Is that a comment on the mooninite picture, or did you just invade your first PoI and come into contact with what I like to call the "painbots?"The AI has combat mechs? What the hell?!
I invaded a com center with my T2 Assault Rifle and my Railgun. I was able to kill the first two mechs, but the base was full of those and armed opponents, so I took the better part of valor and ran.Is that a comment on the mooninite picture, or did you just invade your first PoI and come into contact with what I like to call the "painbots?"
BEEP BOOP WHY DO I FEEL PAIN BEEP BOOP
I recommend you buy a good T2 pulse rifle from an npc, and try for headshots
Little tip - they'll keep coming, forever, until you destroy all of these:I invaded a com center with my T2 Assault Rifle and my Railgun. I was able to kill the first two mechs, but the base was full of those and armed opponents, so I took the better part of valor and ran.
You can copy them manually, too, though it's a little more convoluted. When you upload to the workshop though, you can flag it as "friends only," so that can be more convenient if you don't want it getting around.Are blueprints only available via Steam? Or can you pass them around by email/flash drive/etc?
—Patrick
I like to tack on a few small rifle turrets near the bottoms of my capital ships to deal with predators. Rifle ammo is a lot cheaper than pulse laser CV ammoI guess I'll reconfigure my cap ship turrets to shoot at predators after all.
Repair is to Template, stored on the server.
You click the button "Save Template" in the bottom left of the control panel
and it tells you (using server time) how long ago the template was saved
It's actually a bit more multiplayer friendly that way vs. using blueprints
As long as nobody clicks "Save" when it's in a damaged state
That explains the heavy SkN orbital presence.Fun fact - Ziran Moon is where [SkN]-Ztrobe's main base is. It's a shit world and hell on wheels to live on, and he took it as a personal challenge. He's built a sprawling facility protected by force fields on one of the few non-molten areas.
That is correct. All of his information pertains only to the renntech server.Just to be clear: This is all on your server, right? If I go single player, the game universe is different every time?
—Patrick
It is EXTREMELY rare for pentaxid to occur in any form other than ocean floor/moon crystals, outside of admin intervention, just so you know. On Renntech, however, the admin did make it so that one particular planet (Defiant) gets pentaxid meteorites. But apart from that, in single player especially, you'll always be getting your pentaxid this way.It's official - there is no Pentaxid in my system except what's growing naturally out of the seafloor and the lunar surface. So far I have 2 AU worth of refined pentaxid. It's thruster and armored hull time, so I just got back from the moon with 2500 sathium ore for further combat steel, turret, and thruster production.
Well, that ought to be fun...It is EXTREMELY rare for pentaxid to occur in any form other than ocean floor/moon crystals, outside of admin intervention, just so you know. On Renntech, however, the admin did make it so that one particular planet (Defiant) gets pentaxid meteorites. But apart from that, in single player especially, you'll always be getting your pentaxid this way.
Now you know why I keep it PTT.the guy in Discord whose kids were constantly shouting into his mic.
Me too, if I don't PTT, my streams/recordings get echoes because I use full speakers with subwoofer instead of a headset.Now you know why I keep it PTT.
--Patrick
This reminds me of that time on Klendathu when the Mobile Infantry nuked a bug hole.Shhh... it's a secret.
Or rather, the [GBI] Tartarus complex. Deep underground, it is unapproachable (and virtually unassailable) by air. In fact, it's doubtful it'd even be detected unless someone knew what to look for. Sentry turrets watch the tunnel entrance, ready to kill any curious spelunkers that get too close.
If you want a nearer-to-true survival experience on the server, before linking up with us, I recommend starting on Omicron instead of Akua. There doesn't seem to be anybody ever starting there. But be warned, there are alien drones on that planet (and no oxygen), so it could be tough.Alrighty then - the horrible hangar of horribleness has been removed, the ship has been redesigned slightly (to improve airtightness, but it still didn't seem to work, even though all hull and exterior window blocks show green in debug), and it flies a hell of a lot better now. So now it's off to see the next scenario - but gaming headsets show up tomorrow, so I'll probably be looking to join GBI over on Renntech sometime tomorrow evening (pacific).
Make sure you're not using any of the glass/transparent door blocks. Even the "armored" doors are only air-tight if you use the opaque door blocks. The glass/see-thru ones do not have the oxy-trapping force fields.Thanks! I'm ok with the docking decisions from a game balance - and optimization - standpoint, really. While it would be fun to create a bunch of HVs that dock to SVs that dock to small CVs that dock to huge CVs like a bunch of expensive and deadly Russian dolls, the sheer amount of computer power necessary to keep track of that many ship cores all in one space must be astounding. Now the only real issue I have is that I can't get the RoRo airtight and I have no idea why not. All of her hull blocks show green, except the airtight armored automatic doors, which themselves are set into double thick airtight walls. I'm sure it's something stupid somewhere, and I'll find it eventually, but right now it's driving me up the wall. Also, noted on the turrets. Most of the turrets on the carrier are for show/getting to atmo from wherever the fleet jumps into the system.
Heh. It was related to that issue... the exterior doors were airtight, but so were the interior doors. Once I swapped all of the interior doors for the glass/transparent types, the whole ship became oxygenated, instead of just the compartments with ventilators.Make sure you're not using any of the glass/transparent door blocks. Even the "armored" doors are only air-tight if you use the opaque door blocks. The glass/see-thru ones do not have the oxy-trapping force fields.
And all the resources to build them in survival modeNow all I need are some medium and large SVs to act as Destroyers and Battlecruisers, and a massive CV to act as a gunship - with two broadsides full of turrets. Oh, and actual hover tanks to support the ground ops.
Fun fact, you can decrease the build time in blueprints by adding components instead of ingots, or even better, completed blocks/devices.Yeah, these are all going to be expensive as hell, and they take hours and hours and hours to build, even by blueprint.
And here I was thinking that would make ships not go anywhere at all. They can easily be plated in, without destroying the designs too badly. That's part of why I built them by hand. Most of them are on the workshop right now and just locked down to private, but you're on my friends list, so once I get them refitted some I'll switch them over to friends only and you can pour through them in creative space and make further recommendations.They look pretty impressive, but if I might make one design change request -
If they're to be used online in PvP, we're really gonna need to protect the thrusters more. Thrusters have much lower comparative HP than armor blocks, and enemy turrets often target them first. Most people who are serious about PvP, I am finding, completely wall-in their thrusters with combat armor, so that none are actually visible at all.
It kind of is lame from a RP/Lore standpoint... but every single "alien" vessel I've seen so far, piloted by Evasong, Shadows, Noodle or Iceman... all had no visible thrusters. They were all kept on the inside or blocked up.
I think I might have to do some refitting on the Legion.
IMO it *should*, but the devs apparently have other priorities.And here I was thinking that would make ships not go anywhere at all.
Do you need to account for thruster damage or anything?IMO it *should*, but the devs apparently have other priorities.
Nope. You can completely encase the shit with no room to breathe whatsoever and it'll work 100% fine, and not damage anything.Do you need to account for thruster damage or anything?
No, 99% of the time, turret fire is completely automatically targeted, and they would not be fooled.Would it make sense to put fake thrusters on the ship. Like, for show, but also to draw fire.
I take it that enclosing your turrets does NOT enjoy the same convenience.Nope. You can completely encase the shit with no room to breathe whatsoever and it'll work 100% fine, and not damage anything.
Ha ha ha, no.I take it that enclosing your turrets does NOT enjoy the same convenience.
--Patrick
Actually, that only really pertains to SVs, and only when they're in atmo, and even then only to a limited degree.Also, I would imagine that, at least to some degree, thrust to weight ratios, center of gravity, center of mass, and all that fun stuff still factors in; so unless you like flying the equivalent of a trash barge, putting all of your thrusters in a core in the middle of your ship isn't really going to cut it.
Heh, even SE didn't approach KSP's level of physics simulation.Yeah, but it's still one step closer to what we were tacitly promised with Spore - fully expansive 4X play, from pre-civilization days to planet colonization, and this one has a much better ship design/build engine than, say, KSP (because that one's going a lot more for scientific authenticity and space exploration).
You really can't blame players for taking the most efficient route when nothing but failure waits for them if they don't. And it CAN be fun to fail, but only if you felt like you actually had a chance to begin with.Heh, even SE didn't approach KSP's level of physics simulation.
But the practical upshot is you don't need to worry about things like center of mass or where the thrusters are. You could put them in a tight little ball all pointed at each other deep insides 3 layers of armor, and it'd work. RCS can go anywhere, and 1 T2 RCS is as good as 300 T1 (I think).
A lot of people just end up making solid combat steel cubes with all the guts on the insides and all the turrets on the outside. And that makes the admins of this server cranky But if they keep spawning "alien infestations" on me when I'm trying to build things, I might just start doing it to spite them.
IE, if it's enforced amongst everybody that thrusters have to be outside/clear to work, then it is fair... but if it's not, and one person cheezballs it, then everybody has to, to stay competitive.You really can't blame players for taking the most efficient route when nothing but failure waits for them if they don't. And it CAN be fun to fail, but only if you felt like you actually had a chance to begin with.
And thus another boom town bites the dust...GBI Aitis Branch is closed. There are just too damn many poison spitting spiders on that swampy rock. Everything of value has been stripped out and the concrete shell can rot in the swamp for all I care. I'm headed somewhere with brighter skies (and fewer aliens, hopefully).
Quite literally. I said something about it at the time, but one of the spiders on that planet was quite literally pushing my hover tank around, and took four full clips of T2 AR to kill - they take more to kill with the gatling cannons on an SV than anything else on the planet, including the Overseers and the Alien Assassins in Red.And thus another boom town bites the dust...
Is it bad that I get BOTH?And in a reference that very few of us will get (cough @DarkAudit cough), Noodles the admin said in discord today that she considers herself to be similar to 002 from Darling in the Franxx.
I couldn't help myself, and chimed in "Really? You strike me more similar to Shelly from Jabberjaw."
We'll see if there's fallout >_<
It takes a special kind of rare bird to get a simultaneous reference to a current-running-in-japan-only Anime AND a 3rd string 70s Hanna Barbara cartoon.Is it bad that I get BOTH?
FranXX is on Crunchyroll, and Zero Two is EVERYWHERE, so I wouldn’t say it’s Japan only.It takes a special kind of rare bird to get a simultaneous reference to a current-running-in-japan-only Anime AND a 3rd string 70s Hanna Barbara cartoon.
That doesn't mean it's well known. Hell, nobody but me in this building of 30+ people knows what crunchyroll even is! I think there's ONE guy who's seen SOME dragon ball Z, but it would have been, like, on Toonami 20 years ago.FranXX is on Crunchyroll, and Zero Two is EVERYWHERE, so I wouldn’t say it’s Japan only.
Make an extra one for Aislynn, please... I think the poor dear is still mining Yaral by drone.My first HV has been a pain in the ass. It's lunky and unweildy and drives like a pregnant yak. I figured it was just a bad design since it was a starter HV.
So I broke it down for parts and built the "Nimble Miner" from the workshop. It totally lives up to its name. I can use it to dig down to sub-surface mineral deposits, clear them out, and then (usually) back out to the surface in minutes. In the couple of instances where I've gotten stuck, I was able to point the thing nose up and dig myself right back out.
I went to Yaral for a test run, and in 23 minutes, I was able to completely clear out 4 deposits (erestrum, zascosium, mercury and pentaxid) as well as clean up a Sathium asteroid that was between deposits.
I've named it, appropriately, "Strip Miner".
Done. It only took 3 minutes to build when I filled the factory up with pre-made blocks.Make an extra one for Aislynn, please... I think the poor dear is still mining Yaral by drone.
Not that we need ingots at YOB any more, but still.
Cool. You gonna be around saturday? I could use some backup when I go picking fightsDone. It only took 3 minutes to build when I filled the factory up with pre-made blocks.
She can pick it up from the Oscatune Branch
Well the reply came back:And in a reference that very few of us will get (cough @DarkAudit cough), Noodles the admin said in discord today that she considers herself to be similar to 002 from Darling in the Franxx.
I couldn't help myself, and chimed in "Really? You strike me more similar to Shelly from Jabberjaw."
We'll see if there's fallout >_<
Why's errbody on this server gotta be so fuckin chuunibyou.Noodle2k1: Yes i'm 002. If i become aggitate i will devour your humanity.The recent episodes she became all dandere and bubbly.
It's there to be used, man heh.. just make sure to queue up more. They're the easiest way to accelerate build times.I've stolen a stack of Combat Steel blocks from YOB.
Nope, I have no interest in pvp'ing in a game I still don't really understand. :/Ok, the attack on the aliens is coordinated for 8pm eastern tonight. Gared and Aislynn will be there, and Tinwhistler will be as well (if his wife lets him)... If any others (cough @Dei @Terrik @Snuffleupagus ) want a taste of endgame pvp combat, I've got enough ships to go around, all ammo'd up and everything.
(I'd have pinged Ashburner, too, but I know his comp can't handle it :/ )
I could pick you up, so, probably only an hour early.What time would I ACTUALLY have to be on to start a character in multiplayer and get to where I needed to go to participate?
I'm there in spirit.Ok, the attack on the aliens is coordinated for 8pm eastern tonight. Gared and Aislynn will be there, and Tinwhistler will be as well (if his wife lets him)... If any others (cough @Dei @Terrik @Snuffleupagus ) want a taste of endgame pvp combat, I've got enough ships to go around, all ammo'd up and everything.
(I'd have pinged Ashburner, too, but I know his comp can't handle it :/ )
I wouldn't cut down your video settings, at least not until the next big 10-ship battle on a planet Ordinarily I get a solid 60fps on max settings.The battle was a laggy clusterfuck of epic proportions. I've cut down my video settings so it won't happen again. Ain't no reason Dave should be getting those kinds of framedrops.
"Nothing like a misspent youth to prepare you for misspending your adulthood."All of those years playing dogfighting games in my youth has finally paid off.
Pfft, you people with your "lives" and "spouses..." how do you expect to do the important things, like get shot out of the sky by admins using super-battleships that don't conform to the game's weapon limitation rules?!The hell? Sorry I had to bail, Gas.
The normal player turret limits are:So what are the limitations to turrets? And how many did his ship have?
The secret, it seems to me, would be to have different factions have different stuff. Like the aliens could have more turrets, but they'd be less powerful than Humans.
I dislike when admins do stuff like that. I mean, they can just spawn a ship without having to build anything, what do they really care that it gets blown to smithereens?
Unfortunately, the "PvE" flag on PvE worlds applies to alien-cored ships, too. Or rather, it applies ONLY to them. Since they're player-controlled, they won't fire on players in PvE maps under any circumstances, but because they're "alien" flagged, player weapons CAN and WILL fire on them in PvE. The whole "players playing as aliens" thing is kind of kludged together by the admin staff on Renntech and isn't something you generally see on a vanilla server. So, that means that actual alien-player encounters/activity have to happen in PvP space.See, I'd love to spend a week or two building up the defenses around the Dunara Yard (desert planet, and there are actually a few flat patches. Granted, I used one for the shipyard, but whatcha gonna do?) and tell Eva to bring me some aliens to play with - I think we'd both get a kick out of it. But that may just be me.
Technically, yes, but they're unplayable. The "wipe schedule" aspect of Renntech is custom-made - vanilla servers don't wipe anything or reset any worlds. That means when a base or ship is built, it's there until it is destroyed - and in a PvE map, that means it is there forever, even if the player hasn't been on in 3 years. That means there's no place to build and framerate issues galore. In addition, all the mineral deposits are LONG gone, and only meteors are there for resources, which is EXCRUCIATINGLY slow. Furthermore, there's no admin oversight at all. And the game is very alpha, and there are still cheaters/hackers despite the UAC requirement, so there's problems with people cheating rampantly.Does Empyrion have any "official" servers that would have both population and uncrazy admins?
I'd appreciate any help you can lend with Genesis. I've got it fortified a little, in that the base has the maximum number of atmo-friendly turrets, and I've put another base literally connected to it that ALSO has the max number of atmo-friendly turrets, but that's it. There's no grow plots, so you'll need a CV that can grow corn to get the plastic you'll need. I've got all the critical bits of the base (constructors, furnaces, storage, generator, fuel, etc) hidden underground in the main "Genesis Branch" base, and then I covered up the top of the elevator leading there with combat steel to keep it hidden (but I forgot to label the ingot cargo boxes on the control panel device list ).Well then, it looks like I'll just have to move on over to PvP space doesn't it? I guess that's why we build warships out of battle steel.
An important distinction here, though,is that in minecraft there's no difference between a "naturally generated" block and a player-placed block. In Empyrion, the ground is a much more finely detailed hollow voxel surface that gets "reshaped" as you drill, and prevents turrets from tracking/shooting at player-placed objects on the other side (IE, a turret won't shoot through a hill to hit a target on the other side of the hill, even if it is in range). In fact, turrets also ignore structural (armor/elevator/etc) blocks that don't have a "device" on the other side.Heh. That’s essentially the exact same layout I had in the HF Minecraft world.
I put the shaft right under the smooth stone block that was under the crafting table.
—Patrick
Excellent. I will almost certainly wait until you're at least on-server, if not in-system, to head out there. In the meantime, I'll head over to Creative Space and reconfigure that big APC into a slightly-less-big siege tank like it should be, so it isn't so resource heavy just to be an empty hulk. The Alexandria and her APCs can live on in PvE or Creative space, and we'll send the Ames and her Siege Tanks to PvP space and test them out on challenging targets. In the meantime, I'm going to keep building on Dunara a little, so it's at least a functional shipyard, to use as a PvE testbed for things I design in Creative. And to occasionally do a little mining and get better at piloting nimble HVs as opposed to my big slow ones.AND, I'd like to point out why I chose Genesis for my next GBI Branch office -
Like Titan, it is a snow world, so it is rich in wood, plant and animal life and the predators are slow and large and easily dealt with. Water is super easy to access (in fact, I was using Genesis as my water-source for the Kiki Orbital Branch even before I built a base on Genesis), since snow counts as water to water extractors. The weather is generally mild-to-cold, but not as cold as space. There's no radiation or anything, so as long as you've got an EVA booster, you're more than warm enough. Only occasionally do hailstorms come along that will injure anyone not under a roof/in a vehicle and even then, only at about 5 hp every 5 seconds.
Also like Titan, Genesis is just one jump from Kiki, which is basically another Yaral - a daily-wiped resource world. In fact, it's even closer - a mere 10 AU jump instead of the 20 from Titan to Kiki. The surface of Kiki is PvE (but the orbit is PvP) despite being deep in PvP territory, so you don't have to worry about players while you're mining - just when you're coming home.
And if push comes to shove, the Kiki Orbital Branch is nearby if things go sideways, though I'd like its location (20km out into space from Kiki, more or less straight "down" from the south pole) to remain just among us, so other players won't find and kill it. It's got a large compliment of turrets, naturally, but once a space station is found, it's just a matter of time for a determined attacker to deplete its ammo with evasive maneuvers/armored baffles and then move in for the plunder. When no GBI are on, all those bases have Offline Protection, but since I have set them to GBI ownership, whenever ANY GBI faction member is online, all offline protections go away.
Just a Cornucopia CV, which has no defenses or armor at all. It's pretty much all on its lonesome out there. Security through obscurity is its main defense. The turrets will only dissuade halfhearted attackers. Certainly not any alien-admins who get it in their head to raze the joint.Does the Kiki Orbital Branch have a smattering of CVs surrounding it, like the YOB?
I... have no idea. That's something to test, I suppose.Also - if I have a bunch of HVs stuck to the open decks of the Ames, and their turrets are online, will they fire in orbit?
Hrm, that makes me think... if that were possible... that maybe they would be doing it already. Heh.Wouldn't that be a bitch to suddenly show the admins?
I ran a server for all of 30 minutes, just to prove I could do it. I would want to spend a considerable amount of time modding the stock server set-up, and learning how to maintain the thing before I stood one up for reals.Which one is Tinwhistler’s?
—Patrick
Base grow plants are bugged right now and they all die.Gas, is there a reason you use CV as your farm instead of, say, a greenhouse type of thing?
Yeah. I'm pretty sure I mentioned this several times, but the current version has a bug that randomly mass-kills all the crops in a base. The Cornucopia CV is my workaround for that problem. Your CV has 15 grow plots in it, though, so that should be more than enough to keep you fed and and in plastic.Gas, is there a reason you use CV as your farm instead of, say, a greenhouse type of thing?
(And the attached SV and mining HV)And by my ship I mean the Capital Vessel that Gas let me have to explore
What, you're deleting ships now, too???when I logged in last night...my ship was gone. And by my ship I mean the Capital Vessel that Gas let me have to explore. Damn it.
Yeah.You mean we're losing literally everything soon?
Dear god do you listen to a single word I say ever?!You mean we're losing literally everything soon?
Oh, he listens, but...you know how it can be with those of a certain, advanced age.Dear god do you listen to a single word I say ever?!
Well yeah, but it was because of wife aggro that you logged off. I'll rag on ya about that in game, but I'm not gonna shame you over it publicly. Now, if you'd said "I'm gonna catch the end of this movie/TV show/ballgame and I'll be right back," and then logged off, I'd expect it to show up here.So I'm kind of surprised that Gas didn't post about this. The other night I logged out because I was getting wife aggro and had to do some stuff. What I DIDN'T think about was the 3 am wipes of Yaral. So when I logged in last night...my ship was gone. And by my ship I mean the Capital Vessel that Gas let me have to explore. Damn it. Gas was gracious (after making fun of me) and made me another one, and I beat feet to PvP space to find a planet of my own.
I have just enough pentaxid to get back to Yaral if I want to. But I have made a base and will spend some time doing the whole Henry David Thoreau thing.
DaveCo - A GBI subsidiary is born.
Ah, good idea. Previously, I'd just been setting every friday aside to visit every branch and refuel/interact with every base structure and ship, just to keep them refreshed so they don't vanish. But the Genesis Branch, and its attending defense tanks, will probably need at least daily attention.I forgot to mention - I stuck an LCD panel near the med center in Genesis Branch to show the last time I wandered around and refueled the ships/bases/HVs.
Phrasing!I have one battleship in Kiki orbit, and another ready to print, but provisioning battleships takes ages, ages! Damn ammo. Hopefully we'll actually see some combat one of these days, I feel like I'm leaving a string of armed resistance wherever I go, but they're all untested virgins.
Yeah, unfortunately I think a lot of people have decided to take a break or switch to single player until Alpha 8 hits.I have one battleship in Kiki orbit, and another ready to print, but provisioning battleships takes ages, ages! Damn ammo. Hopefully we'll actually see some combat one of these days, I feel like I'm leaving a string of armed resistance wherever I go, but they're all untested virgins.
If he does, the ships will all leave.Next thing you know @bhamv3 will be playing this game
You can access your ship's control panel from the registry tab (as long as you're in the same playfield) and turn off its thrusters.Playing today and the server admins sent out a message that they were going to restart so please log off. That's cool and all, but unfortunately it ejected me from my ship for some reason. I broke my leg and couldn't get back to the ship. It'll be interesting to see where it is when I log back in. I guess I can wait for it to run out of power and fall to the ground, but I like loading an overabundance of power into my stuff so it's going to be there a long, long time.
View attachment 26842
It should be fine. There's not really any collision damage in the game. I'm so lazy, I often just shut off my thrusters and let my ship fall and settle planetside.Sweet. I hadn't thought of that. I guess I'm glad I have a repair tool since it's going to fall a long way. I'm on the side of a mountain.
Oh, and I found a Trade Station ON PLANET that buys T2 sniper rifles and rocket launchers. And they sell refined Pentaxid. Oh yeah!
Don't worry, even falling, CVs can't exceed 32m/s in velocity (in atmo). So the damage will be little more than dents, most likely.Sweet. I hadn't thought of that. I guess I'm glad I have a repair tool since it's going to fall a long way. I'm on the side of a mountain.
Oh, and I found a Trade Station ON PLANET that buys T2 sniper rifles and rocket launchers. And they sell refined Pentaxid. Oh yeah!
Yeah. There’s one with these HUGE nacelles...For some reason my interest in this game was suddenly piqued. I heard there are virgin ships around these parts?
I like the sound of those, for defending our orbital bases, but be careful about mining warp-in points - there's a section in the server rules on the discord specifically forbidding mining the area around warp-in points.I popped over into creative today and designed a new CV - the Space Mine. It's essentially a big fuel tank jacketed in combat steel and covered in turrets. Depending upon server load, you can use them to essentially mine the approach routes to bases. They don't fly fast (there are two directions where they max out at 1.3 m/s), they can't jump between systems, and they don't have gravity generators - but they've got around 35,000 fuel capacity and four or five large ammo boxes, so as long as you don't forget to check in on them from time to time, they should last weeks in space on their own. Alternatively, if there's a faction you don't like, you can mine the space between one of their Orbitals and a resource planet in PvP territory and catch them coming and going.
Oh yeah, actual jump in points is just mean - I'd put them at least visual rendering distance away from any established non-GBI space location and 10k from the planet. Do you remember the server's discord address, by any chance? I've been online for a while now and the cb isn't spitting out its normal banter.I like the sound of those, for defending our orbital bases, but be careful about mining warp-in points - there's a section in the server rules on the discord specifically forbidding mining the area around warp-in points.
It works decently, but you have to have either a whole LOT of concrete blocks available and no stone dust in your factory if you want to speed up a long build, or you can use it to speed up one or two hour constructions with four or five stacks of concrete blocks.So, in that discord, somebody had a good tip - subscribe to a blueprint like this -
https://steamcommunity.com/sharedfiles/filedetails/?id=843905921&searchtext=concrete
Then just use concrete blocks to fill it up, then switch to whatever you really wanna build and insert ingots. Save ya a lot of time on blueprints. And if your factory ever gets too full of concrete... just spawn it and start over
Hrm, the way he described it, a stack of concrete blocks should shave off 72 minutes from a build.It works decently, but you have to have either a whole LOT of concrete blocks available and no stone dust in your factory if you want to speed up a long build, or you can use it to speed up one or two hour constructions with four or five stacks of concrete blocks.
Hrm. It's worth exploring.It's taking 15 to 20 minutes off for me. Maybe they're using armored concrete? I was just using standard.
Aislynn managed to get herself in a real pickle last night. She started digging at about a 30 degree angle, to get at a promethium deposit, but as she got closer she angled down more and more, then lost track of which way was up, and then started digging back the other way, resulting in a large vertical "C" shaped cavern. It was kinda tricky even for me to get the thing out of, and I consider myself a bit of an HV piloting proWhen I've gotten my HV lost in a hole, I just dig, see which way the rocks fall, and point the opposite direction
Think you could check out the other two servers I listed, and see if they're any better? I'm seeing some things going on behind the scenes of Renntech that are making me think the launch of 8.0 might be a good time for GBI to make a clean break and start over on a new server, since we're going to have to start over anyway no matter what.So, pretty much exactly what I figured from my first exposure to the admins on that server.
I'm done with Renntech. Come to Skillon and take whatever you want from it. Everything I've seen says "You live here at the admin's whim, and whenever they decide to fuck you, well, tough titty." And, hey, it's their world. They can do what they want. But I don't gotta play in it.
You're exactly right, it has nothing to do with resources. It's about Noodle wanting to attack PvE players, because stomping kittens is what noodle loves, and noodle is insanely bored.If you're really that fed up with PvE players, don't allow PvE on your server. But don't allow PvE, try to draw in players by posting on the official server description that there's no PvP Admins, and then set everything up to screw over PvE players because you're bored and/or want their resources. Besides, how many pristine PvP planets have we come across, so far? Surely Noodle can't have run out of all of the resources she needs to build whatever she wants, since Kiki is almost never touched, Mars was only looted by one other faction for its Pentaxid deposits (Pentaxid!), and Genesis was just ours. Dave hasn't found anyone else on Unsullied except for AI aliens, and I haven't even seen another faction aside from the base on Mars. It does sound like someone who's just bored and looking for a fight to relieve the boredom. If she wanted to do that as a server wipe event, that would be one thing. To want to do it a month out, and then be pushing hard for the most important resources for mid- to late-game play available in PvP only areas is a really shitty attitude, and I like PvP.
That being said, I'm still having fun, so unless Gas leaves Renntech before the wipe, I'm fine to stick around as well.
That's where I got the data for the other two servers I posted as possible alternatives.
Before Alpha 8 hit the experimental branch, it got up past 50 users most nights.Even on Renntech, I usually don't see more than 20 users on at a time. All that would be moot if someone set a server up themselves.
You know I always suspected you didn't.I don't know if I have the knowledge necessary to be an admin.
Kati has been playing a lot of Torchlight lately as well.That's what I get for playing Torchlight II last night. I missed all the fun stuff.
Don't worry, I'm sure there will be plenty more. Gas commissioned a new tank and now we need to go test the first run. We seem to've gone into the planetary raiding business.That's what I get for playing Torchlight II last night. I missed all the fun stuff.
Will it wind up as much of a death trap as the real thing? Stay tuned, folks!There are LOTS more POIs to raid. We didn't even break this one down for parts, so it's probably already back again, complete with the 20-odd turrets we had to destroy.
Edit: Also, I need to design a new fighter that doesn't have the cockpit up front. Hrmmm... I got an idea. It'll probably end up looking like a Gee Bee, but that's also appropriate, considering MY initials
It's standard, but can be customized, though the methodology and exact formula are opaque and confusing.Is that durability a server-specific setting? Or is it universal across all game installs?
Also, would it be worthwhile to just build a “drill tank” if the blocks are more susceptible to disassembly (once the defenses are neutralized, of course) than damage?
—Patrick
No, this is my toyYou want us to Patreon you or something?
Should've talked to me. I know someone who has a Proliant they're going to be unloading in the next month or two. No OS, though, just a COA.The temptation finally overcame me today. I bought a refurbished server on ebay. Should get here middle of next week. Processor's not the strongest ever (It's got two Xeon E5530s, which are each quad core but about equivalent to a low grade intel i5), but it also has 64 gigs of ram and windows server 2016 preinstalled. Not a bad pull for $375.
Well, I think I got memory covered, 64gb should be plenty. If performance isn't good enough, I may start watching sales for a couple X5675s.Should've talked to me. I know someone who has a Proliant they're going to be unloading in the next month or two. No OS, though, just a COA.
FYI for anyone else out there getting ideas, X58-based servers (well really, the 5500/5520-based "Tylersburg" server equivalent) are all plummeting in price right now, and no matter what they come with, it's not really that expensive to replace whatever processors you buy in it with something like a pair of Xeon X5675's. They may have been $1500 when they were new, but I've seen 'em on sale for as little as $80ea. Memory will set you back, though. A single 16GB registered DIMM will set you back anywhere from $80-$120, and some dual-processor boards can hold up to 18 of 'em.
--Patrick
FYI I edited the above somewhat.Well, I think I got memory covered, 64gb should be plenty. If performance isn't good enough, I may start watching sales for a couple X5675s.
If you don't mind playing Refurb Roulette, newegg has them for $100 a pop right now.Well, I think I got memory covered, 64gb should be plenty. If performance isn't good enough, I may start watching sales for a couple X5675s.
I saw that... we'll see how things go once I have the thing in my hand and we do some testing.If you don't mind playing Refurb Roulette, newegg has them for $100 a pop right now.
I got mine off eBay from a seller with a nice high reputation.If you don't mind playing Refurb Roulette, newegg has them for $100 a pop right now.
How the mighty have fallen. Also that generation of server is coming off its long-term lease EVERYWHERE, so the market is getting inundated with them right now. Also that motherboard silicon apparently does NOT support booting from NVMe-based SSDs, I think?...which is probably pushing people to finally decide to trade 'em in. Plus they only support PCIe v2.0.Heck, Ebay has refurbs of them going for $80 a pair.
The X5690 is faster (I mean yeah, but only up to a whopping 10% faster), but it is a 130W chip, while the X5675 is only a 95W chip. Also, many of the people selling the -90 appear to want an unreasonable premium for them, probably because they they know it is the top end model.GAH I'm turning into Dave, and have no spending impulse control! I bought the X5675s.
Don’t worry.
One of them will probably be DOA, and then you’ll have to wait two weeks for the RMA...
—Patrick
The secret we found to chopping down build time like crazy is Armored concrete blocks. Each stack takes off 45 mins, and it gives you the dust back to put back in the constructor if the blueprint doesn't require rock dust. No blueprint switching needed!Well, I started the day off intending to spend a little time in creative mode making a heavy fighter that doesn't fly like a nose heavy brick - having forgotten about the Ghost heavy fighter I'd already made. Fortunately, that already exists, because I spent my day building a planetary raiding CV instead. Clocking in at size class 6, this beast is a flying city (and looks like one). It has hangar capacity - fully enclosed hangars, mind you, not just hangar decks - for:
This leaves the two main flight-level hangars empty. They're 14x7x10. Also, because the Ballista is longer than she is tall or wide, you could forgo Skeeters entirely and use the upper hangars for Ballistas and Grub Hubs. I'm not looking forward to the 22hr42min build time on her, though.
- 2 Bad Penny main battle tanks
- 2 Battlesheep fast attack/recon tanks
- 4 Nimble Miners
- 4 Treemowers
- 3 Artillery tanks
- 3 Antipersonnel tanks
- 8 Ballista heavy fighters or 4 Ghost heavy fighters
- 4 Skeeter light fighters or 2 Skeeters and 2 Grub Hubs or any combo thereof
It's hard to say exactly when. The replacement CPUs won't get here until a week from monday, and I don't think I'll have too much time to work on it that week, and then that weekend I'm out of town to go to a family reunion. So it might be up and minimally running next weekend on the weaker CPUs (which would probably be enough just for a few people), but it won't be full blown ready for 3 weeks or so. We'll just have to see how it all works out.Maybe by then yours will be up & running.
Probably gonna "move" my Killing Floor 2 server there, too, so I can stop renting one, as well as move my video library to it as well. And then any other time I want to run my own server for a game... there it is. Hrm, maybe also a plex server? Not sure.What is it you planned to use the server for when it's not Empyrion-ing? You didn't say whether you got a 1U or a tower, so I don't know if you planned to make it a game box, either.
--Patrick
Soooo...thanks to investigations predicated by our discussion in this thread, I just discovered my ISP upgraded all their customers from 60/6 to 100/10 ... last year.the only limiting factor would be my 5.6Mbps upstream.
Yep, that sort of thing and bundle pricing is why I keep paying every month for a phone that hasn't made a connection to the outside world since February. Which it did for four hours. Once. And why I also pay for an extended basic cable package, when the cable box isn't even plugged in right now.Soooo...thanks to investigations predicated by our discussion in this thread, I just discovered my ISP upgraded all their customers from 60/6 to 100/10 ... last year.
...but not us.
...because apparently since I don't have a phone/TV/refrigerator/alarm/toaster subscription, they didn't do it automatically. I had to call in today and say, "Where's my 2017 upgrade?" and they said "Ha ha our bad OK it's there now no change to your bill or anything" and here we are.
-_-
--Patrick
His Starfury was still hovering in midair. I declawed the POI, then managed to fly up, core it, and re-core it, then drop it to the deck so I could multitool the good stuff out of itThe Ravenous lost a landing foot in last night's assault by Evasong. He must now die (again).
I think she's gonna need some more fuel tanks for planet-side operation. Yes, you can turn thrusters and RCS off once you get down safely, but this thing is so big it dwarfs the Planetary Yard, so you're going to have to spend a lot of time looking for a flat space big enough to land her, and she only has 6.5 minutes of fuel during flight ops in Akua atmo.Say hello to the Leviathan Supercarrier.
She's a bit boxy, and expensive as hell, but guaranteed to get you there firstest with the mostest.
She can easily fit 10 bad pennies inside her, with room to spare for battlesheep, miners, and whatnot. That's assuming you want to dock fighters to the flight deck up top. You don't have to
Hrm, I'll stick some more in and update the blueprint on the workshop.I think she's gonna need some more fuel tanks for planet-side operation. Yes, you can turn thrusters and RCS off once you get down safely, but this thing is so big it dwarfs the Planetary Yard, so you're going to have to spend a lot of time looking for a flat space big enough to land her, and she only has 6.5 minutes of fuel during flight ops in Akua atmo.
That was the idea by the battle cube SV that I built. It was basically a big cube of armored steel, with only a tiny door in the rear that let you get in the thing. No glass (can only fly using the 3rd person camera), everything bunched up in the middle of the ship, and surrounded by two layers of steel (with useless stuff between the layers designed to ablate and absorb any phased damage). My first iteration held up really well in my test run, except for me losing most of the too closely spaced weapons all at the same time.I don't like it, I like the aesthetics of ships like the Legion or the Belial much better, but if you want to win at pvp, you gotta be a weenie flying a big hunk of cheese.
Well, for the first part, I'd like to actually get it on my workbench here at the office, it's better appointed than I've got at home right now for working on machines So, once I get the billing and stuff out of the way, I'll go elbow deep in the server and nobody will bug me because they'll assume I'm doing something important*cough* *cough* Gee, boss, I'm just feeling so poorly right now. I think I have to go home...
You haven’t even posted the specs!OMG and now the new processors just arrived! AAeeeIIIIGGHHH!!!
It's a 2U, and I'll probably be keeping it on a shelf in a closet with the door closedYou haven’t even posted the specs!
I mean, if it’s a 1U, then I assume you won’t be mounting it at home unless you’re hoping the constant VrRRRRrRRRRrRRRRrRRRR will help lull you to sleep, or maybe act as one of those sonic pest repellers.
—Patrick
Hey, I'm the one over here trying to put together a RAID-Z2* for my basement. All I need now is the 5 drives.<thatsnotgoodenough.gif>
I know you asked me in discord, but for the folks at home, the rules say 20, Evasong says 15, and Iceman said in elders discord chat that when alpha 8 hits he wants to lower it to 10.<sigh> What's the size class maximum for Renntech, again? Eva seems to think it's 15. I hope it's 15, because I cannot finish this ship in 10.
I am, it is, and it will be. It'll be 300 gigs, as a raid 10 - like I said, I got 4 300 gig drives. Though, I don't know if the limitation is really a factor, since the raid controller is pre-bios hardware (PERC 6/i).If you're going Win7 then I sure hope that USB stick is 2.0 and your total volume size is < 2TB (and MBR - Stupid legacy limitations).
Also, I thought "UPS 6/1" meant the shipping company and wondered what they would be delivering. Here's hoping it's SNMP-capable.
EDIT: Yes, @GasBandit, I know you probably already know this stuff, but just making sure after the 2016 eval thing.
--Patrick
I'm going to be having to feel things out as I go. I think, at first, we'll probably stick to defaults... which might actually mean NO limits at the beginning. We're going to have to see how much strain the server can take, after all, before I can start really dialing in things for the best balance of performance vs panache.Alright, I found a lot of the problem device count wise - I have two massive broadside gun bays that are hidden behind ramps, and since ramps aren't airtight, I had corrected that "problem" with forcefield generator blocks. The bay openings are four blocks high, so I had to use 1x3 and 1x1 blocks down a massive length of ship. I think pulling those out removed something like 160 devices from the ship and dropped me back down to 10. I figure if I remove some excess lights, shorten the ship by a third, and stick to the simpler upper-hull design that I currently have on the starboard side, I'll be able to pull it in at under 10 total, if I'm really careful. Of course, the limits that Iceman wants to use on his server post 8.0 are of limited interest to me. Mainly, I'm concerned with what the limits are you're going to impose on your server, and what idea you have -if any - for a setting.
...but 4x300 in a RAID 10 (or 01) will be 600GB? Still well under 2TB, though.It'll be 300 gigs, as a raid 10 - like I said, I got 4 300 gig drives.
No, it would be 300. Two 300s in a stripe make a 300, and then another two to mirror that stripe....but 4x300 in a RAID 10 (or 01) will be 600GB? Still well under 2TB, though.
--Patrick
No, 2x300 in a stripe = 600, and then another stripe to mirror = 600 total.No, it would be 300. Two 300s in a stripe make a 300, and then another two to mirror that stripe.
Er, sorry, yeah, had a brain fart there. But yeah, it's all moot anyway.No, 2x300 in a stripe = 600, and then another stripe to mirror = 600 total.
But yes I agree even a single SSD is going to be a better idea, what with the astronomical (heh) decrease in access time.
--Patrick
Heh, nice... don't forget to stuff the rock dust back in the constructors and queue up a jillion more armored concrete blocks to replace the ones you take (the current batch should be in the cargo box behind the food processor).And it's done. I'll have to find time later to do all the fancy photography and make the blueprint available and such, but for right now, she's a size class 10 (9.51) battleship that takes 34.5hr to spawn. Right now it's down to 9, an Aislynn is ferrying me to Yaral right now.
Here's my list (with stuff we've used already removed)Gonna need a demon name.
but if you want to win at pvp, you gotta be a weenie flying a big hunk of cheese.
Well, he wasn't streaming last night, so we have a shot.Has Eva seen this yet? I want this to be a surprise when we bring this to combat.
Any word on whether its release will change the price?Experimental 8 release candidate 1:
https://empyriononline.com/threads/alpha-experimental-8-0-release-candidate-1.37989/
Supposedly they're going to announce tomorrow when it will be going to stable branch.
No. But I doubt it'll ever get any cheaper than it is.Any word on whether its release will change the price?
--Patrick
Oops. Well, good learning experience for Dave then@GasBandit You left the Cheese set to private instead of faction and the offline protection nearly killed Dave.
It seems to me rather dumb that the offline protection shield only becomes visible at 400m, whereas weapons range is ~900km in space.So THAT'S what the offline protection looks like!
No, just the one, but I'm installing it directly into a PCIe slot instead of through the SAS/SATA controller, for EVEN MORE SPEED.You're installing 2xSSDs? What, one SATA and one PCIe?
Also, yay for both CPUs functioning. Big question is, do they make enough of a difference? I mean, besides being able to make Handbrake crunch through one entire 2hr DVD every 3 minutes or something.
--Patrick
I thought you were getting a SATA SSD? Do you mean you got a PCIe->SATA-III adapter instead of going with what is probably only onboard SATA-II? Because I don't think those machines have an EFI that lets them boot from PCIe-based NVMe storage (unless there's some update I don't know about), and finding the best AHCI-based gumstick drives has become hella expensive because everyone knows they're the last, best ones.I'm installing [the SSD] directly into a PCIe slot instead of through the SAS/SATA controller, for EVEN MORE SPEED.
Thanks, I owe you one. One that's not too big, though. Was going to wait until after D3 season-end. Now I'm conflicted.Also - check your steam.
Ah, I know that one. I've been looking at it to add SATA3 to my Pro.
I got risers. Anything will fit. Also, there's a guy in there with a review specifically saying how well and easily it went into and works on his PE R710.Ah, I know that one. I've been looking at it to add SATA3 to my Pro.
They also make a dual-drive carrier to allow 2 drives on one slot, but it's 5-6x more expensive, and there are some incompatibilities with some OSes.
Also I hope you checked to see if it'll fit in a 2U...I don't think the carrier you linked is HH.
--Patrick
Hmm. 'gasbandit' 'Gasbandit' and 'GasBandit' all fail as the password.Ok, I couldn't help myself... I started up the server early, even though I don't have the SSD in yet. Feel free to check it out, it should call itself Halforums Empyrion Server (should be searchable on the multiplayer menu) and the password is gasbandit. Just keeping it locked for now, once we get a handle on how this works, I'll take it public. I'm mostly interested in performance testing right now It's running 7.6.2 (stable).
I got risers. Anything will fit. Also, there's a guy in there with a review specifically saying how well and easily it went into and works on his PE R710.
That's odd, the password is definitely gasbandit all lower case...Hmm. 'gasbandit' 'Gasbandit' and 'GasBandit' all fail as the password.
Oh, I wandered into one of her and Eva's conversations in global about how PvE is such a horrible drain on resources for real players and how this isn't Minecraft with pretty ships, the game isn't meant to be played that way and we're wrecking the server for everyone by asking for resource planets.So what did Noodle do to piss you off, @Gared ?
I let Iceman know in discord PMs I was leaving the server, and my crew was most likely coming with me, to start my own serverAh. So they were the gatekeepers of how the game should be played. If you don't want PvE on your server, get rid of the PvE planets.
And then the actual owner of the server, who previously stepped back, Neocorricon, could come back and pull the rug out from under me and reinstall noodles because he's known her longer and doesn't know me at all!But if you took over Renntech you could nerf Noodles. Ooh! And THEN leave!
I might go back ONE more time, just to try to fight evasong with the weenie cheese... but I also might not. Maybe a clean break is best.I'm going to log on to yours tonight. Not sure I'll go back to RennTech. No Noodles for Dave.
Nah, it's in PvP Territory, make em TAKE itI might log on tonight and make all my stuff public, then log off. If anyone finds it, good for them.
"I can't play without being an admin, because winning without breaking the rules would be such work"I was kind of hoping that Eva would be able to play as a player on a new server, but as soon as he said he can't play without being an admin because he can't "help" people without admin powers I lost hope.
I landed in a copper-sparse zone, so I can't build anything particularly advanced. I might have to figure out how to hoof it over to your beachhead. I used up about 100 bullets before I could build a little mob-resistant wooden platform on a beach.Meanwhile, over on Gas' server, we've semi-successfully established a beachhead on Akua. You'll need to apply for the faction before you approach the base though, Akua is currently set to PvP. Though I suppose I could disable faction targeting on the guns.
Delete your player file and start overAnd of COURSE I started on tallodar this time
Want me to delete your player file too?Delete your player file and start over
I just respawned to a drone killing my base, so when it killed me, I did a "fresh start".
Imagine how unhappy I was to realize you start over with even less resources..no gun
Heh, want me to delete your file so you can start over on akua with full inventory?And Dave is going to probably wipe and start on Akua. I put down just the absolute basics I needed for a base and was trying to get stuff together. Less than 10 minutes later my base was attacked by drones. I didn't have enough exp for an ammo box yet so I deconstructed what I could before they came. 2 of them. LARGE base attack drones. I ran back to the admin abandoned base and killed one of them with my pistol (!!) but ran out of ammo. The other one camped me. And I mean it fucking CAMPED ME!!
View attachment 26951View attachment 26952View attachment 26953
Ok, though I don't think it will be much of an issue - even on my server, all this goes away in 12 days.I'm gonna go ahead and go with the 10k limit on orbital bases, just to keep the planets from getting cluttered up.
I just figure it's a good habit to get into.Ok, though I don't think it will be much of an issue - even on my server, all this goes away in 12 days.
I can come pick you up.Ooh!
I logged on for a bit today but I'm kinda stuck where I'm at. I have 0 gear and am half a planet away.
Yeah no point in learning 7 since it’s going away in a week and a half anyway.I imagine GB will get into customizing once 8.0 drops
I'm actually learning how to customize now, so that I can do it better in a8.Yeah no point in learning 7 since it’s going away in a week and a half anyway.
—Patrick
So on Renntech, we have to worry about the admins shooting us out of the skies.but at hyper-inflated prices.
There are other ways to get the resources too, you don't have to buy them. This is just, probably, the least imaginative way to get them, nowSo on Renntech, we have to worry about the admins shooting us out of the skies.
But on GBI, the admins just ruin you financially?
Also, I have some experience with game provisioning, so if I figure it out, I'll let you know.
--Patrick
Now you just need George Peppard Jr. to pilot it.My own offhand comment about making the warp sled into a warp semi has resulted in this.
View attachment 26970
Voted. And I also can vote at home...Oh, and apparently you get to vote once per day per IP. So, Aislynn and Gared only get one vote between them, but you can still vote every day to help keep us high on the list!
Bear in mind it records your Steam ID too, when you vote, and they warn against voting shenanigans with a threat of resetting all votes to 0, then delisting for further offenses. Sooo, might not be worth trying to game it.Voted. And I also can vote at home...
It's both. It tracks both Steam ID and IP, and specifically says one vote per IP. It doesn't specifically say one vote per Steam ID, but I am assuming.Damn it. So it's NOT IP based, it's Steam ID based. That's different.
Interior of Samsung 850 EVO SSD:Yay, the SSD got here today! I'm gonna wait until the UPS gets here, too, so I only have to take down the server once to take care of both.
Also, this SSD is stupid light. Like, I've had USB sticks that weighed more.
I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?tonight I converted it to an admin structure and then painstakingly set 0000 (public) to all 731 doors, 130 hangar/shutter doors, 80 toilets, 127 cargo boxes, showers, medical facilities, constructors, furnaces, etc, etc etc....
God, I wish. So much.I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?
--Patrick
Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.I liked the idea of massive PvP fields inside, but yeah, having to cut and run anytime someone else shows up outside is a bit much.
No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.Also, did you notice there's a full jail in there, too?
What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.
Yeah, it took me (what felt like) ages to find those doors Aislynn kept falling out of last night and get back to my truck. There needs to be much better signage between the "airport" sections with the doors to the outside and the city sections with all of the restaurants and jails and hospitals and shtuff.No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.
Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?
Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?
The issue there is, if I put enough admin ships with turrets around it to "protect" it, it will probably kill client performance. The reason they implemented turret limits for CVs and bases was not game balance, it was because back in alpha 4 and earlier, when there was no turret limit, they found that the turrets caused major framerate issues once they got more than 40 or so working at the same time in the same area. Which is a lot of why the alien events on Renntech went the way they did.
A dangerous PvP arena is an idea. I could put it in its own Space playfield with no planet and no warps to/from. Could put teleporters in various other systems that port you to various sections of the station. I could use an Alien core and make it a POI in the YAML so that it could regenerate itself and randomize loot...Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).
Edit: Actually, it would be really cool (but a lot of work) to take a copy and fill it up with turrets, spawners, and sentry guns and then put the core on the very outside, easily accessible. Then you could stick an alien core on it and let PvE players run it as a dungeon/raid or stick an admin core in it an open it up for PvPers to use as a big paintball arena.
Do you want to put in a rule against embargoing jump-in points in PvP space?Alright, here's what I've come up with for server rules:
https://www.halforums.com/EmpyrionRules.htm
Please chime in with any changes/edits/additions you think should be made.
Hrm, I had thought to not mention that until/unless it became an issue (so as not to give people ideas). Think I should get ahead of it instead?Do you want to put in a rule against embargoing jump-in points in PvP space?
I am going to go over these with a scanning electron microscope once I get home. You have been warned.Alright, here's what I've come up with for server rules:
https://www.halforums.com/EmpyrionRules.htm
Please chime in with any changes/edits/additions you think should be made.
Yes, because I was going to do it to people.Hrm, I had thought to not mention that until/unless it became an issue (so as not to give people ideas). Think I should get ahead of it instead?
Well, it's good to know that sometimes, creative mode is just as alpha as survival mode. I was just attempting to build a docking cradle for the Malphas so I could build a space base around it. Had a nice long single row of concrete stretching out toward the planet and the Malphas hanging in space above it. Just before starting the port docking arm, I decided to "O" the Malphas so she would be perfectly lined up (having already made sure that both the ship and the base were parallel to the ecliptic). Doing so inexplicably caused the Malphas to roll backward and impale herself on that long stretch of concrete, coring herself out and becoming a drifting hulk in space.
Because it was #11 yesterday, too? And Gas said so in chat?How do you think I knew it was #11?
Kinda. I just have a windows task launch a bat file that -How does that work without interrupting gameplay? Does it back up a shadow copy or something?
—Patrick
Yeah, about those levels... They only pertain to the exact single player game, or multiplayer server, that you earned them on. When you go online, or start a new non-tutorial game, you're back to level 1.Welp, did the tutorial. Went through the whole thing, escaped, and now I'm level 11.
Ha! The same thing happened to me last night. Got back from helping @Aislynn defend a new base, flew my ship back to my home planet, went to get out of the ship, and fell straight through the (3 levels of) floor and out of the ship, nearly breaking my leg in the process (thank god for medium armor).And then when I turned it off and tried to get out, the entire ship despawned and I fell down and died (or maybe I was just really injured, I'm not sure).
Yay, Alpha!
--Patrick
You got a base to rebuild Gared has festooned your island with innumerable defense turret tanks to facilitate your rise from the ashes!Update to 8. If you need help making shit or adminning I have time and I'm terrible at playing it anyway.
Well, that's your call either way. Just remember going forward - Oscutune is considered to be a high-difficulty planet. It's basically masperon but with nice weather.Not going to bother. I'd have to break down what is there before I could replace, then I'd have to do into the mode to see structure integrity. Then I'd have to get the mats for the new place, then the server would be wiped.
I'm surprised we have anything left, it's coming up on 14 days I think, since I did a decay duty tour.I logged into Renntech last night briefly just to reset the offline protection.
Probably the best non-weeniecheese ship I've got would be my modified Reliant, but not meaning to malign your design or anything, I think the Malphas would be hard-pressed against it.I'm running low on inspiration and gumption right now myself, but I could still use an actual test of the Malphas against a non-cheeseweenie ship. I'll probably still play every day though, just, not as rabidly.
And the #4 American 7.6.1 server! (2 of the US servers above us on the list are on experimental)#6 on American servers....
The big thing about the Malphas is that it's not designed to go up against anything on its own - it's designed more for use as an escort for that massive carrier of yours. It's also designed to have a second person riding along to man the guns for me - either figuratively or literally, as they can either control specific turrets, or just pay attention to what side the primary assault is coming from (I know, lots of jinking will be going on, but bear with me) and shut the broadside ramps on that side, delaying the destruction of those guns while I roll the ship and attack with the full strength of the opposing broadside. That's also why I fully jacketed in the direct-fire weapons and stuck a turret (rather restrictively) behind a shutter door on the bow of the ship. There are also some redundant (though definitely not decoy) thrusters, RCS blocks, and the like up front, behind several spaced-out layers of armor. That way, I can bore in on a frontal trajectory, let my opponent's turrets lock onto those weapons, and then turn my sides to them and open up with my turrets, denying them their targets while I soak damage so you don't have to try to jink with a carrier. A gunner would allow me to worry about the piloting while they gave me roll instructions and opened and closed broadside ramps as needed.Probably the best non-weeniecheese ship I've got would be my modified Reliant, but not meaning to malign your design or anything, I think the Malphas would be hard-pressed against it.
There are three common design philosophies to warships in this game - frontal assault, broadside, and point defense. Malphas, from what I've seen, ascribes to "point defense." It expects the attack could come from any direction, so it has some turrets all over it so it can put up some kind of defense no matter which direction that attack comes from.
This makes it strong vs SVs and AI drone attacks, but weak against "full frontal" attack CVs, like the Reliant (or the Weenie Cheese Sandwich ), where the design means that all turrets are located in such a way that they fire straight forward and the sides/rear/bottom of the ship are practically defenseless. The concentration of fire the FF paradigm allows it to overwhelm the turrets on a point defense design, and chew through armor to vitals rather quickly. The best hope a PD CV has against a FF CV is to be constantly fleeing and kiting the attacker, and rotating regularly to distribute damage evenly around the ship.
If you want, I can spawn you some things that you and Aislynn can toy around with, to see how things measure up.
I could also swap the server over to creative mode, letting you spawn in whatever you want for testing, but that might upset any other players that were working on bases and stuff (As I know Dimento is right this very moment).
The yaml comments make it SOUND like there's a way to change the NPCs to work the way I want them to, but there's no description I can find that tells you how to implement that. Also, apparently there's no way I can find to make it so that the trade network doesn't require you to go to the trade station to trade. Apparently the rationale for this change was that it was being exploited in PvP. People would strip down to nothing but light armor and carry no items, park a CV out of range of your CV/Base, then bodily prod for blind spots in your defenses. When they die, they just respawn in the same area, losing nothing. When they found a weakness, they'd pull up the trading network, buy weapons and ammo, and break into your base.I like the credit thing. I just wish there was a way to do what you want to do, which is a server-wide economy. I tried to google whether this has been addressed and started reading a page about this before I realized that this was a REAL wealth management company called Empyrion!
Clearly they want to minimize having another wiener cheese sandwich incident, and give the mods a fighting chance against the players again.limiting everybody on the server to one CV and one base.
You have to remove the core from one base to place another.The fuck? So what happens if you want to have a base at a different planet?
Per person and per faction, if I read them right. So, GBI would have gotten one CV, and one base, and each member could also have one private CV and one private base.And is that per person?
Supposedly a lot of people with crappy, out of date computers are extremely upset that Alpha 8 now preloads all entities in a playfield when entering it, instead of waiting for them to move into visual range to load them. Me, I say thank god, I hated the stuttering that happened when you first moved into visual range of a base with 6 or so CVs parked around it. Jerk, jerk, jerk, jerk, because the server had to stop your client to send all the block data for all those ships. Preload away, I say, let me take a few extra seconds warping in to eliminate the jerks - I just hope they're telling the truth about fixing the memory leak issues, though.Clearly they want to minimize having another wiener cheese sandwich incident, and give the mods a fighting chance against the players again.
—Patrick
"How to kill a server in 1 easy step".Per person and per faction, if I read them right. So, GBI would have gotten one CV, and one base, and each member could also have one private CV and one private base.
Ztrobe needs to find out about another server with an admin who is not an insane dickhead.Hah, and then Ztrobe found out about it and threatened to take his ball and go home. He wants at least 10 bases and 10 CVs, he says. He reminds them that PvE players are a thing. THAT'S gonna convince Noodle and Dos.
It came up in conversation a week or so agoZtrobe needs to find out about another server with an admin who is not an insane dickhead.
True, Noodle's entire raison d'etre is making people miserable... but the point is, these are changes that require altering the server setup. I know Noodle and Eva are far too lazy to go around MANUALLY enforcing these limitations (last I saw, there were still bases 1km from Yaral and it's been over a month since the 10k distance rule went into effect). And if Iceman or Neo don't make the changes, they won't happen.But since they are the ones who actually ever DO anything, they have the power to at least make it miserable for everyone else.
Hrm, I'm not seeing it... and no news about a patch on any site that I can see..I think the experimental branch just got an update in the last hour or so.
Also, I wish motorbikes didn't love jumping into lakes.
--Patrick
And then you have silly shit like this:Surface Wipe Options for MP:
- Added surface wipe options for MP
- Ingame console command: wipe 'playfield name' <options>
> Options: deposit, terrain, poi, player, all
> You can have multiple options with a space separated.
Example:
'wipe Akua terrain deposit'
- This will wipe all terrain except around POIs and player structures (Bases) and all resource deposits.
- You can also use the EAH tool and configure your wipes in the Timetable.
- The set wipe process will be executed as soon as the playfield loads the next time.
We standardize names of help files for a reason!- Renamed "Knowledgebase" into "Empyriopedia"
God dammit, Eleon.Sadly, it looks like you may need to hold off on pulling the trigger on that server version switch - this new RC is chock full of bugs. So far I have logs that fly away when you finish cutting down a tree and the chainsaw comes into contact with the logs as they fall, trees that disappear when you walk near them (but stop you if you try to walk through them), and berry bushes that have no hit boxes. Fair amount of consternation over on the official forums about how much of a change there was in terrain between RC1 and RC2, and the definition of "no major changes."
Try a clean install?I can't even run the game in experimental mode. Yes, I'm starting Steam in admin mode.
It's telling me that I can't run 8 because I have DirectX9 and that only works with version 7 so please switch back. I did dxdiag and it tells me I have 12 installed, so...
The number of times I have said "I am SO glad I stuck with windows 7" (and turned off updates) in the last few weeks is astonishing.I can't even run the game in experimental mode. Yes, I'm starting Steam in admin mode.
It's telling me that I can't run 8 because I have DirectX9 and that only works with version 7 so please switch back. I did dxdiag and it tells me I have 12 installed, so...
It's not just this one particular issue. People have been having all kinds of problems, including some of the poor schmucks here at work who got updated to 10 automatically without even being asked. Meanwhile, every single windows 7 system just keeps cruising along nicely.That doesn't mean this is a Windows 10 issue. I feel that it's more likely the broken alpha game.
Those poor people...the poor schmucks here at work who got updated to 10 automatically without even being asked.
It was working for me at about noonish today. Haven't been back on again yetAnybody tried vb yet? Looks like it generated an error in the server log, so I don't know if it is working or not.
Yeah, there is some serious consternation on the forums right now regarding camera shake - especially since not all weapons seem to have their own shake stat in config.ecf (some, like the Epic AR, inherit that stat from their T2 variant, but don't inherit an 'off' value, apparently).RC2 hotfix 2 is not doing enough to deal with the problems introduced by RC2, it seems. They removed camera shake from the only place everybody agreed it was appropriate (escape pod sequence) and left it on all the weapons where everybody hated it. Hopefully Monday's patch addresses this.
It happened in 7.6.1 as well, the only SP scenario where you could, by default, sell anything to any merchants was the default scenario. For all of the others, you have to go in and fiddle with the config files. They were meant to buy things, but that setting didn't get flagged appropriately.I'm a little annoyed at the 8 solo stuff. The merchants - at least on this starting world - will buy NOTHING. Oh, they have a lot of cool stuff to SELL, but you can't get any damned credits because they won't BUY anything. I even teleported to the space station in orbit and they don't want to buy anything either.
My solo game didn't even SPAWN a trade station on the starting world, nor in orbit! There were only 4 on the whole map (all in orbits). I actually kinda liked survival feeling more "off the beaten path" so to speak.I'm a little annoyed at the 8 solo stuff. The merchants - at least on this starting world - will buy NOTHING. Oh, they have a lot of cool stuff to SELL, but you can't get any damned credits because they won't BUY anything. I even teleported to the space station in orbit and they don't want to buy anything either.