First off, you're taking my comment waaaaaaaaaay too seriously, it was a loose exaggeration used for humor's sake.Not sure what you mean. Peter Molyneux is known for talking up his games to have groundbreaking and extraordinary features, only to never have any of them appear when the game actually comes out. If you are talking about them removing Path of the Titans and Guild Talents, all I can say is Path of the Titans was not that big of a deal (it was basically glorified Glyphs), and Guild Talents actually got a buff better then the original design, since now everything that was a talent we get for free, they just rolled them over into perks.
At the risk of getting in trouble for breaking the NDA, let's just say you would not want to get Cataclysm for either of those features anyways, it right now is playing out like an amazing reboot to the franchise, everything from incredible UI changes to long, zone driven storylines that utilize phasing. Once you do the new Westfall, you get interested, and once you fight the war for Booty Bay verses the Bloodsail, you get hooked.
The more I see Blizzard going all Peter Molyneux on Cataclysm, the less likely I am to come back.
Ah I see. I just didn't find the comparison that fair, maybe if it was a larger feature.First off, you're taking my comment waaaaaaaaaay too seriously, it was a loose exaggeration used for humor's sake.
Ah I see. I just didn't find the comparison that fair, maybe if it was a larger feature.First off, you're taking my comment waaaaaaaaaay too seriously, it was a loose exaggeration used for humor's sake.
Ah I see. I just didn't find the comparison that fair, maybe if it was a larger feature.First off, you're taking my comment waaaaaaaaaay too seriously, it was a loose exaggeration used for humor's sake.
Yes, to an extent. As far as we know they are not upgrading the old character models, which is slightly disappointing. They did add some upgrade textures to a few older models, like new Naga skins, so it is my hope we at least get some new skins in the future. The biggest barrier is that most players don't want to lose the "look" of their characters, and upgrades often will lead to changes in character look.Are they upgrading the graphics engine at all?
Going to be a little spoilerish here. I figure the NDA will be dropped soon (I never signed it anyways) so I don't think it will hurt to much to just give out some information on a few of the upcoming storylines.Wildhammer Dwarves?!?!?!?! i knew they were playing a bigger part in Cata, but if I can make a character look like one...
That....is...well...fucking rad.Going to be a little spoilerish here. I figure the NDA will be dropped soon (I never signed it anyways) so I don't think it will hurt to much to just give out some information on a few of the upcoming storylines.Wildhammer Dwarves?!?!?!?! i knew they were playing a bigger part in Cata, but if I can make a character look like one...
During the Cataclysm, Ironforge is on the brink of collapse. Magni, in order to save the city, utilizes a ritual to fortify the mountain. While he succeeded, he did it at the cost of his mortal body, and he was quickly turned to stone with no magical way to return him. Moria, who you may remember as Magni's daughter and lover to the Dark Iron Emperor, returned to Ironforge with her newborn son, the heir to the now vacant throne. The Wildhammer actually return to Ironforge in protest, not wanting to see a Dark Iron decedent on the seat. Muradin returns from Northrend and takes the seat of his brother, but the Dark Iron and Wildhammer are already reintegrating in Ironforge due to the damage caused to the post-cataclysm world. This is how they are explaining that dwarves are getting shaman (Wildhammer), mages, and warlocks (Dark Iron).
It bothers me that the whole time I've played this game, my only maxed out character has been my Dwarf Hunter. I really enjoy the play style. But now I have to totally rebuild him, and completely learn how to play from scratch. This might as well be WoW2 as far as I am concerned.
Back when I played, any mage worth his salt was a frost mage. I said to hell with hybrid specs long ago anyway. My mage was always primarily frost based with like 10 points in arcane for mana conservation. My game play style was always survivability + aoe damage.You misunderstand Dave. Duel-spec will remain as it is now, an alternate spec you can purchase in order switch back and forth. So for instance you can still be a Paladin with a Protection specialization, and then when you feel like it switch to a Holy specialization.
What they are removing is hybrid specializations, or builds that don't concentrate on one tree but instead dip equally in two or more trees. An example is an old favorite arena build taken by Paladins, in which the Paladin would take a large chunk of Protection and Holy talents but would never go far enough to get the bottom rows of either tree.
While this means you have less choices in making wacky builds, Blizzard is doing to for a few reasons that I can understand.
One, this means you will have to get talents that are good for your specialization. No more newbies putting points in talents that don't really help your spec, like being a two handed warrior and accidentally taking shield talents because you were not thinking. It will also make it so people are more likely later on at cap to be well situated in their roles, because they will have much longer play period understanding the meat of the spec they choose.
Two, on the reverse end, no more having to balance on the off chance some players finds out going half-spec1 and half-spec2 makes him a super-god in PVP or PVE. When people discovered the Paladin tank/healer hybrid it was like everyone in arena had to have one just to be competitive.
So think of it like this. You start a Mage, you decide to go with Frost Specialization. You get Water Elemental and bonus frost damage, two "perks" that under the old system would have to be far down the tree to prevent double dipping, but now you get earlier to help define how you will play.
You can not put any points in the other trees at that time, but would would you? You will want to concentrate anyways to get the real "meat" abilities like Cold Snap and Deep Freeze. Putting points in fire not only gimps your ability, makes it harder to learn how frost works, and lengthens the time before you get the good frost abilities.
Now once you do get Deep Freeze, filling out Frost, the two other trees open, so now you can start putting points in the other trees. Really, 99% of players already fill one tree and then sprinkle the rest into other trees after they max, so nothing will really change for most players.
You really had me going there till I saw the end. LMAO.WoW really needs to open all 3 talent trees to players. For my example as a hunter. Beast tree for leveling, Marksman for Dungeons/Raids, and Survival for PvP. If a Beast Master goes into a dungeon, and can only choose talents from one tree... He will end up sicking his pet on the boss, going away from keys, and getting another coke. Then come back 10 minutes later to see if the group wiped.
The issue Dave is that it really didn't. How many people do you know that actually made full hybrid specs? How many of them kept those specs at the high end? Right now here is the process of the average player.I like being able to pick & choose through all 3 trees. I think it promotes individuality. Now we'll have super specialists that all look basically alike.
People pretty much look alike anyways in terms of spec and if they don't they get called bads and get harassed or vote kicked from a dungeon. Also as of live build most of the role defining actives and passives are really deep in their respective specs so much so that tri speccing usually just gets the weakest passives. I think the new talent tress could use more breadth as other posters on the wow froums have suggested as certain pve builds have to take pvp talents just to move up in the trees but I think having clear and concise trees will be nice.I like being able to pick & choose through all 3 trees. I think it promotes individuality. Now we'll have super specialists that all look basically alike.
Back in Vanillea I was an elemental Mage Frost/Fire spec. Mages tress were some of the best talent trees in the game at vanilla and even they had poor talent trees by BC and LK stanards. Arcane was a 3 minute mage that whole tree was define by two actives and only one the other mages could not pick up. Fires top tier talent was lackluster and I saw many fire mages opt for the Presence of mind arcane talent instead. As such with other specs hybrid builds could do well just because of how poor certain trees were backin Vanilla.Back in Vanilla, I did my own research, built a hybrid survival/MM and topped dps meters for 3 different raiding guilds with that spec.
Does Blizz just list out which talents to choose next for you now? They might as well only have 31 points in each tree.
As an addon to what you are saying, thats fine but there are/were dead talents in every try which either sounded a lot better than they actually were or did a lot different things than the people thought.I don't give a shit what the rest of the community wants. I have never gone to thee sites and matched my talent trees to them. I may not go on a lot of raids but I have raided.
Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.**snip** Picking & Choosing
For end game raiders though, this changes nothing. Someone will theorycraft the optimal build and anyone not using it will be labelled a scrub and doesn't get to go anywhere. The problem here lies not with the game mechanics, but with the community.Specializing is basically Blizzard telling us now you have to do what you were doing already, but because of the change we may have more choices inside our spec. They no longer have to juggle the chance one hybrid might be better then they wanted it to be.
And that is fine. Blizzard does not balance around the "Pre-40" game though. Actually they have said they pretty much balance the leveling game to assume you may not even take any talents at all. That is why I have known some players that didn't even use a talent point till they were in Outland.Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.
I think I should mention that you get all those already in the new system, without using talent points. Picking a specialization gives you stats those talents would have given you in the old system, only without the need for points and much more simplified to allow Blizzard to "fine-tune" us later.So they will need to change the trees drastically to have some Crit or AP in Beast or Survival, or some hit points added to Marksman.
Pre 40 when I am leveling I hybrid a lot. I like having Mortal Shots from MM before going into the Beast or Survival trees. Or aspect mastery from Beast early.**snip** Picking & Choosing
We will have to wait and see. The thing is the whole reason people in BC and WOTLK started pushing towards optimization was because the game was balanced around you doing the best possibly damage your role provided. This meant that taking a utility talent over a damage talent was considered gimping yourself for anything other then a normal dungeon, leveling, or farming. Blizzard sounds like they want most talents to be based more around utility then pure stats, with the pure stats balancing around the spec you choose and given for free. This means the talents have more room for utility.For end game raiders though, this changes nothing. Someone will theorycraft the optimal build and anyone not using it will be labelled a scrub and doesn't get to go anywhere. The problem here lies not with the game mechanics, but with the community.
That is always a choice, but one of the bigger complaints in the community is players that don't understand their specs. You should see how many DKs you will see in the 58-65 dungeons that wipe you, mostly because they are in a very short time trying to learn what the specs do, the rotations, the abilities. Many feel they should start out at level 1 just for that reason.So you level up with a gimp spec for raiding? Spend your 1g and look up a cookie cutter spec for optimal performance. That first talent respec is cheap. Except back in vanilla I moaned over spending that single gold piece. Gold was so much harder to come by back then.
I disagree. If anything, Blizzard is making everyone more specialized. Plus, the trees are all about abilities and utilities now, rather than "required" passive skills/builds.I still think it's taking away from individuality. I play a Sub Rogue and everyone hates to party with me - until they find out that even though I don't do a lot of damage I do things like make the monster easier to hit and give the other players more damage dealing capabilities. I also allow the tank to gather more aggro by throwing all my aggro on them. Yet because the Rogue is usually a full on DPS people scoff. Fuck 'em. It's not their toon. And I think Blizz is hamstringing and making everyone more homogenized.
Ah, but why do they know very little? Maybe because they are not concentrating on learning the specialization they are playing? Also, let us be honest, a player that plays a specific class for 55 extra levels is going to understand it better then one that played, lets say a Priest for 55 levels and then decided he wanted to be a DK instead. You are changing over to a completely different resources and damage system. It's not going to be smooth.Scythe starting at 55 has nothing to do with knowing the class i have seen plenty of the same level chars of other classes that know just as little. Especially if the person just decided to hop in an instance after leveling outside for the whole time. Cause lets be honest you aren't using the same abilities inside and instance as you are outside.
I am rather confused Dave, because everything you said is still the same. You were a Sub Rogue, not a Mutilate Blade Furry Hybrid.I still think it's taking away from individuality. I play a Sub Rogue and everyone hates to party with me - until they find out that even though I don't do a lot of damage I do things like make the monster easier to hit and give the other players more damage dealing capabilities. I also allow the tank to gather more aggro by throwing all my aggro on them. Yet because the Rogue is usually a full on DPS people scoff. Fuck 'em. It's not their toon. And I think Blizz is hamstringing and making everyone more homogenized.
Incorrect. You open up #2 and #3. You don't have a secondary tree, only a primary. The other two open completely after 31 are in the primary, and then you can mix and match those final points in those two trees as you please or dump the rest into the primary.With three trees and you can only open up #2 when you get 31 in the first you'll have the following:
Been there, done that. People have no patience, back at launch I leveled a druid, which was basically levelling as a weakened prot warrI am pretty sure no warr in his right mind will level outside of instances with a tank build.
Where is the fun in being useless? Having skills out of all three trees when the meat of each spec is located in the lowest tiers? Once again, you have perceived choice, not real choice. One thing I find interesting is that you keep bringing up Subtlety, which this change is going to help bring back in line with the other specs by allowing better fine-tuning, I love Subtlety and have it as my offspec for PVP (where it can still shine) and am happy that it will be viable again, even if that comes at the cost of losing specs that are not even designed to be viable.My point is directly addressing your stating that people are cookie-cutter because of scoffing by raiders. If that were the case I would be totally combat with some assassin thrown in. But see, I don't HAVE to be a sub rogue - I just like that. If I wanted I could split it up between all three trees. It's MY choice! Blizzard is taking that choice away. Now our only choice is, "Which one of the three will I take? And which one will be secondary?" Where's the fun in that?
What if, however, all those talents you needed to take over the "leveling talents" were no longer there? And are instead with you just because you picked Beast Mastery in the first place? Thus leaving you room to take those talents you wanted but felt you couldn't get before like Improved Revive or Improved Mend Pet?When I use my hunter talents out in the open when farming the same way I use them in groups and raids, I'd be dead, or just getting hit A LOT. No pet in the game can hold aggro like a Warr or Pally.
I can see you have not played in a long time. Tank builds for all the tank classes actually level just as fast, and actually in many case faster, then DPS builds. Where they lose in single target damage they make up for in being able to kill dozens of things at once in short order through superior survival, area attacks, and reactive attacks, and elites are just cake. I am leveling as a Protection Paladin right now for the second time because nothing can beat it, and leveled my Druid a duel-spec tree/bear. My warriors was an Arms/Prot build, but I often switched to Prot during leveling in zones that had a lot of creature density.I am pretty sure no warr in his right mind will level outside of instances with a tank build. Or it will be attack, get up and get a drink, come back in 10 minutes to see if the MOB is dead.
Yes, the leveling experience is leaps and bounds better then what is out now. Trust me, you will want to experience them.So with all this talk about new talents and shit (which, quite frankly, I don't care one way or the other for), if I were to reactivate my account would I be better off waiting until Cataclysm?
This is something they have said they want to fix. I am not sure how without making free server transfers (which would be cool, but I don't see them doing), but at least they are trying I guess. One thing I think they could do now with all the cross-server integration, is allow people from different servers to form groups and run dungeons together.Everyone is always on different servers.
This is something they have said they want to fix. I am not sure how without making free server transfers (which would be cool, but I don't see them doing), but at least they are trying I guess. One thing I think they could do now with all the cross-server integration, is allow people from different servers to form groups and run dungeons together.Everyone is always on different servers.
Seen the new troll starting zone? Vol'jin finally gets to do something he wanted to do for a long time. Anyone here play the WC3 Demo Campaign? If not here is a refresher.Orc Mage is so tempting it hurts, but losing my loyalty to Trolls would hurt more.
That is what I am playing on Ghostlands right now. My wife and I are duo-ing as a Draenei Paladin and Draenei Priest because it allows us to get into dungeons instantly. Right now working our way through Outland.I've played both but during my last WoW outing back in BC days I was Horde. I was thinking about going Alliance side this time around, probably draeni paladin or something. I'll take a look into Ghostlands and send you a PM if I decide to set up shop there.
That's good to hear. Anyway, I rolled up a draeni paladin named Aureon just a few minutes ago.I have to admit it's hard to tell. I hear in trade chat that we don't do well with Wintergrasp, but otherwise I seem to run into more Alliance while running around then I do Horde, way more then I do on Tichondrius which is pretty much all Horde dominated. Really, Ghostlands the population does not matter a huge amount, because it is PVE, and so you don't have to worry about the larger faction ganking you are every turn.
Maybe I really should consider starting a guild. I want to get more casually like-minded people to group with. People willing to do a small 10-man raid and wipe learning the place rather then rage at every turn when something goes wrong. That is what I had to deal with a lot on Tichondrius and why I don't really raid much now. I was actually teaching another guild how to raid some low end places awhile back but the guild didn't last, no one has patience anymore. Finding casual people on Tichondrius is like finding a needle on a beach.A Troll Hunter is calling to me pretty hardcore right now, the only part that sucks is finding a place where an up-and-comer who still knows the game could get a casual raid spot eventually. That's what usually got me on new servers when I'd try to start over.
I'd be wiling to do a realm/race move to join. My current guild is okay, but not real social.Maybe I really should consider starting a guild. I want to get more casually like-minded people to group with. People willing to do a small 10-man raid and wipe learning the place rather then rage at every turn when something goes wrong. That is what I had to deal with a lot on Tichondrius and why I don't really raid much now. I was actually teaching another guild how to raid some low end places awhile back but the guild didn't last, no one has patience anymore. Finding casual people on Tichondrius is like finding a needle on a beach.
dude, give one of us a chance at recruit a friend. the rocket mount is sweet.Well, I'm reinstalling the game as I type. What servers are all you guys on? My old main was Horde side on Azjol-Nerub but I think I'd like to make a fresh start somewhere else.
dude, give one of us a chance at recruit a friend. the rocket mount is sweet.[/QUOTE]Well, I'm reinstalling the game as I type. What servers are all you guys on? My old main was Horde side on Azjol-Nerub but I think I'd like to make a fresh start somewhere else.
dude, give one of us a chance at recruit a friend. the rocket mount is sweet.[/QUOTE]Well, I'm reinstalling the game as I type. What servers are all you guys on? My old main was Horde side on Azjol-Nerub but I think I'd like to make a fresh start somewhere else.
That is definitely important, but we need to give some people a chance to even start and level. I am certain no matter which server we join, if we recruit someone already at end game they are going to "drift" if we are not ready for raiding. That means we would have to recruit a team to raid without the leveling players, and so once those people do level, we won't have enough room to get them in unless other "core" raiders drop. I find guilds die either due to lack of people to raid, or too many people that want to raid and can't. I want to avoid that.The big thing will be finding people outside the forum. From past attempts we know that the forum just can't support a guild on it's own. If you are serious about it, you need to make sure you or someone else is serious about recruiting new people.
While tempting, I don't think I can handle leveling another character on another server. I can be a little strange about how I setup my characters. I would maybe transfer off Ghostlands to Draenor, but my wife would kill me, and I am broke.Well, my main server isn't something I'd reccomend, but I play with about 4 RL friends on Draenor Alliance, and we always have to PuG raids, if we had 5 more people we'd have our own 10 man for Cata.
Yes there is going to be a pre-cataclysm patch, including events. The two events we know about are the retaking of Echo Islands and the invasion of Gnomeregan, but we also have rumors of events happening in Thunderbluff, Orgrimmar, and Stormwind. The events will actually occur before the pre-cata patch that changes the world. Sadly I don't have a time table for you. It will happen when they want it to happen.Damn this lull, is there going to be a pre-cata patch like the last two expansions, that changes the talents and betters the leveling? If so when?
I very much want to be part of the gnomeregan invasion, so please let us know about that the instant anything concrete appears.The events will actually occur before the pre-cata patch that changes the world. Sadly I don't have a time table for you. It will happen when they want it to happen.
HALAh yes, I forget that Tichondrius is one of the most populated servers in the game. That kind of makes the choice a lot easier, as you can't transfer character to Tichondrius.
This might even be the better option. While we won't have the support of my dozens of characters, maxed professions, or my old guild with four tabs purchased, it will give us the ability to start fresh. Also, since I don't plan to level more then the one Alliance character, that means it will be easier for me to concentrate on her (I jumped around a lot of my Horde characters, so none of them became T10 powerhouses) and can be a bit more consistent as a tank or healer.
Even so, you are all welcome to start new characters on Tichondrius if you just ever want to chill outside of the guild we make on Ghostlands, or maybe we can even start a Horde "co-guild" for PVPing. Just some ideas.
When I get home tonight I will start getting everything ready. What do you guys think we should name ourselves?
That top right one with red trim and emblem on a black background would work nicely to evoke the HAL eye for those in the know.You know I was actually taking some time to work on a tabard, and there is not much that really fits the look of halforum. No "Durr" type face, no good clean circle. I ended up trying out a few designs going mostly for a clean look but I worry none of them really fit. (Though I love the first design for some reason, very Argent Crusade and I love that tabard).
I attempted that, but I don't think the red looks very good with a black background. You can barely even see it really. I kind of want to go with more of a white and gold look to match the Durr face, which reminds me more of this place then the HAL eye.That top right one with red trim and emblem on a black background would work nicely to evoke the HAL eye for those in the know.
If we did the rabbit tabard we would have to be Beasts of Caerbonnag or Vorpal Bunnies.I think this looks pretty neat:
Or we could go in a completely different direction with no ordinary rabbit:
All the more reason to use the eyes.Psst, don't use the eyes. They look like nipples when you wear the tabard.
Yes but I don't think it looks as good.I guess there is no light gray with a black bat..?
I don't know, that gold is giving off a George Clooney Batman and Robin vibe.
I understand completely. I still have a lot of characters on Tichondrius I don't plan to abandon. Its going to be interesting juggling my main characters on Tichondrius with being a GM on Ghostlands.But I'll likely only be a casual member. I have too much invested in my guild and main toon to move him over.
As much as I love halforums I am starting to think I would rather have a conventional name. Shadows of Dawn or something, using tabard 11, 31, or 23. If we do decided to vote more for a Hal name, then Hal Knights sounds fine with me.
OK, I'm changing my vote. If Knights of Caerbannog is going to be our name then we really need the fluffy bunny tabard 21.The guild will need blood from outside these forums to survive. So either a fun name or standard name should work.
I like Knights of Caerbannog.
But I'll likely only be a casual member. I have too much invested in my guild and main toon to move him over.
That is a long wait, I might try to pay off a few people to get them to sign just to get it started. Then I can start getting it ready at least. Anyone else if you can log on to sign, please do. I am right now logged on my second paladin, Lakaru.I'll be on in about 2.5 to 3 hours after I get home from work to sign.
Now I actually HAVE gotten whispers saying our name is awesome, so that's something. >Yeah but our name is cooler.
I was on early until they brought them down. Levelling is easy and addicting now.Are you on today? I was under the impression that the server was to be down all day for maintenance/pre-cat updates.
You should never plan anything for WoW on Tuesdays.Yeah, I had so much I wanted to kill in game today. It is my normal day for pugging. I feel like an alcoholic that can't find that next whiskey bottle. And I am starting to eye the Aqua Velva...
Blizzard actually mentioned this during the Twitter chat in an unofficial answer later in the thread.I wish they would spend some of that quintillion dollars they rake in monthly to update the older models. Man, the orcs, humans, dwarves, trolls (especially the fucking trolls), tauren, undead, gnomes and night elves all look frigging awful next to blood elves and draenei who as I understand look awful compared to goblins and worgen.
We definitely want to do it. Our artists would love to - believe me. The worgen and goblin took an enormous amount of art and animation time for Cataclysm. It's definitely on the list though. We recognize the problem with old models in shiny new armor.
I tried putting my forum name and professions in the comments deal, but couldn't.That is my fault, I will fix you up when I get home. I tried to make viable ranks but the issue is when we add you to the guild you get put into the lowest rank. If I see you online later I will promote you, Dave or Baerdog can also do it. Though considering you would want 4 bags I am starting to wish I made higher bank permissions. You can ask another Black Knight to get you our two extra bags and trade them with you.
Not even the public note?I tried putting my forum name and professions in the comments deal, but couldn't.
I am new to this whole GM thing, so have to bare with me.Yeah for some reason its an officer only thing right now.
I actually find healing to be way easier then tanking.[/COLOR]Actually, don't we have a LOT of DKs & Pallys? We should have tanking down fine. It's healing we need and I suck at that.
While I'm leveling retribution right now, I plan on having a protection spec for the end game as well. Really, once I get Aureon to Outland I'd be willing to level up another alt to fill any class gaps we may have. Except druid; I'd like to wait for Cata so I can roll one as a worgen.The biggest issue will be having a good class/role spread. I know I can fill one tank or healer role down the line, but no one else has offered just this yet. I don't want to force anyone to take roles they don't want, so I figured we can play it by ear until raids start to matter again, which won't be for a few months, and then discuss options.
Oh God. *flashback twitches*At that low of a level I don't think protection talents help out all that much. As long as your 1-hand weapon skill is high enough so you aren't missing every hit you should be fine.
Oh God. *flashback twitches*[/QUOTE]At that low of a level I don't think protection talents help out all that much. As long as your 1-hand weapon skill is high enough so you aren't missing every hit you should be fine.
Ghostlands -> Alliance.I would like to be in your guild. What do you need the most in what faction on which server? I prefer healing, to be honest. ^.^
Yup we will work it all out, we are a guild that wants to just enjoy ourselves, not freak out that everything is not perfect.EDIT: Seriously, though, play what you enjoy. If it fills a niche, fine, but no worries either way.
I am holding off. They already confirmed they are lowering the required level and the cost to allow people an easier time offspeccing at lower levels. Would rather save most of my gold for epic flying.If someone feels like giving me 1000g I could dual spec protection right now and have 58 levels of practice tanking before endgame. >_>
Oh God. *flashback twitches*[/QUOTE]At that low of a level I don't think protection talents help out all that much. As long as your 1-hand weapon skill is high enough so you aren't missing every hit you should be fine.
EnchanterTim sees no need for an off spec, as fire is the only option.I am holding off. They already confirmed they are lowering the required level and the cost to allow people an easier time offspeccing at lower levels. Would rather save most of my gold for epic flying.If someone feels like giving me 1000g I could dual spec protection right now and have 58 levels of practice tanking before endgame. >_>
It works fast because you were a tank. Do the same thing as a DPS and watch how long it takes.Sounds good man.
So I took the dungeon LFG tool out for a spin last night, deciding to sign up as a tank for Deadmines and later Blackfathom Deeps. Holy cow, that thing works fast! I hardly had time to go repair after beginning my dungeon search before the game was telling me that my group was ready. I think this ease of finding groups is something I'm going to really like.
Tell the healer not to heal him and let him die. He will learn.running ahead of me and grabbing aggro on everything. >_<
This is even easier when the healer so happens to be your wife.Tell the healer not to heal him and let him die. He will learn.
I have a rule.I have a very interesting and most of the times detrimental habit of not hitting need even though I should. I always feel bad when I hit need.
Soon enough I'll catch up enough to run with you. Then it'll just be me grabbing aggro on everything, and it will be totally within character.I...I kinda like the tanking thing. This is the first time I've really given it a whirl but I think I could do this. Granted, I need some practice but that will come with time. I've found a some paladin blogs and a couple that deal with prot specifically that have had some interesting things. Now if only I could get a group where the warlock didn't insist on running ahead of me and grabbing aggro on everything. >_<
I fully anticipate being a greedy sonufabitch enchanter that rolls need on everything in the name of shards and dust.I'd annoy you, then. I very nearly almost ask.
hehe you would hate me, I rolled need on every gem I could leveling up to save money. No one ever said anything though until I got to Blackrock Depths and someone asked why I was rolling on all the Prismatic Black Diamonds. I told him I was using them to level JC and he had no issue with it after that.I tend to kick JC's that roll need on gems. Especially if they do it twice.
While annoying now, it won't be a huge deal in Cataclysm since they are making mastery penalties for wearing gear under your recommend armor level. With how important mastery is going to be, that can gimp you, unless the lower armor class is leaps and bounds above what you had.The most annoying thing about RDF is when "only allowed to roll on your own armor type" kicks in, and you're a resto druid who could really use that piece of cloth, but you can't roll need, so you greed but it goes to DE. You usually can't type "Can I get that if no one needs it" fast enough for people to not instinctively hit the DE button. It's not that bad if you don't have an enchanter at least. (Same applies to holy pallies and mail)
If the engineers and blacksmiths need the gems too, maybe they should roll need also?What ticked me off about it, is that engineers, blacksmiths and other need those gems at early levels too. They can get out there and mine like the rest of them.
If they need them, then they should roll need. That is kind of what "need" is about.What ticked me off about it, is that engineers, blacksmiths and other need those gems at early levels too. They can get out there and mine like the rest of them.
Well, we have people playing now. If you're worried about wasting your money, you could always start a new character for now and transfer if it works out. I don't think we have any 80's right now anyways. Do we?If you guys are actually going to play, I can bring a character over.
Maintankadin is a fantastic site. My main is a prot pally, and that's the best source I've found for info.That'll be fun. I've been reading some of the stuff on Maintankadin during my lunch break/downtimes (which has been nearly all day) and have been finding it to be very informative. A lot of it is out of my league right now, but it'll definitely be useful when I get to 80.
Who was it?When someone who can invite comes on, I will be on Flintchip my Dwarf Hunter. I asked someone for an invite today and he wasn't very nice about it.