Yeah, but wild is where all the crazy stuff happens.This specific interaction looks like it could be seriously abused by Duplicate, Echo of Medivh, etc.
--Patrick
You are the worst<3 the current iteration of zoolock.
Pffft, I know the things you have done.You are the worst
I know I've said it before, but it's the Shadowcaster that interests me.
Casting a second to copy the first would result in an endless zoo of 1/1 critters.
Someone pulled it off!There are some Brann shennanigans that could help out with that, but that just makes the combo even harder to pull off. I've no doubt that some hilarious videos will result, but I'm not sure it's a competitive strategy.
You ain't lyin', boyo.[Deathwing, Dragonlord]'s a really slow card, but potentially very powerful.
I'd do it just because the Silver Hand Murlocs are adorable.I am very tempted to put Vilefin Inquisitor in every paladin deck I make, whether it's good or not, just because I can't stand Liadrin having Silver Hand Recruits.
Actually, aggro shaman is so good right now because it punishes slower control decks. I've seen far more of that on ladder than anything else.I was about to be happy that TotalBiscuit has done another Legendary deck video, but he's just being a whiny grump. "Zoolock is boring and takes no intelligence to play", "C'Thun decks are easy to build and boring". Holy shit, dude. Stop complaining about a control deck meta.
Those shaman decks are brutal. My issue with C'Thun decks can be demonstrated above, where my C'Thun was at 49 and I never drew him. I really want to come up with a viable midrange pally deck, or magically get enough dust to get all the legendary deathrattle minions I never got before.
I thought that was the point behind Ancient Harbinger and Doomcaller? The AH is like having your C'thun be in 3 different places in your deck, and since it has 4 attack it is immune to the Shadow Word spells. The Doomcaller means you can call him early, then call him again later.A 49/49 c'thun is great and all, but you can't have your win condition be drawing a single card, unless you include some sort of major draw engine like miracle rogue.
Yeah, that was more directed toward Warlocks and Druids, I guess.If you aren't going to win after playing C'Thun once, you've probably already lost.
I want to see what happens if it gets milled.Doomcaller also doesn't work if your C'Thun isn't in the graveyard. Meaning if it gets entombed, polymorphed, or hexed, it will be unable to reshuffle c'thun back into your deck.
If it's milled, by drawing it when you have a full hand, it does not go into the graveyard. If it gets returned to your hand from the board while your hand is full, it is instead destroyed, and then -does- go into the graveyard.
Online card listings have two apparently identical listings for C'thun, so I assume one of those is the "copied" C'thun you get from Doomcaller.Tonight I learned that if your C'Thun is dead, and you add it to your deck with a doomcaller, you do not have to wait for it to die again to add another with a second doomcaller.
I wonder if that's true of a silenced C'thun? My guess is that "still triggers > 10 after Peacekeeper" is actually a bug, and that it should not trigger.Well, I also learned yesterday that if you use a peacekeeper on C'thun, it still counts as having more than 10 attack for cards that trigger off that, so the second card is actually probably the one used to "keep count".