I have an HV that can easily make it to 40m/s top speed in seconds (when I have all the engines turned on, that is). Last night, for the first time and while in a completely open field, I had it suddenly refuse to go above 10m/s even when under full thrust, no matter the direction. When going downhill, I could get it above 10m/s to 12.5m/s or so, and once I did that, my top speed was "unlocked" to be 12.5m/s, but if I slowed back down below that again for any reason, I was again stuck unable to go beyond 10m/s.Going downhill, I can almost get them up to 20m/s. They will not, under any circumstances, make it to top speed.
Had an idea.. if you know what direction the bomber drones are coming from, can you build a 5x5 solid block of armored concrete around a core with a t1 gen and fuel tank 100m in that direction? I think the drones will go for that one first, and the damage would be trivial on these login events. I'll even grant special dispensation for it if you're already up to 5 bases thereSecond, they really, really need to do something about those damn bomber drones.
Had an idea.. if you know what direction the bomber drones are coming from, can you build a 5x5 solid block of armored concrete around a core with a t1 gen and fuel tank 100m in that direction? I think the drones will go for that one first, and the damage would be trivial on these login events. I'll even grant special dispensation for it if you're already up to 5 bases there
Oh did you need to add 11,000 Sathium? Have fun putting it in one stack at a time. Oh, and let's make sure we wait a good 30 seconds between each entry, because even though there's already clearly a list showing that I don't have enough materials in yet, you'd better recheck after every addition. More than 2 meters from the repair pad? There's no ship there. Ship sitting right on the repair pad but some of it hangs below the pad? Ship's in the wrong spot, better move it.THE NEW REPAIR PADS ARE SO FUCKING PICKY ABOUT EVERYTHING. AAAAAAAAAGH
Heh, that loopy bastard spent all night repairing it. It's almost done.Oh did you need to add 11,000 Sathium? Have fun putting it in one stack at a time. Oh, and let's make sure we wait a good 30 seconds between each entry, because even though there's already clearly a list showing that I don't have enough materials in yet, you'd better recheck after every addition. More than 2 meters from the repair pad? There's no ship there. Ship sitting right on the repair pad but some of it hangs below the pad? Ship's in the wrong spot, better move it.
Seriously, it's nice that Crazy went and stole the Malphas back from you and all, but now I have to scrap it instead of letting you do it.
I've noticed that DSL also seems to "forget" that I have solar storage, so I will frequently log off with 3000 each of stored solar and fuel in my base and with consumption at a bare 380kW, but when I log back in 12hrs later, my fuel tanks are down to 1700 but my solar tanks are still brimming full at 3k.Uuuughh DSL making it so my 48-hour-fuel-supply defense HVs really only last 48 hours is the piiiiiiits.
Kay. When I get home tonight, I'll manually regenerate them, hopefully they're do themselves after that.Ok, can confirm that at least some of the asteroids in Ningues orbit are not regenerating.
I never seemed to find them regenerated, not even after being the only person online for a while, and got suspicious. So I marked a couple, and here it is the next day and my marks are still there.
--Patrick
Maybe it'll be different in a few years, but some days, with the slow progress this game has made (it's been in early access for THREE YEARS already), I sometimes wonder if it will ever become an actual game.Like I said before, it was my problem, not theirs or anyone else'. That being said, it is just my problem, so I hope everyone else continues to enjoy themselves. It just means that I won't likely be back any time soon, if ever. The game doesn't satisfy any of my gaming needs/wants.
I came to many of the same conclusions that Gared came to, a few weeks ago (thus my absence as of late). The game has come a long way from when I first got it. The first time I tried to play it, I think I put 30 minutes into it before I said "this is awful."Maybe it'll be different in a few years, but some days, with the slow progress this game has made (it's been in early access for THREE YEARS already), I sometimes wonder if it will ever become an actual game.
I think I’ve been there.I have a base out there in PVP space, surrounded by four other large bases, all tricked out to the max with turrets and ammo.
Gas’ stomping was not a question of ship design, it was one of tactics. Three ships bring three times the firepower, the ability to attack from three directions simultaneously, and, most importantly, since turret AI will focus exclusively on whichever target it acquired first until that target is either dead or out of range, this allowed them to take turns with one soaking damage while the other two had free rein to pick off Gas’ defenses. The video’s cuts and music hide their coordination, they hide the taunting that kept Gas engaged, and they (mostly) hide the pilot’s tactic of cutting ship’s power whenever he needed a “rest” since that would force Gas’ turrets to switch and pick a new target (because turrets apparently won’t attack a “dead” ship). XPA won because they played Gas, because they brought more ships, and because they used undocumented game mechanics to their advantage.ship design theory is really limited to two schools of thought - the "giant hunk o' cheese" school, and the "tiny maneuverable mosquito" school - and Gas' two hour long stomping by XPA shows which one works and which doesn't, rather decisively
Different fight. They decore the CV that they use to attack planetary bases. This fight was in orbit, CV on CV. I don't think Pat is accurate (turrets will continue to attack a powered off target), but turning off your ship DOES reduce the range at which its target marker shows up on enemy screens, so it makes it harder to keep track of in a 4-way furball, thus allowing him to drift away unnoticed when my turrets start targeting something he doesn't want shot, as I turn my attention more to the target markers that are still lit up bright red.They don't core their ships, they just turn them off?
I admit I haven’t tested it, but there’s that part in the video at 1:16 where it says, “initiated forced stop” and I can’t think that was done by accident (though he doesn’t dive into the menu to do it sooo...Y key?). My assumption was that it was to get the guns to ignore him for a bit.I don't think Pat is accurate (turrets will continue to attack a powered off target), but turning off your ship DOES reduce the range at which its target marker shows up on enemy screens, so it makes it harder to keep track of in a 4-way furball, thus allowing him to drift away unnoticed when my turrets start targeting something he doesn't want shot, as I turn my attention more to the target markers that are still lit up bright red.
Nope. Attackers attack, defender moves to flank, attackers move back out of base turret range so that the flanker is now unsupported. Flanker retreats to base defenses, lather, rinse repeat. I lived it. Believe me.Also it is quite possible to defend a base against multiple attackers BUT the current meta requires that all static defenses be augmented by mobile defenses, i.e., if a base gets attacked...well, someone has to go defend it and go flank the attackers or something. There are just too many ways to punish a static target right now, the best a base can do is to delay the attackers until help arrives.
That just means he hit Y by accident. He was trying to type "TALLY HO" in chat.I admit I haven’t tested it, but there’s that part in the video at 1:16 where it says, “initiated forced stop” and I can’t think that was done by accident (though he doesn’t dive into the menu to do it sooo...Y key?). My assumption was that it was to get the guns to ignore him for a bit.
But...they do.It might be different if bases had turrets that had much longer range than CVs, and specifically designed to counter them
A while back, I screencapped this, just because I wanted to post it, for similar reasons:[HVs] get stuck on cacti (that don't even provide wood when cut down
Always hold O before you build in space. ALWAYS.Scratch-built my PvE base out in space (cuz I like trying new things).
Got pretty much everything I wanted to fit in it and placed in a pleasing manner (aesthetically and practically).
Took a couple of days getting everything right, so didn't oxygenate it or plant anything because I kept having to knock out a wall to get things in and out and didn't want to waste air/kill plants.
Finally get everything in order tonight. Even the lighting.
Go to plant my first plant.
Can't.
Turns out my entire base is 90deg off vertical so can't place a repair bay and can't plant any of my 81 grow plots FFFFFFUUUUUUUUUUUU....!!!
Well at least now I know how to fix it after I did the same thing to my CV. Blueprint/paste/rotate/reblueprint and now my blueprint is oriented properly, just have to multitool all the components out of the old base and feed them to the factory to cook up a new one SUCH A HASSLE RRrrrrrrrrrgghhh...
--Patrick
I did! That’s why this is so frustrating!Always hold O before you build in space. ALWAYS.
Or y’know, just being able to replace the core but in the correct orientation, which would be even easier to code.I love the idea of base thrusters, which can only be used in space, and can only propel you at .5m/s, but can be used specifically to fix shit like this.
But not nearly as fun for players.Or y’know, just being able to replace the core but in the correct orientation, which would be even easier to code.
—Patrick
They may be, I was just used to the OP being good for 5 days, not two. We were offline long enough for our bases on Hoth to be without protection again.Offline Protection definitely is working, but I can't figure out if land claim devices are working properly or not.
THAT is odd. It's always been 48 hours.They may be, I was just used to the OP being good for 5 days, not two. We were offline long enough for our bases on Hoth to be without protection again.
Shadows was offline for 7 days during Hurricane Florence. Apparently I've been misremembering things though, because I could've sworn it was good for 5 days at one point. Ah well... guess I'll just eat this one.But hasn't Shadows been on during that time? I thought that members flagged everyone.
They could've put that in the frickin' description. There's absolutely zero information on how those damn things are supposed to work.I just had it confirmed by Taelyn and Rexxxus (the official server admins and EAH authors) that Land Claim devices, like turrets, will not function if you put them below ground.
I agree, the implementation of Land Claim devices has been very poorly handled.They could've put that in the frickin' description. There's absolutely zero information on how those damn things are supposed to work.
Edit: Do they have to be outside for everyone to shoot at too? Fuck's sake.
The first was several days ago, the most recent (the disco) was yesterday.I completely forgot about Shadows being gone from the hurricane. I wonder when the bases got trashed.
Yes, and I'm still confused about how the disco worked out, since we both logged off before they started taking my turrets off. Did the OP shield not go up because the land claim device was buried? They either put the devices back or didn't disturb them during their assault, so it wasn't that they were missing, by any stretch of the imagination. Even if they flew in from below, so they missed all of the anti-aircraft turrets, the shield should have prevented them from getting in.The first was several days ago, the most recent (the disco) was yesterday.
They said they waited around a while for you to show up, purposely tripping your alarm to see if they'd come defend. Remember, there's also a 5 min delay when you log off before OP kicks in... and it looks like Aislynn had a conversation with them during it all, and then I guess when you logged off, they charged in and got it in under 5 mins. Not impossible, I suppose, granted how ridiculously fragile hangar doors are.Yes, and I'm still confused about how the disco worked out, since we both logged off before they started taking my turrets off. Did the OP shield not go up because the land claim device was buried? They either put the devices back or didn't disturb them during their assault, so it wasn't that they were missing, by any stretch of the imagination. Even if they flew in from below, so they missed all of the anti-aircraft turrets, the shield should have prevented them from getting in.
Honestly, the biggest issue I have in all of this was that we specifically told them we couldn't defend it, and they kept trying to taunt us into coming out anyway. I was prepared to just hand the whole thing off to them - after all, a found base is a dead base - I was just pissed because I'd literally just paid the 2 million credits to establish the teleporters. But, with Aislynn's laptop pulling at most 20 fps right now (and usually something closer to 3), and me by myself without a decent PvP ship on planet because my tank spent 10 minutes stuck to an invisible rock that didn't exist anymore, there was no way we could fend them off. We hadn't even had time to get the other four base cores up (otherwise the top of the mountain they perched on wouldn't've been available).They said they waited around a while for you to show up, purposely tripping your alarm to see if they'd come defend. Remember, there's also a 5 min delay when you log off before OP kicks in... and it looks like Aislynn had a conversation with them during it all, and then I guess when you logged off, they charged in and got it in under 5 mins. Not impossible, I suppose, granted how ridiculously fragile hangar doors are.
Thanks, I wasn’t sure (since I’m not in game atm).IE, VAC.
I understand and I feel for you, I'm frustrated with the meta as well. If I could just make one tiny suggestion though... you built in the busiest PvP sector, and did not build far enough out. 30+km at minimum, more if you're on the ecliptic plane, is my recommendation... and that's if you're in a backwater.I hate hate HATE the scan function. It makes it WAY too easy to find stuff. You can't hide at all. Anywhere. Not in space and damn sure not on a planet. And if something like, say, your 96k sathium PvP ship that you haven't used yet runs out of power and the OLP goes down, well, it'll just be gone.
Pretty close to being done with the game. I can't find any fun in it any more. Even PvP combat is just sitting back and letting your turrets fire for a half hour or more. There's no stealth. You either have to go PvP overwhelming power or stay in PvE space because you're fucked.
Yeah... outside of finding a good PvE server, I'm starting to be pretty much done as well. I'd love to run some of the new PoIs, but I'm not going into PvP space again, just to be ridiculed. Fuck that.I hate hate HATE the scan function. It makes it WAY too easy to find stuff. You can't hide at all. Anywhere. Not in space and damn sure not on a planet. And if something like, say, your 96k sathium PvP ship that you haven't used yet runs out of power and the OLP goes down, well, it'll just be gone.
Pretty close to being done with the game. I can't find any fun in it any more. Even PvP combat is just sitting back and letting your turrets fire for a half hour or more. There's no stealth. You either have to go PvP overwhelming power or stay in PvE space because you're fucked.
I was also under the impression that once you got more than 20k out it got glitchy.I understand and I feel for you, I'm frustrated with the meta as well. If I could just make one tiny suggestion though... you built in the busiest PvP sector, and did not build far enough out. 30+km at minimum, more if you're on the ecliptic plane, is my recommendation... and that's if you're in a backwater.
Also, the logs showed me you parked it 1km from your base, so the base couldn't defend it because it was out of weapons range.
If it's any consolation, the person who took it took it intact, and given that it isn't who you feared it might be, they might be convinced to give it back.
Glitchy, yes, but it's all visual stuff for the most part. Most of our PvP bases on renntech were 30k out.I was also under the impression that once you got more than 20k out it got glitchy.
The coordinate logs told me a different story. I don't want to post coordinates in an open forum, but the distance between them was just over 1000 meters. Now, maybe the ship was a couple hundred meters wide, and maybe the base was, and that might bring the distance down to the ship being in weapons range, but you also have to remember that the approaching aggressor has the same weapons range as the base... so if the ship is even 2 or 300m from the base, he can angle his attack in such a way that he's only in range of the ship and not the base... and then once the ship has no weapons, he can use it as a shield to conceal his approach from the base turrets, get close, cut the core out and put in his own.And it was NOT 1 k out. It was parked right next to the base.
Getting em wedged into the existing sector map might prove difficult. And even if I can do that, it'll take me several more nights of work to generate the yamls for the new planets. But I'll think about it.Alternatively, you could throw a couple of PvE systems into the galaxy so we could play together but without having to deal with the trolls. If I wanted to run new content solo I could do that all day long. I just want to play with my friends without being harassed.
No. It's far too popular with everyone else, and finding asteroids without it is damn near impossible. Unless Eleon puts in a better system, I'm keeping /scan.Just get rid of the scan.
That part is pending an update from the mod author. It's SUPPOSED to be 7km in SPACE, and 1km on planet... but after the changes in 8.5 to how the sectors yaml handles naming conventions, the mod can no longer tell the difference between a space playfield and a planetary playfield, so it assumes everything is a planet. To fix it in space, I had to increase the planetary scan range. Xango says he's working on a fix but that it might take a while.You can still scan an entire planet. Do /scan and then go to the map and look at the icons. It's way, WAY too easy to find stuff using scan. It's hard to say how much I hate it.
True, I do say that (and it is correct), but even with 5 bases, a found base, undefended by players, is a dead base. It's only a matter of time, because a ship can always find a way to attack so that all its turrets are shooting only a small fraction of the total turrets of a base. The base will be whittled down turret by turret, and then taken. Eleon needs to increase the range of base turrets by, like, 50% at least.Alternatively, as Gas says, the best base is 5 bases, and all that
The range difference between CV and Base turrets is negligible, currently. The range increase I specify is to combat the exact facing problem you're talking about.Range isn’t the problem. Base turrets already trump CV turrets by a noticeable margin in both distance and damage dealt. The problem is that (in space, at least) the attacker can always bring more turrets to bear on the base than the base can retaliate with. In fact, it would take six bases to equal just one attacking CV, since each base would have to be placed so as to have its full complement of weaponry facing one of the 6 directions (up/down/right/left/front/back) in order to just equal the number of turrets a single CV can bring to bear...except that bases can’t carry fixed weapons, and the attacker can (gasp!) bring more than one ship, sooo...
—Patrick
Which reminds me, next time you’re on, let’s talk about your blades.It won't stop 3 people in CVs from taking out one undefended base, but it will make it much more dangerous for a single CV to take out a cluster of 5 bases... whereas currently it's entirely trivial.
You and me being on at the same time isn't a very common occurrence. Is it a sensitive discussion, or one we could just have here?Which reminds me, next time you’re on, let’s talk about your blades.
—Patrick
Yeah, I'd really like there to have been six blades instead of four, but, welp, MY OWN LIMITS say no to that. So what I'd been doing is putting a CV to do the up and down parts. I've temporarily redeployed those CVs to stop Dimento from swiping my gold asteroids, though.
Well, like I said, I'm filling the gaps with CVs, so I'll have a cube soon enough anyway.You don’t even really have to go with 6. Even alternating horiz/vert/horiz/vert would’ve given vastly better vertical coverage without sacrificing too much of your horizontal coverage (not positive, but even 4xVert would’ve probably been better).
It’s true that a cube is probably the best shape to cover all directions if you want to address all 6 planes (because duh cube=6 planes), but if you’re going to limit yourself to only 4 after building your main base, then your best bet in 3D space is going to be a tetrahedron, not a rhombus.
—Patrick
I'm done until they get some of this stuff cleaned up. Having all of my ammo constantly disappear when I get out of my seat was the deal breaker for me. We were trying to run a co-op survival game where we conquer each sector before moving on, and we can't even conquer the friggin starter world because every time we get out of the pilot's seat, we lose 6x300 rounds of 15mm, 4x15 rounds of homing missiles, etc. It makes me think they're trying to do something about the fact that when you put a weapon on a ship, it starts with ammo in it - or at least it used to - so people were getting free rounds of ammo. Add this to the fact that on "custom" difficulty settings we were getting absolutely shredded by PoIs - Easy difficulty with the number of drones left at normal, no autominer depletion, normal constructor rates, normal character advancement rate, no requirement to spawn ships at bases - and I mean, just flying somewhat near one non-clustered Advanced Spaceport meant walking home. All of their laser shots went straight for the cockpit - none of those "plinking shots off the armor constantly", no damage to any of my systems (except for splash damage from drone rockets), no weapons damage, just constant barrage directly at the cockpit, good luck mapping the world on foot.I got in a CV duel last night. That was over within 3 minutes of it starting, because we both got lagshot immediately. I lost all my ammo, but was otherwise fine, and he lost his warp drive. Both ships otherwise completely intact. And we both had designs that were supposed to protect against such nonsense, and were both class 2. In a playfield that had literally nothing else to cause lag (Mustafar Orbit).
I gotta say, the shitty netcode has me this close to throwing in the towel.
I was like, you're really arguing over whose work history is more impressive? Then I realized what thread I'm in.I got in a CV duel last night.
Tell me about it. I just bought an SV.I was like, you're really arguing over whose work history is more impressive? Then I realized what thread I'm in.
I don't know what the specs are on your ship, but let me just remind you, if your ship can't exert at least 30m/s² in every direction, you aren't going to be dodging the red lasers, and you better have a couple layers of armor to soak the hits. The green ion cannons should be easy to dodge no matter what, though.My biggest problem with POIs isn’t that they lagshot through my armor, it is that their targeting automatically and instantly adjusts for my vector (“leading” me as I fly around, which it is supposed to do) BUT the lag means my ability to adjust my flight path is always slushy and slow, so unless I’m actually pressing the keys in anticipation of where my ship is supposed to be at that moment, the POI gets in all of its shots with a sort of built-in +2 Dex bonus.
—Patrick
On my exploration vessel? Heh, not worth mentioning. It only gets about 20-30min flight time while in atmo, but I did give it enough oomph to escape a high-G world, @Dave . It’s not meant for POI assault or anything like that, it’s supposed to be juuust tough/fast enough to survive a close call with a POI if it has to while I schlep mats/miner/myself around the galaxy.I don't know what the specs are on your ship
The only "fix" I've found for this is to have a HV with miniguns spawned and ready to go before I place my first BA starter block, though that means you can't have the game set to where you have to have a base platform to spawn stuff (unless you get lucky finding a POI you can steal).each time I start a new Co-Op game (on any difficulty, custom or preset), the first drone to show up is a Base Attack Drone which one-shots me with a rocket and then destroys my base before I can get within pistol range of it.
I did not. I will fix that when I get my internet back.Gas, you know there's an asteroid in Akua orbit named "Magnesium Asteroid" that's actually made of pentaxid, right? And another one in TS sector that's actually made of silicon, and a "Pentaxid Asteroid" in TS that's actually Promethium?
--Patrick
Coincidentally I only edited the asteroids of those three sectors to remove magnesium. apparently the guts got changed but the name didn't for some reason even though I specifically remember fixing both. It'll take some looking into.Might want to go over all the other sectors, too. Just in case. I haven't been everywhere yet, but that's 3 out of 3 sectors with mislabeled asteroids.
And no rush, it's not like I can't tell by mining it, and I carry my own waypoint labeler.
--Patrick
Check the date on that post. There's a bit of a lag between it and my rant on waypoints.Wait what? We have the /vb again?!?
Fuck I thought we were still in the other thread that wasn't being necro'd from hell.Check the date on that post. There's a bit of a lag between it and my rant on waypoints.
--Patrick
If you have this kind of problem, just shoot me a PM. It's easy AF for me to move it, say, back to your base on a planet or something.Guess who has two thumbs and forgot that you can't drive an HV on a launchpad in space, even though you have artificial gravity? Ah well, it was a cheap HV. I suppose I'll cb:destroy it tomorrow. It's not even really worth taking the time to break it down with the multi-tool.
Yeah, I forgot to do that yesterday and now all my food is spoiled. Oh well. I have 15 rations, that should be enough until I find a good spot to build my farming complex.I don't wanna log in twice a day to remember to feed it fusion packs.
I knew SVs can mine now, but didn’t know about the docking. Does it work in reverse? Can you dock an SV onto the back of an HV?you can now dock HVs to SVs
Dunno, didn't try. Probably. You can also dock sv to sv I think.Yeah, I forgot to do that yesterday and now all my food is spoiled. Oh well. I have 15 rations, that should be enough until I find a good spot to build my farming complex.
I knew SVs can mine now, but didn’t know about the docking. Does it work in reverse? Can you dock an SV onto the back of an HV?
—Patrick
If you need some food or sprouts, let me know. I can repay the favor for you helping me out a while backYeah, I forgot to do that yesterday and now all my food is spoiled. Oh well. I have 15 rations, that should be enough until I find a good spot to build my farming complex.
I knew SVs can mine now, but didn’t know about the docking. Does it work in reverse? Can you dock an SV onto the back of an HV?
—Patrick
Nah, my sprout library is still intact, so once I start farming I’m gonna be drowning in rations. Just wanna shrink my PvE cube base by about a third (for efficiency’s sake) before I set up my teleport web. The only painful loss is the handful of eggs.If you need some food or sprouts, let me know. I can repay the favor for you helping me out a while back
I plan on kicking the shit out of the defense base right near my PVE base. I've got everything I need..if you wanna do that tonight, that'd be swell. I wouldn't be against factioning up together for the long term.Nah, my sprout library is still intact, so once I start farming I’m gonna be drowning in rations. Just wanna shrink my PvE cube base by about a third (for efficiency’s sake) before I set up my teleport web. The only painful loss is the handful of eggs.
Now once I shift my design focus to combat, that’ll change, and if you want to declare war on the Zirax, I will be right there.
—Patrick