[Gaming] D&D Jay's Game - She's Dead Jim

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rathkor

Thanks Jay. all i want is to change my lvl 2 Feat from Snake blooded to adaptable breath - lightning. i have no idea what i was thinking when i picked snake blooded.
 
R

rathkor

Man, I'm checking out some of the future powers i can get. I really hope we can keep playing this into the higher levels, because Rathkor has the potential to be a major badass in the later levels.
 
R

rathkor

Later on, i forget what level, Rathkor will be able to
Teleport and Fly, a lot
 
At fourth level, when I MISS with an invigorating attack, I'll get 6temp HP. >:D

A hit will get me up to 10.
 
It's no secret that Dwarven Battleragers are clearly overpowered even with their lower AC and generally the reason why I'm very apprehensive to these new unbalanced classes WOTC have been coming out with the last few years. Players are always drawn to the min-max of certain combos they can get to give them an unreasonable edge.

At some point I might have to put a cap limit to how much temp HP the character can have per level as I'll be losing out in choosing either demon. I'll either get bored and DM skirmishes of mobs that don't make a dent in the non-stop fountain of temp (which quite frankly funtionally doesn't even make SENSE to me) or beef up the mobs to the point if one of them wanders to one of the support classes will obliterate them and they'll spend the encounter rolling death saves. Don't blame me if I laugh out loud when one of them hits Rathkor or Falagar and there's a one shot.

I'm quickly thinking a hard cap of 5 Temp HP cap at LVL 1 and you go up by 3 per level. (at LVL 5, you'd have a cap of 17) I'd very much like not seeing a Battlerager with a temp hit point pool bigger than Falagar's actual hit point pool. Then again, I'll probably spend some of the holiday time reading what other DMs do against battleragers, I quickly looked and I read a lot of tears. I could see why and I have solutions, which aren't faire to other players... well at least for their character's survival.
 
R

rathkor

I'd very much like not seeing a Battlerager with a temp hit point pool bigger than Falagar's actual hit point pool.


In all fairness, Falagar's total HP makes him barely above a minion. hasnt he almost died like 3 times now. lol
 
It's been slowed so far by my inability to hit. :/

I dunno man, do what you need to do eventually, but I'm still going down or nearly going down every fight, even through regeneration. We'll see what happens at 4th level but that's a ways off yet.
 
Considering we don't have a real healer, I think Gusto's regen has been imperative to his survival. He's been nearly out of HP most of our combats. I don't see a need to artificially cap things unless we actually see it getting out of hand.
 
Actually, on that note, would anyone (especially Jay) have anything to say about adding a 6th member?

I have a friend from my Sunday night IRL games who seems interested in joining up.
 
R

rathkor

Yeah, that is a good point, Helga usually has no Temp left by her turn, and is usually really low on HP over all by the end of the encounters. Perhaps you should wait untill it becomes a real problem before you adjust things Jay. No need to get Helga killed prematurely. lol
 
Basically I've been adding an extra mob to every encounter and focus fired on Helga with their abilities and extra attention even though generally they could gave the others more attention. Also I've been absolutely amazing with my rolls as well. Saryon's rolls were fuckin fail. Heck, even Kraags with 3 consecutive 1's. Surely, the rolling success will be different and I'd like the mobs force the tank into making decisions instead of standing there. I'll really have to check up on what other DMs do to cope specifically with Dwarven Battleragers who heal themselves better than CLERICS can. Furthermore, I'm also not huge on being able to heal yourself while failing with an at-will. That doesn't make SENSE. The next series of possible places you guys will hit will have more adaptable situations but I'm not liking the stackable bullshit and may have to come with something along of hard temp caps per level. I'll take some time and research and come up with something fair.

As far as other players go, I'm sure some of you folk can multiclass or something to get more heals to go around but I think 5 players is fine... at least for now. Maybe I'll play a special NPC at some points during your adventures. Who knows.
 
R

rathkor


Rathkor's Journal: Day 2



When I awoke, I found myself three hundred gold short. It was as if the Speaker's reward had been stolen, but nothing else. I left my room and discovered the same had happened to the others who stayed at the inn, except for the mysterious Vhaldin, who had disappeared in the night. Even Helga's teapot was missing. I was upset at the loss of the gold, and the fact that the murders hadn't stopped, but the fact that I now knew I was on the right track to finding my mentor after such a long journey without even the slightest hint of his location distracted me from that. I went downstairs and ask the innkeeper for the fastest route to Good Mead, but I was told travel outside the city would be almost impossible due to the weather. This news frustrated me greatly. I returned upstairs to rejoin the others. Helga informed me that she and Falagar were searching for clues to try and find anything they could regarding the theft of their gold. Falagar began searching Vhaldin's room, and I decided to join him. We soon discovered a note that made it seem as if Vhaldin had stolen the gold and ran. We rejoined the others, and the others decided to interrogate the innkeeper. I decided to leave them to it so I could talk to the speaker. I knocked on her door, but got no response.


I returned to the inn, and as I approached, the others were being led out by a militiaman. Apparently another murder had taken place in the night. The body was sprawled out in front of a stable. It was a woman. As we approached the body, we saw Tyrdin walking down the street. We decided to investigate the body. Helga and Falagar noticed she had been stabbed by a large sword, and that her hands have been removed. I asked the militiaman if this murder is connected to the murders we investigated. He said that the number of murders in the town was very low, and the missing body parts make it seem as if it was connected. While the others were checking around the body, I decided to look at the nearby stable. Inside was a large sleeping figure and a black horse. Falagar stepped up next to me and mentioned that he felt a magical energy coming from that stable. I noticed a faint glowing chest near the large sleeping figure. I pointed this out to he others.


Falagar decided to try and sneak in and get a closer look at the chest. He managed to get close to the chest without waking up the giant creature. He conjured up a magical hand to open the chest and pull out its contents. He pulled out a very nice looking dagger out of the chest. He brought the dagger to him and grabbed it from the magical hand. As soon as he touched the dagger, he appeared to be frozen in place. Shortly afterwards, he began lo laugh very loudly, waking up the giant creature. The creature saw Falagar stealing the dagger, and stepped forward, ready to attack. Falagar. Falagar, still laughing, manages to utter an incantation. The giant man began to slow down somewhat, and Falagar turned an ran for the exit, still laughing. The giant creature, which now that it was closer began looking like an ogre, but not quite, shambled slowly forward, and suddenly passed out in mid stride. Without wasting any time, we decided to run away before the ogre-like creature could wake up. Once we got far enough away from the creature, Falagar stuffed the dagger into his bag and quit laughing. Using his Mage Hands, Falagar lifted the dagger back out of his bag, careful not to touch it, and began to inspect it. We determined that the object appeared differently to each of us. Whereas it looked like a dagger to me, Falagar saw a tome, and Tyrdin saw a heart. It seemed to have some other strange properties, but it also seemed cursed, making the user laugh uncontrollably, so out of fear of it affecting us, we decided to stop inspecting it. Falagar held onto the strange object, but was very careful not to touch it again.


I was conflicted. I still wanted to help the town, but I had to act fast before Salvitor's trail grew cold. But it seemed the weather was not going to allow me to travel. So I decided to stick with the group, but I was still annoyed at not being able to continue on my search. We decided to head back to the Speaker to see if they were in today. The Speaker told us that the murders were indeed still continuing, and that we should continue investigating. He said we would be rewarded again if we continued to assist. Helga asked about a man named Flint. He was apparently the drunken Dwarf from the bar. I suggested he might still be at the bar, seeing as he seemed like the time to spend a lot of his time in bars. We decided to swing by there, but he was not there. Helga asked the bartender about him. The bartender told us he was part of a group of adventurers who were passing through the time. Helga seemed excited to hear this news. Helga stated that she wanted to return to the bar later tonight. She pulled out a piece of paper and sat at a nearby table.


She told us the note was given to her by the drunken Flint. It was apparently written in her supposed late husband's handwriting, and seemed to implicate him with some very bad men. It also seemed to connect him with the stolen goods and murders. It would seem Flint gave us this information to try and bring down this organization. It stood to reason talking to him would be worthwhile, as he probably knows more than he let on. I carefully searched the room, making sure no one was listening to our conversation. I couldn't notice anything, but Helga noticed me looking and decided to scan the room herself. She noticed that a woman was listening in on us. Helga stared her down until she was sure the woman stopped listening in.


We decided to search the town, keeping an eye out for Flint or any evidence of the murders we can find. We leave the bar, but watch the door for several minutes after to make sure we aren't being followed. After several minutes of no activity, we decided it was safe to leave. We headed out to the slums and began searching. Everyone seemed to be keeping an eye out for anyone who might have been following us. After a long time of searching and finding nothing, we decided to head back to the bar to see if Flint had arrived. As we headed back to the bar, we hear some loud, drunken laughing coming from behind us. Something didn't feel right about that. We looked back to see what was going on, but we couldn't see anything. Falagar conjured up some light, and we could see a small man, possibly a Halfling. I called out to it, but the man didn't respond. We decided to ignore the man and head to the bar.


As we passed by the man, I bumped into him. In retaliation, the man insulted me, and in a fit of anger, I grabbed the man's shirt. He insulted me again, so I tried throwing him to the ground. I was done humoring this fool and was going to leave him to his drunken state. But when I threw my arms forward to toss him, he appeared to be stuck to the scales of my hands. I tried slamming him into the ground, but the crafty little bugger slithered out of my grip and appeared behind me, holding on to me. I noticed his grubby little hands were digging into my pockets. I threatened the man, and Helga pulled out her hammer in a threatening manner. I tried to break his grip, but the man stuck on to me. He was much trickier than I would have made him out to be. I told the others to stand back. As soon as they were out of my way, I cast Blazing Starfall in the area around me. I managed to avoid hitting myself, but the attack did hit the man. However, the man seemed unfazed. He then called me a lout, a word I haven't heard too often, but it did appear in the note the shape-changer left behind. This made me wonder if this man was the same guy, of if the note was planted in an attempt to turn us against each other. Either way, I would have to be more cautious around the man if we ever run into him again. Helga stepped forward to strike the Halfling with her hammer. The hammer crashed into the man, but he seemed unaffected by the attack, though he did release his grip on me.


The man pulled out a dagger. Looking closer, I noticed the dagger looked familiar. It was one of my Daggers. I growled at the man and snatched my dagger from his hand. He then threw a strange powder on the ground. Helga tried smashing the Halfling with her hammer once again, and the man reacted by shining faintly. A second figure, looking exactly like the first, appeared behind Helga. One of the figures spun its head completely around and looked at Tyrdin, and mumbled something I couldn't quite hear. Tyrdin seemed freaked out by this bizarre act. More mirror image appeared behind Tyrdin and Falagar. I cast Frostbind on one of the figures, which caused another figure to appeared behind me. Then I spun around and hit the newest one with my Dragon Breath. Two more appeared behind me again. All the figures began laughing at once. Then one of the figures threw down some more power and took off running. The remaining figures tried to grab onto us in an attempt to keep us from following what was presumably the original. Helga has grabbed, but almost immediately shook free of his grab. She then hit one of the figures who had slipped and was lying on the ground at her feet. He shattered and disappeared. Helga stepped aside and swung at one of the figures, killing it and making it disappear as well. Tyrdin chased after the one that took off running, but as he looked around the corner, he froze in place. He was terrified by something that was out of sight. Falagar unleashed a loud, radiating attack, and the two figures that were grabbing him were destroyed. I ran after the man, avoiding the grab of another mirrored figure. I didn't see what was causing Tyrdin to freak out, so I continued running down the alley after the Halfling. I attacked the fleeing Halfling with my most powerful Dazzling Ray, hitting him right in the back, who began bleeding. The Halfling disappeared from my sight by running around a corner. I called back to the others, telling them to try and cut him off around the corner. Tyrdin fell backwards, still being scared by some unseen threat.


I ran around the corner where I saw the Halfling run, and waiting for me was a giant cyclops. Startled, I attacked it with my Acid Orb, but seeing as the attack was out of reflex and not properly aimed, I missed it completely. Helga rushed forward to attack the cyclops, but the hammer bounced off of it as if it were nothing. The cyclops stared at Helga angrily and began to grow taller. Tyrdin and Falagar appeared from around the corner. Tyrdin seemed unafraid of this creature for some reason. The cyclops howled out, and looked towards Tyrdin and grew a little bit more. It spoke a strange language I've never heard before. Falagar began speaking in the same strange language as the cyclops. After what seemed life a brief conversation, the being vanished. It would seem as if Falagar managed to banish the cyclops away.


We heard laughing coming from behind the cyclops, and it sounded like the tricky Halfling. I suggested we split up to try and trap him so he cannot slip away. We circled a building, only to bump into each other on the other side, no one having seen the Halfling. We heard a scuffle coming from inside the house we circled. Helga smashed the door down with her hammer. We entered the house, preparing to find the Halfling. Instead, we found a man and a woman in bed. Tyrdin explained that we were chasing a criminal that we thought might be hiding in the area. The couple agree to let us look around. All we find are some books, a bear skin rug, and a teapot on a stove. After realizing that the house was not housing the Halfling, we decided to check out a well we passed to make sure the Halfling didn't hide down it. I picked up a small rock and dropped it down to judge how far the well went. After realizing we were being led down another dead end, we decided to go to the bar to see if Flint was there.


On our way back to the bar, notice a cloaked Halfling hiding in the corner. I called out to him and he took off running. Tyrdin pointed out that it could either be a trap or that someone is distracting us from getting to that bar, to keep us from asking too many questions. We decided to ignore the Halfling and continue to the bar. A voice called out, and we ignored it. Suddenly, sever people appeared, stepping out from the shadows. There was no way around it, we would have to fight to get past them.


The first enemy hit me with a strange contraption on his wrist, which launched a net at me, knocking me to the ground. Falagar ended up getting hit pretty hard a couple of times, and began bleeding profusely. An old man appeared from down the street and joined our fight. He attacked the enemies with a familiar looking attack. It was an attack we saw the shadow man use in the caves earlier. A few more attacked with nets and bolas, as if they were trying to capture us alive instead of killing us. I was still trapped under the net, but I managed to crawl towards one of the enemies. I tried to attack him with my Frostbind, but the net hindered my ability to move, causing me to miss my attack. Tyrdin managed to patch up Falagar, at least stopping his bleeding. A few of them attacked with arrows, but the arrows were not strong enough to get past Helga's shield. I managed to break free of the net, but before I could get to my feet, I was attacked by one of them. Unable to defend myself, I was hit pretty hard. The old man was stabbed in the shoulder by an assailant's dagger. And the would began to bleed heavily. Falagar Attacked an enemy with a loud thunderous attack, which threw one of the enemies backwards. Then he did the smartest thing I think I've ever seen him do, he pointed to the sky and fired up an explosion of lights that crackled loudly. He seemed to be trying to signal the town militia. Tyrdin stepped forward and threw his hands out, and one of the enemies was lifted slightly off the ground. I've never seen anything quite like that in my entire life. Tyrdin waved his hand, and the man was thrown in the direction of one of his allies. The ally managed to avoid his flying teammate, but the man Tyrdin tossed crashed into the ground. I climb to my feet and try to attack one of the assailants, but having my ribcage smashed in earlier made it extremely painful to move my arms, causing my Acid Orb to go flying several feet over one of their heads. One of the enemies slashed Falagar's arm very badly, causing a lot of blood to come pouring out of the room. Tyrdin waved his hand again, and the guy he threw earlier went flying towards another of his allies. The ally dodged the attack, but the man Tyrdin threw still crashed into the a statue. He moved aside and attacked one of the enemies with his spear. Falagar managed to patch himself up again. After several more minutes of fighting, militiamen showed up to provide us with some much needed backup. On of the enemies decided to try and run away. Falagar managed to charm one of the enemies into turning on one of his companions and attacked them. I sensed more than words were at work. Tyrdin waved his hand, and once again is flying puppet was launched at the enemy that was running away. The guy was too focused on running away, so he was unable to avoid getting hit. The collision was enough to knock the guy down. When he hit the ground, there was a cracking sound, and he fell limp. Helga smashed one of the remaining enemies so hard that he coughed and sputtered up blood, but managed to remain standing. One enemy struck Falagar, and Falagar went limp. He appeared to still be alive, but only barely. I fired off a Blazing Starfall, and hit one of the last of the enemies, nearly killing him. The militiamen charged forward, and one the enemies was killed with relative ease. One of the enemies took off running and managed to disappear into the darkness. Tyrdin threw his puppet back towards us, making him crash into a statue. Tyrdin then managed to help Falagar recover, at least helping him regain consciousness. One of the last enemies launched an attack on the man Tyrdin has been throwing around. He managed to kill him and loot the body before running away as fast as he could manage. Helga manages to catch up to him and knocked him into a nearby tree. I ran after the fleeing man, trying to close the distance between us. I throw out an Acid Orb, but because of my chest, which was still hurting me quite a bit, I barely missed the enemy. The old man killed the last remaining fighting assailant, save for the one who was running away. Falagar climbed to his feet and ran after the fleeing man. He then conjured some flames around the last enemy. Hitting not only she enemy, but the tree next to him. The tree exploded, hurling the enemy several feet away, rendering him unconscious.


The old man began waving a sword around, looking for more enemies. Falagar limped over to the enemy who Tyrdin was throwing around and began looking over the body. Helga and I moved to the last enemy to go down. Helga kicked away his weapon and I started tying him up with a ten foot length of rope. The body Falagar was searching sprang to life and attacked him with the net launching contraption, knocking Falagar backwards and trapping him. He climbed to his feet and started running away. I saw him pull out a small potion. At this point, I was growing very tired of all of these enemies running away, forcing us to chase them down.


Tyrdin and Helga go running after the man, heading in two separate directions around different sides of the building. Helga shouted to me that he was headed towards her. Falagar managed to escape from the net and then used a strange ability to cause a ruckus to appear from a nearby alley which sounded like a ton of militiamen running towards them. The old man ran swiftly towards the man, catching up to him rather quickly. I followed Helga and when I spotted the man running towards me, I roared as loudly as I could. The walls around me seemed to reverberate with the sound of my roar echoing though the streets. The man must have felt trapped, because he began nervously looking for an exit. He ran towards a wall and ran up it, trying to reach the rooftop. Tyrdin tried talking him into just giving up, but he wouldn't hear any of that. Helga ran forward, tried jumping over a small fence, and tried grabbing him, but she fell short, crashing to the ground. The militia ran to join up with the rest of us. Falagar summoned an illusion of a cat on the roof above him, which growled and hissed right in his face. The man slipped and fell to the ground hard. I ran over to the man and tied him up with rope before he could come to and try and run off again. Helga dragged the other guy we tied up and dropped him next to the other guy.


As soon as the two came to, and after we'd procured some of their supplies, we decided to interrogate them. One of the two began to shake violently, then started coughing. He somehow managed to swallow some poison. His eyes rolled into the back of his head and his mouth began to foam. We quickly searched the other man to prevent him from poisoning himself. We found no poison on the second man. Luckily he appeared to be the one in charge, so he would be the one with more information. I grabbed the man and pulled him away from the dead man, to prevent him from trying anything. I told the man to tell me everything he knew, and he was unsurprisingly uncooperative. It was then that I saw him for what he was: he was acting tough by acting unafraid of death, because he saw death as an escape. But in reality he was a coward. He was weak. He was afraid of pain without the release that only death offers. That fear would be the only thing that got him to speak. I had to show him there was worse things in the world than death. I pulled out my dagger and placed it on his right thumb, getting ready to slice it off. Suddenly, the man spoke up. He told us to investigate the home of a man named Donogan. The old man shoved me out of the way. After seeing that the others weren't going to let me harm him, the man decided to stop talking. I whispered in the man's ear that the others would only protect him as long as he kept talking, but if he stopped being useful, they would surely lose interest in protecting him. Helga asked him a question, but he refused to answer. I asked him who he was working for, but he didn't say anything. The man looked at Falagar a smiled. He began threatening him with some vague threats of giants and weapons. Falagar used a Mage Hand to pull out the strange object from the stable. Only now it looked like a rod. The man stared at the rod with fear and awe. I suggested Falagar give the rod to the man, hopefully cursing him with whatever curse affected Falagar when he first touched it. The man was terrified of the though. Falagar hit the man in the head with the rod, and then it turned into a very powerful magical dagger. Falagar tried to find out what the man saw when he looked at the rod. I must admit, the sight of Falagar poking the man over and over again with a dagger and asking “What do you see!?” in such an angry voice was a bit amusing. The man threw his head forward and impaled himself on the staff. The staff was jammed through his eye.


Falagar used his Mage Hand to retrieve the staff and put back into his bag. I untied the corpses and repacked my rope. I approached the militiamen to ask them a few questions. I asked them where we could find Donogan's house, so that we could continue our search. They instructed us on how to get there. It was on the other side of the town, and the bar has on the way there, so we decided to check in and see if Flint had arrived yet.


When we arrived at the bar, Flint had not arrived. Since he had not arrived, we decided to investigate more of the town, agreeing to check back later to see if he arrived. We decided to investigate the home of a Dwarf who was supposed to somehow be connected to the murders, whose body we discovered in the caves a day before.. When we got there, we had a little bit of trouble finding the exact building. We decided to investigate the largest building in the area. We decided to peer into one of its windows. I noticed a small movement inside. Tyrdin cracked the window, and a strange, thick, green liquid covered his hands. The liquid appeared to be causing him much pain, but luckily Tyrdin was able to stay calm enough to shove his hands into the snow. When he pulled his hands out, they seemed scarred and burned, but no longer were the covered in that painful slime.


We decided that the fact that the house was booby-trapped probably meant there was something worth protecting inside. We found the door and knocked on the door. There was no response, despite both Tyrdin and me. I saw a sturdy tree near the building, and I decided to break a branch of of it. One never knows when a good sturdy stick will come in handy, especially when dealing with booby-traps. Helga opened the door and we walked cautiously inside, followed by the others, except for Tyrdin and the old man. Tyrdin wanted to remain outside to keep an eye out. The old man was at the window Tyrdin hurt himself on, carefully inspecting the slime trap. Inside appeared to be a shop. There was a counter on the far wall, and goods scattered throughout the room. Helga opened another door, and when the door opened, she was attacked by a large beast of a man.


After Helga recovered from the surprise attack, she swung her hammer at her attacker, but the man jumped back, avoiding the blow. Helga uses this moment to slip into the room. Judging from the noise, Helga must have ended up fighting a a decent sized group of enemies. Falagar ran forward and leaped over the counter. There was a sound of wood scraping against metal. I ran to join the others. I could see a small group of enemies standing together, so I cast Blazing Starfall on them. Most of them managed to avoid the attack, but one of them was hit so hard he began coughing up blood. Helga got hit pretty hard by an arrow. But she quickly managed to shake it off and return to combat. She swung her hammer towards an enemy, who only barely managed to avoid getting crushed. Tyrdin attempted to charge through the window, but he helplessly bounced off the glass and fell to a heap on the ground. A shadowy figure snuck into the room from the other side of the room. The figure darted behind the bar. Falagar saw Helga about to be attacked by the large man, ant thinking quickly, he spoke to one of the large man's min ions, and the minion blindly attacked the large man. The large man retaliated with the blade of his ax. Blood sprayed out of the wound. I hit two of the lesser enemies with my Blazing Starfall, killing one and severely wounding another. I then rushed forward, placing me between a wounded Helga and the large man, and I hit the large man with my Dragon Breath. The man glared angrily at me. An arrow from one of the archers flew inches from my head. I tossed Helga the tree branch so she could attack the man from a safer distance. Tyrdin moved from the window he was at to the one looking into the room where we were all fighting. The shadow figure unleashed a large flurry of shadow bolts on one of the archers, killing him. Now more than ever, I was sure that this figure was the same from the caves, as well as the old man and the young aristocrat. I still didn't know if he could be trusted, but for now, he seems to be fighting on our side. The large man shambled backwards. Blood trickled down his angry face. He charged past me and swung for Helga. Helga cried out in pain as the large ax crashed down on her. I feared she wouldn't make it much longer without some help. Desperately, Helga swung out with her hammer, but the man blocked the attack with his ax. She swiftly swung her hammer in the opposite direction., The man tried blocking again, but was not fast enough. The hammer crashed into his ribcage. There was a sickening set of cracking sounds, and the large man slumped to the ground. Blood pooled around him, and it became obvious he was dead. Tyrdin appeared to be fighting another Teifling outside. Falagar fired of a magic bolt which crashed through the window, causing it to explode. The magic energy struck the opposing Teifling, killing him.


Tyrdin walked around and joined us inside the building. We decided to investigate the surrounding area. Some gargoyle statues in the room seemed odd and out of place, so we decided to inspect them. The shadow man closely inspected a shield on one of the statues. Falagar seemed more intent on inspecting the bar's alcohol collection. The shadow man removed the helmet from one of the statues. There was a faint scraping noise from the next room. He handed the helmet to Helga and asked her to return it once he was in the next room. When he left, she placed the helmet back on the head of the statue. When she did, flames shot out of the gargoyle's mouth. Helga tried to jump back, but was unable to act in time to avoid getting hit. After putting out the flames, Helga began inspecting the statue once again. We find a flight of stairs that leads to an alcove. There is a chest stored there, but it was locked. Helga decides to try the key we got earlier that day. Inside the chest were a couple vials of poison, a parchment with a ritual inscribed on it, and a magical protective amulet. We head back down and continue investigating. We find several bedrooms, and I found a closet filled with expensive looking clothes and rugs. I figured these items might be the stolen goods we were hired to track down. I called out to the others, and Tyrdin walked in holding a teapot he had found in a kitchen. Suddenly, a hidden trap door opened in the closet. Opening the door revealed a stairway leading into a basement looking area. I called out to the others, telling them I found a trap door. We climbed down the stairs.


The basement smelled of death and blood. Limbs and other various body parts were littered throughout the room. The area looked to be a rest area got the men here, complete with a bar, card table, and a stove with a teapot on it. At the far end of the basement was a small army, led by a knight in full plate armor. He seemed to be the leader of the entire operation. With him out of the way, the murders, kidnappings, and thefts would drop significantly. The only problem was this man seemed much stronger than the others we faced so far, he had more followers, and today had been a long day with many tough battles, and the signs of fatigue were showing on the entire group. This would not be an easy battle.


I slipped out a small bottle from my belt pouch. I spotted a card table in the back of the room with several piles of gold scattered on it. While most of the room was focused on us, on opportunistic man used the distraction as a chance to begin swiping gold from the table. Helga looked at the armored knight with an intense anger I've never seen her show before. Usually she seems pretty level headed. Falagar once again talked an archer into firing on the knight, but the arrow bounces off of the steel plate armor. The knight only laughed at Falagar's attempt. He stepped towards Helga and swung his mace He began radiating some sort of energy that seemed to strengthen all of his men. I knew this man was going to be trouble, and I had to somehow do as much damage as I could. If I could only get behind him I could catch him off guard, but there was no way I would be able to move fast enough for him not to prepare for me. It was then that I remembered a skill my master had begun to teach me just before he left. I had never mastered it, but it seemed I would at least have to try. I closed my eyes tightly, focused all of my energy in an area just behind the night, and spun around. When I opened my eyes, I had appeared behind him. It was amazing, my Spatial Trip technique worked! Acting quickly, I poured out the contents of my vial, a pint of oil, on the ground at the knight's feet. I then unleashed my Dragon Breath, which ignited the oil. Somehow, the knight only seemed to take a minimal amount of damage, and was able to stand in the flames without much problem. The next thing I knew, a large cart began floating off of the ground, hovered over Helga and the knight, and dropped, but before it could crush Helga, she seemed to get pulled back by an unseen force. The cart came crashing down on the knight, but the knight managed to crash through the bottom of the cart and remain standing. The wooden cart then caught fire from the oil fueled fire I created. The man who was stealing gold from the card tables apparently filled his pockets as full as he could, because he ran away into another room, leaving a few piles of gold still on the table. After a much heated battle, we finally managed to finish of the knight, but it took just about everything we all had. And after he fell, there were still a few minions left. Tyrdin and Falagar both went down, and I wasn't to far behind. I fully expected to be killed. But If I was going down, I was going to make hell for whoever was going to bring me down. Helga had finished off most of the remaining minions, but there was still an archer behind the bar. I had been hiding behind some crates to avoid the archer, who seemed to be focused on me for much of the fight. I jumped up from my hiding spot and finished off the last minion with my Frostbind attack.


I wanted to black out, but I couldn't let myself go just yet. Falagar managed to climb to his feet, but Tyrdin wasn't doing as well. I would be damned if I was going to let him down after all he'd done for me. We all circled around him and tried our hardest to keep him alive. I have to admit, Tyrdin was one tough guy, because he held in their much longer than he should have. It wasn't looking good though, and just when it looked like we'd lost hi, Helga began slamming her fists on his chest, which seemed to restart his heart. Tyrdin coughed up blood and regained consciousness. He slowly crawled to his feet.


Tyrdin, Helga, and I decided to find a spot to rest up and mend our wounds. Falagar and the shadow man investigated the area we saw one man run to. After the three of us were done resting, we joined them in investigating the area. We picked up the remaining gold from the table, inspected the knights corpse, and found a chest. In the chest was a bunch of useless supplies. Tyrdin investigated the bar, and found a secret switch, the switch opened a secret compartment in the bottom of the chest. We found some useful items, as well as a medallion with a symbol on it. I recognized the symbol as that of a dark and evil god. It seems this group worshiped them, and may have been collecting these body parts for some sort or religious ritual or ceremony. Helga noticed that the teapot had gone missing. We also found a not in Draconic speaking of a dark god and ordering subordinates to collect body parts and create chaos. This troubled me. Perhaps there is a Dragonborn in the ranks of the enemies.


We joined Falagar and the shadow man, who had discovered a dungeon with several dead prisoners chained to the wall. There was also a large pit in the middle of the floor and a secret lever which opened a door to the next room, near the stairs we came down. Upon further investigation, we discovered one of the prisoners was still alive, but just barely. We tried resuscitating him. We were unable to help the poor man, as his mind seemed to be possessed by someone else. While we were dealing with the Dwarf, the shadow man managed to disappear once again. We decided it would be best if we rested, as we were all exhausted fro the last fight.​
 
Tyrdin's Sub-Quest


Chapter 1:

Tyrdin your sleep is troubled and you dream that you’re within the old castle that you have grown up in. At first you feel that this is a simply a bad dream however… your senses seem to tell you otherwise. Old familiar smells fill your nostrils and you lose yourself in the moment. Surprisingly, you find that your control over your body is not of your own and all you can do is helplessly watch yourself walk from your room towards your mother’s room. The door opens and you see Lady Milla sitting calmly in her chair in front of the fireplace. You watch her for a long moment that truly seems to last for an eternity. You start to feel cold and move nearer to the fire. She slowly turns and looks at you and you notice she has grown very old and her eyes are full of sorrow.

“They are coming!” she says without emotion.

Her voice echoes within your mind and you watch your mother’s flesh melt away and then watch her bones turn into dust. You find yourself in an uncontrollable rage and knock her furniture over in her room, smashing cabinets and kicking her stools around.

You regain control and find yourself staring in the mirror.

The reflection grins back to you and cackles with glee at your anger. You wake up with questions of just what exactly that dream mean? And just why did it feel so damn good?

For the remainder of the day, your thiefling abilities have been enhanced with a +2 bonus.

- Lady Milla kidnapped.[/QUOTE]


I have plans for all your characters but some will start later than others. Some with very specific but you'll always have a choice, while Tyrdin didn't get one in his dream, soon he shall have VERY interesting things happen.

Thanks for being at the game.

Kindly update with a post for the game's summary and XP/LOOT.

Welcome Julie to the game.

See you all on the 6th!



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R

Runefyst

Wow, latest adventure sounded fun! You craft a good tale Jay! I managed to find a local group to game with on weekends, but still have free weeknights constantly, so if a spot ever does open up, consider me interested. :)
 
At fourth level, when I MISS with an invigorating attack, I'll get 6temp HP. >:D

A hit will get me up to 10.
??? On a miss you just get your CON modifier, on a hit you get CON + CON + any additional bonuses?

Jay, to deal with Battleragers just control them, you don't need to add extra mobs, just immobilize, daze or add OGD to the fighter and problem solved.
 
??? On a miss you just get your CON modifier, on a hit you get CON + CON + any additional bonuses?
There's a feat that increases the amount you get from invigorating by 2. And my CON modifier will be 4, due to the ability increase at level 4.

So miss = invigorating = CON + FEAT = 4 + 2 = 6THP
Hit = CON + invigorating = 4 + 6 = 10THP

---------- Post added at 10:57 AM ---------- Previous post was at 10:56 AM ----------

And not to give you too many ideas, Jay, but my Will is still low, and I would be FRIGHTFUL to dominate. ;)
 
The feat applies to the invigorating power not your class feature so you don't get it on a miss. Still 4 on a missed invigorating attack or successful combat challenge attack and once per day regeneration is still sweet. But still easy to defeat with the right amount of control, Jay immobilizes you and directs the fight away from you and what good is the melee defender? Well when it happened to me, I ended up throwing knives just to mark the target.:'(

And not to give you too many ideas, Jay, but my Will is still low, and I would be FRIGHTFUL to dominate. ;)
Last night we had a monster Dominate the Cleric and Fighter while being dominated by the Psion. It was ridiculous.
 
Just a near-month heads up: Julie and I won't be available on January 13th (that's a Thursday). So we may wanna move that to earlier in the week.
 
Next semester I'll have classes Monday-Wednesday nights. So if that session gets moved to earlier I won't be able to make it. :(
 
When that week comes up, we'll have to see who's available when that week. Though it's a bit too early to tell.

As per dominating characters... I'm sorta apprehensive of doing that. The last thing I like doing is making players UNABLE to do anything for their turns. However, forcing their hand and see how they can harm one another, is kinda neat.

"Falagar turns around and eletrocutes Rathkor and says, "I say, enough of you... I think! Yeah! Weee!"
 
As per dominating characters... I'm sorta apprehensive of doing that. The last thing I like doing is making players UNABLE to do anything for their turns. However, forcing their hand and see how they can harm one another, is kinda neat.

"Falagar turns around and eletrocutes Rathkor and says, "I say, enough of you... I think! Yeah! Weee!"
Dude, restricting the actions of the PC's is the entire focus of the controlling monsters and most of the fun! You deny them with all sorts of effects, immobilize the melee's, stun the casters, dominate the strikers...

Though dominate is still the best, mostly for things like getting the character to lob his +3 sword into the stream of molten lava.
 
A summary would be good. Who was doing them again? As for for battleragers I spoke some with HC who volonteered some information and I think it makes proper sense and since we don't religiously follow WOTC's day to day things, it looks like there's an errata on Battleragers.

HCGLNS said:
They used to stack. They no longer stack. The newest edition of the battlerager just gets more temp HP with those attacks.

So if your CON is +3 you get:

3 THP on a successful regular melee or close attack. <- from Class ability
6 THP on a successful invigorating attack<- from Class ability an Invigorating power
3 THP on a missed invigorating attack<- from Class ability

And that's it. No stacking, just standard replacing.

The original incredibly broken method was

Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your
Constitution modifier (after the attack is resolved).

When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have.
They soon realized that this build as it was written could essentially eliminate damage from minions, hell they had minions hitting for 5 damage and giving the fighter 6 temp HP. I don't know what they were thinking when they published that version in addition to the the ability to stack massive amounts of temp HP.

The new version is nice and neat and simple, and while it seems unbalanced at 1st level, it quickly becomes more balanced at higher levels. A well built 1st level dwarven battlerager could have 10 THP on a hit with an invigorating power and 12 THP with the same attack at 10th level. They go from getting 33% THP on a hit at 1st to 12 % at 10th.

So for Gusto's current build,
he gains 3 temp HP on a hit with non invigorating attacks,
he gains 8 temp HP on a hit with an invigorating attack,
he gains 3 temp HP on a miss with an invigorating attack

So the most temp HP he could ever give to himself is 8, and unless you have another source in the party that grants temp HP greater than 8, that should be the most he can ever get (until he levels up his CON)
I thanked HC.

My pleasure. Don't feel too bad though, the Battlerager build quickly became the joke of how WoTC doesn't properly play test their ideas before releasing them. Sometimes I wonder if the playtest at all, they released an unmodified infinite damage loop for the monk available at first level and never caught it until after the players pointed it out.
Thanks HC again. :D
 
So I accidentally stumbled onto the most broken 4e build yet, and now it's been fixed? No stacking?

Alright, I'll live (I hope).
 
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