While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
I read that as "aging" anti-drm posters and thought, "Who does he think I am? Dave?"Can't wait to read the massive rants from our raging anti-drm posters.
And what's with the pointless retconing?TheDiablo 3 Beta test.
No start date yet. (Maybe during Wednesday’s conference call?) The beta goes right from the start of the game up to King Leoric. It’s demo-sized; less than half of Act One, but is nearly identical to the final game;quests,NPCs. The purpose of the beta is tech fixes, and to get feedback on early game content/features. The development team will continue to work on a number of game features (mainlyrunestones) during the beta.
Skills changes.
The maximum number of skills is now 6, not 7. Yes, one less. Skill tiers have changed as well, and they now unlock at 3, 6, 12, 18, and 24. (There are more skills per tier.)
A bigger change is the removal of skill points. Skills are now basically on/off, and you can switch between them freely. (Therespec system is always on.) Some skills scale up with your character’s level, others do not.Attributes effect skill damage, as do items. Blizzard feels that the benefits of being able to switch skills regularly outweigh the loss of character customization that came from skill points.
Traits are gone.
Instead of Traits, characters now have access to passive skills at tiers, set to levels 10, 20, and 30. There are a lot fewer of these passives than there were of traits. I hope we get some better system info, and/or skill shots of the skills/non-traits, since I’m not entirely clear on them from the various descriptions I’ve read.
TheAuction House.
The big new feature reveal is an Auction House for trading. It’s similar to WoW’s auction house, and players can post trades for almost everything that drops in the game. Weapons, armor, runes, gems, gold, etc. Trading is realm-wide, with a very robust search/sorting option to find the mods you want on the item types you want. There are also systems to associate items of the appropriate level to your character.
The kicker, and what had our chat channel outraged, was the RMT aspect. There are essentially two parallel Auction Houses; one uses in-game currency (gold) and the other uses real world currency. Yes, dollars, euros, yen, coconut shells, or whatever your local currency is. Blizzard’s theory is that since there’s always been black market RMT, they might as well facilitate it themselves so players don’t get ripped off by third party hack sites.
Blizzard will not create items to sell; they’re purely facilitating player trading, while charging a small price for each listing. (To prevent spamming of junk items — each account gets a few free trades to start off.)
Battle.net accountBanners. AKAE-Peen.
This new system shows off a banner/flag/pennant sort of thing for your account. It can be customized in color and design/logo, and the banner gains bells and whistles as your characters earn various achievements. The labeled screenshot demonstrates the options nicely. There are very many possible options, and the team means these to be quite distinctive; you’ll eventually recognize your friends at a glance just from their account banner.
The BattleArena.
The Arena will not be accessible to Beta testers. Yes, I agree. That sucks. They’ve changed the Arena from the round-based form we saw at Blizzcon 2010 to a death match style. For ten minutes the teams fight, dead characters respawn after a few seconds, and the team with the more total kills, wins.
Hardcore Arena character may yet get the sparring mode many HC enthusiasts have been pushing for all along, since the D3 strike team agrees with our estimates; that there simply won’t be a HC dueling community if the only option is permanent death.
The sharedStash.
The stash is large. The shared stash is just as large, and players can spend gold to make it larger. Up to five pages/tabs in size, eventually. This is the shared stash, that all characters on an account can access. There is no option (yet) to increase individual character inventory or stash size.
Diablo III introductory cinematic.
Attendees were shown a portion of the game’s introduction cinematic. It detailed some of the plot developments leading up to Diablo III, and teased images from the later game plot developments. A giant-sized Diablo was shown erupting from the earth, and battalions of armored Angels were seen flying down to Sanctuary. There will also be individual cinematics for each character; attendees were shown an excerpt from the Demon Hunter’s.
The big surprise is that these cinematics are not the usual 3D, almost-real life looking cinematics we’ve grown used to. They were stylized and artistic; a sort of moving 2D mural, or a painting come to life. Most attendees are quite enthusiastic about how they looked, though it’s hard for people who didn’t see it to visualize. It’s not known if these are all the cinematics we’ll see, or if there will be the usual 3D style cinematics shown between acts, or at the conclusion of the game.
TheDark Wanderer
The only interesting new bit of plot info given out at the event came courtesy of Chris Metzen. He revealed that they’ve done some (more) retconing, and that the Dark Wanderer’s identity has changed. He’s now been retroactively changed from the Diablo I Warrior to Prince Albrecht. Just how this works in the plot is unknown. In Diablo I, your hero killed Diablo, who was in Prince Albrecht’s body, then took the soulstone and jammed it into their own forehead. And thus became the Dark Wanderer. (We discussed this retcon on the new podcast, and were all baffled by it.)
PermanentInventory Items.
Joining theNephalem Cube as a permanent, reusable item in your inventory is the Cauldron of Jordan (used to sell items instantly, while not in town) and the Stone of Recall, which functions as an inexhaustible supply of Town Portals.
Yes, everything you mention is possible, and is being done right now by companies like Yamaha to protect their software (Cubase and others) with a USB key that can, in fact, store licenses for software. The music industry has been doing this for a really long time. It's still an imperfect solution, but better than requiring the always online connection.Espy said:would it not be possible for a person to have 1 dongle that was update-able
I know, I'm too wordy.Whoa Krisken. Slow down there with that massive rant. Yeesh. Like I have all day to read your ranting wall of text?
The auction house will be obvious. Anything which is super hard to get will get shoved into the money one, especially if they have ladder challenges and reset it periodically. The first guy to throw up a major item on ladder will make a killing.There will be a non-real currency Auction House, but will that one have good items or will people always try and post on the "real money" one? People with loads of cash will obviously have much better gear in game, which is great for Blizz but bad for everyone else.
Data capping and internet stability (I'm looking at you, Comcast!) are two of the biggest hurdles. I want to play my damned game!
I can't wait for the countless people saying they're going to pass on it because of stuff like this....followed by record sales of the game at launch.Can't wait to read the massive rants from our raging anti-drm posters.
And for MP play i'd have no problem... but it would bee nice if one could have SP-only characters you can play offline too...I can see the plus side on this.
Characters are save online. No more character hacks. Items are save online, no more item dupe.
The original Diablo had you killing the big bad guy and then putting the horn on your own head, thus basically becoming Diablo in II. In III Diablo is the Prince again. You know - the guy you killed in #1.What is the deal with the retcon?
The prince was kidnapped by the Archbishop to be a host for Diablo in Diablo 1. You killed him at the end of the first game after he had taken Diablo's form.Who was the Prince originally? When did I kill him?
No, not in Diablo 3, but in Diablo 2...the guy Marius follows is no longer the Warrior from D1, but the prince you killed (while being possed by Diablo) in the first game, which makes no sense (because as you can clearly see in the D1 cinematic whoever kills Diablo there put the soulstone in their forehead):The original Diablo had you killing the big bad guy and then putting the horn on your own head, thus basically becoming Diablo in II. In III Diablo is the Prince again. You know - the guy you killed in #1.
Most of us do. In fact, my PC is online almost all the time. But the major ISPs are attempting to place data caps and some just have shitty service. So the single player game which you paid for could be unplayable even though your system is up and functioning stable. And that's just wrong.Again though, I play all my single player games while I'm connected to the net anyway so *shrug*
Holy shit, Joaquin Pheonix posts on our forums. I loved you in Gladiator.The biggest dissapointment is the fact you have to be online just to play. I really wish companies would move away from that, but from the looks of it that is just a dream. Everyone is making online required.
I don't really give a crap about the "RMT" Auction House, mostly because I don't care what others do with their money. Diablo 2 always had a horrible black market that gouged a few friends of mine, so this new auction system at least gives Blizzard some better control over that aspect. As long as they stick to the promise of not putting unique items that can't be found in the game for sale on the auction house, I really see no problem with it. I just know I won't be using it.
Blizzard has been pretty good about keeping a "line" that they have yet to fully cross when it comes to pay services, though they have been getting to the edge over the years. It is my hope that they continue posting the games from free and having all extra money transactions are filler items or vanity items, because those things I can ignore. It is when they start selling gear themselves, by just spoofing their own items, that I will never buy another Blizzard game again.it will be awful tempting on Blizz part not to put "special items" on the auction house (or might do it DLC style)
Well Heroes 6 is supposed to work offline in SP... if it's true buying it while ignoring the other games might send a message...So, I won't be buying Diablo 3, or any upcoming Ubisoft titles.
You heard it first from the devs: just play other games.While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
I think the logic there is people are going to spend real money on in-game assets anyway, so Blizzard might as well be the shady corporation that profits off that.If the being online to play thing bothered me I would have never bought SC2. The Auction House thing pisses me off though, and I hope to God it never makes it to WoW. As it stands, I'm going to be playing Torchlight 2 and probably holding off on Diablo III until I see how many of my friends will still buy it..
Is this line somewhere around the area where they decided to whore out to purchasable mounts, name changes, or pve to pvp realm changes? You know stuff they said they'd never do in a million years before they found out they could make an easy buck doing it. I surprised that they haven't just flat out came out and started selling gold for real money.Blizzard has been pretty good about keeping a "line" that they have yet to fully cross when it comes to pay services, though they have been getting to the edge over the years. It is my hope that they continue posting the games from free and having all extra money transactions are filler items or vanity items, because those things I can ignore. It is when they start selling gear themselves, by just spoofing their own items, that I will never buy another Blizzard game again.
I'm guessing WoW is going to switch to free to play with micro-transactions within the next two years. If the DIII system works well (i.e Blizz getting more money in their pockets), don't be shocked to see it applied to the WoW AH.Purchaseable mounts, name changes and pve to pvp realm changes do not unbalance gameplay. Selling gold for real money unbalances gameplay by unbalancing the ingame economy.
That's the line.
As a person that has played Blizzard games since they came out with Rock and Roll Racing on the SNES, I can honestly question the validity of your claim, that they said they would"never in a million years" offer extra services at a cost.Is this line somewhere around the area where they decided to whore out to purchasable mounts, name changes, or pve to pvp realm changes? You know stuff they said they'd never do in a million years before they found out they could make an easy buck doing it. I surprised that they haven't just flat out came out and started selling gold for real money.
Holy shit. I can't for the life of me understand the "I can't play on a plane" argument. I think telling people to play something else is a valid option. You're all bitching about a very minor, niche example. For the majority of gamers, they play at home with an online connection. Cut off the mobility in a game, and people get their panties in a bunch. Need to play games on a plane (you ADD riddled addict, you)? Invest in a Gameboy. And in my humble opinion, if you're traveling with a laptop without underlying business purposes requiring said laptop to explicitly play games while going on vacation, then you need to re-evaluate your life.Interesting piece: http://www.gamasutra.com/view/news/36292/Opinion_Diablo_3_And_Keeping_Players_At_Bay.php
And seriously, telling people to just play something else is like the worst sign ever...
Before server transfers were even available they explicitly stated they had no plans to ever allow such a thing. Then they stated that they would never do pve to pvp transfers and both faction pvp servers- then they did it. http://wow.joystiq.com/2009/07/05/breakfast-topic-paid-services/ That is game breaking to some extent, abide not as big a deal as in game cash transactions would be.As a person that has played Blizzard games since they came out with Rock and Roll Racing on the SNES, I can honestly question the validity of your claim, that they said they would"never in a million years" offer extra services at a cost.
What they have said, however, is they won't sell items that offer a game-breaking advantage at the high end. They have yet to do just that. Name changes, server transfers, and mounts, etc... are all fluff, you don't need them to play and they don't bestow a gameplay advantage. They are services that I am more then happy to pay for when I desire it. Free would be better for me, yes, but not better for Blizzard when Joe Ninja decides to change his name/server/look/race every week because "hey why not its free!".
Just to reiterate, Blizzard does not keep all its promises, and it would be silly to say they have. However, the one promise they have kept so far is that they have not sold the items or services they said they would not sell, those being ones that bestowed large in game advantages (buying end game gear directly from them, gold, etc...).
Hell, even this new AH in Diablo 2, the majority of the money goes to the person that SOLD it, meaning the player. Blizzard could have just walked in and said "screw you guys it's our store" and yet they are letting the players control it, the player gaining the MAJORITY of the points that they can (supposedly) cash in for money (or credits that can be used towards other, in-game items, it's still so up in the air.) That is pretty big lose of products when they could have just done something like the Champions Online C-Store or something.
I hate to be the guy always defending Blizzard, I get pissed at them too, and have been for most of Cataclysm. I just like when the complaints versus them are valid ones, and not imaginary ones.
Yup. Essentially, it is like MMO. Once it is shutdown, it is down.I don't know about y'all, but I still dive back into Daggerfall occasionally. I dusted off my copy of Darkstone when Kati was looking for something new to try after finishing the original Diablo. Kati regularly revisits HoMMII and HoMMIII, as well as her bi-annual fascinations with Betrayal in Antara and Lands of Lore 2. I still have a standing promise from Kati to do a joint run (her first) through Riven some day (It'll be like a romantic movie night of puzzle solving). I will still happily kill a few days with Age of Empires (I, II, or III) or MoOII*, or even the original StarCraft or Diablo/Diablo II.
My single biggest concern is the server sunset. By requiring always-online-authentication, Blizzard is saying that, at some point in the future, they are going to retroactively kill every copy of DiabloIII ever sold. When Blizzard (ie, Universal) decides the game has become unpopular OR they decide that it has gone on long enough and is siphoning players from their other, newer games, they will shut off the authentication server and every copy of D3 out there will die. D3 will get a big [CLOSED] sign across it. Then it won't just be people on planes who don't get to play, it'll be everyone, all at once.
I don't mind going into an MMO with the idea that I'm merely renting the experience. After all, I know it going in. That's the nature of MMOs (with some rare exceptions). But when I buy a "standalone" game, I expect it to run as long as I have the hardware for it**. I don't want someone out there telling me, "Ok, you've played that game long enough, you can't possibly still be having fun with it, so we're taking it away. There are plenty of our other new games out there if you want more fun."
--Patrick
*It might have come out in 1996, but it was still for sale on Atari's site until the end of 2010, fer cryin' out loud.
**And I have the hardware to run pretty much anything released before 2006.
Complete side-note, Vivendi hasn't been "Universal" since 2006 .When Blizzard (ie, Universal)
I understand what you are saying, although those are instances of them adding services they never planned to add. There is a difference between not planning such services in the first place, and assuming they implied they would never charge for those services if they ever did change opinion. I seemed to think you were implying they were charging for services they said they would never charge for, but now I see you are just mentioning that they added services they at once point said they wouldn't do. Seems in the end we were discussing different points.Before server transfers were even available they explicitly stated they had no plans to ever allow such a thing. Then they stated that they would never do pve to pvp transfers and both faction pvp servers- then they did it. http://wow.joystiq.com/2009/07/05/breakfast-topic-paid-services/ That is game breaking to some extent, abide not as big a deal as in game cash transactions would be.
This is a valid concern, however, we have to wait and see how they handle it at that point, when the servers are actually shut down. Diablo 1 is still playable on Battle.net, even though the game is 15 years old. Same for StarCraft, or even the WarCraft 2 Battle.net Edition.I don't know about y'all, but I still dive back into Daggerfall occasionally. I dusted off my copy of Darkstone when Kati was looking for something new to try after finishing the original Diablo. Kati regularly revisits HoMMII and HoMMIII, as well as her bi-annual fascinations withBetrayal in Antara and Lands of Lore 2. I still have a standing promise from Kati to do a joint run (her first) through Riven some day (It'll be like a romantic movie night of puzzle solving). I will still happily kill a few days with Age of Empires (I, II, or III) or MoOII*, or even the original StarCraft or Diablo/Diablo II.
My single biggest concern is the server sunset. By requiring always-online-authentication, Blizzard is saying that, at some point in the future, they are going to retroactively kill every copy of DiabloIII ever sold. When Blizzard (ie, Universal) decides the game has become unpopular OR they decide that it has gone on long enough and is siphoning players from their other, newer games, they will shut off the authentication server and every copy of D3 out there will die. D3 will get a big [CLOSED] sign across it. Then it won't just be people on planes who don't get to play, it'll be everyone, all at once..
You're assuming they want you as a customer, as opposed to the online multiplayer crowd that is willing to use RMT.I won't be buying D3, but I'll be playing it just fine offline. Making the pirated version of a game more enticing than the paid version is not good business sense.
Online Required means "Offline Disabled" and I travel enough to want to play my games when I want, wherever I want (As seen by the plethora of games on my laptop). The fact that I can pay $0 and get an "Offline Enabled" game doesn't really encourage me to pay $60 for "Offline Disabled". Typically you'd want people to pay for more features, not less. Even things like NWN2 I bought on Steam, I have to set to Offline so I can play on the road.More enticing how exactly? Because of the online required?
Fair enough. I don't even mind the RMT stuff - pay for what you want. I don't even care if it gives another person an advantage because that will just kill the game for Blizzard over time anyways. All these changes suggest to me that WoW's crashing and Blizzard is looking for another online cash cow in D3.You're assuming they want you as a customer, as opposed to the online multiplayer crowd that is willing to use RMT.
I doubt WoW is crashing yet, but I completely agree that Blizz is looking for another cash cow.All these changes suggest to me that WoW's crashing and Blizzard is looking for another online cash cow in D3.
Blizz is planning ahead. Blizzard is a business. Business are created to make money (they just happen to make a games which lots of people like which is a bonus) More and More MMO are trying to be the next "WoW killer" so Blizz is looking ahead (my opinion)I doubt WoW is crashing yet, but I completely agree that Blizz is looking for another cash cow.
The actual Blizz people (as in Ent, not Act-Blizz) are far from stupid, there's no way that they think they can keep realistically riding the WoW-cow for much longer than maybe one more expansion at most before audience starts leaving for something that is based on more than MMO-circa 2004.
Added at: 16:04
Which reminds me, has anyone heard more news about Titan? I'm assuming we'll hear more at Blizzcon, but anything new?
I don't see people as pirates for paying for something, and I'm guessing you meant people who are not willing to pay 60, so they torrent it, and not that the people who wait for sales are pirates.Two - people who are willing to pay if the price is right. We have people on this board that are willing to shell out 10-20 for a game, but maybe NOT 60$ for the SAME game (usually wait for a sale)
that is correct. They will torrent it, play it and maybe buy it when it is on sale.I don't see people as pirates for paying for something, and I'm guessing you meant people who are not willing to pay 60, so they torrent it, and not that the people who wait for sales are pirates.
That is 100% the kind of person that I am. I will always hop on a game that I "got a hold of" and played the hell out of the moment the price is within my "range" ($5-30). Especially Collector's Editions.that is correct. They will torrent it, play it and maybe buy it when it is on sale.
Completely agree.That is 100% the kind of person that I am. I will always hop on a game that I "got a hold of" and played the hell out of the moment the price is within my "range" ($5-30). Especially Collector's Editions.
Yeah, I know about the PC situation, but I'll be playing Skyrim on my PS3 and HDTV. I already have enough PC games I can't even play on my piece of crap video card.How could you be excited about Skyrim day one? Their track record is NOT good for launches..... If you're buying it on console though? Yeah, go right ahead.
PC? I'll wait till the Goty edition is out, the mod community has made the amazing game a legendary one, and the bugs are finally ironed out after the 10th patch.
We sacrifice going outYou also have the kind of money to buy hundreds of dvds and lifetime Mmo membership so I'm willing to guess we might not be in the same income bracket
Also Grim Dawn.If you want to play Diablo III but don't like some of Blizzard's decisions, there are alternatives.
...Or boxing. Amright?you can play chess while sitting, why can't you do that in football?
I have no issue for "check in/check out" system of character or phone home on initial launch, but constant online play (forcing) for a game that is NOT MMO is silly IMO.If DRM isn't the issue behind the online only motivation, then I'm not really sure why they care so much if someone creates offline characters etc...
As much as I don't care about online only games that "phone home", I can't really see the point they're trying to make with not offering an offline mode of play. The dev's should just come out and say, "we want online only because it just sounds more "high tech".
Same here, I never played offline, it is interesting to see so many others actually play offline as the basis for their game play.Wow! Unexpected, but interesting.
...but...but...CLOTH MAP!How could you be excited about Skyrim day one? Their track record is NOT good for launches..... If you're buying it on console though? Yeah, go right ahead.
PC? I'll wait till the Goty edition is out, the mod community has made the amazing game a legendary one, and the bugs are finally ironed out after the 10th patch.
I'm in for that (Not all night).We should do a HF-Only 8? player D2 run. We create LVL 1 newbies, all join the same game and play all night YEAAAH!
It's probably the best spiritual Diablo around, taking a lot of the things I loved about the second one, and putting it into a nice, dungeon crawling package of the first one. I just wish it had more class selection, but going with the Diablo vibe the three classes they did have felt pretty much on par with the first game.This thread made me buy torchlight. I'm in love with it.
I'd actually say Torchlight is a nice combination of the best parts of diablo 1 and 2. Especially if you play on hard or above (for that diablo feel)Yep. I haven't played any of the Torchlights yet, but I know that:
Like Diablo? Get Darkstone.
Like Diablo II? Get Torchlight. Or Dungeon Siege.
We'll see what happens come E3/D3 2012.
--Patrick
You lost him to it? If you die, you lose your character?i played the shit out of Torchlight but only on hard hardcore. I lost my high lvl Barbarian to the end boss. haven't played sinc
Only if you turn on the "hardcore" option. Which he apparently did.You lost him to it? If you die, you lose your character?
Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.After all the discussion on Torchlight in this thread, I went and downloaded. Great game, very impressed. And a lot of stuff D3 is borrowing...
Some of the best developers come out of Blizzard if you ask me, Arena.net, the guys behind Guild Wars and the hugely hyped Guild Wars 2, were also guys who moved away from Blizzard to start a new studio, even taking one of the guys who helped created the original Battle.net.Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.
Hah, that's neat. No wonder the music in Torchlight sounds so much like the music in the main city from Diablo; even similar themes. Torchlight is definitely more 'fun' focused than story focused, so I have to give them props on getting the balance right.Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.
I think we can reliably close the gate on that one.P.S. This is not really counting the game from hell that shall not be named.
yes, i love playing these games on hardcore mode.Only if you turn on the "hardcore" option. Which he apparently did.
I can't remember... is there an extra benefit aside from bragging rights?yes, i love playing these games on hardcore mode.
I've lost 5-6 heroes but the barb on the last boss broke my gamer's heart.
Nope, it's all bragging. Some people get a thrill knowing they can be killed forever at some point, as it makes reaching the end and capping the character all the more satisfying. On the flip side though, losing said character is all the more crushing.I can't remember... is there an extra benefit aside from bragging rights?
Saving in torchlight is done automatically. The game is saved when you switch levels, as well as when you exit the game.There's no saved game?
Yes, it will save the game automatically.There's no saved game?
I can see that in Torchlight, but Diablo 2 it was about bragging rights, being online and all. I think even in Torchlight it does have a bit to do with bragging rights, even if that's not the entire point, I know if I had a max level hardcore I would probably brag a little to my fellow players on Steam (though I don't, since I don't find fear of death to be an alluring prospect in games)It has nothing to do with bragging rights. The game is 100x more intense and you just can't rush everything and not give a shit about what you do.
I was talking more about the level of hubris a company must have to officially tell people to just use another product...Holy shit. I can't for the life of me understand the "I can't play on a plane" argument. I think telling people to play something else is a valid option. You're all bitching about a very minor, niche example. For the majority of gamers, they play at home with an online connection. Cut off the mobility in a game, and people get their panties in a bunch. Need to play games on a plane (you ADD riddled addict, you)? Invest in a Gameboy. And in my humble opinion, if you're traveling with a laptop without underlying business purposes requiring said laptop to explicitly play games while going on vacation, then you need to re-evaluate your life.And seriously, telling people to just play something else is like the worst sign ever...
Diablo 2 had a fine system. Closed, online only characters so you could avoid dupers and cheaters (to an extent) and open offline possible characters. Players had the choice.Tycho of PA fame had an interesting point on Diablo3. The PVP in Diablo3 doesn't result in any kind of upgraded gear or abilities, simply titles and rankings - and PVP has not historically been the focus of Diablo 3 anyways. Diablo 3 is a dungeon crawler at its heart, single player or coop. By duplicating items or hacking characters, who are you really cheating besides yourself?
Oh right, Blizzard's revenue stream.
I'm confused, how are they making more money from people who aren't already inclined to use the RMT side of the AH?Tycho of PA fame had an interesting point on Diablo3. The PVP in Diablo3 doesn't result in any kind of upgraded gear or abilities, simply titles and rankings - and PVP has not historically been the focus of Diablo 3 anyways. Diablo 3 is a dungeon crawler at its heart, single player or coop. By duplicating items or hacking characters, who are you really cheating besides yourself?
Oh right, Blizzard's revenue stream.
That's like asking "How does the liquor make money from people who don't drink?" They don't; they're just making sure they're inserting themselves into every transaction to make sure that you have ample opportunity to spend money. It's like putting the milk at the back of a grocery. You have to walk through the entire grocery to get the milk - and hopefully while you're there, you'll pick up some gum, maybe some bread, oh and I need cereal and cat litter.I'm confused, how are they making more money from people who aren't already inclined to use the RMT side of the AH?
bingo! We say we don't use RMT side of AH for now, but when we are farming for gear and someone is selling the Sword of UBer destruction +50 with 2 gems of sauce for like 5$ (yea right) you might incline to pick it up since it is only 5$That's like asking "How does the liquor make money from people who don't drink?" They don't; they're just making sure they're inserting themselves into every transaction to make sure that you have ample opportunity to spend money. It's like putting the milk at the back of a grocery. You have to walk through the entire grocery to get the milk - and hopefully while you're there, you'll pick up some gum, maybe some bread, oh and I need cereal and cat litter.
Now don't get me wrong, it's smart marketing and sales, but don't for one second think that they're making the offline disabled as a convenience for the player.
I know Blizz said they won't put items up "now" but I know they might do it later. It is not a firm rule or "law" of the land. It is out there.Interesting article on the whole thing, including information I didn't know before - that the "real money" AH is going to be totally anonymous. This gives a great edge to Blizzard to cheat and destabilize or stack the ladders with epic loot purchased unfairly by those with more money than sense.
http://www.pixelpoppers.com/2011/08/blizzard-and-two-level-deception.html
Didn't they explicitly acknowledge that as an understandable issue, just one that they felt was negligible?don't for one second think that they're making the offline disabled as a convenience for the player.
So you're complaining about Blizzard taking a piece of a transaction you're voluntarily agreeing to enter?bingo! We say we don't use RMT side of AH for now, but when we are farming for gear and someone is selling the Sword of UBer destruction +50 with 2 gems of sauce for like 5$ (yea right) you might incline to pick it up since it is only 5$
I have no idea where you are getting that I am complaining on any part. I personally don't care about constant online, RMT (which I probably use). I am buying Diablo III and going to play the heck out of it.Didn't they explicitly acknowledge that as an understandable issue, just one that they felt was negligible?
So you're complaining about Blizzard taking a piece of a transaction you're voluntarily agreeing to enter?
I can understand the people who are upset about possibly being unable to temporarily play their game while being unfortunately tied to Comcast's bandwidth caps, but now you're blaming the store for anticipating and prodding your needs.
Seeing as how we have yet to see the slightest evidence that Blizz will actually enact P2W or tune the game so it's inevitably required, if you don't want Activision to take another piece of your wallet, don't spend money on the RMT AH.
Hell, I'm not even spending money on the game. I'm a first-day pirate and I'll be merrily playing offline by myself.So you're complaining about Blizzard taking a piece of a transaction you're voluntarily agreeing to enter?
I can understand the people who are upset about possibly being unable to temporarily play their game while being unfortunately tied to Comcast's bandwidth caps, but now you're blaming the store for anticipating and prodding your needs.
Seeing as how we have yet to see the slightest evidence that Blizz will actually enact P2W or tune the game so it's inevitably required, if you don't want Activision to take another piece of your wallet, don't spend money on the RMT AH.
Sorry, it sounded like you were getting behind the "Activision is going to sneak into my wallet and take my monies" crowd for a second there. My mistake.I have no idea where you are getting that I am complaining on any part. I personally don't care about constant online, RMT (which I probably use). I am buying Diablo III and going to play the heck out of it.
No worries. that is why I useSorry, it sounded like you were getting behind the "Activision is going to sneak into my wallet and take my monies" crowd for a second there. My mistake.
Please don't use colored text. On a dark theme it looks like shit.Didn't they explicitly acknowledge that as an understandable issue, just one that they felt was negligible?
So you're complaining about Blizzard taking a piece of a transaction you're voluntarily agreeing to enter?
I can understand the people who are upset about possibly being unable to temporarily play their game while being unfortunately tied to Comcast's bandwidth caps, but now you're blaming the store for anticipating and prodding your needs.
Seeing as how we have yet to see the slightest evidence that Blizz will actually enact P2W or tune the game so it's inevitably required, if you don't want Activision to take another piece of your wallet, don't spend money on the RMT AH.
Um, I'm not. I'm using the default.Please don't use colored text. On a dark theme it looks like shit.
Don't know why people use it, perhaps it makes them feel special but in reality just makes me ignore their posts.
Be careful if you copied the test from another word processor. I sometimes have it happen where I type my messages in yahoo (so my boss does not realize I am slacking and just thinks I am writing an e-mail) and when copied it carries over all the formatting options, including a lot of the defaults. For instance I made a post here once that for some reason had the "black text" tag, making it impossible to read on the darker themes.EDIT: Unless one of the themes is broken again.
Not doing anything like that, but good idea on the code check.Be careful if you copied the test from another word processor. I sometimes have it happen where I type my messages in yahoo (so my boss does not realize I am slacking and just thinks I am writing an e-mail) and when copied it carries over all the formatting options, including a lot of the defaults. For instance I made a post here once that for some reason had the "black text" tag, making it impossible to read on the darker themes.
The best way to check is hit Edit and click the button in the top right, the BB Code Editor, and see if you have any code hiding in there.
I don't care about Diablo III, but you've gotta be fucking kidding that you'd get a beta invite for SWTOR and Diablo III. Your system and/or resume must be really impressive.So, I just checked my email.....
I'm so sorry.
Not without giving the person access to his bnet account...And can it be transferred to someone who would use it?
Yeah, i have the client too... show us your bnet account if you want to prove it... and your password if you want us to be friends.
If you didn't like the second one and didn't like Torchlight then there's no way you're going to like this. I'm amazed you even thought there would a chance that you would like this.Is there any point of me picking up this game at any point? I never played the first 2 and when I tried to go back and play the second part about a year or two ago, I just couldn't get into it. I also didn't get very involved in Torchlight, even though I own it. I've yet to have a "dungeon crawler with point/click mechanics" appeal to me.
Ah. In this case Blizzard is sticking close to the formula, so I don't think you'd like it. I could be wrong, of course.I dunno, some games do massive overhauls to engines/genres that they can transend. Was wondering if this would be one of them. *shrug*
You may like like it according to the some of the site and changes from Diablo 1 and 2. Since it is a "remake/overhaul" of the story, it is better you DIDN'T play D1 and 2Well for example:
I've never liked RTS games, however I loved Starcraft 1 and played it for years. Starcraft 2 came along and I had no interest.
I'd never had interest on online multiplayer FPS games, but I play TF2 on a daily basis now.
I was never into board style strategy games, but love the hell out of FFT.
So this was simply a question of whether it transcends it's genre and is a game that even non-fans of the genre will get into.
well....... There is a big stink of that D3 kinda "retro changes" major events from 1 and 2 which upsets a lot of people.Oh, it's not a continuation of the story? That's actually pretty good news for me. Thanks Chibi.
This is not true at all.You may like like it according to the some of the site and changes from Diablo 1 and 2. Since it is a "remake/overhaul" of the story, it is better you DIDN'T play D1 and 2
Not really if you enjoyed the story for the last two games. I wanted to see it continued rather then a reboot.Oh... bummer.
Ah. I personally wouldn't count that as "light retcon" I mean they pretty much took the ending of the 1st and the premise of the d2 and thrown out the window (it was the warrior who did the shard in the head thing and starting of 2).
This is not true at all.
The story takes place 20 years after the events of Diablo 2 and ties heavily into the mythos of the last games. The start of the game is a meteor literally crashing into the Cathedral from Diablo 1, where Deckard Cain and his adopted niece Leah are doing research, which causes your character to travel to New Tristram. The second quest you get involves killing the undead that have taken up residence in the burned out remains of the original Tristram, after it was destroyed in Diablo 2.
The only overhaul is more of a light retcon to the old games, with the origin of the warrior/dark wanderer character being changed to that of the lost son of King Leoric, named Aiden, who returned to Tristram to find his father insane and his brother possessed by Diablo. One of the NPCs from Diablo 1, Adria the Witch, is even going to be a major character this time around, and hinted as the possible the mother of Leah.
P.S. The male Barbarian is even the same Barbarian from Diablo 2.
That didn't change. It was still the warrior.Ah. I personally wouldn't count that as "light retcon" I mean they pretty much took the ending of the 1st and the premise of the d2 and thrown out the window (it was the warrior who did the shard in the head thing and starting of 2)
Is this a new problem found, or are you saying that because all character information is stored server side? While I don't like the occlusion of offline characters, I played strictly realm-only characters in Diablo 2, and I never once lost a character to a server hiccup. At worst, I lost a couple of minutes of character progression, and I think that was only during the beta.Well I know why I'll never play this game, any server hiccup or connection hiccup and you get to start over again.
That is savagely annoying.
Fair enough, but you can't really judge the stability of a game from the beta. That's why it's the beta.I didn't lose a character, I meant start an area over again. Twice now I haven't been able to finish the second level of this dungeon because I'd get disconnected and have to start at the beginning. It's very annoying.
In Diablo 2, if you dropped from a game, it would stay active for around ten minutes, giving you time to rejoin it. I wonder if blizz will implement something like that.But the thing is blizz is putting the quality of my experience in my service providers hands. There are only a few sp's I would trust with my junk in their hands.
I'm not whining. I just literally have seen nothing about the game that excites me. While i find the persistent online connection to be dubious at best, even the earliest news hasnt really made me say, Damnn, cant wait to play this.Good lord there is a lot of whining in here.
Or like disconnecting close to the end of a 1000 ticket BF3 map and loosing all the points you built up in that match. Which happens quite regularly. And the game is still awesome.Disconnecting may be standard, losing progress up from the start of the last stage of a dungeon that took 15 minutes to click through the enemies over and over shouldn't be.
It'd be like disconnecting in world of warcraft and having to start the entire instance over again.
I would say something about letting the devs screw you and ruining gaming, but frankly if you're playing a FPS in MP for the points and can't enjoy it otherwise there's something wrong with you in the first place...Or like disconnecting close to the end of a 1000 ticket BF3 map and loosing all the points you built up in that match. Which happens quite regularly. And the game is still awesome.
Or IR flares for a heli. Stupid design decisions...grr.You obviously don't know what it means to get IR for your tank.
What's the issue, it feels like Diablo to me. Kind of Diablo meets Guild Wars I guess with the limited skill choices.We're not talking about Diablo anymore, are we?
Otherwise, I've have some major complaints to make about the game's direction.
Though maybe I am the one who has it going over my head but I think he is referring to 'helicopters and modernized war in Diablo'What's the issue, it feels like Diablo to me. Kind of Diablo meets Guild Wars I guess with the limited skill choices.
The talk about modernized war and Diablo is giving me horrible flashbacks of Hellgate: London, which funny enough, was the first game released by the original creators of Diablo after they left Blizzard.Otherwise, I've have some major complaints to make about the game's direction.
They really need to fix the AA so that it can't be used to shoot ground troops. Because :cripes: that is way too powerful.Like I was saying in a different thread, I am an ace Huey driver. You load me up with two gunners and we wreak glorious havoc.
The new maps have mobile AA which make that pretty useless though
Yeah, that's the consensus, but no one actually posted any definitive proof...The other angel is Imperius, one of the Angiris Council.
Well at BlizzCon they showed off concept art of all the angels of the Angiris Council, and Imperius has the most unique armor. The CGI angel is pretty much using the same armor as the concept so it be very likely it is Imperius.Yeah, that's the consensus, but no one actually posted any definitive proof...
Well I think removing the CGI was mostly a side effect to removing the image that came before it, which really drives home the spoiler.As for Diablo's host... the pictures released way before where way more spoilery, in the video you can't even see it's hips.
No floating crown though... but the spear is the same for sure .Well at BlizzCon they showed off concept art of all the angels of the Angiris Council, and Imperius has the most unique armor. The CGI angel is pretty much using the same armor as the concept so it be very likely it is Imperius.
Except that between Tyrael and Diablo there's a image that stayed exactly the same... looks more like they just removed the cinematics...Well I think removing the CGI was mostly a side effect to removing the image that came before it, which really drives home the spoiler.
Put the two side by side, and you will notice they removed a lot of the concept art, not just the cinamatics. The one I was speaking about earlier occurs right before the "Diablo" cinamtic, and is one of the Lord of Terror with a very... new form. That concept art does not appear in the modified one, and was replaced with concept art of the cathedral window, right before cutting to Deckard.Except that between Tyrael and Diablo there's a image that stayed exactly the same... looks more like they just removed the cinematics...
Yeah, i just meant that your comment that they cut it as a side effect is off.Put the two side by side, and you will notice they removed a lot of the concept art, not just the cinamatics. The one I was speaking about earlier occurs right before the "Diablo" cinamtic, and is one of the Lord of Terror with a very... new form. That concept art does not appear in the modified one, and was replaced with concept art of the cathedral window, right before cutting to Deckard.
Not really. Think about it, it works better when pictures lead into similar pictures. Having a Diablo concept lead into a Diablo cinematic fits, but once that concept was removed, and they instead used the church window, it was better to utilize Deckard, since that scene is him looking up at that very church window. This is also why they removed the Barbarian and Demon Hunter concept arts, replacing them instead with more location concepts since that is what they were focusing on for most of that section.Yeah, i just meant that your comment that they cut it as a side effect is off.
Well pffft... artists!We can agree to disagree, but I think the removal of the cinematic as a byproduct of removing the concept to not be off at all, it's just good editing.
Whelp, there goes two more years.So, did you guys see the latest changes: http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog
This game is so never coming out...
Ha:So, did you guys see the latest changes: http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog
This game is so never coming out...
Has he not been to the internet before?No one will remember if the game is late, only if it's great.
Well no one seems to remember that Operation CWAL was anything more then a cheat code, and they actually thought the game might be out by Christmas 2011, so he's not that wrong...Has he not been to the internet before?
Well...I am not sure how I feel about some of the system changes, and I find the loss of the mystic to be pretty sucky. Will have to try out the changes on the Beta.
To be honest I have been so busy in Skyrim and Arkham City that I have not yet tried out the changes. Will have to do that sometime tonight now that I beat Arkham City and worked on a few of the challenges.Well...
And...To be honest I have been so busy in Skyrim and Arkham City that I have not yet tried out the changes. Will have to do that sometime tonight now that I beat Arkham City and worked on a few of the challenges.
If it makes you feel better, the last patch is marked as "Retail", so we should be very close now.Is there a fucken release date yet?
No announcement yet = at least 2 months away...If it makes you feel better, the last patch is marked as "Retail", so we should be very close now.
When they mark a game/patch as "Retail" or "Release" it means it's the gold version of that item. Any patches after it are going to be small quick ones to narrow out any release bugs. That is how it always worked.And i'm guessing the Retail thing is like the way it works for D2 and WoW, it's no longer a test patch... and likely the changes are supposed to be permanent... now the actual beta testing can begin...
Remember, "Retail" does not means its 100% done, it just means that the version you see now is the one that will, ultimately, end up on the disk. That means they are moving into production. Any patches we get now will be for a "Day One" release, getting loaded the first time we log into Battle.net. They did the same thing for SC2.Yeah, somehow i doubt it went gold before they even announced a release date...
See, that's where i disagree... i think it's more that this is the version of the skill/rune etc systems that will end up on the disk, but they'll probably have more patches for the beta, but just ones that are mainly bug fixes and number adjustments...Remember, "Retail" does not means its 100% done, it just means that the version you see now is the one that will, ultimately, end up on the disk. That means they are moving into production. Any patches we get now will be for a "Day One" release, getting loaded the first time we log into Battle.net. They did the same thing for SC2.
Really? You are really comparing it with The Happening or The Village? You make it sound like it's going to be shit, that's not the way to get people excited to buy the game.On a more serious note, I too worry that we won't be able to meet the expectations people have built up for themselves. Part of my job is managing people's expectations, so... eh... stop it. Stop thinking about how awesome this game could be. Just imagine it's a new M. Night Shyamalan movie. Sure Sixth Sense was amazing and Unbreakable had it's moments, but this right here is the sequel to The Village ... or The Happening ... or Signs ... or any of the movies besides the two I first mentioned. So just like, lower those expectations, but still definitely buy the game please, and everything will be just fine. K?
Maybe. It's probably the service side of me that expects community managers to be professional rather then compare their game to horrible movies as a form of tongue in cheek humor. I understand now it was likely just a badly done joke.Facetiousness is not your friend i see?
When you are dealing with an internet community like the WoW/Blizz userbase sometimes tongue in cheek will be more effective than old fashioned face to face customer service. Most of the wow forums posters(ie the loud ones, not sure who nice the diablo ones are) dont undertsand classical professional courtesy and tend to take it like robotic The Man speak and then hate it more so than humourful self depreciation.scytherexx said:Maybe. It's probably the service side of me that expects community managers to be professional rather then compare their game to horrible movies as a form of tongue in cheek humor. I understand now it was likely just a badly done joke.
Really, "likely"...I understand now it was likely just a badly done joke.
Wait, isn't that exactly what classical professional courtesy is... unless we're talking about classical diplomacy, where the goal was to insult your counterpart using seemingly flattering words...Most of the wow forums posters(ie the loud ones, not sure who nice the diablo ones are) dont undertsand classical professional courtesy and tend to take it like robotic The Man speak
I never really played as the paladin. I mostly stuck to the Necro, Barbarian, and Assasin. The druid was kind of meh until you got the later levels of "were" spellsLoved the paladin, druid and sorceress here. Actually, liked all the classes, just those three in particular.
That is rather funny, considering D3 has a lot more color and many fans were complaining about how lacking in "dark, gothic" feel department it was. Say what you will about the style, but I think when played on the proper screen it still looks great.Good game (there it is again), but it was never pretty. One color scheme (brown) with some red thrown in here and there.
A higher resolution would be nice, but 800x600 is the best it can do. Since it uses sprites, increasing the resolution also increases the view distance, which can break some challenges of the game.I recently started a game and I agree with both of you. The game is a blast but it doesn't age well. Again, it's a 10 year old game so it just makes sense that it doesn't look that good any longer.
I wish they'd have been able to blow the screen up more than it is. Looking at it in 800x600 just seems stupid now.
And I LOVED the paladin. Put all your points into Vitality to max out your hit points. Get Thorns. Watch the creatures kill themselves as they hit you.
That has always been the problem with using sprites. It's like attempting to load up a raster image in Photoshop and increasing it's size by 200%, all the edges and general definition turns to blurry shit. They would have had to redraw the sprites at a higher resolution, all of them, including every angle a character model or monster would appear. Considering HD was not a craze until a few years later, not much reason to put in that investment.I wish they'd have been able to blow the screen up more than it is. Looking at it in 800x600 just seems stupid now.
I like the color too, all I am pointing out is that such can be subjective. Some people actually prefer the dark, drab coloring. It's why every military game for whatever reason is tinted brown, and why some people complain that Mist of Pandaria, an expansion to a game that was already colorful, is too colorful.I liked the added color. It can be gothy with color, right?
Well if they already played D2 then it would be good for them to try out new games, though I wouldn't hold it against them if they prefered D2 over Torchlight. I liked Torchlight but the lack of multiplayer really killed the replay value, something I know Torchlight 2 is fixing. All we are saying is, you can prefer one newer game over the old one, but be fair to the old one (it had it's time), and tell people to at least give it a try and come to their own conclusions, because for all they know they might prefer D2 over Torchlight in the end, and I would hate to rob them of that just because you find the resolution a little low. (This is implying they are new players to the genre)Well, I kind of came from the assumption that everyone had already played Diablo II. So if someone said to me they wanted to play it again, I'd advice Torchlight instead. I was a pretty hardcore gamer back then though and have played way too many games.
Maybe it is the difficulty?Interesting Fact: I've never played a Hack and Slash Dungeon Crawler to completion. Yet I own Diablo 1 & 2 and Torchlight. Honestly I've never gotten past 2-3hrs of each game. For some reason they don't seem to draw me in.
You need to get yourself a good heaping of GRIMROCK!!Interesting Fact: I've never played a Hack and Slash Dungeon Crawler to completion. Yet I own Diablo 1 & 2 and Torchlight. Honestly I've never gotten past 2-3hrs of each game. For some reason they don't seem to draw me in.
Well I think the issue was the storyline in both to be honest. There virtually wasn't one for the hours I played Diablo or Torchlight. Perhaps I didn't give them enough time but if after 2-3 straight hours there's still no semblance of something interesting going on, I lost "hype".Maybe it is the difficulty?
The way the game is designed, the first difficulty level is usually pretty cake walk. It has a few harder moments that jump at you, but mostly you roll over stuff till the last acts a few hours in. I always found that this made getting into the gameplay a little slow starting out, but ramps up a lot as you move into new acts and difficulties.
Once you get to the hard and nightmare difficulties, that is when I find myself having the most fun. It's not overly difficult and you still steamroll a lot of monsters, but the monsters are more plentiful, there are more with random modifiers (fuck you Fallen Shaman with Lightening), you have more cool skills, and it just feels more satisfying. Do the super-boss fight they added in one of the last patches and my goodness, it's insane.
Really? I thought D2 did a great job telling the story. You can watch each acts cinematics by themselves and they tell a bit of the story about what is happening. Torchlight was little more odd, it took me awhile to understand what was happening with the crystals and such.Well I think the issue was the storyline in both to be honest. There virtually wasn't one for the hours I played Diablo or Torchlight. Perhaps I didn't give them enough time but if after 2-3 straight hours there's still no semblance of something interesting going on, I lost "hype".
To be fair, she said diablo's story didnt draw her in. The story of the first game is pretty anemic. D2 however is interesting from the word goReally? I thought D2 did a great job telling the story. You can watch each acts cinematics by themselves and they tell a bit of the story about what is happening. Torchlight was little more odd, it took me awhile to understand what was happening with the crystals and such.
If story is an issue for you, D3 may be more interesting for you. The story is told constantly though all the little missions, you can collect books that are read to you to explain new information, some NPCs will follow you to explain plot points, and even our player characters for the first time are fully voiced, having conversations with the NPCs when you get quests. Bosses are also more vocal and seem to appear more often to taunt you, etc...
Ah missed she was not talking about two. Yes, Diablo 1 is pretty story light.To be fair, she said diablo's story didnt draw her in. The story of the first game is pretty anemic. D2 however is interesting from the word go
Well, it will keep you out of your fiancee's hair, and there's no way you'll see her in her dress. Just get someone to slap you and make you put on your tux in time.Releases a few days before my wedding... damn it.
Well that was a lie... got up to Diablo. He chain casts his fire wave, all my skellies die. He uses his chain lightning, all my skellies die. Even my Golem can't take more than two hits. Decrepify doesn't help at all.Actually right now the Skelliemancer is BAD ASS. You need a lot of high end equipment for boosting the skellies, but they can really beat face.
Ok, this is how you beat Diablo early on (because you will, if you are smart, put a point in Clay Golem).But that video isn't the Diablo fight now, is it? Diablo throws out that lightning ring that kills everything and then skelemancers are just boned.
What difficulty? This is literally the ONLY fight in the game that causes me any trouble. It's a rare day I have to re-summon a single skellie.Yup, I didn't kill Diablo until I made lvl 30 as a Skelliemancer. Stick with it, you'll be frustrated now but later on you are going to eat face so much you'll wonder where the difficulty is.