Yeah, it could, in a number of ways. But the boxes on the planets menu sure beats manually travelling and transferring from every planet individually.I don't wanna build a planetary economy, I already feel like clicking on 25 boxes to collect my planets' money is too much work.
The interface could sure use some refinement.
Hmmm maybe a more interesting progression:It's a pretty tough grading system, I'm going to have to have a net worth of over a trillion to go to the next level, right now I'm only a smidge over 300 billion.
Makes me think the game is designed for long term play, where eventually the limited space of the universe does come into play, and battles between behemoth corporations are required for progress. Once you have a few hundred planets generating hundreds of billions a day, losing a ship isn't a big deal, so you can keep attacking weaker planets simply to continue to grow. I have to admit, it would be fun to see a battle involving trillions of torpedos...
1000 Crewman;
4000 Crewman First Class;
16000 Petty Officer 3rd Class;
64000 Petty Officer 2nd Class;
256000 Petty Officer 1st Class;
1024000 Chief Petty Officer;
4096000 Senior Chief Petty Officer;
16384000 Master Chief Petty Officer;
65536000 Ensign;
262144000 Lieutenant Junior Grade;
1048576000 Lieutenant;
4194304000 Lieutenant Commander;
16777216000 Commander;
67108864000 Captain;
2.68435E+11 Fleet Captain;
1.07374E+12 Commodore;
4.29497E+12 Rear Admiral;
1.71799E+13 Vice Admiral;
6.87195E+13 Admiral;
That's true.[DOUBLEPOST=1389303480,1389303427][/DOUBLEPOST]Except that it's compounded every two minutes, which no bank today would do, even for such small rates.
Thank goodness you didn't have a "Planeteer" rank. Because I'd probably end up with "Heart."Hmmm maybe a more interesting progression:
Traveler
Voyager
Explorer
Adventurer
Pioneer
Trafficker
Merchant
Tycoon
Magnate
Precept
Governor
Ruler
Sovereign
Conquerer
Overseer
Overlord
Imperator
Emperor
Dynast
I'm dubious about how much that helps attackers. When I attacked you, your planet only had 70k energy, so your beams were pretty much a non-factor (exhausted themselves on killing about a quarter of my fighters) and your shields were at 0 to start... and you still successfully defended and destroyed me based on the torpedo phase alone.This makes it a lot easier to attack planets that are overpopulated, since they have no beams or shields, possible helping rebalance the game since it forces established big players to constantly move people around, or weakens their planets. There's no easy way to get rid of citizens, so once you've started down that path you have to deal with population growth and its attendant problems.
Indeed. And since the planetary torpedo-per-combat cap is much higher than an equivalently leveled ship, you don't have to stock many torpedoes at all unless you anticipate being attacked by a much, MUCH higher level ship.Well, now that I'm defending with millions of energy, it may make a difference now. Since the beams phase happens before the shields phase, then it's possible that if you send enough fighters, you'll cause the base to use up the energy entirely on beams, leaving no shields by the time that phase is decided.
But having torpedoes worth 10 damage is very significant. I wonder if there's any real reason to use fighters except during attacks? It seems like if you only want to play defense, then torpedos are always the better choice.
Or, conversely, someone willing to zergling rush a planet 10-15 times until it runs out of torpedoes (I'm assuming the torpedoes are used up whether or not they all do damage), then spending the money to re-upgrade their ship for real once the torps run dry, I suppose.Well, it probably won't matter until we're bumping into each other.
Then I'll have to sit down and figure out how much "much, MUCH higher level" actually is...
Might be unnecessary. I think a torp committed is a torp lost, regardless of whether it hits anything or not, and "who died" calculations don't happen until the end of all 3 phases (my beams killed Bhamv remember, but I still fired torps at him all the same).If you're rich, load up on shields, energy, armor points, torpedos, and fighters and let all them soak up the damage.
Same at yours.You're currently selling goods at 16.75. I've set up a few planets in 916 with commodities for sale so you can check out the interface and prices.
That explains how I passed you. I was like "whaaaaaaat?"Yeah, I pretty much stopped playing Friday. I'm letting the apocalypse take care of population, I just can't meet the time requirements. I think the next game is going to have to be a lot slower to be interesting.
I'm currently trying to investigate the team interfaces to find out what I can about that. Does it make sense to start teaming up early, what exactly are the benefits of teams, etc.
Well, currently meaning maybe I'll poke at it again tomorrow.
I don't mean the hassle of planets, I mean I won't have enough turns to save everyone. I don't think my cargo hold can grow as fast as these people can screw.You can dump citizens off at special ports as well, if you're annoyed at having to deal with planets. But of course that won't fill up the galaxy...
Actually, it may interest you to know you've used up about half of Fahz' torpedoes. If you only upgraded your engines enough to get there and left everything else unupgraded, it'd probably run dry in 3 or 4 more cheap sorties, then you could spend another trillion upgrading "for real."That's with a ship configured for armor, shields, computer (fighters), and no beams.[DOUBLEPOST=1389641981][/DOUBLEPOST]So "wearing down a planet" isn't really an option unless you have significant sums of money to rebuild each time. If you can't beat a planet in the first shot, it's simply not worth trying at all, nevermind attacking repeatedly.
And that's just one planet. You'd have to take out up to three planets just to wrest control of one system away from another player.Doing the math, it looks like you have a level 27 torpedo launcher. Those torps just went to waste against a planet though, because the planet's level 24 torpedo launcher does 5x damage because it's a planet, and your level 23 hull couldn't hold up to it.[DOUBLEPOST=1389642427,1389642175][/DOUBLEPOST]
Actually, it may interest you to know you've used up about half of Fahz' torpedoes. If you only upgraded your engines enough to get there and left everything else unupgraded, it'd probably run dry in 3 or 4 more cheap sorties, then you could spend another trillion upgrading "for real."
But that's still a hell of an expense to take one of my least significant and least defended planets (It wasn't manufacturing fighters or torpedoes, I just brought 1 load of defenses and left it there).
I don't think he's logged in in forever. So he probably put some cash on a planet and the interest is compounding.At the current rate, Rovewin's going to catch you soon. The guy has an efficiency rating of 48.
Huh, that makes sense.I don't think he's logged in in forever. So he probably put some cash on a planet and the interest is compounding.
I don't... think... so?It's amusing looking through this thread but not playing. You guys seem to be learning the basic rules of Tradewars as I remember them:
That about right? As long as the attack of the bots doesn't come along (once the auto-play bots came along, TW wasn't "fun" anymore) this sounds similar.
- Colonists = Prosperity
- Money on planets = real interest
- Late game = Ferrying colonists around for greatest benefit to your empire.
And in TW2002, planet-management was fun. I particularly liked teleporting your planets around the galaxy. Is that possible in this game?