[Gaming] D&D Jay's Game - She's Dead Jim

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Or Improved Initiative? :p

I remember with Grendmir I would always just throw away feats into stats stuff, but now I have so many feats I genuinely want for possibilities.
 
Well +6 to initiative would be cool for someone.

I am going to retrain Intuitive Strike and replace it with Direct the Strike so I can yell at Rathkor.
 
I don't think Rathkor realized that Direct the Strike would let me sacrifice my standard action for him to attack on my turn.

And Arcane Spellfury would be a delicious feat for you to take.
 
I'd show you guys the picture I drew of Falagar vs the Magebear, but Julie's off with friends and she took the friggin' camera, so it'll have to wait.
 

doomdragon6

Staff member
I've narrowed it to these:

Dungeoneering Experience
Use Dungeoneering check for Thievery
(I'm currently illegally trained in Thievery-- This would give me a +10 to thievery basically, and free up the illegal train for a legal skill like diplomacy.)

Versatile Expertise
+1 ATK to Tome/Dagger
(This would give me a +7 total to attack, which isn't bad, and obviously this is used ALL THE TIME)

Deep Sage
+5 Dungeoneering Knowledge Checks and Aberrant Creatures / Deep Speech
(This would offset my Wild Sage and increase Dungeoneering knowledge, plus a crazy language)

Disciple of Lore
+1 Trained Skills
Makes me an eency bit better at the things I'm good at

Superior Reflexes
+2 Reflex, Combat Advantage on all 1st round
Better defense (19 Reflex), a +2 to all my attacks on first round (with 5x5s, can be useful)

Wasteland Wanderer
+2 Nature, Percep, Init
+13 Nature, +9 Perception, +4 Initiative. Meh.

Skill Focus History
+3 History Checks
This would make ALL knowledge checks I do with Legend Lore (every 5 minutes, so almost always) have another +3 to them. This would make my nature knowledge checks an 11 + 2 + 5 + 3 = 21 right off the bat. The minimum nature check would be a 22. Every other knowledge chekc would be a +14 without Legend Lore, a +19 with it.
 
I'd say with Rusty around, you can avoid taking any further skill feats. Expertise is almost a required feat for all players, but oddly enough makes little sense for my Warlord, I only have two powers that can benefit from it. All the rest don't require attack rolls.
 

doomdragon6

Staff member
Why avoid skill feats?

I don't know much about Warlords. Can you run down some of the benefits you grant us, seeing as I know you love crunching numbers? :)
Added at: 19:17
Why avoid skill feats? I don't know much about Warlords. Can you run down some of the benefits you grant us, seeing as I know you love crunching numbers? :)
 
Why Rusty is awesome:

If you can see me you get:
free healing when you use an action point (CHA+1/2 level)
+2 untyped bonus to initiative

If you are adjacent to me and bloodied/unconscious/helpless you get +2 to all defenses and all saving throws

Any time you choose to use the aid another option (skill, defense or attack) you double the effectiveness to +4 instead of +2 (this is stackable for skill checks and defense but not attacks) (So if Rathkor and Tyrdin decide to assist Falagar with a skill check, Falagar would get a +8 to the check)

I have 3 healing encounter powers and 1 avoid attack encounter power, I allow others to attack on my turn.

It is very much a facilitating build, that succeeds by making others succeed.
 
R

rathkor

the feat i took nets me +2 to damage rolls when I am bloodied.

so when i am bloddied, my attack rolls go up 1, my damage goes up 2, and my AC goes up 2.
 
the feat i took nets me +2 to damage rolls when I am bloodied.

so when i am bloddied, my attack rolls go up 1, my damage goes up 2, and my AC goes up 2.
The awesomeness is that your AC stays that way. True Dragons Soul would be another nice touch. You totally need to get bloodied and stand behind rusty, +4 to ac, +2 to Fort, Ref, Will; +1 to attack, +2 damage...

Jay wants us to be ready for level 4. He expects that we will be that level after the Magebear
 
Oh well I already know what feat I'll be taking. :)

Dwarven Battlerager: Increases my temp HP gained from any Invigorating attack (as per the Battlerager class feature) by +2.

Add in the fact that my Con modifier increases to +4 at level 4 as well, and I'll be stacking on the temp.

Right now when I use an Invigorating attack, I get 3 THP on a miss and 6 on a hit.

Next level, I'll get 6 on a miss, and 10 on a hit.
 
R

rathkor

Also Helga, you used your Daily to switch initiatives. Also, we had an extended rest, so your other daily powers are free.
 
Also the magebear cannot shift while we are adjacent to it, it can teleport 5 squares and has lots of rechargeable burst attacks.
 
R

rathkor

I love how jay was able to introduce the mage bear that we all kinda wanted to face, without breaking the D&D fiction by adding a completely made up creature. This is the best way this could have been done and I love it.
 
What is actually kinda disappointing is that after the fight, Falagar's tales of defeating the rampaging magebear become true.
 

doomdragon6

Staff member
Haha, love the drawing.

I don't think I'll be getting the last hit on this one, unless it's by the Dretch or my dream somehow demands I get the last kill.

Also, Rathy, there's nothing that says Mage Bears can't exist.

It's just questionable by everyone on the planet whether they do. ;)
 
As a DM creating many many encounters I've seen my share of "WTF is this" in terms of actual D&D creations. A magebear? Hilarious and not so far removed to say, a gelatinous cube.
 
As a DM I always played it simple for the first few levels with standard monsters then flip to standard monsters with evil tweaks. That skeleton that used to fall to the floor in a pile of bones now explodes, and sorry Charlie only southern werewolves are vulnerable to silver :awesome:
 
Make sure I have your LVL 4 character sheets by Wednesday or I'll be using your LVL 3 one in all my checks, including HP.

;)
 
Jay, sent you new character file, pdf version and new macros. And a correction to how CB is calculating my skills wrong.

Don't forget guys, level 4 means new macros!
 
Never asked that. Just needed the sheet. I'd rather never use the online builder, it sucks. And this file is mostly for my DM tool for combat.

All that remains is Falagar.
 
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