They got better at a point?Tell me about it. EA used to be the evil empire of gaming... then all of a sudden they started getting cool for a while.. now we've come back full circle.
They got better at a point?Tell me about it. EA used to be the evil empire of gaming... then all of a sudden they started getting cool for a while.. now we've come back full circle.
Just as a point of correction DaoC did not have enemy collision as I ran through casters to mess wit their cast sequence plenty of times as a Warden. DaoC had Point blank Aoe casters, Animists(turret farm caster) that teneded to make choke points intense.DAOC used to have enemy-only collision. You could pass through any friendly NPC or player, but not any hostile NPC or player. Definitely made for interesting large scale PVP fights at choke points.
Warhammer Online went a slightly different way where anyone considered "not in combat" would not collide with anything, but someone considered "in combat" would collide with anything else considered "in combat." In Combat was defined as having attacked or been attacked within the last 30 seconds, or if a player of an enemy faction was within 100 yards or so. Heh.. kind of called it "collision radar" because we could tell if an enemy was hiding in the area because we couldn't walk through each other.
No, you're right... what the hell game am I thinking of that had enemy-only collision...?Just as a point of correction DaoC did not have enemy collision as I ran through casters to mess wit their cast sequence plenty of times as a Warden. DaoC had Point blank Aoe casters, Animists(turret farm caster) that teneded to make choke points intense.
I have no idea, was it aroundthe same time frame that DaoC was at its peak?No, you're right... what the hell game am I thinking of that had enemy-only collision...?
I'm not sure. Probably before Warhammer Online though, because I remember discussing Warhammer's collision and comparing it to enemy only...I have no idea, was it aroundthe same time frame that DaoC was at its peak?
The joke was the fact you couldn't even marry her at all without doing some console tweaks, considering she is the first female character you will likely have following you to the ends of Skyrim and back again. Making it one of the mods in the list was a tongue and cheek nod to the mistake.Lydia marriage mod? It's a one line console command! I guess that's the joke huh...
I used to do skin mods for Morrowind, but never got into Oblivion or Fallout modding. Skyrim is making me feel that desire again to try something.I've always tried and never had the patience.
You guys just reminded me about the nightmare that collisions were in Everquest. All you needed was for one PC Ogre to stand in the door of the bank and the economy of the game came to a screeching halt.I'm not sure. Probably before Warhammer Online though, because I remember discussing Warhammer's collision and comparing it to enemy only...
Hated that when they decided to spend the day blocking boats too, or dungeon entrances. This was one of the reasons WoW decided just to remove collision detection entirely.You guys just reminded me about the nightmare that collisions were in Everquest. All you needed was for one PC Ogre to stand in the door of the bank and the economy of the game came to a screeching halt.
Good times..... good times.Even worse was when the trolls colluded.. and one guy would block the exit to Guk or whatever, and his accomplice would train a million mobs through everybody else in the dungeon then run to the entrance, and gate out. The horde would then slaughter everybody else in the dungeon, and people without gate (non-casters, mostly) would get slaughtered cause they couldn't squeeze past the fatass in the exit.
I remember a long time ago I was playing my Human Monk, was camping a spawn in Caste Mistmoore with probably like 30 other players or so. Someone started a massive train at the end of the zone and all I could see was dozens of mobs come running from around the corner and start slaughtering everyone. I feigned death and watched as some people blocked the exit, by the end of it everyone was dead but me and the douches that blocked the zone line. I couldn't stop laughing, though my group I was with was not laughing.Good times..... good times.
Because EA found being the good guy doesn't pay the bills, and Bioware needed practice administrating an MMO before SW:TOR came out.Also curse you for mentioning warhammer online. I really miss that game. It was so close to being awesome. Why did they screw it up?
Feign Death was the reason when I moved to WoW my first class was a Hunter.Ah yes, good ol' Feign Death... the monk's way of being a willing spectator to all EQ's asshattery.