No, it's not a dick move. Hunters were the first group to have really good synergy (beasts) and nobody likes the "shoot other hero for 2 no matter how many taunters" hero power.
--Patrick
Not entirely true. Hunters used to be terrible in the closed beta. They were the weakest class, because beast synergy was lackluster due to the general weakness of beasts in general, and the fact that their hero ability does not affect the board. Zoo warlocks were the despised decks due to how fast they could flood the board, and the lack of board wipe in the early game. Hunters eventually got a bit of a boost with reworkings of unleash the hounds and synergy with buzzard, which allowed them to play a zoo-like deck that lacked card draw, and could turn the game around in one combo of unleash/buzzard, which eventually lead to a nerf to buzzard. Face hunter (the hunter that rushes you with everything he has to make use of his hero power) was a thing, but it didn't get big until Naxx, when the increased deathrattle synergies made rushing face a valid strategy, since even board clear would trigger death rattles. There wasn't a lot of healing potential in the game at that point, so hunters could just race most decks.
Goblins vs Gnomes has helped to stop this a bit, adding more healing and more board control, and generally slowing the game down. Face hunters are still a thing, but you don't see them in higher ranks because they aren't consistent in their win rate enough. The nerf to Undertaker is the final nail in the coffin, so while you do still run across rush deck hunters (and the return of zoolock with implosion) they aren't as cheap as they used to be.[DOUBLEPOST=1423159312,1423159165][/DOUBLEPOST]
He sure wasn't happy to see my BGH take down his Sea Giant.
Until Dr Boom gets nerfed (and I hope he does, not because I think he's OP, but because I have three of him and want the dust!) pretty much every deck is going to run at least one BGH. Many now run two.