I completely agree with you... but we both know that's almost never the actual case in practiceThat should just be the general rule anyway.
I completely agree with you... but we both know that's almost never the actual case in practiceThat should just be the general rule anyway.
Heck, Even the best of companies (even Bliz) can't crank out a perfect product (close but still)I completely agree with you... but we both know that's almost never the actual case in practice
And not just software, computer software. There's quite a bit that goes on in pc game development that would have the console tards descending on the dev house with pitchforks and torches in throngs.Heck, Even the best of companies (even Bliz) can't crank out a perfect product (close but still)
Have you notice that software is the ONLY product that you can release with flaws and it is ok.
True true.And not just software, computer software. There's quite a bit that goes on in pc game development that would have the console tards descending on the dev house with pitchforks and torches in throngs.
It's grey, but it pisses me off... because even though an entirely separate team is developing it, you still have to pay that separate team money to make the DLC, which means at some point, Bobby Kotick chortled through his cuban cigar, as he leaned back on his pile of money, and said, "We have 50 million dollars to spend on developing World of BroStar... give our guys 40 million and outsource Play2CRUSH for the other 10 to make some DLC we can release day 1 as well."so, just for the sake of asking, what if DLC is developed simultaneously by a separate team than that making the 'main game'? Does that make anyone equally as upset?
i.e. outsourced dev to make dlc content that can be released day 1 or later.
Problem is that we don't know if that is the case. I think the main "anger" comes from customer's perception.so, just for the sake of asking, what if DLC is developed simultaneously by a separate team than that making the 'main game'? Does that make anyone equally as upset?
i.e. outsourced dev to make dlc content that can be released day 1 or later.
Agree. With the dawn of the instant information age, customer would be pretty peeve when a company spend say 120 million on game and carve like 50 mil for DLCs to be release at the same time.It's grey, but it pisses me off... because even though an entirely separate team is developing it, you still have to pay that separate team money to make the DLC, which means at some point, Bobby Kotick chortled through his cuban cigar, as he leaned back on his pile of money, and said, "We have 50 million dollars to spend on developing World of BroStar... give our guys 40 million and outsource Play2CRUSH for the other 10 to make some DLC we can release day 1 as well."
As opposed to spending all 50 on the original game, and then seeing it do well, so then expending FURTHER resources on making DLC.
Heh. Or the CEO could release it LATER and increase shelf life even longer! (i.e. release like a month or two later) that will bring another SURGE of sales people REQUIRE to buy the original who didn't before.I'm not sure you guys are looking at this from a business perspective at all. Let's break it down.
Company has a new idea for a game. The marketing/research/devil people tell you what your demographic is and what your expected opening sales and continued shelf life are, giving you an estimated gross revenue from the game. From the gross revenue (say 50 million) the company decides to invest 40 million into development.
Development is going along, E3 preliminaries are good if not great, and hype is growing. At this point the dev team is fully focused on this task. The marketing devil people come back and tell the CEO that the game is going to meet expectations and will do well.
Now, before release, the CEO/decision maker types decide to invest another 15 million in development costs (as it's cheaper now when the dev team is fresh than to do it later) to develop extra content. The marketing devil people tell the CEO that this will not increase sales, but may increase shelf life. With the expected sales this will not cover the additional cost, however the devil people tell them that if they release it as a DLC it is likely to have a 50% adoption base, which will then give an additional 20 mil of gross revenue.
.....
Of course, if the CEO was a NICE GUY he would just include it in the game to begin with, and eat the 15 mil in development costs and the additional 5 mil of oppurtunity cost from not selling it as DLC. The company now has to lay off a nice chunk of its workers. Internal morale falls apart, and rumors of a selloff float around the market. The company is then sold to EA and put on a shelf next to the Ark of the Covenant. But don't worry, it's being examined by TOP MEN.
That's great and all. I don't have to like it nor do I have to spend money on it.stuff
Well, if best buy wanna drop X dollars to create an pre-order store only exclusive, we can't do much about that other than don't buy from Y store.That's great and all. I don't have to like it nor do I have to spend money on it.
But as I've said, I don't really care about DLC, it's retailer exclusive pre-order shit that makes me angry.
YO HO FIDDLE DE DEE,Well, if best buy wanna drop X dollars to create an pre-order store only exclusive, we can't do much about that other than don't buy from Y store.
eh?YO HO FIDDLE DE DEE,
RIPPING ME OFF WITH RELEASE-DLC
THAT'S WHAT YOU THINK BUT COME ON, NIGGA, PLEASE
I'M GONNA PIRATE.
Ok, well what if that retailer exclusive deal allowed them to increase their projected earnings for the project which allowed them to develop even more resources to the core game?That's great and all. I don't have to like it nor do I have to spend money on it.
But as I've said, I don't really care about DLC, it's retailer exclusive pre-order shit that makes me angry.
There are really only two logical ways for it to go.Please show me instances of this because it doesn't happen very often.
Someone needs some internet education.Ok, well what if that retailer exclusive deal allowed them to increase their projected earnings for the project which allowed them to develop even more resources to the core game?
Also gas that rhyme/rythm is not very good man. BUT I LIKES IT.