Halo 4 Interest Gauge 3000

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I honestly just don't like the series. I miss the run and gun days of Doom and Quake, before regenerating shields came along and made it so developers didn't need to be intelligent about their placement of items or the difficulty of their challenges. That was also about the time that all shooter game maps became long tunnels because they were worried the players wouldn't be smart enough to find their way around the map. I don't even need to get into how that was the moment that style became more important than substance.

Basically, a lot of people hate Halo because it exemplifies the moment the industry fundamentally changed for the worst.
 

GasBandit

Staff member
Are you saying Halo is bad because it popularized a genre?
No, I'm saying Halo (and yes, Goldeneye before it) are to blame for first person shooters becoming shit. If "popular" is the measure of quality, then let me hear how much you love Justin Bieber.

Edit: yeah, what Ash said.
 
I don't attend enough frat parties to like Halo.
:p[DOUBLEPOST=1349995700][/DOUBLEPOST]I find the brofist ratings ironic as hell. :)

 
All the "My FPS is better than yours" nerd fighting aside, I'm tentatively looking forward to Halo 4. The series is generally well-made and fun, if not terribly innovative, and I'm interested in seeing where MC ended up after the events of 3. Though with the changes in the crew behind it, I'll probably have a more wait and see approach about it before buying it.
 
All the "My FPS is better than yours" nerd fighting aside, I'm tentatively looking forward to Halo 4. The series is generally well-made and fun, if not terribly innovative, and I'm interested in seeing where MC ended up after the events of 3. Though with the changes in the crew behind it, I'll probably have a more wait and see approach about it before buying it.
Where was the -My FPS is better than yours- arguing? I think someone made a comparison to a few games but opinion comparing I didn't see anywhere.
 
Where was the -My FPS is better than yours- arguing? I think someone made a comparison to a few games but opinion comparing I didn't see anywhere.
Interesting. I don't see the word opinion anywhere in my post. There's certainly been plenty of arguing going on in this thread and claims made about <x> being good/bad though.
 
Well it definitely wasn't factual so I'm lead to believe it was an opinion in your post. My apologies.

Also I never made any -claims- I made factual points with counter points to further enforce said facts.
 
D

Danne

I played like five minutes of the Halo 2's story mode and wasn't impressed. Haven't bothered with the franchise ever since.
That's probably since you started in the middle. Play Reach. It takes place before the first game.

Also I never made any -claims- I made factual points with counter points to further enforce said facts.
Didn't we agree some of the stuff you said was, indeed, your opinion?
 
D

Danne

Re-Read your own post where you quoted my counter-points and the post I made after it. It should re-clear it up for you.


Me too.
I'll get on that. Ya. This thread is fun. I really enjoy discussing this.[DOUBLEPOST=1350009206][/DOUBLEPOST]
Are you fucking telling me Goldeneye wasn't huge? Get the fuck out.

Halo was outsold by Goldeneye by millions of copies.

Goldeneye was the first massively popular console first person shooter. That's something that happened.
Ya. Console Multiplayer. Halo used system link. First 16 player multiplayer. I'm not saying Goldeneye wasn't huge, i'm just saying Halo was huger[DOUBLEPOST=1350009364][/DOUBLEPOST]
You may hate Twilight and love Halo but they're popular for the same reason. Taking ideas from previous things that were superior in most ways but more complicated and simplifying them down for the general public.
Please explain to me how Doom was complicated. A game with your entire goal being 'Shoot things"? yes, Halo took inspiration from previous titles, but saying any game that takes something from a previous game a "Ripoff", would basically mean the first game in every genre would be the only game that has its own stuff.
 
That's probably since you started in the middle. Play Reach. It takes place before the first game.
That would require my buying an Xbox, which isn't happening as there aren't any games aside from Alan Wake that I'm even remotely interested in.
 

GasBandit

Staff member
Please explain to me how Doom was complicated. A game with your entire goal being 'Shoot things"?
Oh no you di'int! Time to break out THIS golden oldie -

fps.jpg



Two roads diverged in a wood, and thanks to console tard FPSes like goldeneye and halo, the FPS genre took the path to where it is now. It got stuck in the suckening that came along with the rise of consoles. The limited hardware capability of consoles meant that FPS designers who wanted to get the cash from the tard crowd had to make sure that their game wouldn't melt your xbox into a sad little lump of plastic. Thus, FPSes became ever prettier hallways, instead of actual levels with multiple paths and required backtracking. Halo is the symbol on the flag planted on the factory that makes the shackles that kept PC gaming tied down for the last decade plus. Your 16-player halo multiplayer had its roots in Doom, the game that invented deathmatch. Not only could it use LAN to play, it could use modems to dial other computers via phone lines (no xbox live required). The innovations you crow about were done years before by a tiny PC dev house called "id software." But then the console Marconi'd PC's Tesla, now we were all supposed to be floored by how halo got innovation credit for networking.

So look down your nose at CoD all you like, it is your shit, and you should be ashamed of what you have eaten.

/drops mic
 
Halo: Combat Evolved was released in 2001 and it doesn't suffer from the hallway effect as badly as that graphic would indicate. Admittedly it doesn't have the level design of old Doom or Duke Nukem 3D levels but the level design in the series wasn't originally as poor. Lately most FPS games have been hitting the hallway badly and I suspect that Halo 4 will be no different in that regard.

Really though, it wasn't just the hardware limitations of consoles that created the hallway effect. It is publishers/developers wanting more and more profit which comes through broadening the appeal of games. This is also known as dumbing things down which I know you guys have seen in multiple games and genres over the years. It's why point and click adventure games have all but dissapeared. It's why innovative games aren't something developers like to try out anymore. It's why MMO's almost always get turned into carebear-land. There are many more examples I'm sure you can come up with (my personal favorite is the complete self-destruction of the Mass Effect series which I held dear to my heart).

I'm hoping beyond hope that kickstarter will allow fresh, fun and innovative games to be produced again without interference from giant studios and money hungry executives who in my eyes are the real culprits behind the gaming quality decline.
 

GasBandit

Staff member
Anybody else remember checking every single wall in Wolf3D because there were absolutely 0 visual clues to tell you which was a secret door?
 

GasBandit

Staff member
Man, I still remember playing Duke3d and quake (16 player deathmatch, and even the original Team Fortress mod) in college on the network with other PC users while my roommate and his friends played a blurry smear simulator on our 13 inch TV they called "Goldeneye."
 
Man, I still remember playing Duke3d and quake (16 player deathmatch, and even the original Team Fortress mod) in college on the network with other PC users while my roommate and his friends played a blurry smear simulator on our 13 inch TV they called "Goldeneye."

I have fond memories of Duke Nukem 3D. I loved playing deathmatch in that stupid subway level... got run over so many times.
 

GasBandit

Staff member
I have fond memories of Duke Nukem 3D. I loved playing deathmatch in that stupid subway level... got run over so many times.
Flash forward a few years. Unreal Tournament 2004, hands down one of the best FPSes ever created. I still play it sometimes these days. Infinitely moddable, infinitely expandable, amazing community creating even more content in the form of levels and character models. So many gameplay modes. Awesome controls. Everything about it was Top. Fuckin. Shelf.

Then UT3 came along, and we wondered what happened.

ut3.JPG


Ohhhh, THAT'S what happened.
 
Yep, I still have my Unreal Tournament 2004 discs (plus a GOG version so I can easily set it up for LAN parties). I played more of the original Unreal Tournament though. That was the peak of my FPS skill... I was actually pretty damn devastating at that point. My skills have gone way down since then though.

Unreal Tournament 3 was flipping awful. AWFUL! And yes, I do agree that developing games for both PC and consoles simultaneously does often make for a craptastic game.
 
I make no apologies for being a console gamer. It suits my busy lifestyle and constrained budget. Suck it PC gamers![DOUBLEPOST=1350075084][/DOUBLEPOST]Also, I'm pretty Halo'd out. I might rent it and play just for the co-op play with my brother.
 
When Halo was announced I was super excited for it. I remember watching the first previews and thinking how amazing it looked for a PC game with massive open landscapes that you could ride or fly around. It was about the open world and teamwork. It was even going to have a Mac version, Steve Jobs himself was the one that showed it off when it was first unvieled.

Then, years later, Microsoft decided it needed a game to spearhead the new Xbox and saw how popular Halo was getting with the PC FPS crowd, bought out Bungie, told them to fuck the PC/Mac structure and make it specifically for the Xbox as an exclusive. They rewrote the whole thing, so much so that later on, when they decided to finally release it on PC, they had to port it all back again with a rather buggy mess.

What's funny is that I still enjoyed the first one, not on the level I would have had they stayed true to the original design, but it had it's fun moments. The multiplayer could suck a dick though.

They lost me in Halo 2, when the storyline was so convoluted and uninspired (plus let's be honest, was cut in half so they would drag it out in Halo 3), that I put down the controller after the half way point and just never really looked back.
 
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