There were a number of reasons why I quit WoW (in late 2005), but that was a prominent one, and how they were defending the idea of "shard-specific bags" and other bullshit. I'm glad it eventually went away, but the whole attitude itself felt toxic.Guys, I can't begin to tell you how much the thought of Warlock summoning and shard farming makes me want to die.
They are welcome to have fun, I just wonder how much of the fun they think they will have is the nostalgia glasses talking.There were a number of reasons why I quit WoW (in late 2005), but that was a prominent one, and how they were defending the idea of "shard-specific bags" and other bullshit. I'm glad it eventually went away, but the whole attitude itself felt toxic.
That said, if people have fun with WoW classic, good on them. If people find something fun, and it doesn't impact me, all the better to them. Policing other people's fun is not something I'm interested in anymore. (Yes I'll confess to the "anymore" part of it)
Like this:
I ain't a gonna begrudge people having fun, but no one can stop me from talking shit about how awful some aspects of old WoW was. Unfortunately, I think the best aspects, the friends I made and the community I was a part of, are no longer possible.There were a number of reasons why I quit WoW (in late 2005), but that was a prominent one, and how they were defending the idea of "shard-specific bags" and other bullshit. I'm glad it eventually went away, but the whole attitude itself felt toxic.
That said, if people have fun with WoW classic, good on them. If people find something fun, and it doesn't impact me, all the better to them. Policing other people's fun is not something I'm interested in anymore. (Yes I'll confess to the "anymore" part of it)
Like this:
That is the point, no? To make it unstable!Also lol @ the people who think they are going to be connecting to stable servers during a two hour stress test.
For whatever reason this brought to mind the whole "Deliberately bad New Slurm" from Futureama:That is the point, no? To make it unstable!
WoW Classic?Slurm Queen: Yes! Which is why we'll market it as New Slurm. Then, when everyone hates it, we'll bring back Slurm Classic, and make billions!
Nostalgia, it's a hell of a drug!For whatever reason this brought to mind the whole "Deliberately bad New Slurm" from Futureama:
WoW Classic?
That's not even the worse part of warlock... Which is old school debuff limitsGuys, I can't begin to tell you how much the thought of Warlock summoning and shard farming makes me want to die.
Steam ControllerIf anyone has any insight or opinions to share I'm always interested.
I have one of those and didn't even consider it.Steam Controller
(This post brought to you by the rating: You're Doing the Thing Again)
MENTIONED THAT TOO IN MY NEXT POST. I REMEMBER. I REMEMBER.That's not even the worse part of warlock... Which is old school debuff limits
Unfortunately the Arkham games don't like to play nice with simultaneous Mouse and Joystick inputs, but I found Mouse-like Joystick to be good enough, especially combined with gyro.I have one of those and didn't even consider it.
Oh I don't mean that the cutscenes are a black screen, I mean they've been designed to look like a black and white noir film, except for a few splashes of color. Think Sin City except not as easy on the eyes.
The Batman games were designed with the xbone controller in mind. The steam controller really only shines in games without native controller support.I tried the Steam and XBox One controllers, and the XBox controller definitely won. We'll see if I change my mind when I get to setting more elaborate traps.
I suspected when I looked at the config and it was using the Xbox one config for the Steam controller.The Batman games were designed with the xbone controller in mind. The steam controller really only shines in games without native controller support.
Strongly disagree. I'm playing Borderlands 2 with my Steam Controller right now, and it's fantastic (to the point where I've turned off the aim assist that's on by default for controllers). In addition, Saints Row the Third and Shadow of Mordor are also fantastic games to play with the SC, and all these have native controller support. What makes the SC so much better than an Xbox controller in these games, in particular, is that they allow for mouse input aiming, while accepting joystick inputs for everything else. Analog sticks absolutely cannot get the precision that mouse input from touchpad and gryo can.The steam controller really only shines in games without native controller support.
I found the SC to come in the most useful during the tank battles. Gryo aim, even when using mouse-like joystick, is far superior to using a stick.I tried the Steam and XBox One controllers, and the XBox controller definitely won. We'll see if I change my mind when I get to setting more elaborate traps.
Most games default to using a generic controller configuration. That doesn't mean it's the best way to control that game. There are a lot of changes that can be made to improve the SC's ability to control Arkham Knight.I suspected when I looked at the config and it was using the Xbox one config for the Steam controller.
Xbox one s is the controller I'm talking about. It still doesn't have a gyro sensor (which I'll again state I only find useful for shooters, which falls into the category of games better with kb/m, exactly the niche the steam controller was made for), but it is miles above the 360 controller, which came out 14 years agoIf the Xbox 360 controller had a gyro sensor in it, the comparison might be a close call. Without it, there shouldn't even be a debate.
I feel like I saw this game advertised on Imgur once.MarZ: Tactical Base Defense
This game is right up my alley. It's a RTS focused on base-building and personnel/time management.
The idea is, arriving on mars at some point in the near future, we are surprised to find it overrun by zombies in 1960s soviet cosmonaut regalia. In order to safely colonize the planet, it must be reclaimed from the zombies and made safe, one sector at a time - and there's never enough men and materiel to do the job, so you have to be clever with your constructions.
There's a teensy bit of micromanagement in the form of crewing defenses and other buildings with too few crew, and also the purchase and deployment of one-shot superweapons like nukes and orbital laser strikes, but each defense emplacement itself doesn't need to be micromanaged, so it's all good.
You can pass a level so long as your base survives all the zombie horde waves, but you get special rewards in the form of "perks" if you do a perfect run. A perfect run requires that you not lose a single crewmember or module to the zombies (selling doesn't count) and your main building must not suffer even a single point of damage. When you play, you can select a single "perk" to gain an advantage for that level before starting. Some perks do things like make superweapons cheaper, or cut reinforcement request times in half, or make resource gathering units invulnerable, or make every horde 30 seconds late. This lets you pick an advantage that figures most into your playstyle and the particular requirements of the level. Getting those perfect runs are very challenging.
There's a half dozen types of defense tower (such as machine gun, rocket, laser, EMP, etc), resource gathering buildings, research buildings, etc, and each building must be crewed by a person to operate. You can request more crew as you need them, but that costs resources and they take time to be transported to you for assignment. And, if you need them to, the crew also carry ARs so they can shoot at zombies on foot, though they're much lower DPS than any tower in this way - but if some zombies sneak past your towers and are headed for your main building with nothing to stop them, a few dudes with rifles may be enough to take care of it without having to spend massive amounts of resources to relocate fixed defenses.
All in all, if you like RTS games or Tower Defense games, this one seems like a good buy, especially given that as an indie title it is priced at $20. I haven't made it all the way through the campaign yet, and I don't know if there's a skirmish mode or anything, so I can't speak to replayability, but I know there are 20 missions in the campaign and you can replay any one you want at any time. This isn't really as infinitely replayable as it sounds though, because there's generally one "solution" on each level of what to build when and where that gets you that perfect run. So, once you find that, that level is "solved." But even at that, it's a fun few hours. I'm only about halfway through it, and many of the levels thus far have required 3 or 4 attempts to get that perfect run.