The High Plane of Dreams (HPOD) is a roiling chaos of pure thought and multi-colored energy. It has no beginning and no end. It is the source of all thought, idea, inspiration and creativity. It is mind without matter, thought without substance and as fleeting as a dream.
When creatures sleep heavily, they enter the HPOD in their dreams and stay there till they wake up again. There are other ways to enter the HPOD. Elves can enter it while trancing, psions manage to reach it while meditating and it is said that even vampires travel through the HPOD while resting in their coffins. Every time a creature, be it mortal or immortal, living or undead, surrenders its consciousness and lets the subconscious take over it can enter the HPOD. Only sentient creatures can enter the HPOD in this way. The HPOD can also be entered through magical portals though they are very rare.
The HPOD is infinite in size. Time runs normally. Creatures within the HPOD can try to shape the surrounding energies by making a successful Intelligence check (DC 18). Food and water created in this way are nourishing. Weapons created in this way can hurt opponents (in forms of one hit attacks). If two creatures try to effect the same space within the HPOD they must make opposed Intelligence checks.
Combat is not affected in any way except one thing. While spells are cast normally, all damage inflicted by spells is considered mental damage. Thus a fireball inflicts mental damage instead of fire damage. This mental damage goes away as soon as a creature leaves the HPOD, unless the creature travelled there physically such as per a gate or plane shift spell. The choice remains with the caster who has entered in this way.
The HPOD can be deadly. Physical travelers in the HPOD need to make Will save every hour (DC 15 +1 per hour spent in the HPOD) or start becoming more and more translucent and ephemeral. They suffer 1d4 points of CON damage per failed save (this damage does not affect a creature's hit points). When they reach Con 0 they turn into dream spectres, creatures of pure thought that have no bodies and are lost in their dreams, leaving their bodies as heaps of rotting flesh behind. People that only mentally enter the HPOD do not have this problem unless they remain for a long period of time.
The HPOD is dichotomous in nature. There are regions of restful, refreshing slumber and regions of dark, terrifying nightmares. Regions of nightmares are characterized by dark, roiling energy clouds and constant, maddening screams and visions. The HPOD teems with life but most of it is ephemeral and disappears almost as soon as it appears.
There are two special rumors about the HPOD. The first talks about two gargantuan fortresses floating through the HPOD. One is the Citadel of the Awakened, a place of pure thought and unlimited creativity, where all ideas and concepts are born. The other is the Keep of Darkened Minds, where ideas are twisted and perverted and where insanity and entropy rule. Neither fortress has ever been found nor if they have been found, the finders never returned. The second rumor talks about the Dreaming Dreamer, a huge, vaguely humanoid creature that lies at the very center of the HPOD. It is said that all of creation exists through his or her dreams and that if he or she ever wakes up, it will be the end of all. But those are just rumors...
----------------
There will be 7 DOORS. They will wake up using endurance checks. DC 15 wakes them up. Heal checks allow players to wake the others.
“You wake up in a brightly lit room… yet… there are no sources of light. A white mist floats everywhere. As you move about currents of invisible air moves the mist and it swirls about you… yet…. your vision in this room remains perfectly clear. You look about and find yourself in a large circular room with 50 foot tall walls all around you yet there is no roof and the ground is of the finest marble. You are also surrounded by big red doors, 7 in all with one far larger than the rest. The doors seem to be made of a reflective mirror with a lock for a single key, except for the largest door, which seems to require six keys. In the middle of this room, a small wooden vendor booth stand is located. There seems to be no goods, just a fine silk cord attached to the tiniest cowbell. ”
Falagar you look at your hands and notice they have elongated, there are twice the size they normally are, with 1 inch claws. The rashes you had on your wrists are now all the way up your arms and the itch is unbearable. When you feel frustrated, you feel a burning sensation at the tips of your finger tips.