Fallout 4 - Power Armors for EVERYONE!

Oh shit. You just helped me inadvertently discover my problem. When I started playing and leveled, it told me to put a point into the perk tree in my SPECIAL, so I did and just kept doing that each level, not realizing that the PERK POINTS shared with the SPECIAL POINTS. The reason I can't get perks is because I keep spending them on my SPECIAL. God damn it. I might as well just start over.

Did I mention I hate the Fallout 4 UI? Okay to get out of this menu you have to hit tab, but to get out of THIS menu, you have to hit ESC. To enter this menu, hit E, but that one, his ENTER, and THAT ONE, hit Space. Also this one you have to use the arrow keys. All while showing me a three second tutorial blip that is hard to notice when I have a feral goal trying to kill me.
You don't need to start over. The game has infinite levels. You probably would have picked some SPECIAL down the road anyway. Just start grabbing other perks now.
 
Oh shit. You just helped me inadvertently discover my problem. When I started playing and leveled, it told me to put a point into the perk tree in my SPECIAL, so I did and just kept doing that each level, not realizing that the PERK POINTS shared with the SPECIAL POINTS. The reason I can't get perks is because I keep spending them on my SPECIAL. God damn it. I might as well just start over.

Did I mention I hate the Fallout 4 UI? Okay to get out of this menu you have to hit tab, but to get out of THIS menu, you have to hit ESC. To enter this menu, hit E, but that one, his ENTER, and THAT ONE, hit Space. Also this one you have to use the arrow keys. All while showing me a three second tutorial blip that is hard to notice when I have a feral goal trying to kill me.
This isn't actually a deal breaker: high Special states give bonuses of their own and you'd want to increase some of them anyway.

- Strength increases max load and gives you more melee damage.
- Perception gives you better VATS accuracy and lets you spot enemies/items from further away.
- Endurance gives you more HP, more air while underwater, and affects other resistances.
- Charisma alone is what decides how persuasive you are and has some effect on shop prices as well.
- Agility lets you run faster and jump better. I believe it also increases the sweet spot for lockpicking.
- Intelligence lets you level up faster in different ways. A low intelligence gives you random 5x experience bonuses for stuff while high int gives you a flat, lower multiplier for ALL xp gain.
- Luck affects crit chance and how much ammo/caps you find.

So having high special stats instead of perks isn't a HUGE deal breaker. Just gets points into your preferred weapon style ASAP and start getting lockpicking/computer up.
 
And you need levels in SPECIAL to unlock perks anyways.

For your first real perk, I recommend Idiot Savant. Not for some punny reason related to your perk picking struggles. But because the XP boost is always worth it. Even high intel builds will level faster and thus get to pick more faster perks!

 
My five crank laser musket sniper rifle has taken the head off a deathclaw. It's pretty bananas for being basically a starter weapon.

Much longer range than most of the ballistic weapons I've seen.
 
My five crank laser musket sniper rifle has taken the head off a deathclaw. It's pretty bananas for being basically a starter weapon.

Much longer range than most of the ballistic weapons I've seen.
The Laser Musket is a special case... it's the iconic weapon of the Minutemen and the main weapon of one of your first companions. As such, it gets upgrades to make it viable for pretty much the entire game, at the expense of ammo. Some other weapons (like The Deliverer) and some outfits (like The Silver Shroud costume) also get specific upgrades to keep them viable simply for being iconic, fun items. Basically, if you get it from a quest and it has a non-standard model, you can usually go back to the quest giver (or someone associated with them) to get upgrades for it or you have the means to make the upgrades yourself through perks.[DOUBLEPOST=1447898349,1447898256][/DOUBLEPOST]
My game glitched so I have to start over from right after I leave the vault. :mad:
Is it the glitch where you can't move when you first leave Vault 111? What you need to do is alt-tab out of the game, then click back to the game. This will force the pause menu up. Save the game, exit the game, then reload the save once you've restarted the game. You'll be able to move.
 
Is it the glitch where you can't move when you first leave Vault 111? What you need to do is alt-tab out of the game, then click back to the game. This will force the pause menu up. Save the game, exit the game, then reload the save once you've restarted the game. You'll be able to move.
No, I was in concord and instead of getting the power armor, I left the museum. When I realized I was about to get killed by the raiders, I went back into the museum. I got the power armor and minigun, but the only thing outside anymore was the deathcrawler. I killed it, but the guy is still telling me I have to kill the raiders, but they're all gone.
 
Ok, blocking in this game is fucking dumb. I'm doing a charging power attack with a super sledge while decked out in military painted power armor, it's SUPER FUCKING DUMB when an unarmed person blocks 100% of the damage and I'm fucking staggered!
 
Now that I've gotten many of the more necessary perks (hacking, gun nut), time to blow my other perk points on the Luck tree!

I can see the potential for bullshit here with the right amount of investment. The amount of criticals you can potentially get is kind of insane.
 
I've made a stealth melee build that is just broken. With blitz in the agility tree, ninja, and unarmed bonus damages, I can sneak into a room, go into vats, and then blink around like nightcrawler, hitting everyone for huge sneak attacks and leaving everyone dead
 
I've made a stealth melee build that is just broken. With blitz in the agility tree, ninja, and unarmed bonus damages, I can sneak into a room, go into vats, and then blink around like nightcrawler, hitting everyone for huge sneak attacks and leaving everyone dead
You just reminded me why I loved my claws stalker in CoX. I could stealth my way to the instance boss, pop a bunch of inspirations, and one-shot him. If it wasn't a "kill all" mission, that was the only fight I had to do :)
 
I found a magazine that gave me a 1% chance to be completely immune to an attack....

It proc'ed on a nuclear explosion.

BOOM! MUSHROOM CLOUD!

no damage no radiation.
 
I just discovered that you can pickpocket the fusion core off of an enemy in power armor. It forces them out of it. Woot!
 

Dave

Staff member
I just found out (accidentally) that if you HOLD the tab key down...you have a flashlight.
 
Ha ha ha ha. Oh man. Game really doesn't explain a lot of stuff well.

It's a good thing I have like 20 million hours in 3 and New Vegas.

Blocking is still absolutely messed up for enemies. Every enemy blocks 100% damage no matter how upgraded your super sledge is or how little armor or whatever they are wearing.
 
I guess I didn't know it there, either. These things really aren't documented well.
I know for a fact that they bring this up in the tutorial for Fallout 3 and in New Vegas (though the tutorial for New Vegas is optional).[DOUBLEPOST=1448205888,1448205612][/DOUBLEPOST]
Blocking is still absolutely messed up for enemies. Every enemy blocks 100% damage no matter how upgraded your super sledge is or how little armor or whatever they are wearing.
This sort of brings the attractiveness of the piercing weapons and weapons with bleed or radiation damage up, when dealing with certain kinds of enemies... though really, I'm at the point where my revolver rips everything in half with two shots except legendaries and things that are SUPPOSED to soak damage, and I have a railgun for THOSE.
 

Dave

Staff member
Did you know if you keep shooting down the troop carriers you can no longer join the Brotherhood of Steel? For some reason they HATE me. Which makes no sense, really. I leave no survivors.
 
They must have an unlimited supply of vertibirds. Every time I fast travel in Boston one of them gets shot down. But hey free power armor...
 
Has anyone else had something like this happen?

Very early in the game I cleared an area (Satellite Station Olivia). Later I got a quest to retrieve an item there, which I did.

Then today, I got a raider clear-out quest, and it was the same place. New raiders had taken over, but the game didn't seem to realize that's what happened. Along with the new enemies, the traps reset, the containers refilled, and new junk and meds had been littered over the shelves and such. I even got a second key for the locked room, and was able to open the safe and bottom area door a second time each.

I don't think I've seen an area reset in the previous games or Skyrim. Was really weird. Between my wife's and my playing, we've noticed we don't always get the same assignment for raider quests. For example, Tenpine Bluffs wanted her to clear out the Corvega place near Lexington, but for me that was an assignment by Abernathy Farms. When I got the Tenpine quest, it was to clear out Walden Pond. So there's definitely some RNG stuff going on and I wonder if maybe Station Olivia just happened to get snagged twice, either through a bug or intentionally.
 
Has anyone else had something like this happen?

Very early in the game I cleared an area (Satellite Station Olivia). Later I got a quest to retrieve an item there, which I did.

Then today, I got a raider clear-out quest, and it was the same place. New raiders had taken over, but the game didn't seem to realize that's what happened. Along with the new enemies, the traps reset, the containers refilled, and new junk and meds had been littered over the shelves and such. I even got a second key for the locked room, and was able to open the safe and bottom area door a second time each.

I don't think I've seen an area reset in the previous games or Skyrim. Was really weird. Between my wife's and my playing, we've noticed we don't always get the same assignment for raider quests. For example, Tenpine Bluffs wanted her to clear out the Corvega place near Lexington, but for me that was an assignment by Abernathy Farms. When I got the Tenpine quest, it was to clear out Walden Pond. So there's definitely some RNG stuff going on and I wonder if maybe Station Olivia just happened to get snagged twice, either through a bug or intentionally.
I don't know how Fallout 4 does it specifically, but it probably uses something similar to Skyrim's Radiant Quests, in which the game will randomly assign some quest locations based on its Radiant AI system.

http://elderscrolls.wikia.com/wiki/Radiant_A.I.
 
I now have my 4th set of Power Armor. I had to cheat and reload an encounter about 5 times. So I could kill an elite raider before she could get into a set of T-45.
 
At this point I have 2 power armor sets in each of my settlements (about 10 settlements).

BoS has a nice one though, fully modded out (well amost, need top science perk but dont have the level req)
 
Top