I agree, I just thought the auto-fighting was kind of stupid.12 is under appreciated. It's better than any of the post PS1 era of the games.
I think that's my biggest problem with FFXIII. The class leveling system is ridiculous and confusing. I miss materia.The thing that turned me off completely to FFXII that FFX and X-2 did beautifully was a complete lack of Class System. They even proved it was a mistaken when they released the FFXII Intl edition later on with fully customizable "class" trees.
I can actually agree with you on that one. I think that's one of the reasons I actually enjoyed parts of IX. Sure, it was ridiculous and the characters weren't the greatest... but each character had a role and you just had to arrange the team to work with that. I think VII's success came from characters having loose, but set roles and you could customize it while taking advantage of their different limit breaks and whatnot.That's part of why I'm not a huge fan of FF VI (though I still love it): you start the game in the same sense. Each character has their own strengths, abilities, and weaknesses. And at first, you're able to incorporate different magic to all your characters. But by the end of the game, those character-defining abilities are lost in the shuffle as you're relying pretty much only on magic. Sure, Gau could learn some powerful monster abilities, but why bother when you can just train him on the spells you need. Basically, the character's uniqueness got lost in lieu of magic.
But see, the setback that I'm talking about isn't the large mass of characters, many of whom aren't as fleshed out as others (which I totally agree with you on that). It's that by the end of the game, there's such a great emphasis on getting spells for your characters, that their intellectuality is kind of lost. It's less about using, say, Cyan's sword techniques but rather the spells that you upgraded him with.Yet like I mentioned in the other thread Nick, when you have to have so many characters to flesh out your "classes" you end up with a much more shallow cast of characters.
I'm likely biased because of my love for the game, but I have to go with FF IV's Cecil. He had a great redemption storyarc that drove the narrative. That said, once he became a paladin, that was basically the end of his character development. His relationship with Rosa still moved the plot forward, but it wasn't as interesting as the redemption aspect.Oh, out of curiosity... Who do you all think was the best character in regards to story?.
Exactly, which is why I enjoyed it so much. It was less about customization and more about strategizing strengths and weaknesses depending on who was on your team.FF IV is basically a fixed Job system game. They all had jobs from 3 (and 5) with their specific abilities.
Yes you are. Drawing was tedious and being punished by weakening your characters for using spells was lame.I miss the Junction system from VIII, but I'm in a minority there.... I played the fuck out of that game.
I didn't like buying them, but having to acquire the good ones added something to the game I think.I actually liked the Gambit system from 12. Really made it simpler for me to do specific things, like having one guy always steal so I'd get anything that monsters had, or having my healer cast Cure whenever someone' HP was low.
The part that was bullshit? Having to buy Gambits. That was lame... you should have had them all at the start.
Because some people might not have played FF7...FFVII, FFIV, FFV spoilers ahead, pass this over if you haven't finished all 3.
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You know what drives me nuts? When people say that the connection that Cloud and Aerith had was so amazing and powerful that when she dies, it has such a hard impact on them.
Uhhh, what connection? There's never a connection. I mean it was shocking as all hell to have a main character die mid game (Tellah did it first, like a baws and then Galuf did it in FFV) but to say there was some major romantic connection that moved you upon her death? I call bullshit.
I liked the item thing because it did two things for me. One, reminded me of Tactics, and the other being gave me more than a leveling reason to stop and grind a bit. Made it pretty easy to stomp through most of the game, really.IX is still my favorite I think, they did a pretty amazing job with character development in that game imo. Needing to collect every item in the game to get all your skills was annoying, but I can let it slide.
I tried it once and didn't like it. I wasn't crazy about the incredibly long battle sequences.There's not enough love for FFT in this thread. It's only been mentioned as amazing maybe 6 times.
I give FFXII a pass on the "No overhead map" thing because you essentially walk everywhere and it takes you a fair amount of time to get to places. It's also supposed to be taking place in a VERY small country, so it makes sense that most of the locations are within land travel distance from one another.I do agree though, on FFXIII especially. It felt lazy. From X on you lost the overworld map, and thus the exploration and wonder factor of those big continents in the days of SNES/PS1. Hell, I remember jumping through time in Chrono Trigger, going to 65M BC, and realizing I was basically on the continents of 600/1000 AD before goddamn Tectonic shifts. That's amazing.
While they were definitely a bit long, it also depended on how you wanted to set up your builds. Stocking up on giving your guys high move/jump capabilities often helped you end battles within a handful of turns (and some plot battles within a single turn). You definitely didn't need to play that way of course.I tried it once and didn't like it. I wasn't crazy about the incredibly long battle sequences.
This may be my favorite post.
Hey guys, remember when FFT's only problem was THAT IT WAS ABSOLUTELY AMAZING?
Parasite Eve was great. There's not some divide between that and liking/disliking Final Fantasy.They were all boring. Granted, I like Parasite Eve. Take that as you will.
I liked Balthier's addition in FFT, but I couldn't stand those accents. I think it could have gone without those anime scenes.This may be my favorite post.
Here's my FFT story: At one point, I sold every Playstation game I had, over 30 of them, when I went to college. But not Final Fantasy Tactics.
Tactics only has one problem in its current PSP incarnation, and that's the fucking re-translation into what the Japanese think people spoke like in medieval Europe. Though I like the new additions, like the new classes, extra characters, and lag (erm...), I'm actually thinking of buying the PS1Classic version of FFT from the PSN store and playing that on the go. The game was as perfect as it could be. It needed nothing else.
Yeah. Did the PS3 version ever come out?Wasn't that the worst MMO ever where they needed to relaunch it?
Yay someone else loves IX! :3IX is still my favorite I think, they did a pretty amazing job with character development in that game imo. Needing to collect every item in the game to get all your skills was annoying, but I can let it slide.
Yep! Playing it right now, actually. Downloaded it after my Kefka post.Yeah. Did the PS3 version ever come out?
And I as well.I quite professed my love for FFIX in the first page
I thought you were going to say that your CD froze. Because mine did. I have owned 3 copies of the game and played through the first half countless times. The CD would act up, I'd stop playing for a while and try to pick it up again. My problem, besides gaming ADD, is that if I pick up a game after it's been a while... I always start over. @_@I liked FF9 until I popped in the 3rd CD.... then I was berated into submission with a 2 hour long cutscene that destroyed the storyline in my face.
Oh, not referring to that, referring to BH saying that You're Not Alone was the only decent song. Vamo Alla Flamenco is one of my favorites of the series. Yeah, that town music is terrible.Really? Because the tune I posted is legitimately terrible whining noises.
Final Fantasy 8 and 9 were both kind of ruined by their end bosses (10 as well) that had virtually nothing to do with anything or were just mentioned throughout the entire game. At least 12's main villain did end up being Vayne Solidor.For me, IX was an amazing game with the worst end boss of any game in the series. I mean, Kuja was weird, but at least he would've made sense as the last boss.
I hate that about myself. It doesn't even have to be that long of a while. Two months or so and I HAVE to start over. It just drives me crazy if I don't.My problem, besides gaming ADD, is that if I pick up a game after it's been a while... I always start over. @_@
Frog and Magus were always on my team. It was the Frog and Magus show. Magus is the Vegeta to my frog's Goku. And not just because he's fucking drawn just like him.I hate that about myself. It doesn't even have to be that long of a while. Two months or so and I HAVE to start over. It just drives me crazy if I don't.
@Ravenpoe:
Chrono dies is a mostly meaningless sacrifice. This is entirely Krillen like.Fuck it. Crono, you're demoted to Krillen.
I think FF8 had the best music of the PSX FF games. Especially it's chocobo music which featured Nobuo Uematsu's then newfound love of his Fender Telecaster.You guys are just haters.
For me, IX was an amazing game with the worst end boss of any game in the series. I mean, Kuja was weird, but at least he would've made sense as the last boss.
There's a GBA version.Did they ever release FF5 in the US on the DS? Because the only experience I've had with the game is the shitty, shitty PSX port. Long load times, tons of crashes, and more than a few bugs ruined the experience for me. Near the end, I was literally redoing hour-long sections because the game would freeze up near the end.
That's pretty damn accurate.FFIX was 2 discs of a classy game, 1 disc of shit, and 1 disc of interesting ideas that hadn't been built up to in the slightest way.
I think that's fair, though I think it would be more accurate to say that's when Square started thinking they were awesome at narrative by default, so any concept they came up with just rocked (when it didn't, really). So when every game had to have a spikey-haired pretty boy with sad exterior monologues, Square didn't notice that it wasn't that interesting (the best thing about Zidane in IX is that he didn't actually talk that much in comparison).And I think it was Yahtzee that pointed out that 7, while a good game in it's own right, was the start of the main FF series goin downhill. It became more centered on the story than the gameplay around then. I'm not sure if I agree 100% but I certainly see where he's coming from.
To me Final Fantasy 7 was a realization of the series' descent into minutia and appealing to completionists rather than focusing on the game as a whole. The games were becoming more and more about having as many hidden easter eggs, collectibles, arcane knowledge and everything else that needs a strategy guide to figure out. As much as I like some secrets, I don't want a game that feels like it's become about those secrets rather than the game itself.On the subject of 7, my ending party was Barrett and Cid, because I preferred their limit breaks over others. It did pain me to take Vincent out of my lineup, though.
And I think it was Yahtzee that pointed out that 7, while a good game in it's own right, was the start of the main FF series goin downhill. It became more centered on the story than the gameplay around then. I'm not sure if I agree 100% but I certainly see where he's coming from.
I always felt like "where's the other two people to control the other characters sanely?" Would be a lot better multiplayer, because it's more-or-less a single-player MMO, but could use a better UI. What I didn't like is the prevalence of mobs that if you didn't interrupt their full-heal, you could battle forever, and/or if you didn't have EXACTLY what was needed, go grind to get it. The grind in that game was really brutal IMO. And that was even with killing all the mobs you come across, you STILL had to grind a lot. Say what you will about 13, at least the grinding was MUCH less through most of the game (ie: non-existent until you get to Pulse, and even then it's not "grind" per-se, but a lot of running around for small quests).I dunno... I'd say FFXII focused a lot on gameplay. It's just that it was gameplay that a lot of people didn't like.
Dude, I loved PS4. The character deaths and the awesome music are very memorable to me.The funny thing about the Cloud/Aeris whatevermacallit... it was never an issue for me because I didn't much care for Aeris at all, and never put her in my party. It was always Cloud, Barrett and Tifa for me. I was more moved by most of the plotdeaths of main characters in the Phantasy Star series, really. Particularly in 2 and 4.
And what gameplay was prevalent in FF12 beyond pressing a single button? Or the tube vision that was spoon-fed to us?I dunno... I'd say FFXII focused a lot on gameplay. It's just that it was gameplay that a lot of people didn't like.
Indeed.The only JRPG above it for me is Chrono Trigger, though we've already slid enough into why we all loved that game.
This. What a bunch of total pricks. And they were great. Even minor, unimportant ones, like the guy spreading poison from the desert, or Weigraf's ex-right hand, had their own unique personality to add to the game, and their own effect on Ramza.FFT: Every villain. Seriously, this game had a ton but they were all awesome. My favorite "visually" would probably have been the Marquis Elmodre stuff.
The brothers. Oh wow the brothers.... The things they did. Amazing villainy.This. What a bunch of total pricks. And they were great. Even minor, unimportant ones, like the guy spreading poison from the desert, or Weigraf's ex-right hand, had their own unique personality to add to the game, and their own effect on Ramza.