"Epic Mickey" a Steampunk Disney game

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Olorin said:
I haven't touched Kingdom Hearts 2 after finishing it on normal. Maybe I would have tried hard mode if the gameplay was more interesting, but I'd rather play something else, like Epic Mickey :)
Just saying, don't knock it if you didn't fully experience it. :slywink: Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.
 
I loved both Kingdom Hearts, haven't played Chain or Memories though.

My crowning achievement? Beating Sephiroth in both games.
 
You know, if that rumored plot if anything to go off of, then I wonder what Disney characters they'll pull out of the vault.

Personally, if they'll mine a lot of the old Disney cartoons, I could see the Mad Doctor as one of the villains. For those who don't know him:

[youtube=http://www.youtube.com/watch?v=ywukfQqKX-g:2bfxdy9d][/youtube:2bfxdy9d]
 
J

JCM

Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.
:facepalm:

Olorin said:
ScytheRexx said:
If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.

If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.
Very true, less buttons is often better. I don't want Kingdom Hearts to turn into a complicated fighting game, I just don't want a combat system where I can defeat a bunch of Heartless while looking away from the screen and talking to someone else.:
Pretty much this.

Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
 
JCM said:
I'm don't leave games 50-80% done. Just not my style.

JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
 
Shegokigo said:
As for the digs at Kingdom Hearts gameplay. Was the game easy to beat on Normal while smashing the same button? Sure.

On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.
 
AshburnerX said:
You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.
That's not exactly "smashing the same button over and over" again is it?
 
C

chakz

Frankie said:
Olorin said:
It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.

About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)
You want God of Kingdom Hearts May Cry?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
 
J

JCM

Shegokigo said:
JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
Devil May Cry KH?

It would be light years better than "press the same button over and over without even needing to look at the tv" KH. :twisted:
 
My biggest issue with both games is the fucking camera. The first game's camera was so bad I don't know how anyone tolerated it. The second one was better, I just quit at the Little Mermaid level where it was a single button push rhythm game that was so incredibly boring I never ended up picking the game back up. Also, how they figured out how to make the gummi ship part less fun in the second game was beyond me. At least building one in the first game was kind of fun (Go ultra cube of ultimate destruction).
 
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
 
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.
 
CynicismKills said:
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.
I meant to put "another".

Just pretend like I did, please.

*edit

You know what they should actually put in?

GARGOYLES.
 
Vagabond said:
*edit

You know what they should actually put in?

GARGOYLES.
Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!

Edit:

Also having some awesome battles with the Gargoyles' villains like Xanatos, The Pack, and all the Avalon beings.
 
Cheesy1 said:
Vagabond said:
*edit

You know what they should actually put in?

GARGOYLES.
Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!

Edit:

Also having some awesome battles with the Gargoyles' villains like Xanatos, The Pack, and all the Avalon beings.

 
C

chakz

JCM said:
Shegokigo said:
JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
Devil May Cry KH?

It would be light years better than "press the same button over and over without even needing to look at the tv" KH. :twisted:
Nononono. God of war KH with a smattering of devil may cry. Imagine God of wars brutal storytelling and awesome combo system combined with KH's...kh-ness...Well kingdom hearts was a much lighter action game the abilities system was pretty good, the moves were cool, and it didn't fail to entertain...well...unless your the Grinch or something. I'd love to see the basterd child of it and God of war with some devil may cry spliced in. The weps from DMC would fit in just fine with Kingdom hearts, and Everything could use a little more God of war in 'em, and no I don'tmean the bloody quicktime events.

Now if you'll excuse me I believe I've spent more time on this subject than what might be considered healthy.
 
A

Aisaku

Vagabond said:
CynicismKills said:
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.
I meant to put "another".

Just pretend like I did, please.

*edit

You know what they should actually put in?

GARGOYLES.
YES!
 

figmentPez

Staff member
filmfanatic said:
So, what characters would you guys want to see show up in Epic Mickey?
I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)

I also want the narrator from the Goofy cartoons to show up. That would be totally awesome to have that style of narration for a level or a cut-scene.
 
figmentPez said:
filmfanatic said:
So, what characters would you guys want to see show up in Epic Mickey?
I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)

I also want the narrator from the Goofy cartoons to show up. That would be totally awesome to have that style of narration for a level or a cut-scene.
Oh man, I totally agree on the narrator. That would be awesome.
 
You want nightmare fuel? Imagine that Country Bear robot coming after you, while it's still playing or singing a stuttering, static filled version of it's music. It's mouth never moves while it does this, but it's single, lifeless eye stares at you as if to say "Free me from this pain" as crawls toward you, it's prehensile tail/mandible snapping and grabbing at you.
 
G

GeneralOrder24

Those pictures are some crazy ass shit. I'd love to see it all realized to its full potential.

Re: Kingdom Hearts (NSFW)
 
C

chakz

Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.
 
http://www.1up.com/do/previewPage?cId=3176684



Even though Warren Spector only shows off a brief gameplay clip, you can tell from the way he talks about Epic Mickey that he's extremely passionate -- not just about the game, but about Mickey Mouse as a character. He shows off a not-seen-by-the-public-until-now memo between Walt Disney and an executive. He introduces sequences where Epic Mickey is inserted into classic Mickey Mouse cartoons. And he notes, \"I wrote my master's thesis on cartoons. This is a hidden part of my life until now.\" Spector starts his session with a quick video that seems taken right from the beginning of the game. Mickey peacefully sleeps in his own bed when he's suddenly whisked away to the Cartoon Wasteland. I can't verify for certain, but the way the mysterious villain appears out of nowhere, and said villain's utter lack of a distinct shape or structure, suggests that Phantom Blot is the fellow who grabs Mickey. The Blot drops Mickey onto an operating table of sorts, and starts performing a twisted, animated autopsy; Mickey frees himself in the nick of time from being carved apart by a cartoon buzzsaw, and that's where the game proper seems to begin.




If anything, the basic structure of Epic Mickey seems reminiscent of Okami in that Mickey uses paint to restore a decrepit world. Spector describes The Cartoon Wasteland as the place where discarded characters, locations, and ideas reside; a limbo for the imperfect version of \"It's a Small World\" before the Imagineers settled on the final design that you can ride today. The Cartoon Wasteland has been rendered mostly inert, a dark, gloomy, and twisted version of itself. Restoring the Wasteland means converting it from \"inert\" to \"painted\" -- a transformation from doom and gloom into a \"bright, marshmallow-y world,\" in Spector's words. He outlines the basic story arc as, \"Act one: 'Where am I?' act two: 'Save the lands, save yourself,' and act three: The Phantom Blot unleashed.\" When I first heard about Epic Mickey, I had assumed that the forgotten character, Oswald the Lucky Rabbit, would be the primary villain. He's one of the first cartoons that Walt Disney worked on, and when Disney himself left Universal, Oswald was then doomed to obscurity under the Universal (not Disney) banner. There's a lot of resentment on Oswald's part; Spector shows off an old memo from Walt Disney to Universal Studios bigwig Carl Laemmle, where Mickey looks fine and dandy while Oswald scowls in bitterness. It's easy to think that Oswald, the \"older brother\" to Mickey, would be the primary catalyst. But Warren actually describes Oswald as more of \"the White Rabbit from Alice in Wonderland.\" Oswald is someone that Mickey can help redeem; the real bad dude is Phantom Blot and the motley crew he's assembled (so far, the only other villain shown is The Mad Doctor). Perhaps Oswald, with his \"lackey for evil with a glint of redemption\" motif, is the Darth Vader to Phantom Blot's Emperor.
(Update: While chatting with Spector, he corrected me by stating, \"People seem to be getting the wrong impression about Oswald's role. I can safely say that the Phantom Blot is the ultimate villain. But Oswald is not subservient to the Phantom Blot; in fact, they're antagonists and have been at odds with each other for a long time.\")




But enough about the characters and the basic premise/plotline -- what about the game itself? Despite being, as Spector describes, a \"platform meets RPG/adventure\" (which differs from his previous titles, such as Deus Ex, System Shock, and Ultimate Underworld, which were all first-person, action-RPGs), Epic Mickey still maintains some core principles that Spector brings to his games. The game will still feature elements of player choice, and furthermore, be about what the player makes of Mickey within the story framework described earlier. \"This is about making Mickey cool to you.\"
Spector focuses more on the reinvention of Mickey, the idea of making him a cool character as opposed to a stiff icon, than he does on gameplay mechanics. He notes that \"painting\" is about creation while \"thinner\" is about destruction, and how you use the two will affect Mickey and others around him. Being helpful, creating a lot, and embarking on sidequests to help others, will make you a Hero Mickey. You'll shine bright and have many friends; Spector shows a segment where, because the player has Mickey help a Gremlin find some lost friends, those lost friends create a path to another part of the area that would not be accessible otherwise. Heck, a Hero Mickey might even decide to help a boss character, thus completing a boss encounter without violence.
On the flipside, if you're more of a \"gamer\" as Spector jokes, a determined player who uses the gameplay mechanics as tools to improve yourself and progress through the game without having to deal with others (example: is there a bookshelf in the way? Just use Thinner to erase and be done with it), then you're likely to play a Scrapper. A more rough-and-tumble Mickey that doesn't have nearly as many friends in his corner, but is more powerful than his Hero version. There's also a Neutral option (which is shown but briefly), but the core of it is that Spector, as in other projects he's worked on, wants to make sure you can progress through the game in the play-style that fits you.




It's extremely early, but from what Spector shows, I can see that Mickey moves and animates well. And yes, I do wish the visuals were a bit more HD-generation than what the Wii offers. Spector teases about other elements; he comments that \"the game is a linear story\" but doesn't offer more when asked about overall structure. When the Phantom Blot listens to Mickey's heart during the autopsy/examination, Spector slyly notes, \"hearts are important, but I won't say why.\" The video demonstrates a sidequest where Mickey is asked to find more parts for Ro-Donald (my informal name for the Donald Duck doppelganger that Oswald has constructed to serve as his friend in the Cartoon Wasteland), but it doesn't show much beyond mission acceptance. Spector points out that Sketches are a secondary mechanic, such as using a TV sketch to distract enemies while a stopwatch slows time, but won't say more. He also notes that you collect tickets for economy, but won't say more about that either. He won't even explain what it means when something is \"inert\" as opposed to \"painted.\" The game is still a fair ways off, and it'll be a while before I actually see how paint, thinner, mission, enemies, and all that work together. But hearing how Spector talks about the game, and the sheer passion he has for both this title and Mickey himself, is enough for me to give it a closer look when Spector's ready to show more.
 

figmentPez

Staff member
Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.[/QUOTE]

This. The lighting appears nearly non-existent and there are place-holder textures.

The character design, though, looks great.
 
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