies because he's trying to kill colonists, X better get down on their knees in thanks to whoever did it, not hold a lifelong grudge. Otherwise, go join the pirates and pray they never come after us again, because you're going down first.
You were probably there taking them food or something.LOL... what was my pawn going to do if they tried to escape? Grow them something?
For anybody else who didn't realize it THE STATS ARE AN ALBUM and you can click the arrows on the sides to flip pages until you find your own pawn selfAt first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.
Also I'm happy you kept the legend of GenSpec and GenReSpec alive.
--Patrick
You put 2 interest points in it and started with a gun... it's only natural you spent a lot of your time hunting animals to satisfy the colony's bottomless appetite. Practice makes perfect, and passion speeds things along.God damn, I'm a shooting fool!
It was quite the happy accident.2 genspecs in the album was a goof
Well, the 20s in crafting is because I started making power armor, and put a minimum 15 skill requirement to work on it because it'd be a huge resource investment to end up shitty quality. Power armor takes a HUGE amount of time to work on, so it powers people from 15 to 20 in a hurry, especially if they have 2 interest points in crafting.It was quite the happy accident.
You can really tell who gets utilized. Dang, so many 20's.
--Patrick
It's a Keltsy Sandwich!There's TWO of them???
This would explain the libido...
He's saying that it's awesome to be Emrys.At first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.--Patrick
We are Emrys. Resistance is futile.At first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.
Also I'm happy you kept the legend of GenSpec and GenReSpec alive.
--Patrick
He's very polite and says "sorry" before killing and eating you, so he's Canadian/Cannibal/Bloodlust/Kind.Lol at @Ravenpoe's traits: Cannibal Bloodlust Kind
Listen, I'm not gonna eat you while you're alive, that's silly. But should you fall, your flesh will not go to waste.
Listen, I'm not gonna eat you while you're alive, that's asking her to find a new boyfriend.
We do seem to pick the strangest things to capture foreverNot pictured: at least one colonist off to the side, sculpting that exact scene.
It's not tame yet we're having to keep it locked in an empty bedroom. It's anybody's guess whether it will finally accept training, or maul and eat the trainer for bothering it.A polar bear!!!
Apr 8 - Charon, Frank, Gas, SpecialKO, Longshank and Terrik are sent to check out another possible mineral source. An ancient danger is in the area. Inside is a mechanoid centipede! It blasts down Terrik. After the monstrosity is destroyed, Gas does his best to stabilize Terrik so he can be sent back home to recouperate.
What's the resource requirements on pods (steel per, uranium per, etc), and how many colonists are left, etc? Wondering about the "needed" manifest.The ship is coming along slowly. Its primary systems are now all functional, and it has enough cryptosleep caskets for 13 people. Now that uranium is coming in, we're chewing through steel like nobody's business (it's 500 steel per casket, which, yes, is a lot - one tile of steel to be mined is generally 30-35 steel). Fortunately, steel is easier to come by than uranium... though we'll still need lots of uranium. But the outlook is a lot less bleak than it was a year ago.
I could get used to spending a whole day in an airconditioned room with people coming over to talk to me and feed me, doing nothing. I don't see how that makes me a White House employee.That polar bear is a mooch.
Last I checked, it didn't make him a White House employee, either.I could get used to spending a whole day in an airconditioned room with people coming over to talk to me and feed me, doing nothing. I don't see how that makes me a White House employee.
I'm still trying to figure out why Terrik's shield belt failed to block a single one of those heavy charge blaster shots. I wonder if because it was at point blank range, the game mistakenly thought it was melee?
To build a single Ship Cryptosleep Casket (its in-game name) takes 500 steel, 5 uranium, and 10 components (and components we generally machine ourselves out of 10 steel each). We have 50 colonists, so at a minimum we need 50 pods. However, we also have ~20 bonded animals (as in, colonists have emotional bonds with them) and Patrthom's father imprisoned. Ideally, we'd want pods for them as well.What's the resource requirements on pods (steel per, uranium per, etc), and how many colonists are left, etc? Wondering about the "needed" manifest.
Also, anything else needed for the ship beyond more pods? Structure? Etc?
I am now manually verifying that any given surgical procedure is NOT performed by Zero He's still fine to bandage wounds, though.Yay, I'm friends with Jun! Does that give me a better chance of getting her as my doctor? I hope.
Yeah, but saying so generally jinxes itFrom what I'm reading there @GasBandit, you have 7-9 (not sure) years to get enough Uranium for not that many more pods (the 250 spear seems to have been an amazing boon, and provides most of the remaining pods you need), and then a buttload of steel & plastic, which is being continually produced?
Again, unless something goes drastically wrong (always possible) isn't it looking good to get off-planet sooner rather than later?
If there's a really bad raid/game event that kills 2/3 of the colony, you are also good to go. Look on the bright side.Yeah, but saying so generally jinxes it
One thing to take into account is that as the ship progresses, its parts count as "buildings" in the colony, and the calculations for how badly the game's storyteller treats us is directly linked to the colony's "wealth" level, both in items, colonists, and building values (which is why our second pirate attack had 20 pirates with guns in it, instead of the normal ramping up that usually takes place where it goes from one, to two, to three, usually with crappy melee weapons. We had 54 colonists and a decent amount of starting supplies, so Cassandra Classic deigned our wealth value to merit a harsher event).
So, the more resources I gather and the further along the ship gets, the more the game will try to kill us.
Thing is, the first 1/3 to die will be the armed ones. If the militia is killed off/incapacitated, there's nobody left to stop the pirates from running around throwing grenades and setting fires, as is often their wont. It's entirely possible they would burn down the ship. We'd just have to keep our fingers crossed that they don't, in that unfortunate eventuality.If there's a really bad raid/game event that kills 2/3 of the colony, you are also good to go. Look on the bright side.
Sheesh, learn how to use the innocent as a meat shieldThing is, the first 1/3 to die will be the armed ones.
Have you considered utilizing pre-owned structures and resources along the way to the waiting ship for the 'tough' team? Could help with the the supply situation.leaving the toughest behind with a 2 year deadline to grab whatever supplies they can and make the perilous journey west through a desert the size of China to a mountain range whose only pass is controlled by pirates.
Ya but I'm dead! This is all entertainment now.Yeah, but saying so generally jinxes it
Mwahahahaha!!!!So, the more resources I gather and the further along the ship gets, the more the game will try to kill us.
I tried to take a pod-based single-jump shortcut last playthrough with a measelly 20 colonists, just to get myself a 10 day headstart and it was a fucking nightmare. Loading the pods was a complete clusterfuck. And my experience with pods in a playthrough previous to that (where I tried to set up trade networks with multiple towns using leapfrog transport pod stations) basically establishes that "leapfrogging" pods becomes exponentially more expensive with each successive jump. Unfortunately, given the logistical limitations of the game, transport pods are basically "small load" solutions at best.I mean, that is true, you can set up permanent camps with leapfrog pods. Assuming you're using that mod. Or just leapfrog pods by repeatedly launching all your steel and chemfuel and building new pods along the way until you run dry.
... are you suggesting we raid our way across the landscape?Have you considered utilizing pre-owned structures and resources along the way to the waiting ship for the 'tough' team? Could help with the the supply situation.
Have one person with supplies pod jump across the entire route (max pod range each hop) and set up supply dumps with permanent camps.I tried to take a pod-based single-jump shortcut last playthrough with a measelly 20 colonists, just to get myself a 10 day headstart and it was a fucking nightmare. Loading the pods was a complete clusterfuck. And my experience with pods in a playthrough previous to that basically establishes that "leapfrogging" pods becomes exponentially more expensive with each successive jump. Unfortunately, given the logistical limitations of the game, transport pods are basically "small load" solutions at best.
And even then, somebody still has to cross that damn desert and fight those damn pirates, because it's bigger than pod-range.
... are you suggesting we raid our way across the landscape?
But yes, my calculations included BUYING supplies at every town we pass along the way, because even now money is plentiful, and probably will be even moreso in 7 years.
Well, I don't own a copy of the game, nor have I ever played it, so I can't say exactly how the mechanics work. But I was thinking more along the lines that you have a dozen or two of your toughest guys, all equipped to the max. Why not work with that? Plot a course to the ship which stops by some settlements along the way where you 'persuade' the inhabitants that their best course of action is to be somewhere else, and to leave their food supplies for us to make use of.I mean, that is true, you can set up permanent camps with leapfrog pods. Assuming you're using that mod. Or just leapfrog pods by repeatedly launching all your steel and chemfuel and building new pods along the way until you run dry.
With a planet killer on the way, perhaps the time has come to be pragmatic about the situation.... are you suggesting we raid our way across the landscape?
You have to research component assembly, which requires a high-tech research bench and a multi-analyzer (which itself requires its own research, plus gold and plasteel to build). That will allow you to construct a component assembly bench (which is a gigantic FIVE BY TWO structure) for 400 steel and 20 components.WHAT?!? You can make your own components out of steel?!? I've got steel everywhere but have run out of components several times. What the shit?
It's unneccessary. Money is very light, and we've got enough to buy out the foodstores of all the other towns easily. I've got no moral compunctions about raiding pirate strongholds, however but that's not the issue.With a planet killer on the way, perhaps the time has come to be pragmatic about the situation.
This is also called "why rocketry is hard IRL." You have to bring fuel with you, which means you need fuel to lift THAT fuel... etc.A deeper explanation of how "leapfrogging" transport pods creates a huge ramping cost curve:
Every pod is single use and must be rebuilt and its launcher refueled after every launch. A pod takes 80 steel and 2 components to make. Assuming you're unable to source those requirements at each waystation (which is usually the case), it means the home base will have to ship replacement steel and components (along with chemfuel) along the same chain. One pod can carry a maximum of 300 steel (150kg weight limit). If you strip off their weapons and armor, you can usually squeeze two people into a pod.
So, you send one thing along a chain, of let's say 5 pod stations.
BASE -> S1 -> S2 -> S3 -> S4 -> S5 -> Destination
So, after the first payload reaches its destination, you have to rebuild the pods.
The base's pod is no problem, the materials are right there.
Each station requires 80 steel and 2 components, but for our purpses the components are of negligible weight, let's just focus on the steel.
To ship the 80 steel required to station 5 will mean that Station 4 now requires 160 steel (80 more to rebuild its own pod after it has launched station 5's required supplies).
To get 160 steel to station 4 means that station 3 will require 160 steel as well.
To get 320 steel to station 3 means station 2 will require 240 steel - since only 300 steel will fit in a single pod, sending the supplies to station 3 will require station 2 launch 2 pods.
That means sending 560 steel to station 2, which means station 1 will require 240 steel as well.
So, after sending one payload to its destination, Base will have to expend 240 steel of its own to send three pods with the 800 steel to station one, so it can then relay the rest of the steel needed to the stations further down the line. What costs 80 steel to send one hop now costs 1040 to send 6.
And that's not counting components and fuel, which also must be sent via pod.
All to get a single pod's cargo to the destination.
The only available way would be for me to manually send people who want to train melee out to kill animals with their melee weapon.Is there any other way to train melee? Gym equipment? People with guns can hunt shit, but the equivalent number of fistfights to raise melee would probably be counter-productive to the general well-being of the colony.
I know I'm the only dunce with no firearms skill so it is low priority, but if it wouldn't be too taxing...
Nah, I intentionally made a guy who stabs things all the time, so I'll stick with this. You've done a really good job making me useful. [DOUBLEPOST=1502396111,1502395973][/DOUBLEPOST]A sword, a power armor set, a shield belt and a Terrik-shaped mobile cover unit are all I need.I could give you a gun and add you to the "hunt" job roster, which would raise your shooting skill over time (and your melee skill would come into play when an animal fights back), but that means I'll have to take off your shield belt. Shield belts block both directions, in and out. Wearing one means you won't be able to use any sort of ranged weapon.
And that means in a raid, you might be caught without time to put on your shield belt.
He's not likely to get his uterus shot out, either, for a similar reason.get brain damage from the headshot.
Jun wasn't even there!He's not likely to get his uterus shot out, either, for a similar reason.
Maybe I should lock you and Squidley in the Polar Bear's room, and whichever one he doesn't eat gets to be his masterI think it's time for my polar bear to start thinning the herd.
FTFY and @Ravenpoe.Maybe I should lock you and Squidley in Ravenpoe's room, and whichever one he doesn't eat gets to be his master
Why? Our people haven't yet.Well, dang, Masahiro, if only you could have been trained to stay out of the way when the militia is firing wildly at things...
The uranium doesn't actually go in his head, it is used in a process to "energize" components, which are then used to make the chip.Why does it require so much uranium in your head? Game-related reasons, such, but still... yikes!
I will say, if I'd known ahead of time that you were NOT planning on maximizing the colonists' potentials, I may have allocated my points differently.The fact of the matter is, most people's melee skill stays pretty much where it starts.
Melee is really hard to raise. Just period.I will say, if I'd known ahead of time that you were NOT planning on maximizing the colonists' potentials, I may have allocated my points differently.
--Patrick
More due to the associated risks, I assume.Melee is really hard to raise. Just period.
I didn't "plan" anything and furthermore, "maximizing" melee potential would require way too much micromanagement, to put it lightly.I will say, if I'd known ahead of time that you were NOT planning on maximizing the colonists' potentials, I may have allocated my points differently.
--Patrick
That and there's no automatic job that raises it. Hunting raises shooting. Dealing with prisoners raises social. Etc etc.More due to the associated risks, I assume.
--Patrick
Snap one pirate's neck, and it opened a floodgate of insatiable bloodlust. Just ask the chickens.Sometimes that has unexpected results. For example, I didn't TELL Keltsy be a great white hunter, and she has no interest whatsoever in shooting, but damn if she hasn't gained SO many levels in it.
You are just ACHING for me to make a rooster joke, aren't you.Snap one pirate's neck, and it opened a floodgate of insatiable bloodlust. Just ask the chickens.
No, that's GenSpec and the other kind of lust.You are just ACHING for me to make a rooster joke, aren't you.
True, but you'd think a cat'd be a lot smarter to not go near it (though that's based on real life) - still, it's a much smaller target...Why? Our people haven't yet.
And here's the plot twist... the fatal wound came from a sniper rifle, not an automatic weapon.True, but you'd think a cat'd be a lot smarter to not go near it (though that's based on real life) - still, it's a much smaller target...
I'm not sure what you mean "not certain it would help." Barring an accident during surgery, implanting Moffa with an AI chip would definitely restore him to 100% function. As it stands, he's at 40% - which basically precludes him from being trusted to do anything other than feed himself and haul items (and both of those extremely slowly). Implanting the chip would return him to full productivity as a hunter, builder, and miner (in fact, one of the best miners we have - 18 skill).I vote nay on chipping Moffa. We're not certain enough it'd help at this point - right?
Well... there IS... another option.Now, the planetkiller is still 7 years out, so it's extremely possible we'll replace the uranium during that time and more. But not guaranteed. However, as it stands... without the chip implantation, it'd almost be better to go ahead and put him in cryptosleep now, because he's only consuming resources without productivity and his quality of life could be classified as "barely tolerable."
The love of a good woman can make a mediocre man into his best self?I see marriage has brought Null into the Cult of Celt Z.
It's why we grow it! And at least I didn't eat all the damn ambrosia fruit this time.Geez Ash, we should rename you "Smokey".
Sure, I tame the polar bear and what happens? CeltZ is no longer my friend.
I have a cult?! I am ready for this!I see marriage has brought Null into the Cult of Celt Z.
Notice on the compound bulletin board: KEEP @Celt Z FAR AWAY FROM THE APPLESAUCE AND VODKA.I have a cult?! I am ready for this!
.......mmmmmwwwwwwiiiith?@PatrThom ...well what's your problem anyway?!
I didn't specifically mention it (because it got buried in all the other stuff happening and I didn't note it down), but I screenshotted it - remember the screenshot showing how many of the pirates in the raid when Sir came back with his wife? One of those relatives was your father. Looks like Patr was the one to get the killshot on him. Patr himself is mad at Celt Z for killing his father (but only to -24 because they were becoming friends before it happened) and utterly hates BErt for killing his mother. Denbrott's mother And Gryfter's great-grandmother were also in the raiding party but were some of the few who escaped. Celt Z also killed Krisken's grandfather, but apparently Krisken didn't like his grandfather enough to counter her pretty permabuff.Wait, why am *I* angry at PatrThom?
The ship I used in the teaser had a crew of 30,000... soo... probably ALL our familiesHow many families were ON that ship?!?
Is it the original code or a mod that is throwing so many relatives at us? Because it's getting a bit off-putting and taking me out of the story. I know, "real world logic" and all that. But it's starting to show why this is still in alpha after all this time.The ship I used in the teaser had a crew of 30,000... soo... probably ALL our families
The game itself automatically seeds relatives all over the planet.Is it the original code or a mod that is throwing so many relatives at us? Because it's getting a bit off-putting and taking me out of the story. I know, "real world logic" and all that. But it's starting to show why this is still in alpha after all this time.
It's vanilla, and rather exacerbated by the fact that we started with 50-someodd colonists instead of 3 or 5.Is it the original code or a mod that is throwing so many relatives at us? Because it's getting a bit off-putting and taking me out of the story. I know, "real world logic" and all that. But it's starting to show why this is still in alpha after all this time.
You bastard, @PatrThom! I never got the chance to re-connect with my father after the wolves stopped sending me to finishing school!One of those relatives was your father. Looks like Patr was the one to get the killshot on him.
Too late! Your father is finished!You bastard, @PatrThom! I never got the chance to re-connect with with my father after the wolves finished sending me to finishing school!
I considered saying that, but even *I* thought that was going too far.Funny, he doesn't look Finnish...
Sure, okay, she killed grampa, but...have you SEEN the size of her....eyes?Celt Z also killed Krisken's grandfather, but apparently Krisken didn't like his grandfather enough to counter her pretty permabuff.
It was random! Ain't that a hoot.Was that a random action or did you give the muffalo his name?
She saves lives, I take them. She really should be more popular. Our colony has messed up priorities.Jun is competing for Homecoming Queen, I see. Will she topple the reign of Celt Z?
Well, she did just execute someone.She saves lives, I take them. She really should be more popular. Our colony has messed up priorities.
Guess I just need to snap more pirates!
It's possible, but I don't know that I've ever seen it happen.Is there ever a time when someone kills their OWN parent/relative? If so, how does that affect him/her?
--Patrick
The nature of the reports is if it bleeds, it leads - if you don't do something egregiously stupid, or mean, or get sliced up like a christmas turkey... then I don't mention you a lot But you're there, you're doin stuffMy character seems rather insubstantial to the colony, lol
Unfortunately, the social cloud is kind of fucked up because I have to set the threshold for lines to be drawn to be much higher than actual friendship (which starts at 20), due to the Keltsy factor. If I put the threshold below 41, it's just a great big green splat around her, and no userful information is conveyed.Also, interesting that my pawn's only strong emotional ties are to Jun and Dei.
This is the worst trip... I've ever been on~!I died without ever eating a single person? Man, why'd I even agree to this trip!
Welllllll you remember way back at the start, you butchered a raider, right?I died without ever eating a single person? Man, why'd I even agree to this trip!
Belgians, obviously. And, of course, why wouldn't you? It's the best way to get decent beer shipped, and finishing the fermenting locally creates a richer taste, where you can have the combination of Homeworld hops and Pioneer wild yeasts, which will make for a great brew. Really, why do you think people have suddenly started throwing parties at any old time of the day? The beer's gotten better, man.Dec 3 - Cargo pods full of wort (unfermented beer) fall in the middle of the crops. Wut. Who..
Pictured: WHO SHIPS UNFERMENTED BEER INTERPLANETARY? WHY?
Soo, everybody else jsut gets regular old "replacement" parts, but Terrik is the one Jun decides to..."upgrade"? I call nepotism!Apr 12 - Jun installs a scyther blade in place of Terrik's missing left hand. I pity whoever gets in a fist fight with him, now.
It's only an upgrade if he doesn't have to tie his shoes.... but Terrik is the one Jun decides to..."upgrade"? I call nepotism!
Apr 12 - Jun installs a scyther blade in place of Terrik's missing left hand. I pity whoever gets in a fist fight with him, now.
Hey @Terrik, no hard feelings?
It does. My guess is it was still in "catch up to where Wasabi is hunting" mode when Wasabi was downed, and the rescue task got assigned to someone else much further away.Does Wasabi's dog not have rescue?
He probably hits a lot of people with friendly fire.Damn, what is it about Frank that everyone dislikes?
Every update has a new Frank fight, it seems. Is he the secret colony fight club champion?
The first rule of Secret Colony Fight CLub is, Gasbandit doesn't talk about Secret Colony Fight Club.Damn, what is it about Frank that everyone dislikes?
Every update has a new Frank fight, it seems. Is he the secret colony fight club champion?
And he doesn't get a lot of time to mend fences, being a night owl whose primary passion is shooting (so he spends as much time as he can out hunting by himself).He probably hits a lot of people with friendly fire.
Thought I was still in the Trump thread for a sec there...And he doesn't get a lot of time to mend fences, being a night owl whose primary passion is shooting (so he spends as much time as he can out hunting by himself).
You say that, but it definitely rules out fingerbanging from now on...Belgians, obviously. And, of course, why wouldn't you? It's the best way to get decent beer shipped, and finishing the fermenting locally creates a richer taste, where you can have the combination of Homeworld hops and Pioneer wild yeasts, which will make for a great brew. Really, why do you think people have suddenly started throwing parties at any old time of the day? The beer's gotten better, man.
Soo, everybody else jsut gets regular old "replacement" parts, but Terrik is the one Jun decides to..."upgrade"? I call nepotism!
He's still got the right one, baby (uh huh uh huh).You say that, but it definitely rules out fingerbanging from now on...
So many of us are in the same age bracket, that I'm pretty sure a lot will get it.He's still got the right one, baby (uh huh uh huh).
(Anyone who gets that reference, my hat's off to you)
I take nothing for granted, especially knowledge of extremely-short-lived Diet Pepsi jingles from the early 90s.So many of us are in the same age bracket, that I'm pretty sure a lot will get it.
It wasn't that short lived....I take nothing for granted, especially knowledge of extremely-short-lived Diet Pepsi jingles from the early 90s.
It's hard to tell sometimes, since Ray is one of the few who have played both sides of the aisle.I take nothing for granted, especially knowledge of extremely-short-lived Diet Pepsi jingles from the early 90s.
That was the weird medical thing gives kid a golden arm movie, wasn't it?It was in Rookie of the Year for pants sake
Yeah. 12 year old kid injures his shoulder and the "tendons heal a little too tight" giving him a preternatural 100+mph fastball. So naturally, the hapless cubs bring him on as pitcher.It's hard to tell sometimes, since Ray is one of the few who have played both sides of the aisle.
That was the weird medical thing gives kid a golden arm movie, wasn't it?
...yeah, I haven't seen it.
--Patrick
If it's like any other pet I've ever had, then it's a derp.Does Wasabi's dog not have rescue?
Didn't I? Kinda?You spoiler it but then call it THE FINAL CHAPTER?
Next time you might as well have it on planet Crystal Lake!
--Patrick
Dibs on the redheaded movie star.We shall call our ship the "SS Minnow". Should get us back home in only three hours, what can go wrong?
Actually, compared to HFA2, this was a piece of cake It felt startlingly brief in comparison, actually... making an episode of HFA2 took 1-2 weeks - 2 hours of gameplay, ~30 hours of video editing. This one was usually just 4 hours of gameplay and 30-45 minutes of copy and paste to make an update. Heck, it was even easier than HFA1.I LIVED!!
I'm so happy!
This was really fun, Gas. Bet you'll never do that again.
I briefly considered prolonging it by:I like that we left everybody else to die in that planet.
The locals, and the family members we left behind, better hope it's within the next 7 years Because when that planetkiller gets here, it's gonna blast right through like a rifle bullet into a water balloon, so I've heard from other sources. It doesn't just end all life on the planet, it converts it to a new asteroid belt 0_oAwesome Gas! When the next flight?
Colony Manager. And not really micromanaging unless combat.I have NO IDEA how you managed so many pawns, @GasBandit. Especially when you started getting MORE.
Well, I've had colonies get up into the 20s before, but over 50 right from the start was definitely a challenge. Unfortunately it meant that I couldn't give each individual pawn as much attention as I would have liked, and would have during an ordinary game. For example, apparently at some point @Krisken formed a bond with a tamed boomalope (named Tattletale) and I didn't even notice, so he went for weeks or maybe months getting a -5 mood penalty for not being assigned as that animal's master. Only the squeakiest of wheels ever got any grease, and many colonists were unhappy about one thing or another - usually that nobody had cleaned up dirt and/or blood from their room, or that they were wearing the wrong temperature clothes, etc.[DOUBLEPOST=1502817917,1502817894][/DOUBLEPOST]I have NO IDEA how you managed so many pawns, @GasBandit. Especially when you started getting MORE.
And that. Without Colony Manager, this would have not been possible. It automated designating animals for hunting, taming, marking excess livestock for slaughter, harvesting trees for lumber according to inventory levels, foraging, and also had a helpful power management module. All according to policies I designate.Colony Manager. And not really micromanaging unless combat.
It doesn't just end all life on the planet, it converts it to a new asteroid belt 0_o
Also you only noticed the boomalope thing because I saw it and alerted you.Well, I've had colonies get up into the 20s before, but over 50 right from the start was definitely a challenge. Unfortunately it meant that I couldn't give each individual pawn as much attention as I would have liked, and would have during an ordinary game. For example, apparently at some point @Krisken formed a bond with a tamed boomalope (named Tattletale) and I didn't even notice, so he went for weeks or maybe months getting a -5 mood penalty for not being assigned as that animal's master. Only the squeakiest of wheels ever got any grease, and many colonists were unhappy about one thing or another - usually that nobody had cleaned up dirt and/or blood from their room, or that they were wearing the wrong temperature clothes, etc.[DOUBLEPOST=1502817917,1502817894][/DOUBLEPOST]
And that. Without Colony Manager, this would have not been possible. It automated designating animals for hunting, taming, marking excess livestock for slaughter, harvesting trees for lumber according to inventory levels, foraging, and also had a helpful power management module. All according to policies I designate.
THANK YOU THAT WILL BE ALLAlso you only noticed the boomalope thing because I saw it and alerted you.
Heh, right... yeah... just saturday. Oooonly saturday.You all realize that's what he's going to call his Saturday nights now, right?
You seemed to have a sensible head on your shoulders. You never went out hunting predatory animals alone at 3 am, for example. I can't say that about everyone else.Nice one GB.
I lived!! In the old days when games were played with a Joystick with a push button, I usually got "Game Over" early in the game. Like on the Title Page.
*Stops playing Hunter: Call of the Wild* It's not 3 am, and anyway the most recent tracks I found belong to a red fox! Err...*hides trophy* no-one tell Kags about this.You never went out hunting predatory animals alone at 3 am, for example. I can't say that about everyone else.
Oh, that reminds me! I promised to make the character files available here after the game was over... I'll do that when I get home from work.Well, that was fun. If you want to do another one sometime, Gas, feel free to use my character again. And, I guess, anyone else who wants to throw a few HMers into their game can use my pawn as well.
I feel a little bad that some folks didn't get off, especially since Ash, in his cryptosleep casket, is basically...So sad
Squidley Jr almost made it off the planet.
He was gonna prepare for our space trip, but then he got high.Ash was gonna help them build the ship...but then he got high?
Only bonded animals were put on the ship. You never formed a bond with the polar bear. It was lazy and difficult to train. The polar bear was released with the other animals.Did I get my polar bear?
Only bonded animals were put on the ship. You never formed a bond with the polar bear. It was lazy and difficult to train. The polar bear was released with the other animals.
There were hard choices and tearful regrets all around! I had to leave my lover on the planet simply because she got taken in by another faction! I have no idea if those bozos will manage to get her off planet or not!
No judgment in an apocalypse.So you both left lovers? I knew she was suspiciously close to that bear.
I feel this is obligatory:So you both left lovers? I knew she was suspiciously close to that bear.
Meaning that it mauled you? [DOUBLEPOST=1503021375,1503021315][/DOUBLEPOST]Hey, at least I got it to sit up and do tricks!
Quiet, you. Don't make me release the weasels.So you both left lovers? I knew she was suspiciously close to that bear.