Diablo III, NOOOOOOOOO!!!

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Dave

Staff member
http://www.1up.com/news/diablo-3-requires-online-when-playing

It's shit like this that make me shake my head and sigh. Pirating games is rampant! What can we do about it? I know FUCK OVER EVERYONE! I'm sure that Comcast users will love having to be online all the time.

Must be online ALL the time to play. No internet? Tough shit. Guess you can play other games.
Added at: 07:57
From the lead dev:

While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
 

Dave

Staff member
Oh, and put this in with the fact that the DIII auction house will allow you to sell items for real money, and you have a cash grab by Blizzard. Want to sell something? Blizzard takes a cut to post it and takes another cut if the item sells. Shit, even WoW doesn't have anything like that.

The more I hear the more I think I may have to take a pass on DIII, even though I've been waiting for years like everyone else.
Added at: 08:02
Damn! Wrong forum! MODS!!

:rofl:
 
Hey guys, I gotta go ban some guy real quick.
banhammer-300x285.jpg

Added at: 08:06
Also, that sounds super stupid and I doubt that it's going to work. Someone's going to hack it to work without internet and BAM it's going to be all over the web.
 
Can't wait to read the massive rants from our raging anti-drm posters.
I read that as "aging" anti-drm posters and thought, "Who does he think I am? Dave?"

This isn't so much about "the need for DRM" (for me). MMORPGs like WoW and others require a constant online connection by design. If you don't have one, the game won't work (it's all about the O with those games). And in that situation, it's totally acceptable and expected.

However, this isn't being billed as an MMO. It has some multiplayer elements, but it's not a full-fledged MMO. It doesn't need a full-time online connection to function, Blizzard (or Universal, more likely) just wants it to. If Blizzard wanted, they could just make it require a dongle, instead...except that would increase the per-unit cost, which would cut into their preciousss profitses. Honestly, I think that would probably be the better solution in this case (and this is probably the first time I've ever advocated a dongle). "Go ahead. Install the game on as many computers as you want, but you can only play it on the one with the dongle." If the game needs to "check in" with the Blizzard server whenever it generates some unique loot (e.g. to avoid item cloning/spoofing or to enforce limited quantities of unique loot), or require an always-on connection while doing multiplayer (via Battle.net) or during auctions, that's totally understandable. But the first time someone's flaky connection (or trolling rommate, or hitting some data cap) returns them to the login screen during a boss battle, Comcast won't get that blame, it'll be Blizzard.

Also, so much for trying to sneak some play in at work. There won't be any way to get in a quick 30min if my Internet connection reeks of Battle.net the whole time I'm playing instead of just checking in once when I launch.

--Patrick
 
Not knowing a ton about dongles, would it not be possible for a person to have 1 dongle that was update-able by a company like Blizzard, so that when they bought a new game it would put the needed licensure to run that game on the dongle? So Blizzard only has to sell you 1 dongle and you are set for life for blizzard games, etc.
It's not an elegant solution, but neither is always having to be online. I'm all for companies making it harder for the dickheads of the world who want to steal from them, but they have to be reasonable it seems or they risk driving away the non-dickheads who are actually willing to pay for their product.
 
Man, and me here thinking this was going to be about the skills no longer using skill points and being re-assignable on the fly.

http://diablo.incgamers.com/blog/comments/unicornda-day-dawns-new-info

The
Diablo 3 Beta test.
No start date yet. (Maybe during Wednesday’s conference call?) The beta goes right from the start of the game up to King Leoric. It’s demo-sized; less than half of Act One, but is nearly identical to the final game;
quests,
NPCs. The purpose of the beta is tech fixes, and to get feedback on early game content/features. The development team will continue to work on a number of game features (mainly
runestones) during the beta.

Skills changes.
The maximum number of skills is now 6, not 7. Yes, one less. Skill tiers have changed as well, and they now unlock at 3, 6, 12, 18, and 24. (There are more skills per tier.)
A bigger change is the removal of skill points. Skills are now basically on/off, and you can switch between them freely. (The
respec system is always on.) Some skills scale up with your character’s level, others do not.
Attributes effect skill damage, as do items. Blizzard feels that the benefits of being able to switch skills regularly outweigh the loss of character customization that came from skill points.

Traits are gone.
Instead of Traits, characters now have access to passive skills at tiers, set to levels 10, 20, and 30. There are a lot fewer of these passives than there were of traits. I hope we get some better system info, and/or skill shots of the skills/non-traits, since I’m not entirely clear on them from the various descriptions I’ve read.

The
Auction House.
The big new feature reveal is an Auction House for trading. It’s similar to WoW’s auction house, and players can post trades for almost everything that drops in the game. Weapons, armor, runes, gems, gold, etc. Trading is realm-wide, with a very robust search/sorting option to find the mods you want on the item types you want. There are also systems to associate items of the appropriate level to your character.
The kicker, and what had our chat channel outraged, was the RMT aspect. There are essentially two parallel Auction Houses; one uses in-game currency (gold) and the other uses real world currency. Yes, dollars, euros, yen, coconut shells, or whatever your local currency is. Blizzard’s theory is that since there’s always been black market RMT, they might as well facilitate it themselves so players don’t get ripped off by third party hack sites.
Blizzard will not create items to sell; they’re purely facilitating player trading, while charging a small price for each listing. (To prevent spamming of junk items — each account gets a few free trades to start off.)

Battle.net account
Banners. AKA
E-Peen.
This new system shows off a banner/flag/pennant sort of thing for your account. It can be customized in color and design/logo, and the banner gains bells and whistles as your characters earn various achievements. The labeled screenshot demonstrates the options nicely. There are very many possible options, and the team means these to be quite distinctive; you’ll eventually recognize your friends at a glance just from their account banner.

The Battle
Arena.
The Arena will not be accessible to Beta testers. Yes, I agree. That sucks. They’ve changed the Arena from the round-based form we saw at Blizzcon 2010 to a death match style. For ten minutes the teams fight, dead characters respawn after a few seconds, and the team with the more total kills, wins.
Hardcore Arena character may yet get the sparring mode many HC enthusiasts have been pushing for all along, since the D3 strike team agrees with our estimates; that there simply won’t be a HC dueling community if the only option is permanent death.
The shared
Stash.

The stash is large. The shared stash is just as large, and players can spend gold to make it larger. Up to five pages/tabs in size, eventually. This is the shared stash, that all characters on an account can access. There is no option (yet) to increase individual character inventory or stash size.

Diablo III introductory cinematic.
Attendees were shown a portion of the game’s introduction cinematic. It detailed some of the plot developments leading up to Diablo III, and teased images from the later game plot developments. A giant-sized Diablo was shown erupting from the earth, and battalions of armored Angels were seen flying down to Sanctuary. There will also be individual cinematics for each character; attendees were shown an excerpt from the Demon Hunter’s.
The big surprise is that these cinematics are not the usual 3D, almost-real life looking cinematics we’ve grown used to. They were stylized and artistic; a sort of moving 2D mural, or a painting come to life. Most attendees are quite enthusiastic about how they looked, though it’s hard for people who didn’t see it to visualize. It’s not known if these are all the cinematics we’ll see, or if there will be the usual 3D style cinematics shown between acts, or at the conclusion of the game.

The
Dark Wanderer
The only interesting new bit of plot info given out at the event came courtesy of Chris Metzen. He revealed that they’ve done some (more) retconing, and that the Dark Wanderer’s identity has changed. He’s now been retroactively changed from the Diablo I Warrior to Prince Albrecht. Just how this works in the plot is unknown. In Diablo I, your hero killed Diablo, who was in Prince Albrecht’s body, then took the soulstone and jammed it into their own forehead. And thus became the Dark Wanderer. (We discussed this retcon on the new podcast, and were all baffled by it.)

Permanent
Inventory Items.
Joining the
Nephalem Cube as a permanent, reusable item in your inventory is the Cauldron of Jordan (used to sell items instantly, while not in town) and the Stone of Recall, which functions as an inexhaustible supply of Town Portals.
And what's with the pointless retconing?
 
Espy said:
would it not be possible for a person to have 1 dongle that was update-able
Yes, everything you mention is possible, and is being done right now by companies like Yamaha to protect their software (Cubase and others) with a USB key that can, in fact, store licenses for software. The music industry has been doing this for a really long time. It's still an imperfect solution, but better than requiring the always online connection.

--Patrick
 
C

Chibibar

dongle is "hackable" (tough but doable. We use dongle system as security certificate for VPN to our network)

I can see the plus side on this.

Characters are save online. No more character hacks. Items are save online, no more item dupe. Selling items in auction for real money? hmm. That is questionable, but Blizz is cashing in on that. I hope there is none real money auction house that can buy/sell for gold also (with minimal listing fee and sale percentage as gold sink)

Do I like it? only for the stuff above because this is not MMO. unlike previous version, we CAN play offline.

I will have to see what they will do next.
 
Whoa Krisken. Slow down there with that massive rant. Yeesh. Like I have all day to read your ranting wall of text?
 

Dave

Staff member
There will be a non-real currency Auction House, but will that one have good items or will people always try and post on the "real money" one? People with loads of cash will obviously have much better gear in game, which is great for Blizz but bad for everyone else.

Data capping and internet stability (I'm looking at you, Comcast!) are two of the biggest hurdles. I want to play my damned game!
 
There will be a non-real currency Auction House, but will that one have good items or will people always try and post on the "real money" one? People with loads of cash will obviously have much better gear in game, which is great for Blizz but bad for everyone else.

Data capping and internet stability (I'm looking at you, Comcast!) are two of the biggest hurdles. I want to play my damned game!
The auction house will be obvious. Anything which is super hard to get will get shoved into the money one, especially if they have ladder challenges and reset it periodically. The first guy to throw up a major item on ladder will make a killing.

Yeah, not looking forward to being a wireless lappy trying to play Diablo 3, especially with constant drops. Imagine getting that one item you've been trying to get for ages and suddenly losing internet access, or beating that boss that took 4 tries only to have to do it again. Yuck.

On another note, the retconning is entirely unnecessary and probably disappoints me the most. Honestly, it's a big 'fuck you' to the older games and makes absolutely no sense.
 
Can't wait to read the massive rants from our raging anti-drm posters.
I can't wait for the countless people saying they're going to pass on it because of stuff like this....followed by record sales of the game at launch.
 
I can see the plus side on this.

Characters are save online. No more character hacks. Items are save online, no more item dupe.
And for MP play i'd have no problem... but it would bee nice if one could have SP-only characters you can play offline too...
 

Dave

Staff member
What is the deal with the retcon?
The original Diablo had you killing the big bad guy and then putting the horn on your own head, thus basically becoming Diablo in II. In III Diablo is the Prince again. You know - the guy you killed in #1.
 
Who was the Prince originally? When did I kill him?
The prince was kidnapped by the Archbishop to be a host for Diablo in Diablo 1. You killed him at the end of the first game after he had taken Diablo's form.

This guy:
 
The original Diablo had you killing the big bad guy and then putting the horn on your own head, thus basically becoming Diablo in II. In III Diablo is the Prince again. You know - the guy you killed in #1.
No, not in Diablo 3, but in Diablo 2...the guy Marius follows is no longer the Warrior from D1, but the prince you killed (while being possed by Diablo) in the first game, which makes no sense (because as you can clearly see in the D1 cinematic whoever kills Diablo there put the soulstone in their forehead):







 
The biggest dissapointment is the fact you have to be online just to play. I really wish companies would move away from that, but from the looks of it that is just a dream. Everyone is making online required.

I don't really give a crap about the "RMT" Auction House, mostly because I don't care what others do with their money. Diablo 2 always had a horrible black market that gouged a few friends of mine, so this new auction system at least gives Blizzard some better control over that aspect. As long as they stick to the promise of not putting unique items that can't be found in the game for sale on the auction house, I really see no problem with it. I just know I won't be using it.
 
I'm 100% fine with required online and RMT services.

Why? Because I'm a selfish bitch who is online 24/7 (I can count on 1 hand how many times I've been without internet in the past 2 years) and use RMT services from time to time (TF2 Crate Keys, Pets on WoW etc).

Besides, I've always seen Diablo as an MMO, not a single player game. Again though, I play all my single player games while I'm connected to the net anyway so *shrug*
 
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Dave

Staff member
Again though, I play all my single player games while I'm connected to the net anyway so *shrug*
Most of us do. In fact, my PC is online almost all the time. But the major ISPs are attempting to place data caps and some just have shitty service. So the single player game which you paid for could be unplayable even though your system is up and functioning stable. And that's just wrong.
 
Except you're buying it, knowing you need to be online and knowing you have shitty service. That's on "you" for buying it anyway.

Blizzard will react based on sales and I'm very sure the "affected" will not be the majority.
 

Dave

Staff member
I'm probably going to treat DIII like hard drugs. I'm more than likely going to buy it but I'll be bitching and feeling like shit while I do it.
 
Meh, I get the worries about data caps, but how intensive are the bandwidth requirements really? If they're high, then the always online thing is bad, but if they're low (comparable, say, to WoW), then the only folks who are out of luck are the ones who didn't like Diablo/D2 MP. And I truly wonder how large that player base actually is (Blizz probably has pretty good numbers on that one).

As to the RMT thing, this is just Blizz trying to get a piece of the pie that others have always baked in their oven. As long as Blizz themselves doesn't put items/gold/doohickies on the market, it's probably not going to be much different than the black market D2 days, except that you won't be sending money through a badly-translated-from-Chinese knock-off of Paypal to a guy on some random website who swears that you'll receive the item in a couple days.
 
I would probably complain about this a lot more if I were still schlepping my computer over to friends' houses to play co-op (still probably have that null-modem cable around somewhere), but that sort of thing gets done more over broadband now anyway. I will miss offline play during my ISP's annual days-long outages, but I won't miss packing up all my gear into the car (20" CRTs are somewhat of a pain to transport). Also, I probably won't be able to pick up the game until the first or second expansion comes out anyway, so by then maybe they'll have their act together.

--Patrick
 
The biggest dissapointment is the fact you have to be online just to play. I really wish companies would move away from that, but from the looks of it that is just a dream. Everyone is making online required.

I don't really give a crap about the "RMT" Auction House, mostly because I don't care what others do with their money. Diablo 2 always had a horrible black market that gouged a few friends of mine, so this new auction system at least gives Blizzard some better control over that aspect. As long as they stick to the promise of not putting unique items that can't be found in the game for sale on the auction house, I really see no problem with it. I just know I won't be using it.
Holy shit, Joaquin Pheonix posts on our forums. I loved you in Gladiator.
 

figmentPez

Staff member
Yeah, I've had this argument before. I remember being told to get better internet. I don't have any better options. I can get dial-up, satellite or one single cable company. I can't even get 3G wireless at my house. My cable works fine, most of the time... but for the past couple weeks it's gone flaky on me at least once a day while I've been using it.

So, I won't be buying Diablo 3, or any upcoming Ubisoft titles.
 
C

Chibibar

it will be awful tempting on Blizz part not to put "special items" on the auction house (or might do it DLC style)
 
it will be awful tempting on Blizz part not to put "special items" on the auction house (or might do it DLC style)
Blizzard has been pretty good about keeping a "line" that they have yet to fully cross when it comes to pay services, though they have been getting to the edge over the years. It is my hope that they continue posting the games from free and having all extra money transactions are filler items or vanity items, because those things I can ignore. It is when they start selling gear themselves, by just spoofing their own items, that I will never buy another Blizzard game again.
 
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