Diablo III, NOOOOOOOOO!!!

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This thread made me buy torchlight. I'm in love with it.
It's probably the best spiritual Diablo around, taking a lot of the things I loved about the second one, and putting it into a nice, dungeon crawling package of the first one. I just wish it had more class selection, but going with the Diablo vibe the three classes they did have felt pretty much on par with the first game.
 
Yep. I haven't played any of the Torchlights yet, but I know that:
Like Diablo? Get Darkstone.
Like Diablo II? Get Torchlight. Or Dungeon Siege.
We'll see what happens come E3/D3 2012.

--Patrick
 
Yep. I haven't played any of the Torchlights yet, but I know that:
Like Diablo? Get Darkstone.
Like Diablo II? Get Torchlight. Or Dungeon Siege.
We'll see what happens come E3/D3 2012.

--Patrick
I'd actually say Torchlight is a nice combination of the best parts of diablo 1 and 2. Especially if you play on hard or above (for that diablo feel)
 
Torchlight is a heck of a game. Looking forward to their next one. Heard they may be working on a MMO too.
 
i played the shit out of Torchlight but only on hard hardcore. I lost my high lvl Barbarian to the end boss. haven't played sinc
 
After all the discussion on Torchlight in this thread, I went and downloaded. Great game, very impressed. And a lot of stuff D3 is borrowing...
 
After all the discussion on Torchlight in this thread, I went and downloaded. Great game, very impressed. And a lot of stuff D3 is borrowing...
Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.
 
Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.
Some of the best developers come out of Blizzard if you ask me, Arena.net, the guys behind Guild Wars and the hugely hyped Guild Wars 2, were also guys who moved away from Blizzard to start a new studio, even taking one of the guys who helped created the original Battle.net.

They have come into their own very well since then, and can't wait to see how well Guild Wars 2 does. I hope it is a huge success.

P.S. This is not really counting the game from hell that shall not be named.
 
Torchlight comes by it naturally. Runic, the developer, was founded by some of the same founding members of Blizzard North, developers of Diablo. The music composer is also the same.
Hah, that's neat. No wonder the music in Torchlight sounds so much like the music in the main city from Diablo; even similar themes. Torchlight is definitely more 'fun' focused than story focused, so I have to give them props on getting the balance right.
 
I can't remember... is there an extra benefit aside from bragging rights?
Nope, it's all bragging. Some people get a thrill knowing they can be killed forever at some point, as it makes reaching the end and capping the character all the more satisfying. On the flip side though, losing said character is all the more crushing.
 
It has nothing to do with bragging rights. The game is 100x more intense and you just can't rush everything and not give a shit about what you do.
 
It has nothing to do with bragging rights. The game is 100x more intense and you just can't rush everything and not give a shit about what you do.
I can see that in Torchlight, but Diablo 2 it was about bragging rights, being online and all. I think even in Torchlight it does have a bit to do with bragging rights, even if that's not the entire point, I know if I had a max level hardcore I would probably brag a little to my fellow players on Steam (though I don't, since I don't find fear of death to be an alluring prospect in games)

P/S. Damn you Torchwood for being in my brain today!
 
And seriously, telling people to just play something else is like the worst sign ever...
Holy shit. I can't for the life of me understand the "I can't play on a plane" argument. I think telling people to play something else is a valid option. You're all bitching about a very minor, niche example. For the majority of gamers, they play at home with an online connection. Cut off the mobility in a game, and people get their panties in a bunch. Need to play games on a plane (you ADD riddled addict, you)? Invest in a Gameboy. And in my humble opinion, if you're traveling with a laptop without underlying business purposes requiring said laptop to explicitly play games while going on vacation, then you need to re-evaluate your life.
I was talking more about the level of hubris a company must have to officially tell people to just use another product...

But really, it's not just about being on a plane, it's about not being able to play if the internet goes down... it's not bloody electricity, and the game isn't a MMO, there's no reason why i shouldn't be able to play it then besides the fact that the company decided not to let me...

If the connection drops right when i'm close to killing a boss i know that it's an easily avoidable issue that they decided not to avoid...
 
Tycho of PA fame had an interesting point on Diablo3. The PVP in Diablo3 doesn't result in any kind of upgraded gear or abilities, simply titles and rankings - and PVP has not historically been the focus of Diablo 3 anyways. Diablo 3 is a dungeon crawler at its heart, single player or coop. By duplicating items or hacking characters, who are you really cheating besides yourself?

Oh right, Blizzard's revenue stream.
 
Tycho of PA fame had an interesting point on Diablo3. The PVP in Diablo3 doesn't result in any kind of upgraded gear or abilities, simply titles and rankings - and PVP has not historically been the focus of Diablo 3 anyways. Diablo 3 is a dungeon crawler at its heart, single player or coop. By duplicating items or hacking characters, who are you really cheating besides yourself?

Oh right, Blizzard's revenue stream.
Diablo 2 had a fine system. Closed, online only characters so you could avoid dupers and cheaters (to an extent) and open offline possible characters. Players had the choice.
 
Blizzard wants to cash in on players selling items and to do that you have to have all characters stored online... period.

I agree though that Diablo II had a great system. I remember having awesome dungeon crawls with a few friends over the LAN... good times... good times... (that are no longer to be had... thanks Blizzard).
 
Tycho of PA fame had an interesting point on Diablo3. The PVP in Diablo3 doesn't result in any kind of upgraded gear or abilities, simply titles and rankings - and PVP has not historically been the focus of Diablo 3 anyways. Diablo 3 is a dungeon crawler at its heart, single player or coop. By duplicating items or hacking characters, who are you really cheating besides yourself?

Oh right, Blizzard's revenue stream.
I'm confused, how are they making more money from people who aren't already inclined to use the RMT side of the AH?
 
I'm confused, how are they making more money from people who aren't already inclined to use the RMT side of the AH?
That's like asking "How does the liquor make money from people who don't drink?" They don't; they're just making sure they're inserting themselves into every transaction to make sure that you have ample opportunity to spend money. It's like putting the milk at the back of a grocery. You have to walk through the entire grocery to get the milk - and hopefully while you're there, you'll pick up some gum, maybe some bread, oh and I need cereal and cat litter.

Now don't get me wrong, it's smart marketing and sales, but don't for one second think that they're making the offline disabled as a convenience for the player.
 
C

Chibibar

That's like asking "How does the liquor make money from people who don't drink?" They don't; they're just making sure they're inserting themselves into every transaction to make sure that you have ample opportunity to spend money. It's like putting the milk at the back of a grocery. You have to walk through the entire grocery to get the milk - and hopefully while you're there, you'll pick up some gum, maybe some bread, oh and I need cereal and cat litter.

Now don't get me wrong, it's smart marketing and sales, but don't for one second think that they're making the offline disabled as a convenience for the player.
bingo! We say we don't use RMT side of AH for now, but when we are farming for gear and someone is selling the Sword of UBer destruction +50 with 2 gems of sauce for like 5$ (yea right) you might incline to pick it up since it is only 5$ ;)
 
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