Well sure, that is... a horrible thing. It's really bad. I am, in no way a fan of this. My question is more, how do we know that they were torn out of the game? Did someone leak that or did they openly say it?LA Noire is a HUUUUUUUUUUUUUGE fucking perpetrator of the ripped content DLC. All of the DLC episodes were torn out of the game to milk more money out of that overbudget mess.
Because the lead designer said they were because the game WAS TOOO BIIIIIIIG.Well sure, that is... a horrible thing. It's really bad. I am, in no way a fan of this. My question is more, how do we know that they were torn out of the game? Did someone leak that or did they openly say it?
Kanye has nothing on you Jay. You're a lyrical mastermind!I hate how I can't just buy the game from one place and get everything I want without feeling pressured to make the right decision. I need to shop around different places, with different prices thrown at me with labels that scream "EXTRA SHIT if you buy with us, LESS with them" when in reality, ALL of that "EXTRA" content is already in the game on launch day.
Different situation, let's say you go to the baker's shop to buy a tasty baguette, you proceed to buy the bagette but notice that one of the ends is missing, like about 15% of the baguette. You look up, a confused look on your face, you feel somewhat upset and your anus feels especially vulnerable at this point and time.
You take two deep breaths as you shake the cobwebs of confusion from your mind and fight the instant urge to gut the guy in front of you with your car keys because quite frankly, that would mean jail time and that means, no more gaming. You take a step back and ask him politely what happened, he opens his palm towards you and asks for a "taste" and quickly offers the piece that has been "enhanced for you" for extra awesomeness and that you'd be a fool to say no.
You contemplate the offer but notice that OJ is also working at the other counter with a sign over his head saying, "FREE DLCS - TRUST ME". Your first instinct to run over there and get that free shit but then you realize... you don't want to buy from OJ, OJ is a fucken asshole and has a reputation of putting his hands on things he should and well... he's a fucken murderer.
Suddenly, Carrottop appears on the other side of the room and goes, "PSSST!" You turn to him wondering what the fuck this gingerhead fuck wants from you. He offers you the same piece that was missing from your original baguette but this time it's labeled differently and he promises that the missing baguette piece tastes extra garlicky.
You ponder as you rub your goat chin beard. "I do indeed like the garlicky."
You agree to his offer and front the fee, Carrottop skips away fleefully... probably to smoke some crack balls. You jump in your car with the new purchase(s) and go home and enjoy the fuit of your labors.
The question reminds, why is it so complicated to buy a fucken baguette these days?
Which is why the only publishers left are the big ones like Activision and EA.Most of my other purchases have been used. Because I'm sure as hell not going to pay $60-70 for a game that I'll beat in a couple of weeks.
Agreed. Thats total bullshit. I could respect it if they treated them as "deleted scenes" because they felt they screwed up the flow of the game and offered them as downloads, I mean at least then it's a gameplay issue, but this sounds like money-grab.Because the lead designer said they were because the game WAS TOOO BIIIIIIIG.
As to what Jay's saying, DLC on the disc when I buy it that needs me to pay for an unlock code? Unfuckingacceptable.
Looks like it went over the heads of many people lol.Kanye has nothing on you Jay. You're a lyrical mastermind!
That's cool to be alright with it, but like I said in the OP, from now on, I won't be giving dime one to companies that do this.I know that at least in the DX:HR for Gamestop example, Gamestop commissioned the DLC. If a retailer pays the developer/publisher more money to make unique content, I have no problem with it being a pre-order exclusive.
I think that there is a world of difference between the game company slicing off content to sell as DLC later (TF: War For Cybertron anyone?) and that company being commissioned for extra content by a third party. It is not content already developed for a game that the developer sliced off for later, but brand new content. If a third party paid a developer to make an expansion pack and that pack would only be available through that third party, would you cry foul?That's cool to be alright with it, but like I said in the OP, from now on, I won't be giving dime one to companies that do this.
The problem is that we don't know if 3rd party commission or they are cutting content.I think that there is a world of difference between the game company slicing off content to sell as DLC later (TF: War For Cybertron anyone?) and that company being commissioned for extra content by a third party. It is not content already developed for a game that the developer sliced off for later, but brand new content. If a third party paid a developer to make an expansion pack and that pack would only be available through that third party, would you cry foul?
Of course, that is my point of view. Feel free to disagree and boycott to your heart's content.
Agree. I was kinda mift with DA on that one. The quest is right there but I have to unlock it via buying?? WTF?I agree sir and that's what I will do. I don't have to have it. That was the point of the letter. I don't mind DLC as I've said, I DO mine DLC on the disc already that I have to pay for.
Really cause it seems you just have no qualms about stealing it regardless.i Think it is very clear that a dlc created after release day most people have nO qualms against Really.... however Releasing a dlc bEfore or at release is a major irritaNt of mine but That's just me.
I agree that having that knowledge is important in making a judgement. I just know that in the specific case of the Gamestop DLC for DX:HR, Gamestop actually commissioned the new content.The problem is that we don't know if 3rd party commission or they are cutting content.
To me, I'm thinking content cause so far most "store unique" items eventually become available to all via the game company itself.
I understand that perfectly. The logic I don't understand is the "why". I fail to see a real difference.
One is a blatant moneygrab, where the company says "Hey, we're going to take your money, and I guess we'll give you this chunk of the game we made for it. I think we'll hold back this other, completely finished chunk of the game, though. Yeah, it's on the disc, but we haven't gouged you quite hard enough yet. Give us another $5 or $10 and we'll let you access the thing that's been in your possession all along".I understand that perfectly. The logic I don't understand is the "why". I fail to see a real difference.
I still don't understand the difference. The only distinction is when they decided to sell you the extra piece of the game. They both represent additional work over what they sold you. Of course it's a money grab. They're a private company. Selling the disc in the first place was a money grab. I fail to follow why it matters when they produced the product they've decided is additional. If I'm the seller I can call whatever I want the base model and whatever I want the extra.
Okay, maybe the problem is semantics. Maybe they shouldn't package the "DLC" with the game, but sell in under different packaging and call it the "Premium", "Professional", or "Ultimate" edition, instead of calling it "DLC". Then that pesky D would be gone, but the end result would be absolutely the same. No one seems to have a problem with software being sold that way. In fact, they line up outside of stores for the super-gold-deluxe version. And while we're at it, I might as well note that those versions of Windows 7 are all mostly identical on disc. The only thing that differs is the color of the label, the splash screen, and what the product key unlocks. Is MS guilty of the same then? For that matter, it goes beyond games. I can guarantee that the car you drive, the tv you watch, and the cellphone you use all have some of the "premium" features on the product, but they're disabled at your price point.
As for the last line there, as I said, they didn't sell it to you. That's my entire point. They sold you the part they explicitly sold you. They didn't sell you the other part.
It seems like you guys might be mistaking my logic argument for siding with the game companies. I don't have a stake either way. I'm simply saying it seems like an awfully arbitrary line. You want to buy additional content either way (and yes, it is additional, even if you have the byte code already in your possession, you do not have the license to use it--which is what you buy), it just matters where and when it was produced? It was additional work on the company's part either way over what you purchased, unless they've developed self-programming games.
I disagree on this point. At least, I disagree that the selling of games is inherently a money grab. Business does not, and should not, have to be solely about making as much money as possible. Businesses should be about providing goods and services in a fair exchange. There are many many successful businesses that do not sell their products/services for as much as they possibly can, and continue to succeed precisely because they don't try and wring every last cent out of their customers.Selling the disc in the first place was a money grab.
You're missing my point. First, Gold and Ultimate editions usually have a few more art assets, they don't have more missions. (Please, cite one game where a deluxe edition has more gameplay on the day of release). Second, if a game company has spent time creating missions for a deluxe edition, while the basic game is still flawed, they have failed. They spread themselves too thin for the sake of money. It doesn't matter how they charge extra for those missions, if their work isn't done on time then they haven't done it right.But Pez, my premium argument still works with your bolded statement. I just threw in the download issue to make the point that the argument I was being presented was essentially one of temporal and spatial location of the "extension". It still applies to "gold" and "ultimate" editions. That stuff is ready at shipment time, but they still charge extra for it.
Making money off of something is NOT the same as a "money grab". I won't tell you how to market your work, but if you do sell it, expect to loose a lot of goodwill over time if you're always pushing for the most money you can get with every sale, rather than trying to find a truly equitable price that pleases both you and your customers in the long term. It's not good business to have the customer resentful of how much they had to pay, even if you managed to get them to pay it.Maybe the objective of the original release was artistic or something less economic, but in reality, they wanted to make money off the game. I love doing Fade, but if it came to selling it, I surely would negotiate up as high as possible.
He told you that, quite clearly. Calling him on it like it damns everything he's saying is pretty ridiculous.You're just choosing to take the extreme opposite side of the conversation for the heck of it.
Because that DLC you have to download. When I'm paying 6 dollars for PREMIUM CHARACTERS DAY ONE SUPER DLC and all I download is a 64 kb code, obviously it's already on the disc.Who's to say, though, that the day one DLC wasn't made after the game was already pressed onto discs, packaged and sent to retailers?
Try reading before you post, Shego.I need to stop here and make something crystal clear, because it pisses my wife and my real life friends off to no end when I do it without explicitly warning. I may actually agree with the OP. I'm not sure yet. But I friggin' love to debate, and I often take the opposite side for the hell of it. Especially when something in a declarative statement makes me uneasy. I guess my original issue was with the word "wrong", which is so loaded.
I suggest it and accuse him of it.I guess Shego isn't the only one reading the first sentence of each post and ignoring the rest, then. I don't agree with what Fade's arguing, but to suggest that he isn't making counterpoints is...pretty baffling, actually.
Read this. Especially that third sentence. It has nothing to do with what people are saying to him; it has to do with what he wants to say, like there's some other argument he's involved in that we can't see because it doesn't exist, so he's using the responses for that argument in this one.As for the last line there, as I said, they didn't sell it to you. That's my entire point. They sold you the part they explicitly sold you. They didn't sell you the other part.
I'd say "You're new here, so you probably don't understand" but you're not....I guess Shego isn't the only one reading the first sentence of each post and ignoring the rest, then. I don't agree with what Fade's arguing, but to suggest that he isn't making counterpoints is...pretty baffling, actually.
That's like every game ever.if a game company has spent time creating missions for a deluxe edition, while the basic game is still flawed, they have failed. They spread themselves too thin for the sake of money
Because then the developer is being GREEDY and trying to make MONEY and be SUCCESSFUL, and we hate that.Why on earth would anyone be upset that DLC was created while the game was being worked on? Thats just stupid.
If it's being designed as part of the game then cut out, unless it's for story reasons, then sure, it is just greedy and dumb, but if it's being designed AS dlc then I don't see how anyone could have any real problems with it.Because then the developer is being GREEDY and trying to make MONEY and be SUCCESSFUL, and we hate that.
right, but the problem is that we have developer's side and comsumer's perspective.If it's being designed as part of the game then cut out, unless it's for story reasons, then sure, it is just greedy and dumb, but if it's being designed AS dlc then I don't see how anyone could have any real problems with it.
That too. Cause to develop DLC takes a team. Of course this team could be the same part of the core (as I stated above) OR extra hand hired specifically for DLC (possible if contract DLC like Best Buy exclusive) but more than likely a division of the team (again what customer perceive.)I perceive DLC developed concurrently with the base game to be a diversion of resources, basically them telling me that I'm not getting a game with their full attention spent on it unless I also buy the DLC. It's different for DLC developed post-release, because then it's not taking away from the main release.
Bolded for emphasis...I perceive DLC developed concurrently with the base game to be a diversion of resources, basically them telling me that I'm not getting a game with their full attention spent on it unless I also buy the DLC. It's different for DLC developed post-release, because then it's not taking away from the main release.
True, but we will never know unless someone snitch on the devs. Since the DLC release the same time, most believe the team are divided. What makes it worst if the game is perceive to be broken (i.e. lots of bugs and gameplay issue) then the finger pointing gets worst cause instead of making a DLC (gouging money) via dividing the team (more than likely) they could have polish the game and push out the content without DLC.Yeah... still seems like of all the things to get ones panties in a wad over the big "when was the DLC worked on" argument is pretty silly. Unless they have just cut out parts of the main game I don't give a rip about when they made the DLC or if I have an unlock code or a download. I'm much more concerned with, is it good and is it worth the money.
Of course if any Devs read this thread And they are smartThat's the ticket. If there is even one tiny little thing wrong with the game, and they happened to concurrently develop DLC, it will make me boil. But if the game is in the exact same state and they didn't develop DLC until AFTER finishing the core game... I find myself more forgiving of flaws.
I completely agree with you... but we both know that's almost never the actual case in practiceThat should just be the general rule anyway.
Heck, Even the best of companies (even Bliz) can't crank out a perfect product (close but still)I completely agree with you... but we both know that's almost never the actual case in practice
And not just software, computer software. There's quite a bit that goes on in pc game development that would have the console tards descending on the dev house with pitchforks and torches in throngs.Heck, Even the best of companies (even Bliz) can't crank out a perfect product (close but still)
Have you notice that software is the ONLY product that you can release with flaws and it is ok.
True true.And not just software, computer software. There's quite a bit that goes on in pc game development that would have the console tards descending on the dev house with pitchforks and torches in throngs.
It's grey, but it pisses me off... because even though an entirely separate team is developing it, you still have to pay that separate team money to make the DLC, which means at some point, Bobby Kotick chortled through his cuban cigar, as he leaned back on his pile of money, and said, "We have 50 million dollars to spend on developing World of BroStar... give our guys 40 million and outsource Play2CRUSH for the other 10 to make some DLC we can release day 1 as well."so, just for the sake of asking, what if DLC is developed simultaneously by a separate team than that making the 'main game'? Does that make anyone equally as upset?
i.e. outsourced dev to make dlc content that can be released day 1 or later.
Problem is that we don't know if that is the case. I think the main "anger" comes from customer's perception.so, just for the sake of asking, what if DLC is developed simultaneously by a separate team than that making the 'main game'? Does that make anyone equally as upset?
i.e. outsourced dev to make dlc content that can be released day 1 or later.
Agree. With the dawn of the instant information age, customer would be pretty peeve when a company spend say 120 million on game and carve like 50 mil for DLCs to be release at the same time.It's grey, but it pisses me off... because even though an entirely separate team is developing it, you still have to pay that separate team money to make the DLC, which means at some point, Bobby Kotick chortled through his cuban cigar, as he leaned back on his pile of money, and said, "We have 50 million dollars to spend on developing World of BroStar... give our guys 40 million and outsource Play2CRUSH for the other 10 to make some DLC we can release day 1 as well."
As opposed to spending all 50 on the original game, and then seeing it do well, so then expending FURTHER resources on making DLC.
Heh. Or the CEO could release it LATER and increase shelf life even longer! (i.e. release like a month or two later) that will bring another SURGE of sales people REQUIRE to buy the original who didn't before.I'm not sure you guys are looking at this from a business perspective at all. Let's break it down.
Company has a new idea for a game. The marketing/research/devil people tell you what your demographic is and what your expected opening sales and continued shelf life are, giving you an estimated gross revenue from the game. From the gross revenue (say 50 million) the company decides to invest 40 million into development.
Development is going along, E3 preliminaries are good if not great, and hype is growing. At this point the dev team is fully focused on this task. The marketing devil people come back and tell the CEO that the game is going to meet expectations and will do well.
Now, before release, the CEO/decision maker types decide to invest another 15 million in development costs (as it's cheaper now when the dev team is fresh than to do it later) to develop extra content. The marketing devil people tell the CEO that this will not increase sales, but may increase shelf life. With the expected sales this will not cover the additional cost, however the devil people tell them that if they release it as a DLC it is likely to have a 50% adoption base, which will then give an additional 20 mil of gross revenue.
.....
Of course, if the CEO was a NICE GUY he would just include it in the game to begin with, and eat the 15 mil in development costs and the additional 5 mil of oppurtunity cost from not selling it as DLC. The company now has to lay off a nice chunk of its workers. Internal morale falls apart, and rumors of a selloff float around the market. The company is then sold to EA and put on a shelf next to the Ark of the Covenant. But don't worry, it's being examined by TOP MEN.
That's great and all. I don't have to like it nor do I have to spend money on it.stuff
Well, if best buy wanna drop X dollars to create an pre-order store only exclusive, we can't do much about that other than don't buy from Y store.That's great and all. I don't have to like it nor do I have to spend money on it.
But as I've said, I don't really care about DLC, it's retailer exclusive pre-order shit that makes me angry.
YO HO FIDDLE DE DEE,Well, if best buy wanna drop X dollars to create an pre-order store only exclusive, we can't do much about that other than don't buy from Y store.
eh?YO HO FIDDLE DE DEE,
RIPPING ME OFF WITH RELEASE-DLC
THAT'S WHAT YOU THINK BUT COME ON, NIGGA, PLEASE
I'M GONNA PIRATE.
Ok, well what if that retailer exclusive deal allowed them to increase their projected earnings for the project which allowed them to develop even more resources to the core game?That's great and all. I don't have to like it nor do I have to spend money on it.
But as I've said, I don't really care about DLC, it's retailer exclusive pre-order shit that makes me angry.
There are really only two logical ways for it to go.Please show me instances of this because it doesn't happen very often.
Someone needs some internet education.Ok, well what if that retailer exclusive deal allowed them to increase their projected earnings for the project which allowed them to develop even more resources to the core game?
Also gas that rhyme/rythm is not very good man. BUT I LIKES IT.