So.... Servers are down...

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It does, that's exactly what Lake Wintergrasp currently does and it's going to be a larger part of the expansion style where an entire major city will be controlled by one faction or another. My point is simply that WoW is learning from WAR and soon WoW will have everything WAR has to offer on the PVP side while still maintaining a hugely engrossing PVE side.
 

Shannow

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eh, WoW seems to want to try to do what war does, but fails. I stopped playing war, but I can see what they are trying to do wow side. PvP is really jsut much much more engrossing war-side. The game is simply built that way. WoW is not.

This is not a fault on either, nor sayign one is better than the other. Just they are different beasts.

---------- Post added at 02:33 PM ---------- Previous post was at 02:31 PM ----------

Edit: as for levelign in wow pvp..she is right. now you can. my main is 80 now from AFKing in av, and I am doing the same on my laptop during work here for a friends toon now. They really gotta fix this. So damned exploitable
 

GasBandit

Staff member
It does, that's exactly what Lake Wintergrasp currently does and it's going to be a larger part of the expansion style where an entire major city will be controlled by one faction or another. My point is simply that WoW is learning from WAR and soon WoW will have everything WAR has to offer on the PVP side while still maintaining a hugely engrossing PVE side.
Except that's, as I said, expansion content. What I was trying to get across was that, in Warhammer, if you don't RvR (and win), you don't get access to any of the good PvE stuff. All but two of the major instanced dungeons from level 18 and up are accessed through the capital cities, and if your enemy comes into your capital city, burns it to the ground, kills your king and farms you for gear.... you. don't. get. to. go. If you don't protect your capital city, you don't get any of the good dungeons, you don't get guildhall access, you don't get nothin. Imagine what it would mean to the WoW alliance if, say, Ironforge was the only "alliance city," and if it got sacked and the king killed, all of its amenities and functions simply went away and every dungeon from The Deadmines on up CLOSED to Alliance. It forces you to have a vested interest in RvR. This is meaningful PvP that affects the gaming experience of everybody on the server (whether they want it to or not), not just the optional sideshow tomfoolery WoW perpetrated.

Not only that, but the high level PvE gear also requires you to have extremely high renown rank (RvR exp) as well. We're not talking "pvp set gear" here, we're talking the endgame PvE raided gear. If you don't RvR, you don't get to wear it.




This is not to say WAR is perfect. I can't believe Mythic failed to learn from their previous game, where a crucial design decision (3 fighting factions instead of 2) lent a huge self-balancing paradigm to their game. Now that they only have 2 factions, they are facing a lot of problems with imbalances. This is one of the reasons I have 2 accounts - the fun is always on the losing side. Their scenarios pop faster, and you can always find a zergling swarm of enemies to slaughter, and you can pick a fight any time. When you're on the winning side, it gets kinda boring.
 
Meh. Another round of trolling. The multiple millions more WoW subscriptions says WAR isn't going to matter for very long.
 

Shannow

Staff member
Meh. Another round of trolling. The multiple millions more WoW subscriptions says WAR isn't going to matter for very long.
Not necessessarily. I mean, smaller number of servers for condensed populations
can last a surprisingly long time.
 
If you lose your gear in PvP-RvR or whatever it is called, The gear better not matter much. I could not see me losing the all the gear that I've picked up over the last few months of raiding to a bunch of yahoo's catching me alone somewhere. Or hell just rolling the wrong faction and getting steamrolled. I guess I'll always be a Care-Bear player at heart.
 
If you are talking about WAR you don't lose your gear unless something drastic has changed. Killing players causes their corpse to have a loot list like if you were to loot from a mob.
 

GasBandit

Staff member
More often than actual loot, these days, most players drop "medallions" that are used to purchase RvR Loot from merchants. It's a pretty good system. Had some problems when it started, but now it's pretty good. The occasional piece of gear still drops though.
 
Tried WAR for a month; thought the PvP was freakin' awesome due to the tangible, open-world consequences that they built into the game; WoW simply does not compare. Even with leveling enabled in WoW, you still can't get the best gear without having to take part in scheduled, competition-style PvP matches with arbitrary or non-consequential ending points. That's changing, and PvP is not why I love WoW anyways, but WAR is just better at it hands down.

The problem with WAR is that I really don't care about Warhammer fantasy lore. It feels very, very derivative, even compared to WoW. You don't necessarily need a dynamite story to make a good game (not at all in many cases, in fact), but I feel like SF/Fantasy games need at least a token effort at universe creation, and WAR/Warhammer just doesn't give me that feeling, and its hard to play that long without it (for me).

A 40K MMO, OTOH, I might pay just to be in the beta. I want to be an Ultramarine Librarian, desperately fighting off wave after wave of genestealers as your own infected population turns against you. I want to be a World Eater Berzerker mowing down entire companies of Imperial Guard units with my bare effin' hands (and my trusty chain-axe). Be a Dark Eldar, and put an entire world to the sword just so you can toke up on the remains.

I kind of doubt that they would let us play Necrons, just because an individual Necron is a tad overpowered, and they would need to super-nerf them to keep it balanced, but still...
 
I agree, I think WAR failed in the fact that it went the fantasy route instead of 40k. Had it gone 40k I think it would have been a MUCH larger success.
 
I would have been first in line to join the Space Marines.

40K is infinitely as interesting as plain old sword and sorcery Warhammer.
 
I agree, I think WAR failed in the fact that it went the fantasy route instead of 40k. Had it gone 40k I think it would have been a MUCH larger success.
I do wonder what the decision process was like for that one. I can understand a desire to re-take the fantasy gaming crown from the guys who cribbed their style, and the general desire to beat number one, but you'd think someone at EA, Mythic, or Games Workshop would have realized that when they went to market they would only have two things in their favor: PvP and brand recognition for a particular nich of male gamers in their late twenties or older who were all probably playing WoW already.

If they had gone with 40K, then the only thing they would be competing with WoW on is time, and their much stronger brand could well have pushed them into the 2+ million zone.
 
I do wonder what the decision process was like for that one. I can understand a desire to re-take the fantasy gaming crown from the guys who cribbed their style, and the general desire to beat number one, but you'd think someone at EA, Mythic, or Games Workshop would have realized that when they went to market they would only have two things in their favor: PvP and brand recognition for a particular nich of male gamers in their late twenties or older who were all probably playing WoW already.

If they had gone with 40K, then the only thing they would be competing with WoW on is time, and their much stronger brand could well have pushed them into the 2+ million zone.
Possibly because of this:



However, I would lurve to see this game done. It would have more factions, but still... Gods how I yearn to spill blood in the name of the Emperor ~_~
 
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