[PC Game] Minecraft HF server info and game discussion

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Edit: and btw, who has the flaming "X" and stuff that's across the pond almost directly east of my place? Kinda between my place and the "large" field of wheat, but even further east. Just wondering, as it's kinda "by itself" out there.
The flaming x and the large tower beyond is a marker for a monster spawner that David (dave_terry) found. I built a mobgrinder around it, and the small building a little east of the X is where you can pick up the drops (assuming it works), whenever the boss man decides to enable monsters again.

I think if anyone wants to have no neighbors, they're going to have to out-drifter drifter and go a few km out. I'd recommend the first project when doing that be a rail station, though.
Seriously. Having a rail system in place makes travel a lot less annoying, especially since Notch disabled /home. If anybody wants some tracks, I have a bunch left over.
 
N

noaxark

I know. She's not happy. Probably going to move. She THOUGHT she was out in the boonies. Apparently not!
Heh, tell her to use the cartograph before heading too far out. Even though I haven't restricted it (yet) I'd rather not have any more terrain generated. I'm sure there's plenty of space already available to find a remote location :)[/QUOTE]


Is there even a server command to do that? I didn't think you could stop terrain generation. Even if you can, I don't think it is a good idea.[/QUOTE]

While I'm unsure what exact settings are made available through wrappers and mods, the PA server is a prominent example using limited map size. There's a big drop at the edges and some other voodoo going on.

Making the map larger uses more RAM and CPU, makes the already gargantuan cartographs even more unwieldly, increases backup times and fills the landscape with useless areas. The benefits don't outweigh the costs imo.
 

GasBandit

Staff member
I know. She's not happy. Probably going to move. She THOUGHT she was out in the boonies. Apparently not!
Heh, tell her to use the cartograph before heading too far out. Even though I haven't restricted it (yet) I'd rather not have any more terrain generated. I'm sure there's plenty of space already available to find a remote location :)[/QUOTE]


Is there even a server command to do that? I didn't think you could stop terrain generation. Even if you can, I don't think it is a good idea.[/QUOTE]

You can set it with wrappers or mods. Making the map larger uses more RAM and CPU, makes the already gargantuan cartographs even more unwieldly, increases backup times and fills the landscape with useless areas. The benefits don't outweigh the costs imo.[/QUOTE]

That last sentence could be taken either way... do you mean the benefits of turning off generation don't outweigh the costs, or the benefits of keeping it on don't outweigh the costs.

I'll say this though - One man's useless area is another man's lebensraum. Even as it stands we're bumping elbows with each other, and without the ability to go further and further afield, it's only a matter of time until things start to go all lord-of-the-flies shaped.
 
N

noaxark

The benefits for making it larger don't outweigh the costs as listed above. We're barely getting along lag-wise as it is and I really don't want to introduce a heavier load, but that's not the only reason. I'd rather have planned map expansion as opposed to any bored schmoe being able to wander off and increase the map folder with literally thousands of extra files. Thousands of extra files to backup, to render in cartographer, to access from the disks, to keep in memory. Not to mention rendering new areas is prone to get the server into laggy "reboot me!" mode.

But sure, an increase in map size wouldn't be TERRIBLE -- if it were that important, I'd have limited it a long time ago. I'd certainly appreciate some restraint, however, and that people check the cartograph before deciding they need an entirely new area. We're already approaching the max map size of the much more densely populated PA server -- how much do we need? I see a ton of open space on our map!
 

GasBandit

Staff member
The benefits for making it larger don't outweigh the costs as listed above. We're barely getting along lag-wise as it is and I really don't want to introduce a heavier load, but that's not the only reason. I'd rather have planned map expansion as opposed to any bored schmoe being able to wander off and increase the map folder with literally thousands of extra files. Thousands of extra files to backup, to render in cartographer, to access from the disks, to keep in memory. Not to mention rendering new areas is prone to get the server into laggy "reboot me!" mode.

But sure, an increase in map size wouldn't be TERRIBLE -- if it were that important, I'd have limited it a long time ago. I'd certainly appreciate some restraint, however, and that people check the cartograph before deciding they need an entirely new area. We're already approaching the max map size of the much more densely populated PA server -- how much do we need? I see a ton of open space on our map!
I think maybe our problem comes from our "explorers" having walked a long way in a single direction, instead of uniformly increasing size we've got a map that has many noodly appendages reaching out into the void. Maybe we could make the world more square shaped, slightly larger than where we've colonized thus far (but not quite as far out as all the tentacles extend) and then lock it there (and reboot it).
 
I think if anyone wants to have no neighbors, they're going to have to out-drifter drifter and go a few km out. I'd recommend the first project when doing that be a rail station, though.
Seriously. Having a rail system in place makes travel a lot less annoying, especially since Notch disabled /home. If anybody wants some tracks, I have a bunch left over.
I have been planning on doing this when I get done with project VASE. However, I have 1) precious little iron, 2) Minecart stations are /really/ complicated. I have been slavering over them all day (in singleplayer) and I still can't get it down. Wugh, minecraft.
 

GasBandit

Staff member
I think if anyone wants to have no neighbors, they're going to have to out-drifter drifter and go a few km out. I'd recommend the first project when doing that be a rail station, though.
Seriously. Having a rail system in place makes travel a lot less annoying, especially since Notch disabled /home. If anybody wants some tracks, I have a bunch left over.
I have been planning on doing this when I get done with project VASE. However, I have 1) precious little iron, 2) Minecart stations are /really/ complicated. I have been slavering over them all day (in singleplayer) and I still can't get it down. Wugh, minecraft.[/QUOTE]

A minecart station is only as complicated as you want to make it. The simplest are the ones I use in the central transit tower - two parallel tracks, the booster starting with a 3 block ramp. Put down riding cart, get in riding cart, put booster cart as high on ramp as you can reach, done.

Now, if you want to make pushbutton cart dispensers and pressure-plate based booster launchers... yes that can get pretty complicated. When the dev cycle gets closer/past "release," I plan to lobby hard for the "Minecart Mania" mod, which dramatically simplifies and improves minecart systems while eliminating the need for boosters entirely. Someone else mentioned AutoCart, but that mod is now dead unfortunately... but happily Minecart Mania now has an "autocart mode" argument in its configuration file.
 
I've noticed that whenever I travel from Driftopia to Ragnar, the boosters in my Ragnar station disappear. However, it's only the boosters that self-reset (the system with two carts that stop at each end). Anybody having trouble like that?

Also, Wahad, you might want to check your mailbox. I was gonna drop off some surplus rails I had, but looks like someone already left you a little something.

-edit-
When the dev cycle gets closer/past "release," I plan to lobby hard for the "Minecart Mania" mod, which dramatically simplifies and improves minecart systems while eliminating the need for boosters entirely. Someone else mentioned AutoCart, but that mod is now dead unfortunately... but happily Minecart Mania now has an "autocart mode" argument in its configuration file.
But, but, all the work I put into my lovely Goldberg-ian stations! :'(
 
I was considering a rail station to my place, but then I realised a) a rail station would be almost the same size as my house and b) I could fire an arrow from my house and almost hit the post office. Maybe time for my first ever big project out further away...

(but in a direction that makes our map more square so as to maximise new space without generating more terrain....Thought I better add that in)
 
Also, Wahad, you might want to check your mailbox. I was gonna drop off some surplus rails I had, but looks like someone already left you a little something.
Good lord, you're not kidding. It's like whoever dropped all that loot off wants to buy me as a slave or something. (Coïncidentally, if you are the culprit, please notify yourself! I would like to thank you)

Also, gargoyle, I don't know if you did it on purpose or what, but when I was out gathering some lumber I noticed your shack had burned to the ground.
 
Kinda forgot that this shack is built of wood, while my single player is stone. Makes a difference when placing lava in your house. FAIL!!!
 

Dave

Staff member
Don't worry. I burned my place down, too. Only mine almost burned down a field next door.
 
Project VASE has finished! Admittedly, it is not as impressive as some out there, but as it was only an exercise in water physics I do think the project has been adequately put to an end.

Up next is project Drillville, but for that I will have to scope out a suitable location first.
 
hey to the user who is silvy, i believe silver jelly?, I was wondering if I could connect a lava fall from the top of the world to your lava fountain. if thats not cool I will find something else new and novel to do with the platform in the sky.

EDIT: I hooked into the end of the fnordia spur of the mine cart system, so I could build a spur out to gusto and me, unfortunately when I was building the boosters I took out some of the light stone in fnordia rail tower. I would replace the blocks if I could but I don't have access to the material that makes them as far as I know. I am just saying this was not a purposeful destruction of property, I just figured I would hook into what was already there, and I didn't realize that it was light stone above the rock. I am trying to put the tower back like it should be. if anyone can help me fix the damage, I promise to be more careful from now on.... TL : DR- please dont hurt me gasbandit, I wasnt trying to be a noob....
 
So, are we still trying to avoid the lighting bug? I ask because there seem to be several areas that are exposed down to bedrock.
 
The bug isn't fixed yet, so if you see such an area, please alert noaxark, gb, or whoever owns the land, or put a single layer cover over it yourself and add a sign.

Note that there are people on the server that don't pay much attention to the forum, and may be unaware of the bug, so covering it and adding a sign about the bug might be the best solution.
 
I have a few shafts that go down to bed rock level, but they're not exposed to sunlight, so I'm fine, right?
 
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