K
Kitty Sinatra
Tuesdays, 7 pm Eastern (with regular breaks when I'm on the afternoon shift)
Players: Edrondol, Shawnacy, Pojodan, Elph, and doomdragon. It's a full team, although I'd like one more as absences are common enough.
This is the setup: A century ago, brave explorers from Generica discovered the Ancient Wastes, a land ripe for exploitation yet perilous with monsters and trapped ruins. Ever since, Generic settlers have been emigrating to the Ancient wastes. They have built a few, scattered dim flickering points of light: Ports for ships exploring the border of the Wastes or sailing from Generica; trade camps for dealing with some of the more "friendly" monsters; farms, ranches and waystations; towers for those wizards seeking ancient lore; churches for those religions wanting to spread their word.
A sort of Wild West, if you will.
Y'all start as you arrive in the Ancient Wastes. You've never seen them before, and know nothing more than vague rumours and the unreliable news that's returned with the sailors. You might've simply met and bonded during the long voyage that brought you here or knew each other previously during your life in the High World. Whatever it is, you've decided to bind your fortunes together as one group.
For character creation: Use any race and class you want, even one of those half-written playtest things if they float your boat. Any feat and any items, too. Whatever looks like it would be fun for you. Note: Although you can choose from any race and class, that does not mean that Generica contains every race and class out there. It just happens to be that what you choose exists. I might limit future choices if new characters are added. (i'm kinda curious if Shawnacy was serious about that Warforged Warlord).
Also: Go crazy on creating your character's backstory in Generica before coming to the Wastes. You can shape that part of the world into anything you want it to be.
Oh, and 100 gold and an adventurer's kit to start.
That's all just a repost from another thread, as I don't really have anything more to add at this point.
Players: Edrondol, Shawnacy, Pojodan, Elph, and doomdragon. It's a full team, although I'd like one more as absences are common enough.
This is the setup: A century ago, brave explorers from Generica discovered the Ancient Wastes, a land ripe for exploitation yet perilous with monsters and trapped ruins. Ever since, Generic settlers have been emigrating to the Ancient wastes. They have built a few, scattered dim flickering points of light: Ports for ships exploring the border of the Wastes or sailing from Generica; trade camps for dealing with some of the more "friendly" monsters; farms, ranches and waystations; towers for those wizards seeking ancient lore; churches for those religions wanting to spread their word.
A sort of Wild West, if you will.
Y'all start as you arrive in the Ancient Wastes. You've never seen them before, and know nothing more than vague rumours and the unreliable news that's returned with the sailors. You might've simply met and bonded during the long voyage that brought you here or knew each other previously during your life in the High World. Whatever it is, you've decided to bind your fortunes together as one group.
For character creation: Use any race and class you want, even one of those half-written playtest things if they float your boat. Any feat and any items, too. Whatever looks like it would be fun for you. Note: Although you can choose from any race and class, that does not mean that Generica contains every race and class out there. It just happens to be that what you choose exists. I might limit future choices if new characters are added. (i'm kinda curious if Shawnacy was serious about that Warforged Warlord).
Also: Go crazy on creating your character's backstory in Generica before coming to the Wastes. You can shape that part of the world into anything you want it to be.
Oh, and 100 gold and an adventurer's kit to start.
That's all just a repost from another thread, as I don't really have anything more to add at this point.