Empyrion was fun to play when I was learning all the game mechanics and ins and outs.
Once you had those figured out, it was quickly evident that there was no point in playing at all in the long term because it was severely unbalanced.
I don't mind the hours I spent learning the game. It was fun. But there's no mid-to-late game at all because:
1) You can't park in PVP space. No matter how you design your base, it's easy to take.
2) You can't park in PVE space, because then the only thing to do is mine. And it doesn't take long to have mined so much crap that there's nothing else to do.
That leaves the end game as basically:
Park in PVE space, design fighter craft, and arrange to dogfight them with other players to see whose is better. Which could have been made much more fun without all of the resource gathering and crafting bait and switch at the early-to-mid games. And if I just want to dogfight, there are much better games for the purpose.
The "endgame" is to build a PvP base and try to defend it, to hold territory for bragging rights. No base is unassailable, but some bases are harder than others. It took two teams of experienced PVP players hours to take a base I'd made that I didn't even defend (granted they had to fight each OTHER over the base, too, because they both wanted the plunder/bragging rights) and had no offline protection.
There's definitely a lot broken in the meta, though.
Assuming players both attacking and defending, the only weapons that count for anything are homing missiles. Really, everything else is just there to either distract the enemy's turrets or maybe deal bonus damage if the other guy stands still long enough.
CVs are OP because they handle like fighters. The only reason SVs have a role at all is because CVs are nerfed in atmosphere, and HVs likewise because they get homing missile turrets in atmo and CVs don't.
There's no diminishing returns or tradeoffs in any aspect of design. You have to have as many (fill in the blanks) as the game will let you have on every single ship or structure, or you lose. The answer is always more. You have to have enough armor to soak a billion damage from any direction, you have to have all the weapons, and you have to have as many thrusters and RCS as it takes to move all of it like it weighs nothing. There's no decisions to be made other than cosmetic ones.
Being able to encase thrusters entirely in armor and still have them work is bullshit.
Lagshots are bullshit, but Eleon cannot figure out netcode to save their lives, so they're a fact of life, which means you've gotta build whitespaced armor to deal with them. Some people say this makes lagshots happen more frequently, but I was getting lagshot before I knew whitespaces in armor was even a thing, so I don't buy it.
Anything that doesn't conform to the meta 1000% stands no chance at all. And that's the real problem. Most "lore" or "RP" ships (IE, "I built the ship from PopularSciFiFranchiseHere! Isn't it cool?") are completely unviable in pvp.
But this isn't a discussion for the "Games on Sale" thread I guess