[Gaming] Hey Halforums, what's the worst game you've purchased?

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Dude, you turn into a gecko and eat bubble gum while the animal makes that awesome "meep" sound.

Maybe the best game ever.

Edit: You have to understand, I don't buy many games at ALL. I thoroughly research a game before I purchase it (or I simply trust the developer intrinsically.) I never care about being the first to play it.

I am a king and I let the plebs taste my food for poison. The only thing is that their inadequate pallettes can't identify subtle design flaws (like those in ME or WoW) that drive me nuts, but don't bother most people. Like the princess and the pea.

Basically I am royalty so BOW DOWN. Or get the Kinglayer.
Yeah, judging by your love of EVE and your berating of people who don't like the bullshit punitive crap in the harder modes of Diablo, no.
 

Necronic

Staff member
Yeah, judging by your love of EVE and your berating of people who don't like the bullshit punitive crap in the harder modes of Diablo, no.
Actually I'm not playing EvE right now. It's gotten a bit "meh". Basically the guys I fly with have created the EvE version of OPEC (called OTEC), where they (and a couple other organizations) own all sources of the most valuable resource in game and have created a cartel that other people are completely unable to break into. If I understand the situation correctly now, we've (they really) basically "beaten" EvE.

I don't know what you mean about the punitive crap in the harder modes of Diablo. There's nothing punitive. It's just hard. I guess I like difficult games. Maybe once you get tired of playing Bella Sera or Hello Kitty Island Adventure you'll enjoy playing a man's game.

I don't see how I berate people though.
 

Necronic

Staff member
Final Fantasy XIII. Without a doubt.
Oh my god, is that the one where you have to "Junction" your "Potential"?

I gave that one like 20 minutes and couldn't figure it out, but me and my buddies kept using the phrase "You have to Junction your Potential!" as an answer to all sorts of questions.
 
I don't know what you mean about the punitive crap in the harder modes of Diablo. There's nothing punitive. It's just hard. I guess I like difficult games. Maybe once you get tired of playing Bella Sera or Hello Kitty Island Adventure you'll enjoy playing a man's game.
Let's see, being derisive of someone's gaming style because they don't like games to be as hard as the games you like, then throwing some names around which revolve around children's themes (and most especially little girls' themes) and telling them that maybe once they're done with those games they'll play a "man's game."

I don't see how I berate people though.
dafuq?
 
I think Gared fell into the Sar Chasm

He may need to junction his potential.

And if I may rerail this for a bit, the worst game I ever bought was one that tried to have space combat, ground combat, trading, etc. long before Eve (like back in the 90's or very early 2000's). Planets were completely flat and empty, there were no enemies in space, and once I anded on a planet, I couldn't figure out how to get back up into space even with the manual. I don't remember the name of it either.
 
Some high class games on this list; geez, I had so much garbage back in the PS1 days. Or worse, on Sega Genesis; things I can't recall the titles for. I can't believe the things I'd waste money on when I had so little money. I can't remember most of it, either.

Twisted Metal 3
Jade Cocoon
Final Fantasy XIII

There's something worse, but I can't seem to unlock it from my memory.
 
I remember it now.


Digimon World 2. The first game was roaming around a big world, catching monsters, doing fun stuff. Then this... Paid full price to crawl through grids on a truck, occasionally battling monsters. They should've called it Avoid Traps World 2. Complete shit.
 
I'd go with Kingdoms of Amalur right off the top of my head. It's pretty, sure, but the leveling element is bland and the quests are MMO-like, only without the whole Massively Multiplayer part (granted they mentioned this game was to be a lead-in to a true MMO before the whole studio got canned and shut down).

I'd also add in Dirge of Cerberus, the Vincent FFVII spin-off game. Yet again, it's pretty, but it was waaaaaaay too easy and the story was kind of shit.
 
Final Fantasy XIII.

How does it play? Hell if I know. I was 8 hours into it and as best as I could tell, it was all still just a slightly interactive cutscene.

Yakuza 4, but that game was actually so bad it was awesome.

Dragon Age 2... we're not going to talk about that one.

Assassin's Creed for the PC. What a terrible port. The tutorials were even still showing xbox buttons.

Superman 64... don't ask.

Metal Gear Solid 4. I'm sure it's a good game, but it took this to discover that I don't like MGS games.

And the same goes for Resident Evil 5.
 
I don't know what you mean about the punitive crap in the harder modes of Diablo. There's nothing punitive. It's just hard. I guess I like difficult games.
Making monsters one shoot you is the laziest way to make something hard ever... and frankly it's no more hard then having to memorize a sequence of buttons...


Oh yeah and I really should add HOMM4/5 to that list. They were both terrible but I only have myself to blame for buying them.
H4 was released basically while still in alpha, but it had the best stories in the whole series (even the clichéd fairy tale stuff with Elwin and Shaera was done in a way that made it cute) and the most interesting battlefield when the heroes and unit numbers where in balance...man, i really want one of those Sliders devices to go see that one reality where they actually had enough time to finish the game.
 
Holy shit Poe, did you actually buy Superman 64? I lump those purchasers in with those who bought ET on the Atari 2600. Poor, damned souls.

 
I owned, and played for hours the ET Atari game.

Even more sad, I owned and LOVED the Indiana Jones game for the Atari.
 
I had no idea what the F I was doing, but I sure ran around falling into those god damned pits.
I think it wouldn't have been so bad if the
1. maps weren't illogically placed (going to the left, going up, going right, then going down didn't bring you back to where you started)
2. the joystick wasn't so touchy when using your levitate to get out of the pits
3. falling into the pit had anything to do with your feet being near the pit
4. you didn't get hurt when you entered the right pit to get a telephone piece

It was a very bizarre game, for sure.
 
That's the worst thing with being a kid with a bad video game. You keep playing, because there is a goal, but you're not having fun and you don't know why you're still doing it.
 
I only payed ten bucks for my copy of FF13. At that price, it was... okay. I'd have been pissed if I had paid 60 though.

I'll echo Digimon World 2.
 
Oddly enough, I don't get the hate for FF XIII. Although I paid uhm... 75 cents for it, but even still I thought it was fun. It's not as if it's some huge departure for the FF series as a whole. *shrug*
 
I disagree. Here's the main reason for the hate of 13:

First 30 hours of the game takes you into exciting dungeons such as:

 
How is that different than any other FF? They're all linear and they always have been. Random battles are the name of the game and the only exploration you do in a FF "dungeon" is to find some item box laying around somewhere that has a few cure potions. FFXIII also had large open areas later on in the game. You might not like the FFXIII story than say, other FF games (I thought it was fine), but I'm not sure you could make the argument that the basic design and gameplay are all that different. I'm sure if I pulled up level maps for FF 7/8/9 or even 2/3/4 they'd probably look more or less the same.
 
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