I understand and I feel for you, I'm frustrated with the meta as well. If I could just make one tiny suggestion though... you built in the busiest PvP sector, and did not build far enough out. 30+km at minimum, more if you're on the ecliptic plane, is my recommendation... and that's if you're in a backwater.I hate hate HATE the scan function. It makes it WAY too easy to find stuff. You can't hide at all. Anywhere. Not in space and damn sure not on a planet. And if something like, say, your 96k sathium PvP ship that you haven't used yet runs out of power and the OLP goes down, well, it'll just be gone.
Pretty close to being done with the game. I can't find any fun in it any more. Even PvP combat is just sitting back and letting your turrets fire for a half hour or more. There's no stealth. You either have to go PvP overwhelming power or stay in PvE space because you're fucked.
Yeah... outside of finding a good PvE server, I'm starting to be pretty much done as well. I'd love to run some of the new PoIs, but I'm not going into PvP space again, just to be ridiculed. Fuck that.I hate hate HATE the scan function. It makes it WAY too easy to find stuff. You can't hide at all. Anywhere. Not in space and damn sure not on a planet. And if something like, say, your 96k sathium PvP ship that you haven't used yet runs out of power and the OLP goes down, well, it'll just be gone.
Pretty close to being done with the game. I can't find any fun in it any more. Even PvP combat is just sitting back and letting your turrets fire for a half hour or more. There's no stealth. You either have to go PvP overwhelming power or stay in PvE space because you're fucked.
I was also under the impression that once you got more than 20k out it got glitchy.I understand and I feel for you, I'm frustrated with the meta as well. If I could just make one tiny suggestion though... you built in the busiest PvP sector, and did not build far enough out. 30+km at minimum, more if you're on the ecliptic plane, is my recommendation... and that's if you're in a backwater.
Also, the logs showed me you parked it 1km from your base, so the base couldn't defend it because it was out of weapons range.
If it's any consolation, the person who took it took it intact, and given that it isn't who you feared it might be, they might be convinced to give it back.
Glitchy, yes, but it's all visual stuff for the most part. Most of our PvP bases on renntech were 30k out.I was also under the impression that once you got more than 20k out it got glitchy.
The coordinate logs told me a different story. I don't want to post coordinates in an open forum, but the distance between them was just over 1000 meters. Now, maybe the ship was a couple hundred meters wide, and maybe the base was, and that might bring the distance down to the ship being in weapons range, but you also have to remember that the approaching aggressor has the same weapons range as the base... so if the ship is even 2 or 300m from the base, he can angle his attack in such a way that he's only in range of the ship and not the base... and then once the ship has no weapons, he can use it as a shield to conceal his approach from the base turrets, get close, cut the core out and put in his own.And it was NOT 1 k out. It was parked right next to the base.
Getting em wedged into the existing sector map might prove difficult. And even if I can do that, it'll take me several more nights of work to generate the yamls for the new planets. But I'll think about it.Alternatively, you could throw a couple of PvE systems into the galaxy so we could play together but without having to deal with the trolls. If I wanted to run new content solo I could do that all day long. I just want to play with my friends without being harassed.
No. It's far too popular with everyone else, and finding asteroids without it is damn near impossible. Unless Eleon puts in a better system, I'm keeping /scan.Just get rid of the scan.
That part is pending an update from the mod author. It's SUPPOSED to be 7km in SPACE, and 1km on planet... but after the changes in 8.5 to how the sectors yaml handles naming conventions, the mod can no longer tell the difference between a space playfield and a planetary playfield, so it assumes everything is a planet. To fix it in space, I had to increase the planetary scan range. Xango says he's working on a fix but that it might take a while.You can still scan an entire planet. Do /scan and then go to the map and look at the icons. It's way, WAY too easy to find stuff using scan. It's hard to say how much I hate it.
True, I do say that (and it is correct), but even with 5 bases, a found base, undefended by players, is a dead base. It's only a matter of time, because a ship can always find a way to attack so that all its turrets are shooting only a small fraction of the total turrets of a base. The base will be whittled down turret by turret, and then taken. Eleon needs to increase the range of base turrets by, like, 50% at least.Alternatively, as Gas says, the best base is 5 bases, and all that
The range difference between CV and Base turrets is negligible, currently. The range increase I specify is to combat the exact facing problem you're talking about.Range isn’t the problem. Base turrets already trump CV turrets by a noticeable margin in both distance and damage dealt. The problem is that (in space, at least) the attacker can always bring more turrets to bear on the base than the base can retaliate with. In fact, it would take six bases to equal just one attacking CV, since each base would have to be placed so as to have its full complement of weaponry facing one of the 6 directions (up/down/right/left/front/back) in order to just equal the number of turrets a single CV can bring to bear...except that bases can’t carry fixed weapons, and the attacker can (gasp!) bring more than one ship, sooo...
—Patrick
Which reminds me, next time you’re on, let’s talk about your blades.It won't stop 3 people in CVs from taking out one undefended base, but it will make it much more dangerous for a single CV to take out a cluster of 5 bases... whereas currently it's entirely trivial.
You and me being on at the same time isn't a very common occurrence. Is it a sensitive discussion, or one we could just have here?Which reminds me, next time you’re on, let’s talk about your blades.
—Patrick
Yeah, I'd really like there to have been six blades instead of four, but, welp, MY OWN LIMITS say no to that. So what I'd been doing is putting a CV to do the up and down parts. I've temporarily redeployed those CVs to stop Dimento from swiping my gold asteroids, though.
Well, like I said, I'm filling the gaps with CVs, so I'll have a cube soon enough anyway.You don’t even really have to go with 6. Even alternating horiz/vert/horiz/vert would’ve given vastly better vertical coverage without sacrificing too much of your horizontal coverage (not positive, but even 4xVert would’ve probably been better).
It’s true that a cube is probably the best shape to cover all directions if you want to address all 6 planes (because duh cube=6 planes), but if you’re going to limit yourself to only 4 after building your main base, then your best bet in 3D space is going to be a tetrahedron, not a rhombus.
—Patrick
I'm done until they get some of this stuff cleaned up. Having all of my ammo constantly disappear when I get out of my seat was the deal breaker for me. We were trying to run a co-op survival game where we conquer each sector before moving on, and we can't even conquer the friggin starter world because every time we get out of the pilot's seat, we lose 6x300 rounds of 15mm, 4x15 rounds of homing missiles, etc. It makes me think they're trying to do something about the fact that when you put a weapon on a ship, it starts with ammo in it - or at least it used to - so people were getting free rounds of ammo. Add this to the fact that on "custom" difficulty settings we were getting absolutely shredded by PoIs - Easy difficulty with the number of drones left at normal, no autominer depletion, normal constructor rates, normal character advancement rate, no requirement to spawn ships at bases - and I mean, just flying somewhat near one non-clustered Advanced Spaceport meant walking home. All of their laser shots went straight for the cockpit - none of those "plinking shots off the armor constantly", no damage to any of my systems (except for splash damage from drone rockets), no weapons damage, just constant barrage directly at the cockpit, good luck mapping the world on foot.I got in a CV duel last night. That was over within 3 minutes of it starting, because we both got lagshot immediately. I lost all my ammo, but was otherwise fine, and he lost his warp drive. Both ships otherwise completely intact. And we both had designs that were supposed to protect against such nonsense, and were both class 2. In a playfield that had literally nothing else to cause lag (Mustafar Orbit).
I gotta say, the shitty netcode has me this close to throwing in the towel.
I was like, you're really arguing over whose work history is more impressive? Then I realized what thread I'm in.I got in a CV duel last night.
Tell me about it. I just bought an SV.I was like, you're really arguing over whose work history is more impressive? Then I realized what thread I'm in.
I don't know what the specs are on your ship, but let me just remind you, if your ship can't exert at least 30m/s² in every direction, you aren't going to be dodging the red lasers, and you better have a couple layers of armor to soak the hits. The green ion cannons should be easy to dodge no matter what, though.My biggest problem with POIs isn’t that they lagshot through my armor, it is that their targeting automatically and instantly adjusts for my vector (“leading” me as I fly around, which it is supposed to do) BUT the lag means my ability to adjust my flight path is always slushy and slow, so unless I’m actually pressing the keys in anticipation of where my ship is supposed to be at that moment, the POI gets in all of its shots with a sort of built-in +2 Dex bonus.
—Patrick
On my exploration vessel? Heh, not worth mentioning. It only gets about 20-30min flight time while in atmo, but I did give it enough oomph to escape a high-G world, @Dave . It’s not meant for POI assault or anything like that, it’s supposed to be juuust tough/fast enough to survive a close call with a POI if it has to while I schlep mats/miner/myself around the galaxy.I don't know what the specs are on your ship