Divinity: Original Sin 2 -
For the people not watching our streams or who have missed our other posts about it, Terrik, Dei, Snuffles and myself have been 4-player'ing DOS2.
We are complete and utter murderhobos.
There is tons of plot we are skipping over or missing entirely, most of our decisions are based upon "what gets us the most experience," we steal everything we can and kill everyone we're allowed to, pretty much. S'pretty fun.
Dei is a dwarf rogue who carries so many grenades it over-encumbers her, Snuffles is a lizardman archer who usually deals out more damage than the rest of us put together, Terrik is an undead mage who specializes mostly in poison and earth spells - which means the slightest spark ignites everything into a raging inferno - and is a glass cannon (which means he spends 75% of his turns unable to move or act), and my Dwarf has evolved over time... from basically a "paladin in all but name" into a healing-tanking-Ice Mage-necromancer. It's an eclectic build. I don't do as much damage as the others but man have I got a lot of utility, crowd control, and stupidly high survivability.
In most respects, I think the game has improved upon the first one, with two glaring exceptions - the quest log is an arcane, impenetrable mess, and you can't click on the god damn area map to move somewhere far away - you have to actually scroll your view window over there and then click. GAGH.
But those two minor irritations aside, this is easily the best RPG since, well, DOS1. So, I guess, in 3 years?
I might actually re-play it in single player once our multiplayer playthrough is done, just so I can enjoy the story, lore elements, crafting etc. at my own pace.