HCGLNS 4th Ed Game: Rise of the Drow

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Since your moves are power based and abnormal it wouldn't hurt to add a third macro just to state the move effect for the power.
 
The only thing that macro would do is display the text, since no dice would be necessary?
Added at: 16:41
Actually, should I just make all the macros text only with no dice except for various attack options?
 
We can make tuesday a welcome to gametable day instead for the new folks? I can only play Monday Tuesday this week.
 
I'm thinking
April 26 Intro to playing 4e on vent and gametable
May 3rd- first full session of Rise of the Drow
May 31st - 2nd full session of Rise of the Drow
 
Looks good, save for Temple of Light. Since the word Effect is not spaced under the hit result, the effect applies no matter if you hit or not, so you need to put the effect text in the attack macro.

You may want to add a CD or something to differentiate your Channel Divinity powers and add your 2nd wind and Iron Mind powers.

And also add a macro for critical hit bonus damage.
 
For your monk it would be 2d6, as indicated by your magic ki focus.

Far's is different in that his character will get more crits than other characters and he is wielding a high crit weapon so it makes more sense for him to have a set macro for it.

Everyone else just as easily type in /roll 1d6 or whatever the damage is.
 
OK, I won't worry about it then. I should have my macros done tomorrow. I've been making macros for with ki focus and without. It might be overkill but I'll take it as good practice.
 
Not sure if it has been mention to you yet, since you can often attack multiple targets with a single power, you treat that by rolling separate attacks for each target but only a single damage roll to be applied to all.
 
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