It's an age thing.what's with all the people hating on halo?
How can you "Factually" prove games were better then than now?It's an age thing.
Most people were born in a time where they played what can factually be considered -better- games and the stigma around the type of person that plays Halo has been long standing since the first entry of the series.
A lot of that is matter of opinion. I could easily say that Halo has better Controls, Storyline, Innovation of systems, Quantity of bugs/glitches, than, say, DoomBy the gameplay: Controls, Storyline, Innovation of systems, Quantity of bugs/glitches and originality.
Um, no, those are quantifiable points, not opinion. (I correct myself on the storyline being quantifiable but the rest stands).
I tend to defend facts against opinion. Yes.Well you have a rather huffed up opinion about things don't you?
No. Controls depend on the person using the said controls. I could like a set of controls, and you not. Innovation of systems depends on the time the said product was built. Yes, Doom had quite a bit of innovation, basically because it was the first of its kind. The original Halo had a lot of innovation, because, arguably, it was the first of its kind. Quantity of bugs depends on that persons personal experience with the game. Someone could get more bugs than others. Doom has a lot of originality because, again, first of its kind. The original Halo also had a lot of originality.Um, no, those are quantifiable points, not opinion. (I correct myself on the storyline being quantifiable but the rest stands).
The only quantifiable measure in that list is the number of bugs and glitches.A lot of that is matter of opinion. I could easily say that Halo has better Controls, Storyline, Innovation of systems, Quantity of bugs/glitches, than, say, Doom
Ya, no. As someone that has read through the books and has a pretty good idea of the story, I think it's quite well written. Also, the combat is slower paced, but that's a good thing compared to, say, Call of Duty, where you run out, shoot something, die, then respond in about the time it takes to take a sip of your Monster.Halo plays in slow motion to me, always has. The story is also looney toons in a shitty way.
Ya. I'll give you that.[DOUBLEPOST=1349993622][/DOUBLEPOST]The only quantifiable measure in that list is the number of bugs and glitches.
That is most certainly a Jackal in disguise.Halo 4?
I tend to defend facts against opinion. Yes.
The only quantifiable measure in that list is the number of bugs and glitches.
See below.Most of the things you listed are not quantifiable. I love the control scheme in Halo... you don't. How is that a fact versus opinion? It's two opinions. Your facts are nothing more than your own opinions.
I enjoyed all the Halo games, and this is from someone who fondly remembers Wolfentstein 3D and all the many many games leading up to the Halo franchise.
Horrendously incorrect. Games have lived and died based on how good/bad they control. What you're saying is that the controls on a Mugen Fighter are on par with Street Fighter IV Arcade Edition depending on who's controlling it? I hope not.No. Controls depend on the person using the said controls. I could like a set of controls, and you not.
Not even close. Halo was the culimation of the entire FPS genre that came before it. It took all the ideas previously had, and brought absolutely zero Innovation of System to the genre at all. It in some areas, actually dumbed down (simplified) the systems to appeal to a wider audience that had troubles with more complicated FPS sytems.Innovation of systems depends on the time the said product was built. Yes, Doom had quite a bit of innovation, basically because it was the first of its kind. The original Halo had a lot of innovation, because, arguably, it was the first of its kind.
There is absolutely no truth in that statement what so ever. A game has the same number of glitches/bugs no mater who is playing it. Could they be found by someone more than someonelse? Sure, but that doesn't affect the over all number in any way.Quantity of bugs depends on that persons personal experience with the game. Someone could get more bugs than others.
Again, no. Halo is a culmination of stories/gameplay from previous games in the genre and was more of a Simplified Copy of said games than anything original.Doom has a lot of originality because, again, first of its kind. The original Halo also had a lot of originality.
There are only two shooters, CoD and Halo.Ya, no. As someone that has read through the books and has a pretty good idea of the story, I think it's quite well written. Also, the combat is slower paced, but that's a good thing compared to, say, Call of Duty, where you run out, shoot something, die, then respond in about the time it takes to take a sip of your Monster.
[DOUBLEPOST=1349994074][/DOUBLEPOST]Counterpoints
Are you saying Halo is bad because it popularized a genre?I'd just like to say that trying to make Halo look good by comparing it to Call of Duty isn't exactly getting the job done.
I'd also like to say that in many ways, the blame for the state of Call of Duty lies squarely at the feet of the Halo Franchise, since it furthered the consolitis infection of the first person shooter genre that has led to so many of them being hallway combat simulators that are graphically advanced but have less freedom and range than Doom 1.
2. No, that's Goldeneye.1. Halo has multiple control schemes. Play it however you want.
2. Halo was the first big console multiplayer game, and it basically defined all multiplayer games since then. The story for Halo has always been good. Not Mass Effect good, but that's not the point.
3. I'll give you that one.
4. See 3
Lets all be honest here. CoD and Halo are tghe two currently most popular shooters. I love Ghost Recon, but the servers are getting more and more scarce. Same with ME3 Multiplayer.There are only two shooters, CoD and Halo.
That's it.
Forever.
Which series is still being made? Ya. Halo.2. No, that's Goldeneye.
I hated Goldeneye too.
I hate Twilight. Never compare Halo and Twilight. Halo got popular because of how Epic it was. I listen to the first game's soundtrack on my Ipod. The story, for the time, was superb.I think you're misunderstanding me. I never said Halo was a bad game or a bad series. Your question was why so much Halo hate. It's because it's a game that got popular for being popular, not for being good. It's the same as why some people hate Nicki Minaj or Twilight.
You may hate Twilight and love Halo but they're popular for the same reason. Taking ideas from previous things that were superior in most ways but more complicated and simplifying them down for the general public.I hate Twilight. Never compare Halo and Twilight. Halo got popular because of how Epic it was. I listen to the first game's soundtrack on my Ipod. The story, for the time, was superb.
No, I'm saying Halo (and yes, Goldeneye before it) are to blame for first person shooters becoming shit. If "popular" is the measure of quality, then let me hear how much you love Justin Bieber.Are you saying Halo is bad because it popularized a genre?
Kind of why. I was gonna like and thought brofist was more appropriate.I find the brofist ratings ironic as hell.
Where was the -My FPS is better than yours- arguing? I think someone made a comparison to a few games but opinion comparing I didn't see anywhere.All the "My FPS is better than yours" nerd fighting aside, I'm tentatively looking forward to Halo 4. The series is generally well-made and fun, if not terribly innovative, and I'm interested in seeing where MC ended up after the events of 3. Though with the changes in the crew behind it, I'll probably have a more wait and see approach about it before buying it.
Interesting. I don't see the word opinion anywhere in my post. There's certainly been plenty of arguing going on in this thread and claims made about <x> being good/bad though.Where was the -My FPS is better than yours- arguing? I think someone made a comparison to a few games but opinion comparing I didn't see anywhere.
That's probably since you started in the middle. Play Reach. It takes place before the first game.I played like five minutes of the Halo 2's story mode and wasn't impressed. Haven't bothered with the franchise ever since.
Didn't we agree some of the stuff you said was, indeed, your opinion?Also I never made any -claims- I made factual points with counter points to further enforce said facts.
Yes, the part where I said storyline was quantifiable.Didn't we agree some of the stuff you said was, indeed, your opinion?
No. Pretty sure we decided everything except Buggs was an opinionYes, the part where I said storyline was quantifiable.
Re-Read your own post where you quoted my counter-points and the post I made after it. It should re-clear it up for you.No. Pretty sure we decided everything except Buggs was an opinion
Me too.I love this thread.
I'll get on that. Ya. This thread is fun. I really enjoy discussing this.[DOUBLEPOST=1350009206][/DOUBLEPOST]Re-Read your own post where you quoted my counter-points and the post I made after it. It should re-clear it up for you.
Me too.
Ya. Console Multiplayer. Halo used system link. First 16 player multiplayer. I'm not saying Goldeneye wasn't huge, i'm just saying Halo was huger[DOUBLEPOST=1350009364][/DOUBLEPOST]Are you fucking telling me Goldeneye wasn't huge? Get the fuck out.
Halo was outsold by Goldeneye by millions of copies.
Goldeneye was the first massively popular console first person shooter. That's something that happened.
Please explain to me how Doom was complicated. A game with your entire goal being 'Shoot things"? yes, Halo took inspiration from previous titles, but saying any game that takes something from a previous game a "Ripoff", would basically mean the first game in every genre would be the only game that has its own stuff.You may hate Twilight and love Halo but they're popular for the same reason. Taking ideas from previous things that were superior in most ways but more complicated and simplifying them down for the general public.
That would require my buying an Xbox, which isn't happening as there aren't any games aside from Alan Wake that I'm even remotely interested in.That's probably since you started in the middle. Play Reach. It takes place before the first game.
Psst... Alan Wake is on PC now.That would require my buying an Xbox, which isn't happening as there aren't any games aside from Alan Wake that I'm even remotely interested in.
Oh no you di'int! Time to break out THIS golden oldie -Please explain to me how Doom was complicated. A game with your entire goal being 'Shoot things"?
Anybody else remember checking every single wall in Wolf3D because there were absolutely 0 visual clues to tell you which was a secret door?
Man, I still remember playing Duke3d and quake (16 player deathmatch, and even the original Team Fortress mod) in college on the network with other PC users while my roommate and his friends played a blurry smear simulator on our 13 inch TV they called "Goldeneye."
Flash forward a few years. Unreal Tournament 2004, hands down one of the best FPSes ever created. I still play it sometimes these days. Infinitely moddable, infinitely expandable, amazing community creating even more content in the form of levels and character models. So many gameplay modes. Awesome controls. Everything about it was Top. Fuckin. Shelf.I have fond memories of Duke Nukem 3D. I loved playing deathmatch in that stupid subway level... got run over so many times.
I grinded those walls so much, I think they proposed to me once.Anybody else remember checking every single wall in Wolf3D because there were absolutely 0 visual clues to tell you which was a secret door?
Too 'spensive. Like a PC.I don't think meth is for busy people. Coke?
Aha, so Ritalin. Drug of choice for twitchy college bros everywhere.Too 'spensive. Like a PC.