How long before the bundles are nothing but loot boxes?
How long before the bundles are nothing but loot boxes?
IGN is the EA of video game journalism, they've been a bad joke for almost 20 years. They're part of the reason why no game ever gets rated below 8/10.I don't know much about IGN or their business practices. But a quote from them said they'd feed resource to keep HB doing what they do.
Could their interferance really ruin it that much?
Oh god. That's going to turn into a shitshow real quick.
It does seem to be happening a lot, but there are still a lot of good games that are single player. Rimworld comes immediately to mind, as does a game called Low Magic Age that right now is only a D&D 3.5e combat sim but there are plans on it being a whole game.Feels more and more that video games are moving away from the games I like, immersive single player games and into the games I don't want, multiplayer only games.
The only games that don't disappoint, underwhelm, or piss me off in the last few years are indie games.Feels more and more that video games are moving away from the games I like, immersive single player games and into the games I don't want, multiplayer only games.
Yeah, not really into life management either.It does seem to be happening a lot, but there are still a lot of good games that are single player. Rimworld comes immediately to mind, as does a game called Low Magic Age that right now is only a D&D 3.5e combat sim but there are plans on it being a whole game.
Just have to look around, man, but you're right about most "AAA" games being slanted that way.
You might like Divinity: Original Sin 2 (and 1 for that matter, if you never played it), and Subnautica. Yeah, not a lot of good RPGs or immersive single-player FPS games these days. The flavor of the month, regrettably, is multiplayer battle royale games.Yeah, not really into life management either.
I like Preys and Dishonoreds and RPGs like Obsidian makes.
Probably not your thing based on your list, but a SOLID jRPG that came out recently is "I am Setsuna". Definitely a Chrono Trigger-like vibe coming from it when you play. And it's just fun too.Yeah, not really into life management either.
I like Preys and Dishonoreds and RPGs like Obsidian makes.
Dude, I don't like life management games, either. But there's something about the twistedness of RimWorld that has grabbed me.Yeah, not really into life management either.
I like Preys and Dishonoreds and RPGs like Obsidian makes.
And not only that, but "sole-survivor" types, because to Hell with co-op.The flavor of the month, regrettably, is multiplayer battle royale games.
I felt the same way, but honestly it's only the huge budget AAA games industry from giant publishers that are going that way. Games like Golf Story, Tyranny, Hellblade, Pyre etc have proven to me that if the AAA game giants all collapsed, gaming would still be just fine, because there's still a lot of quality titles coming out of the smaller sectors.Feels more and more that video games are moving away from the games I like, immersive single player games and into the games I don't want, multiplayer only games.
I'm not sure if I should trust this file....But I trust the sender, so....*clicks* *all the virusses*grumpy_cat.jpg.gif.exe
To a degree. There's lots of what I'd call QOL improvements over SE, and for one thing, multiplayer actually works reliably and lag desyncs are almost never a factorSpace engineers, re-done? Or what? Kinda looks like that.
I mean, I have the same interest as you, but I figure I'll get a 5 hour campaign (maybe) and the protagonist will inevitably turn Rebel, or at the very least, anti-Empire, because that's pretty much been most Star Wars games post TIE Figher.As much as I hate to support the turd of a company EA has become, if the Battlefront II single player is as good as the trailer makes it look, they're getting my money.
This is really the first time the star wars franchise has made me genuinely interested in the empire's perspective.
But geez the starting price... $80???
And if you want to play the multiplayer (which is the bulk of the game, it's a terrible value for single-player only) don't forget all the loot boxes they've now crammed into it.I mean, I have the same interest as you, but I figure I'll get a 5 hour campaign (maybe) and the protagonist will inevitably turn Rebel, or at the very least, anti-Empire, because that's pretty much been most Star Wars games post TIE Figher.
Except in Star Wars Battlefront II, in which you start as a Clone Trooper at Geonosis, and finish as a member of the 501st, eliminating the Rebels on Hoth.I mean, I have the same interest as you, but I figure I'll get a 5 hour campaign (maybe) and the protagonist will inevitably turn Rebel, or at the very least, anti-Empire, because that's pretty much been most Star Wars games post TIE Figher.
To it's credit, being an Imperial Agent in SWTOR basically goes "die-hard imperial loyalist" to "burnt asset looking to keep the universe in line, in the face of both the self-destructive Sith and Republic". You basically become a Reformist Imperial, looking to build a functioning Galactic Empire that works on merit instead of race/Force politics. At least until Knights of the Fallen Empire, where they stopped doing Republic/Imperial storylines and decided to focus on building a single well crafted story instead.I mean, I have the same interest as you, but I figure I'll get a 5 hour campaign (maybe) and the protagonist will inevitably turn Rebel, or at the very least, anti-Empire, because that's pretty much been most Star Wars games post TIE Figher.
And now they're just doing extensions of the story through flashpoints and boss fights, apparently.To it's credit, being an Imperial Agent in SWTOR basically goes "die-hard imperial loyalist" to "burnt asset looking to keep the universe in line, in the face of both the self-destructive Sith and Republic". You basically become a Reformist Imperial, looking to build a functioning Galactic Empire that works on merit instead of race/Force politics. At least until Knights of the Fallen Empire, where they stopped doing Republic/Imperial storylines and decided to focus on building a single well crafted story instead.
Turns out, that's just how the Emperor likes it - he feeds on the chaos, and if everyone is occupied dealing with each other, no one can spare the attention to focus on what he's doing.
What's your play style? Are you a completionist? Do you collect every bauble and do every side quest? How fast were you trying to finish the game?I'm not sure what some of these reviewers were complaining about. There was no "soft paywall" to finish the game. At no point in the end game did I feel the need to even open the marketplace "just to see". I kept waiting for something to happen that would finally slap me in the face and cause me to consider purchasing a loot box. It never happened.
Lets see:What's your play style? Are you a completionist? Do you collect every bauble and do every side quest? How fast were you trying to finish the game?