You just described most 'older' style adventure games, which is why I included the caveat that you have to enjoy those.
And even among those, Back to the Future is
bad. Which is really saying something. Compare it's puzzles to something
good, like Grim Fandango, or Curse of Monkey Island, or even the Sam & Max games from Telltale, and you'll see that the puzzles are much better constructed in a
good adventure game. BttF is just bland when it comes to puzzles, which is a far worse sin to most adventure game fans than being obtuse is.[DOUBLEPOST=1428043463,1428042898][/DOUBLEPOST]
All I remember about "older adventure games" is that a lot of them didn't actually work, or relied on completely random actions that could make the game unwinnable within the first five minutes. I know there was one text adventure for the C64 that I really loved, but had a bug near the end of the game where it literally wouldn't respond to the key phrase you needed to use to finish the goddamn game.
And this makes me think that I should differentiate between the truly old school adventure games from the text era and the hey-day of Sierra, where death was common, unwinnable states were part of the "replay value", and puzzles were intentionally as obtuse as possible; and the slightly less old school adventure games that came about after LucasArts largely did away with death, unwinnable states, and made most puzzles have some sort of clue or logic in the world.* (It may not have actually been obvious, and may have resulted in a "try every object on every other object" approach for many players, but the puzzles in the Monkey Island series really did have clues to solving them in the world.)
BttF is not only solidly in the latter of these two types, but it's puzzles are so straightforward and foreshadowed that they hardly count as puzzles at all. Any adventure game fan who chose the "Mega Monkey" option in Curse of Monkey Island is going to have pretty much zero trouble finishing BttF, and indeed may simply be bored if they don't enjoy the story. BttF's puzzles are obvious and boring.
*Then there's the slightly different style of adventure game that Myst brought to the table, where story takes a back seat to pretty worlds, and interaction with characters makes way for straight-up logic puzzles.