Okay, now that I've played this game into the ground, I can give a more *ahem* nuanced review. My enthusiasm is still there but it has cooled so I can look at this with a more critical eye. It's probably one of my top 3 games now but small things keep it from regaining the top spot.
So I haven't finished the game yet, but I also have been chasing around every side quest you can think of. My son got the game the same day I did and he's already won it. But he tends to go straight through the main missions and do very little side quests. His companions must hate him.
There's a lot to like about this game and a lot that I wish they'd been able to do better. But since this was a self-proclaimed AA game with a limited budget, I think they did just fine. Microsoft has apparently bought the dev studio, so we'll see if they get a real budget for the sequel.
Let's start with the basic story. You are awoken by a mad scientist type on your ship, Hope. You're the only one he can thaw out as he needs a pretty rare chemical to do it without melting you. Your mission for the most part is to battle the evil corporations - and they are very impersonal and do a lot of evil shit - and try and free/thaw the rest of the people on the Hope so that they can hopefully take over the system from the evil Board faction that runs everything. Pretty fitting and relevant to today's world, I must say. The timing was right.
The music is okay, nothing really special, but there are times when it's pretty amazing. Like when you enter a bar in the first town you go to. I was streaming and I said, "Man, all this is missing to be a western would be a piano player in the back who stops and everyone looks at you." And then I notice in the back there's a self-playing piano that plays a tune that could very well fit in a western. Then it hit me. This game really, REALLY reminds me of Firefly. Like, a lot. It's a space western. In fact, the first two companions you recruit are Parvotti - a cute young girl who is naive but very sweet...and she's a whiz bang mechanic - and Vicar Max - a religious leader who has a violent hidden background. These sound familiar? Maybe like Kaylie and Shepherd Book? And later you get a black lady who is a gunslinger (Zoe) and a young guy whose main weapon is a grenade launcher (Jayne). There's no Simon, but you do get a companion who is a doctor trained in the rich part of the system who is now slumming with pirates, so...Oh, and a robot that cleans things, so I guess you can make a joke about Wash here.
Companions have their own issues and quests and depending on which ones are in your crew (you can have two of them with you at any time) they will have conversations that can be pretty funny. What they don't have is a lick of sense.
Your companions are set to three different levels of how they react - Passive, Defensive, and Aggressive. Passive means they will hide and not fight at all. Defensive means that they will attack when you tell them to but not until then. More on that in a bit. Aggressive means that as soon as you shoot they will GRAAAAAAAAH! and run right at the bad guys. You are sneaking and sniping? Tough shit. GRAAAAAAAAAH! I haven't done a playthrough yet where I'm alone & sneaky, but it would be refreshing to be able to snipe someone from a distance and then keep sniping bad guys in the confusion. Can't do it right now. Why? GRAAAAAAAAAAH!
There's so much more I could go on about, so let's use bullet points.
Good:
- The dialog is top notch.
- Actual choices that matter!
- Firefly!
- Skill system is well done and meaningful.
- NO FUCKING BUGS!!!!
Bad:
- Loot has only the illusion of differentiation. Most items are pretty much the same with only minor differences.
- AI bad guys are dumb as fuck. They also just GRAAAAAAAAAH!
- This is NOT an open-world game. At least, not as open world as I'd have liked. Most pathways are linear and some planets you can't get to until you unlock them. So no real exploration. Again, this is because of the AA designation. The devs themselves said it was not a true open world so I guess even though this is in the bad column it can be forgiven.
- Healing. Okay, so you heal by using an inhaler that plies you with drugs. And as you gain levels (actually as you gain Medical skill) you get to add more to the inhaler. This is weird to me. Say I have a drug that gives me +15% damage to head shots and +25% to sneak damage that I want to take right before I shoot some dude. I have to put the drug into the inhaler and trigger it. Which triggers the healing drug as well, even if you don't need any healing. So to get the benefits from random drugs you have to waste a healing shot as well. Just weird to me. Maybe let us take out the healing drug. It might screw us in a fight, but it would be our own fault.
All in all this is a beautiful game that has a whole bunch going for it. I'm not sure how well the replayability will be. My next guy is going to be a strong and stupid melee fighter who always chooses the asshole dialog choices. But that won't be until I win the game with my hero build.
Final score: 8.5 out of 10. Solid game with solid gameplay and beautiful visuals. Score is brought down a little for the lack of true open worlds and way too much GRAAAAAAAAAAH! by your companions and the AI enemies.