Unity's "revamped" policy - "
I am sorry"
Further info:
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on
Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the
Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
For those creators on
Unity Pro and Unity Enterprise, we are also making changes based on your feedback.
The Runtime Fee policy will only apply
beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
For games that are subject to the runtime fee, we are giving you a choice of either a
2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are
self-reported from data you already have available. You will always be billed the lesser amount.