- Broken Steel: No railroading, lots to do, and it expanded the main game. It SHOULD have been free though, considering how badly they botched the ending in the first place.
- Point Lookout: Tons of stuff to do, fun storyline, lots of new enemies and a nice big map to explore. Too bad everything you can get there is basically worthless unless you go very early in the game.
I hope they release a new DLC that involves the whereabout of Joshua Graham a.k.a The Burned Man. I scoured the wasteland hoping I could meet this guy, so I could add his head alongside the Monster of the East.
-Honest Hearts (tied to the Burned Man and New Canaan)
- The Lonesome Road (a nickname refering to a real world highway that reachs from California to Washington, D.C. so perhaps some ties into Fallout 3?)
- Old World Blues (this likely has to do with The Big Empty or The Divide, both mentioned in Dead Money)
After playing this game so much, even putting all my MMO playing on Hiatus, I highly look forward to the DLC. Though I'd prefer to wait for a GOTY edition, I don'tt hink I'll be able to wait that long...
Caravan worked perfectly fine since day 1 on the 360 (or at least it did for me), so I don't know what your all talking about. It's also much easier than say Triple Triad... all you have to do is get between 21 and 26 without going over and have your hand be larger than your opponent's matching caravan. This is piss easy if you stack your deck with face cards and 6 through 10 cards. Really, it's a great way to make money if your not doing a high luck character (and yeah... you NEED max or near max luck to get any kind of money out of the casinos). I just don't want to play Caravan anymore because I had to do it for what felt like an hour and a half to get the achievement. If your going for it, play against Ringo in Goodsprings or the Crimson Caravan. His deck is weak and he hardly ever wins.
As for Dead Money... I personally liked it. Yeah, it changes the game play a lot but that isn't so terrible as long as you can be patient. Besides, the story is strong and loot is decent (the Automatic Rifle has the best DPS of any weapon short of the Minigun and the Avenger, if you grab the mod for it). Some people compare it to Operation Anchorage and in some ways it is similar, but Dead Money at least feels like an extension of the main story.
PC. Caravan did NOT work on Day 1 and even if it allowed you to click, the game would CTD within 2-3 turns if you played the game or if you BOUGHT ANY CARD FROM ANY MERCHANT IN THE ENTIRE GAME.
One day, I'll play it again, with all the patches and the community mods, it may be stable.
PC. Caravan did NOT work on Day 1 and even if it allowed you to click, the game would CTD within 2-3 turns if you played the game or if you BOUGHT ANY CARD FROM ANY MERCHANT IN THE ENTIRE GAME.
One day, I'll play it again, with all the patches and the community mods, it may be stable.
Was it just any card? Or was it when you bought the cards, in addition to a bunch of new entries for your item screen? Because I'm almost certain the shop crashing bug is related to getting new entries, not just cards specifically, as I'd often crash my 360 at the Gun Runner or Crimson Caravan.
Maybe last generation, before installing games on consoles was possible. Now they just treat the consoles like mini-pcs in regards to updates and bug fixes. Fable 3 had some issues as well.
Ha! The amount of crashes I got trying to play through X-Men Legends 2 on the Gamecube was awful. (the bug existed on Xbox and maybe PS2 as well). Something about items dropping in the world and staying in memory (and saved games), so that if you replayed levels to grind XP you'd end up with your game crashing when that one item that broke the camel's back dropped. You could buy extra time by selling off items from your storage chest, but eventually you'd have an empty chest and still crashing. The only solution was to start a New Game +, keeping your levels and items, but having to start the story over again.
Game crashing bugs have become increasingly common in console games in the last two generations.
Alright, just finished the new DLC, Honest Hearts. Here's my thoughts...
New Items: Most of them are great. The new .45 Pistol and SMG do very nice damage (I think the SMG can even out DPS the Automatic Rifle when it's been upgraded), the Warclub is very fun and so are the Tomahawks. I ESPECIALLY like the Compliance Regulator though... it randomly paralyzes enemies, meaning it can make a joke of things like the Dartgun could in FO3. There are also lots of new tribal themed craftables that are powerful healing items, as well as new craftable armors that make tanning gecko hides useful. You can even make tequila, Sunset Sarsaparilla, and Nuka Cola now. A+ for items.
Perks: Another +5 levels were added, so that's good. Most of the perks are useful, if not overpowered. Special mention goes to Grunt (+25% damage with "soldier" themed weapons. Think NCR stuff), Tribal Wisdom (50% less damage from animals, mutated animals, and mutated insects, as well as +25% poison resist), and Fight the Power! (+5% crit and 2 DT against any NCR, Caesar, or Brotherhood enemies). It's all useful so A+.
Challenge: Not much, sadly. Your limited to 75-100 pounds of equipment going into this, but unless your playing on Hardcore, that's still essentially everything you'd want anyway. Enemies are under equiped and the Yaoi Gai aren't nearly as painful as Deathclaws. This place is probably much harder to deal with in Hardcore mode, where ammo and healing items would be much harder to come by thanks to the weight limit. Grade is C.
Length: I did everything there was to do in this DLC in a little under 5 hours. That means all the story, all the achievements, and exploring all the locations. Compared to the 8-10 I got out of Dead Money, I feel like this doesn't measure up. It felt like the proper amount of time for this though, so I guess it's a B.
Story: I'm gonna spoiler this, in case I say too much. Regardless, the grade is C.
They simply don't do much with this, story wise. You essentially do fetch quests for most of the DLC and then decide if you want to fight or run from the White Legs. They only develop three characters: Joshua Graham, Daniel, and Randall Dean Clark (and you only learn about the last one if you visit the "taboo" caves), but you don't spend enough time in the story to really get a good feeling for them. I honestly prefer Dead Money's story over this.
Final Thoughts:I like that they gave you a lot of stuff in this DLC, especially compared to Dead Money which only gave you a few things, and I love that some of the new stuff really addresses some of the problems in the main game... but I ultimately wanted a more epic story than the one I was given. They really underused the characters and setting they had and it sort of feels like they may have spent all their budget making Zion when they should have spent more on developing the characters that lived there. My final grade for this is a B: Lots of great stuff, but they don't do much with it.
I really hope the story in next month's Old World Blues is much stronger.
Ha! The amount of crashes I got trying to play through X-Men Legends 2 on the Gamecube was awful. (the bug existed on Xbox and maybe PS2 as well). Something about items dropping in the world and staying in memory (and saved games), so that if you replayed levels to grind XP you'd end up with your game crashing when that one item that broke the camel's back dropped. You could buy extra time by selling off items from your storage chest, but eventually you'd have an empty chest and still crashing. The only solution was to start a New Game +, keeping your levels and items, but having to start the story over again.
Game crashing bugs have become increasingly common in console games in the last two generations.