So I decided to play
Might and Magic 4+5: World of Xeen again for nostalgia's sake. These two games came out in 1992 and 1993 respectively, and can be combined to make one big game. (Well, big by the standards of the time, they're not that big by 21st century standards.) And I found out that there's a mod called
Ludmeister's Monster Spawn Mod, so I decided to install it and give it a try.
First, the good. This mod made some changes to classes, equipment, spells etc. to make them more balanced and useful. Previously useless classes have been buffed, redundant equipment has been overhauled, useless spells have been replaced with more useful versions, etc. The XP rewards and difficulty levels of the Clouds and Darkside have been rebalanced, so that a brief trip to the Darkside will no longer completely trivialize the Clouds side. And there were a few QoL changes such as one annoying dungeon being removed, the copy protection (where you had to look up a word in the manual) being removed, trainers and blacksmiths being more useful now, etc.
But unfortunately, the biggest change this mod made, as its name suggests, is that more monsters spawn in the game world now. Furthermore, these monsters have been buffed, and they even respawn now. This respawn behavior has been implemented in a really weird way, in that when you step on certain locations in the game world (there's no indication of where these locations are, nor any logic to their placement) then all monsters respawn. Sometimes if you find one such spot, you can stand there and watch monsters respawn ad infinitum. This means that exploring the overworld is less "exploring" and more "find a way to get through a constantly respawning horde of enemies". Every time I set foot outside the starting town of the game I'd get gangbanged by a dozen hostiles, and then after I finally managed to kill them I'd have to head back into town to heal up, and then of course they'd respawn. Just leaving the starting town was a chore, and trying to navigate to dungeons or other locations, much less clearing them, was downright painful at times.
This mod allegedly wanted to provide a more difficult experience for players who have mastered the game, but it's definitely gone overboard and is simply not enjoyable. It's a pity, because the rebalancing and overhauling changes it made are good, but this respawning monster behavior is just not fun.