Voted. And I also can vote at home...Oh, and apparently you get to vote once per day per IP. So, Aislynn and Gared only get one vote between them, but you can still vote every day to help keep us high on the list!
Bear in mind it records your Steam ID too, when you vote, and they warn against voting shenanigans with a threat of resetting all votes to 0, then delisting for further offenses. Sooo, might not be worth trying to game it.Voted. And I also can vote at home...
It's both. It tracks both Steam ID and IP, and specifically says one vote per IP. It doesn't specifically say one vote per Steam ID, but I am assuming.Damn it. So it's NOT IP based, it's Steam ID based. That's different.
Interior of Samsung 850 EVO SSD:Yay, the SSD got here today! I'm gonna wait until the UPS gets here, too, so I only have to take down the server once to take care of both.
Also, this SSD is stupid light. Like, I've had USB sticks that weighed more.
I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?tonight I converted it to an admin structure and then painstakingly set 0000 (public) to all 731 doors, 130 hangar/shutter doors, 80 toilets, 127 cargo boxes, showers, medical facilities, constructors, furnaces, etc, etc etc....
God, I wish. So much.I take it there's no CHMOD/ATTRIB equivalent you can execute against the core and just be done with it?
--Patrick
Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.I liked the idea of massive PvP fields inside, but yeah, having to cut and run anytime someone else shows up outside is a bit much.
No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.Also, did you notice there's a full jail in there, too?
What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?Yeah, it's a bummer. I thought maybe I could make a PVP instance that people would arrive at by portal (so no ships), but then it would despawn/reset within a couple hours of the creation of each instance.
Yeah, it took me (what felt like) ages to find those doors Aislynn kept falling out of last night and get back to my truck. There needs to be much better signage between the "airport" sections with the doors to the outside and the city sections with all of the restaurants and jails and hospitals and shtuff.No, I didn't! I'll need to put up freakin signs and stuff in there, it's incredibly easy to get lost.
Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?What if we set it up as a permanent structure somewhere in PvP space (say, some Hell world out past Masperon, where all of your Demon class ships live), and set permanent teleporters to it from a few major TSOs. Then we could surround the space around it with Admin ships and bases so no players could destroy it accidentally (and so all of the server would be required to work together as a concerted effort to take it out on purpose). Then, opposing factions could use it as a playground and all they'd have to do is go to two separate TSOs and all use the same teleporter?
Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).Well, once it is set to be an admin structure ([Adm] faction tag) by putting an admin core in it, it becomes immune to all damage anyway, so it doesn't really need to be "protected" by ships or anything. Or did you mean make it an Alien POI type deal?
The issue there is, if I put enough admin ships with turrets around it to "protect" it, it will probably kill client performance. The reason they implemented turret limits for CVs and bases was not game balance, it was because back in alpha 4 and earlier, when there was no turret limit, they found that the turrets caused major framerate issues once they got more than 40 or so working at the same time in the same area. Which is a lot of why the alien events on Renntech went the way they did.
A dangerous PvP arena is an idea. I could put it in its own Space playfield with no planet and no warps to/from. Could put teleporters in various other systems that port you to various sections of the station. I could use an Alien core and make it a POI in the YAML so that it could regenerate itself and randomize loot...Well, if making the structure an admin structure protects it from damage, then there's really no reason to worry about surrounding it with anything, just hide it out in the middle of nowhere somewhere and set some permanent teleporters to it from various TSOs, with a warning sign that using the opposing teleporter is the only way back and that the user is going to warp onto a PvP battlefield and let the players sort it out for them(our)selves. Maybe put it in its own orbital playfield and rig up an LCD screen block and some coding (if it's possible) to show how many players are on that playfield (but not who or where they are).
Edit: Actually, it would be really cool (but a lot of work) to take a copy and fill it up with turrets, spawners, and sentry guns and then put the core on the very outside, easily accessible. Then you could stick an alien core on it and let PvE players run it as a dungeon/raid or stick an admin core in it an open it up for PvPers to use as a big paintball arena.
Do you want to put in a rule against embargoing jump-in points in PvP space?Alright, here's what I've come up with for server rules:
https://www.halforums.com/EmpyrionRules.htm
Please chime in with any changes/edits/additions you think should be made.
Hrm, I had thought to not mention that until/unless it became an issue (so as not to give people ideas). Think I should get ahead of it instead?Do you want to put in a rule against embargoing jump-in points in PvP space?
I am going to go over these with a scanning electron microscope once I get home. You have been warned.Alright, here's what I've come up with for server rules:
https://www.halforums.com/EmpyrionRules.htm
Please chime in with any changes/edits/additions you think should be made.
Yes, because I was going to do it to people.Hrm, I had thought to not mention that until/unless it became an issue (so as not to give people ideas). Think I should get ahead of it instead?
Updated.Yes, because I was going to do it to people.
Well, it's good to know that sometimes, creative mode is just as alpha as survival mode. I was just attempting to build a docking cradle for the Malphas so I could build a space base around it. Had a nice long single row of concrete stretching out toward the planet and the Malphas hanging in space above it. Just before starting the port docking arm, I decided to "O" the Malphas so she would be perfectly lined up (having already made sure that both the ship and the base were parallel to the ecliptic). Doing so inexplicably caused the Malphas to roll backward and impale herself on that long stretch of concrete, coring herself out and becoming a drifting hulk in space.