doomdragon6 said:
Also, why would anyone pick the other barbarian utilities? Ever? One is a Daily that gains you Temp. HP equal to half your level + your Con. modifier. (4 total for me). Who could want this, when there's an At-Will that gets you (CON mod) Temp HP when you hit with it, and a Daily power that gives you Temp HP equal to your STR mod? I guess if you don't have those, fine, but still. Furthermore, you get your CON mod Temp HP when you reduce an enemy to 0 HP. Plenty of alternatives.
I browsed the available abilities for Fighters and a lot of them seems like they were pretty much worthless and/or likely to only be used once or twice.. ever. Take, for example, my ability 'Footwork Lure'. It sounded useful, but I've tried to find ways to use it and haven't seen a single one, yet. Perhaps I can use it to setup a Cleave, but I'd probably miss anyway x.x
Basically, I figured that they were things that become useful once you've reached a fairly high level and can be combo'd with other things that aren't available yet, kind of like talents in WoW that benefit 3 things, only one of which you actually have when you can get the talent, so it's pretty much crap at that stage, but later on it's uber.
We'll see, I guess.
-- Wed Jun 03, 2009 2:23 am --
Character Sheet for lvl 2
====== Created Using Wizards of the Coast D&DI Character Builder ======
Odan, level 2
Dwarf, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.
AC: 18 Fort: 17 Reflex: 11 Will: 12
HP: 42 Surges: 12 Surge Value: 10
TRAINED SKILLS
Athletics +10, Heal +7, Intimidate +5, Endurance +11
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, History +1, Insight +2, Nature +2, Perception +2, Religion +1, Stealth +1, Streetwise, Thievery +1
FEATS
User Choice: Skill Training (Endurance)
Level 1: Dwarven Weapon Training
Level 2: Toughness
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Brute Strike
Fighter utility 2: No Opening
ITEMS
Adventurer's Kit, Ale, Pitcher (2), Greataxe, Scale Armor, Torch, Wine, Bottle, Potion of Healing (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Dayum! 42 HP! Try to kill me now, bitches!