A little about our setting:
Ebberon is a little different than your normal D&D setting.
Khorvaire is the continent that will be the setting of the adventure. The Last War ™ ended 2 years ago. 4 years ago, one of the 5 nations that was in the war was completely wiped out due to The Mourning ©
No one knows what caused The Mourning and no one knows if it could happen again. That was the catalyst to the war ending.
When you make your character try to think of how the war affected you. Did you fight in it? Did you lose your home? Maybe you profited off of it?
Races are a little different than what you might be used to. Elves tened to be a bit more warrior focused. Orcs live in largely druidic society and guard the lands. Goblins and goblinoids are rebuilding their once great kingdom. Halflings ride their dinosaur mounts in the Talenta Plains. Changelings tend to hide in small groups among other races and choose not to reveal their true nature. Shifters live in tight knit communities and avoid the order of the Silver Flame that once hunted them. Warforged are trying to figure out their role as a literal war machine in a time of peace.
Dwarves still dig in mountains though so that's nice. Let me know if you have any questions or want any more info on any of this.
Quick nation breakdown!
Aundair- magic! Floating cities, the best mage academies and also monks! The deadliest nerds are from here
Breland- the biggest of the human nations after the war. Home of Sharon, the biggest city in the continent. Some of the best spies are from here.
Cyre AKA the mournlands- used to be the biggest and wealthiest nation. Now a mist hangs over the entire land. When the mist spread most everyone who encountered it either fell over dead, or worse. Not many people made it out. A small town of New Cyre has been established in Breland.
Darguun- once a part of Cyre, Goblin mercenary groups broke off and formed their own nation. Goblins once ruled the whole of Khorvaire long ago and are egar at a chance to rebuild.
Demon wastes- Demons, Barbarians and not a whole lot more. The barbarian tribes are either maddened and worship the demons or the dragon below, or work tirelessly to keep the evil within their borders from escaping.
Droaam- once a part of Breland many of the "monstrous" races live here. Ruled by a council of Hags.
Eldeen Reaches- once a part of Aundair these lands are fiercely independent and more a mixture of various peoples who wish to be free. Druidic in nature and largely farming or forest communities.
Karrnath- first of the human kingdoms. While many soldiers in the last war had but one life to give to their country the necromancers of Karrnath ensured that their people had Two.
Lhazaar Principalities- Pirates!
Mror Holds- Dwarves! The dwarves of the Mror Holds were once exiles of their own lands. The dwarves that remained hidden in their mountains were eventually never heard from again.
Q’barra- home of the lizard folk and dragon kin. Rich in the highly sought after dragon shards that are used in many magical rituals
Shadow Marches- while officially a part of the human empire these lands were never truly colonized and occupied by the kingdoms. Orcs and humans live here and spend their time tending to nature and mining for dragon shards.
Talenta Plains- Fuckin' Jurassic Park meets the shire.
Thrane- A theocracy human kingdom run by the order of the silver Flame. Their breaking away from the human empire was part of the cause of The Last War ™
Thronehold- a small island in the middle of the largest river. This used to be the seat of power for the human empire. Now it sits as a type of neutral ground where representatives from all nations gather to ensure that the treaty that ended the war is upheld. Many spies find good work here.
Valenar- after the goblin mercenaries broke from Cyre the Elven mercenaries figured..."well, sure why not?" And followed suit. I mean they used to live here 10,000 years ago! Why shouldn't they live here again? The Valenar calvary is second to none in all of Khorvaire.
Zilargo- home of the gnomes and a tinkering paradise. Also assassin's but we dont talk about them so much. Much of the arcanotech of Khorvaire can be found here.