General Empyrion Thread

GasBandit

Staff member
Apparently there was a power outage at 2:00:19 am. That's coincidental timing if ever I heard. But at any rate, that means I don't know if the automatic restart would have worked because it executes at 2:00:00 am and then has a 45 second delay between shutdown of the EDS and starting it back up again >_< Well, at least the wipe seems to have worked.
 

GasBandit

Staff member
Hrm, doesn't seem to do a lot of good putting the EDS in the startup folder on the server if it doesn't process that folder after a power outage until I actually log in.

Man, I hope that UPS gets here today. And the SSD would be nice.
 

GasBandit

Staff member
Oh, and apparently you get to vote once per day per IP. So, Aislynn and Gared only get one vote between them, but you can still vote every day to help keep us high on the list!
 

GasBandit

Staff member
Yay, the SSD got here today! I'm gonna wait until the UPS gets here, too, so I only have to take down the server once to take care of both.

Also, this SSD is stupid light. Like, I've had USB sticks that weighed more.
 

GasBandit

Staff member
Voted. And I also can vote at home...
Bear in mind it records your Steam ID too, when you vote, and they warn against voting shenanigans with a threat of resetting all votes to 0, then delisting for further offenses. Sooo, might not be worth trying to game it.
 
Yay, the SSD got here today! I'm gonna wait until the UPS gets here, too, so I only have to take down the server once to take care of both.

Also, this SSD is stupid light. Like, I've had USB sticks that weighed more.
Interior of Samsung 850 EVO SSD:
imgp8777_575px.jpg


So...yeah.

--Patrick
 

GasBandit

Staff member
Alright, I think I finally got a handle on the automatic nightly restart.

I probably won't be actually "playing" the game much for the rest of the week, I'm working on custom content in creative mode. I will still be available to help with problems though, and can switch over and back easily.

For example, on that massive size 140 space station, tonight I converted it to an admin structure and then painstakingly set 0000 (public) to all 731 doors, 130 hangar/shutter doors, 80 toilets, 127 cargo boxes, showers, medical facilities, constructors, furnaces, etc, etc etc.... Now I just need to finish populating it with merchants, npcs, and teleporters. Did you know it has a goddamned ice hockey rink? It does! Also the place is SO much more well lit if you turn off shadows in your settings. Everything becomes smooth as butter, then. Which is good, adding as many lights as that place needs would KILL your fps.

I'm toying with the idea of changing Bonanza ORBIT to PvE (but leaving Bonanza itself PvP), because I had planned to put this station in bonanza orbit, but all the parking space will go to waste if every time two non-allied CVs show up their turrets start firing at each other, and they have to fight or run instead of park and shop.
 
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tonight I converted it to an admin structure and then painstakingly set 0000 (public) to all 731 doors, 130 hangar/shutter doors, 80 toilets, 127 cargo boxes, showers, medical facilities, constructors, furnaces, etc, etc etc....
I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?

--Patrick
 

GasBandit

Staff member
I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?

--Patrick
God, I wish. So much.

Seriously, this thing is huge. It's like 270m x 270m x 180m or so, I think. It's pretty damn close to the dimension limit.



It's like 4 luxury hotels, a shopping mall, a casino, a movie theater, an ice hockey arena, a 360-growplot farm, and an international airport all got mashed together.

 
I liked the idea of massive PvP fields inside, but yeah, having to cut and run anytime someone else shows up outside is a bit much.
 

GasBandit

Staff member
I liked the idea of massive PvP fields inside, but yeah, having to cut and run anytime someone else shows up outside is a bit much.
Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.

Also, did you notice there's a full jail in there, too?
No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.
 
Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.
What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?


No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.
Yeah, it took me (what felt like) ages to find those doors Aislynn kept falling out of last night and get back to my truck. There needs to be much better signage between the "airport" sections with the doors to the outside and the city sections with all of the restaurants and jails and hospitals and shtuff.
 

GasBandit

Staff member
What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?
Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?

The issue there is, if I put enough admin ships with turrets around it to "protect" it, it will probably kill client performance. The reason they implemented turret limits for CVs and bases was not game balance, it was because back in alpha 4 and earlier, when there was no turret limit, they found that the turrets caused major framerate issues once they got more than 40 or so working at the same time in the same area. Which is a lot of why the alien events on Renntech went the way they did.
 
Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?

The issue there is, if I put enough admin ships with turrets around it to "protect" it, it will probably kill client performance. The reason they implemented turret limits for CVs and bases was not game balance, it was because back in alpha 4 and earlier, when there was no turret limit, they found that the turrets caused major framerate issues once they got more than 40 or so working at the same time in the same area. Which is a lot of why the alien events on Renntech went the way they did.
Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).

Edit: Actually, it would be really cool (but a lot of work) to take a copy and fill it up with turrets, spawners, and sentry guns and then put the core on the very outside, easily accessible. Then you could stick an alien core on it and let PvE players run it as a dungeon/raid or stick an admin core in it an open it up for PvPers to use as a big paintball arena.
 

GasBandit

Staff member
Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).

Edit: Actually, it would be really cool (but a lot of work) to take a copy and fill it up with turrets, spawners, and sentry guns and then put the core on the very outside, easily accessible. Then you could stick an alien core on it and let PvE players run it as a dungeon/raid or stick an admin core in it an open it up for PvPers to use as a big paintball arena.
A dangerous PvP arena is an idea. I could put it in its own Space playfield with no planet and no warps to/from. Could put teleporters in various other systems that port you to various sections of the station. I could use an Alien core and make it a POI in the YAML so that it could regenerate itself and randomize loot...

Lots to think about.

But yeah, also lots of work.
 

GasBandit

Staff member
Do you want to put in a rule against embargoing jump-in points in PvP space?
Hrm, I had thought to not mention that until/unless it became an issue (so as not to give people ideas). Think I should get ahead of it instead?
 

GasBandit

Staff member
Well, adding the SSD was apparently the straw that broke the PSU's back. This thing only had one of an optional two PSUs installed when I got it, and I was hoping it'd be enough, but now with the SSD in, it's drawing too many watts. To get it back up, I had to lower the CPU frequencies to half and lower the RAM frequency to 800mhz.

The supplimentary power supply is ordered and should be here monday.

Meantime, the SSD is in and working, and the Empyrion server is now running from the SSD. Tonight I'll set up an automated backup solution to the RAID 5.
 
Well, it's good to know that sometimes, creative mode is just as alpha as survival mode. I was just attempting to build a docking cradle for the Malphas so I could build a space base around it. Had a nice long single row of concrete stretching out toward the planet and the Malphas hanging in space above it. Just before starting the port docking arm, I decided to "O" the Malphas so she would be perfectly lined up (having already made sure that both the ship and the base were parallel to the ecliptic). Doing so inexplicably caused the Malphas to roll backward and impale herself on that long stretch of concrete, coring herself out and becoming a drifting hulk in space.
 
Well, it's good to know that sometimes, creative mode is just as alpha as survival mode. I was just attempting to build a docking cradle for the Malphas so I could build a space base around it. Had a nice long single row of concrete stretching out toward the planet and the Malphas hanging in space above it. Just before starting the port docking arm, I decided to "O" the Malphas so she would be perfectly lined up (having already made sure that both the ship and the base were parallel to the ecliptic). Doing so inexplicably caused the Malphas to roll backward and impale herself on that long stretch of concrete, coring herself out and becoming a drifting hulk in space.
drownyoursorrows.jpeg


--Patrick
 

GasBandit

Staff member
I wanted to spend last night working on an automatic backup process and maybe work on customizing that space station more, but I ended up just spectating you guys playing all night :p Oigh.

I'm going out of town this weekend (family reunion) so the amount of time I have left before Alpha 8 hits stable is limited, I need to get on the stick.
 
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