Oh, not referring to that, referring to BH saying that You're Not Alone was the only decent song. Vamo Alla Flamenco is one of my favorites of the series. Yeah, that town music is terrible.Really? Because the tune I posted is legitimately terrible whining noises.
Final Fantasy 8 and 9 were both kind of ruined by their end bosses (10 as well) that had virtually nothing to do with anything or were just mentioned throughout the entire game. At least 12's main villain did end up being Vayne Solidor.For me, IX was an amazing game with the worst end boss of any game in the series. I mean, Kuja was weird, but at least he would've made sense as the last boss.
I hate that about myself. It doesn't even have to be that long of a while. Two months or so and I HAVE to start over. It just drives me crazy if I don't.My problem, besides gaming ADD, is that if I pick up a game after it's been a while... I always start over. @_@
Frog and Magus were always on my team. It was the Frog and Magus show. Magus is the Vegeta to my frog's Goku. And not just because he's fucking drawn just like him.I hate that about myself. It doesn't even have to be that long of a while. Two months or so and I HAVE to start over. It just drives me crazy if I don't.
@Ravenpoe:
Chrono dies is a mostly meaningless sacrifice. This is entirely Krillen like.Fuck it. Crono, you're demoted to Krillen.
I think FF8 had the best music of the PSX FF games. Especially it's chocobo music which featured Nobuo Uematsu's then newfound love of his Fender Telecaster.You guys are just haters.
For me, IX was an amazing game with the worst end boss of any game in the series. I mean, Kuja was weird, but at least he would've made sense as the last boss.
There's a GBA version.Did they ever release FF5 in the US on the DS? Because the only experience I've had with the game is the shitty, shitty PSX port. Long load times, tons of crashes, and more than a few bugs ruined the experience for me. Near the end, I was literally redoing hour-long sections because the game would freeze up near the end.
That's pretty damn accurate.FFIX was 2 discs of a classy game, 1 disc of shit, and 1 disc of interesting ideas that hadn't been built up to in the slightest way.
Of course. My disc list was in order.I assume Disc 3 was the disk of shit?
I think that's fair, though I think it would be more accurate to say that's when Square started thinking they were awesome at narrative by default, so any concept they came up with just rocked (when it didn't, really). So when every game had to have a spikey-haired pretty boy with sad exterior monologues, Square didn't notice that it wasn't that interesting (the best thing about Zidane in IX is that he didn't actually talk that much in comparison).And I think it was Yahtzee that pointed out that 7, while a good game in it's own right, was the start of the main FF series goin downhill. It became more centered on the story than the gameplay around then. I'm not sure if I agree 100% but I certainly see where he's coming from.
To me Final Fantasy 7 was a realization of the series' descent into minutia and appealing to completionists rather than focusing on the game as a whole. The games were becoming more and more about having as many hidden easter eggs, collectibles, arcane knowledge and everything else that needs a strategy guide to figure out. As much as I like some secrets, I don't want a game that feels like it's become about those secrets rather than the game itself.On the subject of 7, my ending party was Barrett and Cid, because I preferred their limit breaks over others. It did pain me to take Vincent out of my lineup, though.
And I think it was Yahtzee that pointed out that 7, while a good game in it's own right, was the start of the main FF series goin downhill. It became more centered on the story than the gameplay around then. I'm not sure if I agree 100% but I certainly see where he's coming from.
I always felt like "where's the other two people to control the other characters sanely?" Would be a lot better multiplayer, because it's more-or-less a single-player MMO, but could use a better UI. What I didn't like is the prevalence of mobs that if you didn't interrupt their full-heal, you could battle forever, and/or if you didn't have EXACTLY what was needed, go grind to get it. The grind in that game was really brutal IMO. And that was even with killing all the mobs you come across, you STILL had to grind a lot. Say what you will about 13, at least the grinding was MUCH less through most of the game (ie: non-existent until you get to Pulse, and even then it's not "grind" per-se, but a lot of running around for small quests).I dunno... I'd say FFXII focused a lot on gameplay. It's just that it was gameplay that a lot of people didn't like.
Dude, I loved PS4. The character deaths and the awesome music are very memorable to me.The funny thing about the Cloud/Aeris whatevermacallit... it was never an issue for me because I didn't much care for Aeris at all, and never put her in my party. It was always Cloud, Barrett and Tifa for me. I was more moved by most of the plotdeaths of main characters in the Phantasy Star series, really. Particularly in 2 and 4.
And what gameplay was prevalent in FF12 beyond pressing a single button? Or the tube vision that was spoon-fed to us?I dunno... I'd say FFXII focused a lot on gameplay. It's just that it was gameplay that a lot of people didn't like.
Indeed.The only JRPG above it for me is Chrono Trigger, though we've already slid enough into why we all loved that game.
This. What a bunch of total pricks. And they were great. Even minor, unimportant ones, like the guy spreading poison from the desert, or Weigraf's ex-right hand, had their own unique personality to add to the game, and their own effect on Ramza.FFT: Every villain. Seriously, this game had a ton but they were all awesome. My favorite "visually" would probably have been the Marquis Elmodre stuff.
The brothers. Oh wow the brothers.... The things they did. Amazing villainy.This. What a bunch of total pricks. And they were great. Even minor, unimportant ones, like the guy spreading poison from the desert, or Weigraf's ex-right hand, had their own unique personality to add to the game, and their own effect on Ramza.