[Informational] Blacknova Traders

I don't wanna build a planetary economy, I already feel like clicking on 25 boxes to collect my planets' money is too much work.

The interface could sure use some refinement.
 

GasBandit

Staff member
I don't wanna build a planetary economy, I already feel like clicking on 25 boxes to collect my planets' money is too much work.

The interface could sure use some refinement.
Yeah, it could, in a number of ways. But the boxes on the planets menu sure beats manually travelling and transferring from every planet individually.
 

GasBandit

Staff member
You know, BNN sure does a lot of handwringing about "boy we sure hope this person doesn't go to war!" for a game where the surest path to personal economic ruin seems to be war.
 

GasBandit

Staff member
Master of 50 worlds and a billion colonists, and what rank do they call stienman? Still a Petty Officer 1st class.
 

GasBandit

Staff member
Yeah, doing the round robin of one-way trades just wasn't worth the time to me , any more, so I went back to having all my trade routes be 2 way pairs, and just doing each 5 times before moving on - level 25 hull means that starts at 60 million credits per 4 turns and peters down to about 52 million per 4 turns, which is when I move on to the next pair. It's slightly less efficient than the stienman one-way trade circle (as the one turn to move to the next pair is without profit, whereas every move for stienman while trading is profit), but it lets me keep track of more ports in my trade listings and avoids the extra irritation he has to go through to make those trades.

I also quit buying colonists at about 750 million (though buying colonists was also less of a chore for me since I had spare trade route slots to go between 816 and the planet I wanted to stock). I'm up to 983 million now, and will probably hit a billion tonight. Gonna have to think of some more planet names. Planet making is less of a headache now though, too, that I don't care if I actually control the sector or not since trading is now just a secondary revenue stream for when I have lots of turns to spare.

Though, I'm not sure planetary interest is calculating right... the interest rate is supposedly 0.05 , and the update rate is every 2 minutes, but 100 billion credits is getting me 50 million in interest every 2 minutes... which is what I'd expect if I had 1 billion. I thought I should be getting 5 billion every 2 minutes. Am I doing my math wrong?
 
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It's a pretty tough grading system, I'm going to have to have a net worth of over a trillion to go to the next level, right now I'm only a smidge over 300 billion.

Makes me think the game is designed for long term play, where eventually the limited space of the universe does come into play, and battles between behemoth corporations are required for progress. Once you have a few hundred planets generating hundreds of billions a day, losing a ship isn't a big deal, so you can keep attacking weaker planets simply to continue to grow. I have to admit, it would be fun to see a battle involving trillions of torpedos...

1000 Crewman;
4000 Crewman First Class;
16000 Petty Officer 3rd Class;
64000 Petty Officer 2nd Class;
256000 Petty Officer 1st Class;
1024000 Chief Petty Officer;
4096000 Senior Chief Petty Officer;
16384000 Master Chief Petty Officer;
65536000 Ensign;
262144000 Lieutenant Junior Grade;
1048576000 Lieutenant;
4194304000 Lieutenant Commander;
16777216000 Commander;
67108864000 Captain;
2.68435E+11 Fleet Captain;
1.07374E+12 Commodore;
4.29497E+12 Rear Admiral;
1.71799E+13 Vice Admiral;
6.87195E+13 Admiral;
Hmmm maybe a more interesting progression:

Traveler
Voyager
Explorer
Adventurer
Pioneer
Trafficker
Merchant
Tycoon
Magnate
Precept
Governor
Ruler
Sovereign
Conquerer
Overseer
Overlord
Imperator
Emperor
Dynast
 

GasBandit

Staff member
Well, the interest thing is consistent with the bank, too.. the interest rate is listed as 0.03 for IGB accounts as well, and to test it I put 100,000 credits in the bank and waited 2 minutes, got 30 credits for my trouble.

So it seems that the interest rates aren't 3% and 5%, but literally 0.03% and 0.05%. Which even today's banks would think was really stingy.[DOUBLEPOST=1389302545,1389302437][/DOUBLEPOST]Also, protip for @bhamv3 - using the IGP banking kiosk, you can simultaneously transfer all funds from all your planets to consolidate it on one planet with much less clicking.
 

GasBandit

Staff member
Except that it's compounded every two minutes, which no bank today would do, even for such small rates.
That's true.[DOUBLEPOST=1389303480,1389303427][/DOUBLEPOST]
Hmmm maybe a more interesting progression:

Traveler
Voyager
Explorer
Adventurer
Pioneer
Trafficker
Merchant
Tycoon
Magnate
Precept
Governor
Ruler
Sovereign
Conquerer
Overseer
Overlord
Imperator
Emperor
Dynast
Thank goodness you didn't have a "Planeteer" rank. Because I'd probably end up with "Heart."
 

GasBandit

Staff member
So that's how one gets efficiency so high. Comes a point that the only reason to log in is to move colonists around and make more planets. I doubt I'll ever get under 2000 moves remaining again, as I no longer have a reason to trade commodities.

This is good news for later joining newbies I guess... a larger amount of max turns makes it easier/faster for them to do the trading port part of the game and get caught up to where the worldbuilder phase begins.

I wonder what rates planets charge if you set them to make commodities and sell them.
 

GasBandit

Staff member
This makes it a lot easier to attack planets that are overpopulated, since they have no beams or shields, possible helping rebalance the game since it forces established big players to constantly move people around, or weakens their planets. There's no easy way to get rid of citizens, so once you've started down that path you have to deal with population growth and its attendant problems.
I'm dubious about how much that helps attackers. When I attacked you, your planet only had 70k energy, so your beams were pretty much a non-factor (exhausted themselves on killing about a quarter of my fighters) and your shields were at 0 to start... and you still successfully defended and destroyed me based on the torpedo phase alone.

Damn those torpedoes.
 

GasBandit

Staff member
Well, now that I'm defending with millions of energy, it may make a difference now. Since the beams phase happens before the shields phase, then it's possible that if you send enough fighters, you'll cause the base to use up the energy entirely on beams, leaving no shields by the time that phase is decided.

But having torpedoes worth 10 damage is very significant. I wonder if there's any real reason to use fighters except during attacks? It seems like if you only want to play defense, then torpedos are always the better choice.
Indeed. And since the planetary torpedo-per-combat cap is much higher than an equivalently leveled ship, you don't have to stock many torpedoes at all unless you anticipate being attacked by a much, MUCH higher level ship.
 

GasBandit

Staff member
Well, it probably won't matter until we're bumping into each other.

Then I'll have to sit down and figure out how much "much, MUCH higher level" actually is...
Or, conversely, someone willing to zergling rush a planet 10-15 times until it runs out of torpedoes (I'm assuming the torpedoes are used up whether or not they all do damage), then spending the money to re-upgrade their ship for real once the torps run dry, I suppose.

I guess you'd have to spend SOME money to upgrade the engines each time to travel back to the planet in 1 turn, but aside from that... torpedo sponge ftw if you're rich?
 

GasBandit

Staff member
If you're rich, load up on shields, energy, armor points, torpedos, and fighters and let all them soak up the damage.
Might be unnecessary. I think a torp committed is a torp lost, regardless of whether it hits anything or not, and "who died" calculations don't happen until the end of all 3 phases (my beams killed Bhamv remember, but I still fired torps at him all the same).

So a level 1 ship soaks torpedos at the same rate as a level 20+. Once the torpedos are gone, then you can upgrade and fight the planet "for real." Still takes ~50-75 billion per planet you want to take, though.

Assuming the owner is Level 20ish.
 
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GasBandit

Staff member
... Well, hang on, that might not be right. The calculation is 10% of the planet's torp level calculation (which because torps do 10 damage, damage works out to = torp level)... but a planet can hold infinite torps, even if it can only fire 83130 (to use the number of torps gasbandia prime fired at Bhamv).

So if Gasbandia prime has 2 million torps, it will be 25 fights before the number of torps the planet fires even BEGINS to decrease. But once the number does begin to decrease, it will take 16 more fights until a planet is firing roughly the same number of torps as an equivalently leveled ship would, and could conceivably be defeated at equal level.

So, never mind. Torps still basically make planets invincible.
 

GasBandit

Staff member
Attention Newbies! Looking to make your first cash but don't know how? Is the wide, empty universe a daunting prospect? Does your engine barely get 5 parsecs to the metric ton? There's good news! Goods R Us of Sector 413 has expanded into two new franchises, Goods Wholesalers of Sector 6 and Goods 4 U of Sector 10! These newly created and heavily populated (and fortified) planets are working day and night to churn out trade Goods for you to purchase at rock bottom prices! And best of all, they are located in the same sector as trade ports that want to buy Goods! That's right, no more cumbersome warping back and forth or spending dozens of turns to chug through Realspace to make your money. We abuse our colonists and pass the savings factory direct TO YOU!

Remember that's Goods Wholesalers in sector 6 and Goods 4 U in sector 10, both just a hop, skip and jump from Sol in sector 0 where you start! MONEY!

And don't forget to visit the original Goods R Us in sector 413 when you get some actual engines!
 

GasBandit

Staff member
(Incidentally I am curious to know how much goods, and other commodities, sell for from planets set to sell commodities. Were I designing a game, I'd make them cheaper than ports... but here, who knows?)
 

GasBandit

Staff member
You're currently selling goods at 16.75. I've set up a few planets in 916 with commodities for sale so you can check out the interface and prices.
Same at yours.

Which is horrible. Ports sell goods for 8. 16.75 is such a ripoff I can't see how the devs expect anyone to set planets to producing goods. It'd make so much more sense to have planets sell for less than ports, because it keeps money in the economy (goes from one player to another) instead of taking it out of the game (from player to cpu)
 

GasBandit

Staff member
Ah. So. The endgame to this game is playing an ever-more desperate game of "bucket brigade" getting colonists off overpopulated worlds and on to new ones while they breed exponentially. So much for that "never below 2000 turns again" prediction.
 

GasBandit

Staff member
Yeah, I pretty much stopped playing Friday. I'm letting the apocalypse take care of population, I just can't meet the time requirements. I think the next game is going to have to be a lot slower to be interesting.

I'm currently trying to investigate the team interfaces to find out what I can about that. Does it make sense to start teaming up early, what exactly are the benefits of teams, etc.

Well, currently meaning maybe I'll poke at it again tomorrow.
That explains how I passed you. I was like "whaaaaaaat?"

But yeah, I think in the future, the game will be much more interesting at 2 turns per minute instead of 6. That will give 2500 in just every 24 hours.

Planetary torps will still be broken, though.
 

GasBandit

Staff member
Jumpin Jeezus on a pogo stick. I had to make. MAKE. from scratch, 25 planets today just to handle my overpopulation problems. I'm burning through turns as fast as I ever had to trading, just moving people off worlds that are getting over 90 million and building bases on the planets I make for them. If this keeps growing like this, I won't be able to keep up, and people gonna start dying a LOT.

But oh god the money is so good.
 

GasBandit

Staff member
You can dump citizens off at special ports as well, if you're annoyed at having to deal with planets. But of course that won't fill up the galaxy...
I don't mean the hassle of planets, I mean I won't have enough turns to save everyone. I don't think my cargo hold can grow as fast as these people can screw.
 

GasBandit

Staff member
I think I know how this story ends.

"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. (...) To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
 
We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.
 

GasBandit

Staff member
Victory!
January 13 2014 14:21:34
Your planet Fahz in sector 117 was attacked by stienman. The citizens organized a valliant defense however, and managed to destroy the opponent. They salvage some resources from the space debris : 0 goods, 0 ore, 0 organics and 3% of the ship's worth of 15980298240 credits.


So, yeah. You beat my planet but the torps still got you, which means you didn't beat my planet. That's what I've been on about.
 

GasBandit

Staff member
Doing the math, it looks like you have a level 27 torpedo launcher. Those torps just went to waste against a planet though, because the planet's level 24 torpedo launcher does 5x damage because it's a planet, and your level 23 hull couldn't hold up to it.[DOUBLEPOST=1389642427,1389642175][/DOUBLEPOST]
That's with a ship configured for armor, shields, computer (fighters), and no beams.[DOUBLEPOST=1389641981][/DOUBLEPOST]So "wearing down a planet" isn't really an option unless you have significant sums of money to rebuild each time. If you can't beat a planet in the first shot, it's simply not worth trying at all, nevermind attacking repeatedly.
Actually, it may interest you to know you've used up about half of Fahz' torpedoes. If you only upgraded your engines enough to get there and left everything else unupgraded, it'd probably run dry in 3 or 4 more cheap sorties, then you could spend another trillion upgrading "for real."

But that's still a hell of an expense to take one of my least significant and least defended planets (It wasn't manufacturing fighters or torpedoes, I just brought 1 load of defenses and left it there).
 

GasBandit

Staff member
Still shows you are ADMINISTRATOR of the team. So. Team's basically boned.

Yet another bit of this game that wasn't particularly thought all the way through.
 
Doing the math, it looks like you have a level 27 torpedo launcher. Those torps just went to waste against a planet though, because the planet's level 24 torpedo launcher does 5x damage because it's a planet, and your level 23 hull couldn't hold up to it.[DOUBLEPOST=1389642427,1389642175][/DOUBLEPOST]

Actually, it may interest you to know you've used up about half of Fahz' torpedoes. If you only upgraded your engines enough to get there and left everything else unupgraded, it'd probably run dry in 3 or 4 more cheap sorties, then you could spend another trillion upgrading "for real."

But that's still a hell of an expense to take one of my least significant and least defended planets (It wasn't manufacturing fighters or torpedoes, I just brought 1 load of defenses and left it there).
And that's just one planet. You'd have to take out up to three planets just to wrest control of one system away from another player.
 

GasBandit

Staff member
Master of 82 worlds. Lord of over 6 billion souls. Captain of the most dangerous dreadnaught ever to cruise the stars. Over a trillion credits in personal net worth.

Fear me, for I am the Chief Petty Officer.

(Something doesn't sound right here.)
 
It's amusing looking through this thread but not playing. You guys seem to be learning the basic rules of Tradewars as I remember them:
  • Colonists = Prosperity
  • Money on planets = real interest
  • Late game = Ferrying colonists around for greatest benefit to your empire.
That about right? As long as the attack of the bots doesn't come along (once the auto-play bots came along, TW wasn't "fun" anymore) this sounds similar.


And in TW2002, planet-management was fun. I particularly liked teleporting your planets around the galaxy. Is that possible in this game?
 

Dave

Staff member
I wouldn't worry about anything new being added - I don't think there's been an update on the app for two years.
 

GasBandit

Staff member
It's amusing looking through this thread but not playing. You guys seem to be learning the basic rules of Tradewars as I remember them:
  • Colonists = Prosperity
  • Money on planets = real interest
  • Late game = Ferrying colonists around for greatest benefit to your empire.
That about right? As long as the attack of the bots doesn't come along (once the auto-play bots came along, TW wasn't "fun" anymore) this sounds similar.


And in TW2002, planet-management was fun. I particularly liked teleporting your planets around the galaxy. Is that possible in this game?
I don't... think... so?

But in TW, did torpedoes mean invincible planets?
 
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