crap so no having a farming and dungeon spec while leveling. I am liking the talent changes less and less each time I hear about it.
It bothers me that the whole time I've played this game, my only maxed out character has been my Dwarf Hunter. I really enjoy the play style. But now I have to totally rebuild him, and completely learn how to play from scratch. This might as well be WoW2 as far as I am concerned.
Back when I played, any mage worth his salt was a frost mage. I said to hell with hybrid specs long ago anyway. My mage was always primarily frost based with like 10 points in arcane for mana conservation. My game play style was always survivability + aoe damage.You misunderstand Dave. Duel-spec will remain as it is now, an alternate spec you can purchase in order switch back and forth. So for instance you can still be a Paladin with a Protection specialization, and then when you feel like it switch to a Holy specialization.
What they are removing is hybrid specializations, or builds that don't concentrate on one tree but instead dip equally in two or more trees. An example is an old favorite arena build taken by Paladins, in which the Paladin would take a large chunk of Protection and Holy talents but would never go far enough to get the bottom rows of either tree.
While this means you have less choices in making wacky builds, Blizzard is doing to for a few reasons that I can understand.
One, this means you will have to get talents that are good for your specialization. No more newbies putting points in talents that don't really help your spec, like being a two handed warrior and accidentally taking shield talents because you were not thinking. It will also make it so people are more likely later on at cap to be well situated in their roles, because they will have much longer play period understanding the meat of the spec they choose.
Two, on the reverse end, no more having to balance on the off chance some players finds out going half-spec1 and half-spec2 makes him a super-god in PVP or PVE. When people discovered the Paladin tank/healer hybrid it was like everyone in arena had to have one just to be competitive.
So think of it like this. You start a Mage, you decide to go with Frost Specialization. You get Water Elemental and bonus frost damage, two "perks" that under the old system would have to be far down the tree to prevent double dipping, but now you get earlier to help define how you will play.
You can not put any points in the other trees at that time, but would would you? You will want to concentrate anyways to get the real "meat" abilities like Cold Snap and Deep Freeze. Putting points in fire not only gimps your ability, makes it harder to learn how frost works, and lengthens the time before you get the good frost abilities.
Now once you do get Deep Freeze, filling out Frost, the two other trees open, so now you can start putting points in the other trees. Really, 99% of players already fill one tree and then sprinkle the rest into other trees after they max, so nothing will really change for most players.
You really had me going there till I saw the end. LMAO.WoW really needs to open all 3 talent trees to players. For my example as a hunter. Beast tree for leveling, Marksman for Dungeons/Raids, and Survival for PvP. If a Beast Master goes into a dungeon, and can only choose talents from one tree... He will end up sicking his pet on the boss, going away from keys, and getting another coke. Then come back 10 minutes later to see if the group wiped.
The issue Dave is that it really didn't. How many people do you know that actually made full hybrid specs? How many of them kept those specs at the high end? Right now here is the process of the average player.I like being able to pick & choose through all 3 trees. I think it promotes individuality. Now we'll have super specialists that all look basically alike.
People pretty much look alike anyways in terms of spec and if they don't they get called bads and get harassed or vote kicked from a dungeon. Also as of live build most of the role defining actives and passives are really deep in their respective specs so much so that tri speccing usually just gets the weakest passives. I think the new talent tress could use more breadth as other posters on the wow froums have suggested as certain pve builds have to take pvp talents just to move up in the trees but I think having clear and concise trees will be nice.I like being able to pick & choose through all 3 trees. I think it promotes individuality. Now we'll have super specialists that all look basically alike.
Back in Vanillea I was an elemental Mage Frost/Fire spec. Mages tress were some of the best talent trees in the game at vanilla and even they had poor talent trees by BC and LK stanards. Arcane was a 3 minute mage that whole tree was define by two actives and only one the other mages could not pick up. Fires top tier talent was lackluster and I saw many fire mages opt for the Presence of mind arcane talent instead. As such with other specs hybrid builds could do well just because of how poor certain trees were backin Vanilla.Back in Vanilla, I did my own research, built a hybrid survival/MM and topped dps meters for 3 different raiding guilds with that spec.
Does Blizz just list out which talents to choose next for you now? They might as well only have 31 points in each tree.
As an addon to what you are saying, thats fine but there are/were dead talents in every try which either sounded a lot better than they actually were or did a lot different things than the people thought.I don't give a shit what the rest of the community wants. I have never gone to thee sites and matched my talent trees to them. I may not go on a lot of raids but I have raided.
Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.**snip** Picking & Choosing
For end game raiders though, this changes nothing. Someone will theorycraft the optimal build and anyone not using it will be labelled a scrub and doesn't get to go anywhere. The problem here lies not with the game mechanics, but with the community.Specializing is basically Blizzard telling us now you have to do what you were doing already, but because of the change we may have more choices inside our spec. They no longer have to juggle the chance one hybrid might be better then they wanted it to be.
And that is fine. Blizzard does not balance around the "Pre-40" game though. Actually they have said they pretty much balance the leveling game to assume you may not even take any talents at all. That is why I have known some players that didn't even use a talent point till they were in Outland.Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.
I think I should mention that you get all those already in the new system, without using talent points. Picking a specialization gives you stats those talents would have given you in the old system, only without the need for points and much more simplified to allow Blizzard to "fine-tune" us later.So they will need to change the trees drastically to have some Crit or AP in Beast or Survival, or some hit points added to Marksman.
Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.**snip** Picking & Choosing
We will have to wait and see. The thing is the whole reason people in BC and WOTLK started pushing towards optimization was because the game was balanced around you doing the best possibly damage your role provided. This meant that taking a utility talent over a damage talent was considered gimping yourself for anything other then a normal dungeon, leveling, or farming. Blizzard sounds like they want most talents to be based more around utility then pure stats, with the pure stats balancing around the spec you choose and given for free. This means the talents have more room for utility.For end game raiders though, this changes nothing. Someone will theorycraft the optimal build and anyone not using it will be labelled a scrub and doesn't get to go anywhere. The problem here lies not with the game mechanics, but with the community.
That is always a choice, but one of the bigger complaints in the community is players that don't understand their specs. You should see how many DKs you will see in the 58-65 dungeons that wipe you, mostly because they are in a very short time trying to learn what the specs do, the rotations, the abilities. Many feel they should start out at level 1 just for that reason.So you level up with a gimp spec for raiding? Spend your 1g and look up a cookie cutter spec for optimal performance. That first talent respec is cheap. Except back in vanilla I moaned over spending that single gold piece. Gold was so much harder to come by back then.
I disagree. If anything, Blizzard is making everyone more specialized. Plus, the trees are all about abilities and utilities now, rather than "required" passive skills/builds.I still think it's taking away from individuality. I play a Sub Rogue and everyone hates to party with me - until they find out that even though I don't do a lot of damage I do things like make the monster easier to hit and give the other players more damage dealing capabilities. I also allow the tank to gather more aggro by throwing all my aggro on them. Yet because the Rogue is usually a full on DPS people scoff. Fuck 'em. It's not their toon. And I think Blizz is hamstringing and making everyone more homogenized.
Ah, but why do they know very little? Maybe because they are not concentrating on learning the specialization they are playing? Also, let us be honest, a player that plays a specific class for 55 extra levels is going to understand it better then one that played, lets say a Priest for 55 levels and then decided he wanted to be a DK instead. You are changing over to a completely different resources and damage system. It's not going to be smooth.Scythe starting at 55 has nothing to do with knowing the class i have seen plenty of the same level chars of other classes that know just as little. Especially if the person just decided to hop in an instance after leveling outside for the whole time. Cause lets be honest you aren't using the same abilities inside and instance as you are outside.
I am rather confused Dave, because everything you said is still the same. You were a Sub Rogue, not a Mutilate Blade Furry Hybrid.I still think it's taking away from individuality. I play a Sub Rogue and everyone hates to party with me - until they find out that even though I don't do a lot of damage I do things like make the monster easier to hit and give the other players more damage dealing capabilities. I also allow the tank to gather more aggro by throwing all my aggro on them. Yet because the Rogue is usually a full on DPS people scoff. Fuck 'em. It's not their toon. And I think Blizz is hamstringing and making everyone more homogenized.
Incorrect. You open up #2 and #3. You don't have a secondary tree, only a primary. The other two open completely after 31 are in the primary, and then you can mix and match those final points in those two trees as you please or dump the rest into the primary.With three trees and you can only open up #2 when you get 31 in the first you'll have the following:
Been there, done that. People have no patience, back at launch I leveled a druid, which was basically levelling as a weakened prot warrI am pretty sure no warr in his right mind will level outside of instances with a tank build.
Where is the fun in being useless? Having skills out of all three trees when the meat of each spec is located in the lowest tiers? Once again, you have perceived choice, not real choice. One thing I find interesting is that you keep bringing up Subtlety, which this change is going to help bring back in line with the other specs by allowing better fine-tuning, I love Subtlety and have it as my offspec for PVP (where it can still shine) and am happy that it will be viable again, even if that comes at the cost of losing specs that are not even designed to be viable.My point is directly addressing your stating that people are cookie-cutter because of scoffing by raiders. If that were the case I would be totally combat with some assassin thrown in. But see, I don't HAVE to be a sub rogue - I just like that. If I wanted I could split it up between all three trees. It's MY choice! Blizzard is taking that choice away. Now our only choice is, "Which one of the three will I take? And which one will be secondary?" Where's the fun in that?
What if, however, all those talents you needed to take over the "leveling talents" were no longer there? And are instead with you just because you picked Beast Mastery in the first place? Thus leaving you room to take those talents you wanted but felt you couldn't get before like Improved Revive or Improved Mend Pet?When I use my hunter talents out in the open when farming the same way I use them in groups and raids, I'd be dead, or just getting hit A LOT. No pet in the game can hold aggro like a Warr or Pally.
I can see you have not played in a long time. Tank builds for all the tank classes actually level just as fast, and actually in many case faster, then DPS builds. Where they lose in single target damage they make up for in being able to kill dozens of things at once in short order through superior survival, area attacks, and reactive attacks, and elites are just cake. I am leveling as a Protection Paladin right now for the second time because nothing can beat it, and leveled my Druid a duel-spec tree/bear. My warriors was an Arms/Prot build, but I often switched to Prot during leveling in zones that had a lot of creature density.I am pretty sure no warr in his right mind will level outside of instances with a tank build. Or it will be attack, get up and get a drink, come back in 10 minutes to see if the MOB is dead.
Yes, the leveling experience is leaps and bounds better then what is out now. Trust me, you will want to experience them.So with all this talk about new talents and shit (which, quite frankly, I don't care one way or the other for), if I were to reactivate my account would I be better off waiting until Cataclysm?