M
myfunkyself
Very awesome stuff! Makes me want to dust off my paints and keep at my Space Marine army!
Thanks a lot! If you are ever in the scratch building mood, my blog site also has a tutorial on building a rhino and Mk1 Landraider (the old style).Very awesome stuff! Makes me want to dust off my paints and keep at my Space Marine army!
I... I'm feeling weak... the new models are looking good, and I can't wait to see what the new Chaos Codex has in store for the game......
Man, I thought I was out...
I see a bunch of wheeled choppers with fat tires, 3-4 giant exhaust pipes that reach reach up higher than the rider, and an oil leak coming out of the bottom of each bike. Maybe do a sidecar on one that looks like a barrel of toxic waste.I think that's definitely do-able, but I was thinking of making some actual bikes of my own, perhaps some disgustingly pollutant monstrosities. Since I'd probably only have 5 or so, I think I could make 5 great, unique bikes, perhaps bulkier to represent their extra toughness.
This is not to say I don't dig your knights I think that was a great idea and love the way they look.
See, I'm not a fan of them either. Most of them come of as blowhard guys who seem to think everything revolves around silly tournaments.[DOUBLEPOST=1349668415][/DOUBLEPOST]Ugh, listening to 40K Radio. They can't stop making fun of the spelling of Pterodactyl.That's why I like 11th Company- fairly positive podcast that doesn't get all whiny when things change. I listen to a few others as well, though probably not as religiously as that one. Galan's group has a good podcast if you are into juvenile humor with a smattering of 40k
That's how I envision it as well. Man, now I'm excited to make bikes! I better get some measurements on those things...I see a bunch of wheeled choppers with fat tires, 3-4 giant exhaust pipes that reach reach up higher than the rider, and an oil leak coming out of the bottom of each bike. Maybe do a sidecar on one that looks like a barrel of toxic waste.
That's horrible. I am ecstatic with the Finecast model I got (Tyhpus), though i admit it's the only one I've ever bought.My experiences with finecast thus far have been uniformly terrible. My first Necron Overlord came out of the package with several broken parts. The next's staff was so unrepairably bent and cracked that he was deemed DOA too. I made a God damn custom one out of leftover Triarch Praetorian/Lychguard parts and Immortal/Deathmark parts (I also made a couple of crypteks this way too). I honestly never want anything finecast ever.
My own thoughts in redSome initial impressions for the new codex.
The four Legions - Alpha, Word Bearers, Iron Warriors, and Night Lords have no special rules to make them unique, not even for the purpose of flavor. They're just another paint job.
That is annoying, though to be fair you do unlock the elites and can take them as troops when the lord has the appropriate mark.
Infantry is good. Cheap. You need a lord in order to access cultists, but you can get massive mobs cheap as hell.
Yes, fantastic. Cultists are great, cheap Chaos Space Marines are great as well. Definitely a numbers game here.
The demon engines have ballistic and weapon skills of 3. They can regenerate HPs and have an invulnerable save. The Maulerfiend can move 12 and ignores difficult terrain. It really is anti-armor though, because it's basically a Dreanought.
I'm not big on the demon engines, but I can udnerstand why others like them. I see them potentially good, just not sure it will work in 6th.
Tzeentch is not so good. Slannesh is meh. Nurgle is good. Kohen e is solid.
I thought Tzeentch was ok though horribly expensive, Slaanesh is actually quite good as they have the best psychic power chart. Nurgle is fantastic. I'm not impressed with Khorn, but time will tell.
The chaos boon table is nuts, with tons of good bonuses. Any character, even named ones, have a slim chance of turning into a Chaos Spawn. Or a Demon Prince.
Indeed
Demon Princes are no longer worth it. No save at all unless you buy it. Upgrades are expensive, so a serviceable one eats up a ton of points. Too many.
Yeah, they are teh suck. If you want a daemon prince, take one in your ally slot.
Raptors, bikes, and Obliterators got better. Oblits are nuts now. Warp Talons have great weapons, can blind enemies coming in, and have jump packs. They lack assault grenades. Facepalm. I plan on expanding my bike squad and building some Raptors to create a massive assault spear to run with my Maulerfiend.
Bikes and Oblits are fantastic. Taking a mark of Nurgle on the Oblits for just 6 more points is fantastic. Don't overlook Havocs either, I say. the Warp Talons are potentially good but good god, 6"? Really? Who the heck is going to deepstrike that close to a unit?
Terminators are slightly cheaper, with decent options.
Terminators are great again, of course.
The armory lacks artificer armor or invulnerable save items. Large squads accompanying characters are a must. The rule that forces characters to issue and accept challenges can add to survivability.
I find the rule to force characters to issue and accept challenges as a huge negative for the army. No one else will accept when it doesn't suit them, and will accept when it helps them best. Lets just say your cultist hero is the most stupidly brave character in the game.
Edit -Aura of Darkness gives a 5+ invulnerable save.
Chosen have a load of options. Some pricier than others, but they look great to me.
There's a boatload of options here, with a seeming emphasis on either Black Legion or an original warband. Allies can make it even more interesting, but I'm going pure Chaos.
Pure chaos is good, but might I suggest a couple Daemon units? Take one HQ, a troop, and then fill in with a large Screamer unit and a large Flamer unit. Those units are just fantastic.
Hellbrutes are Dreads that can rage, and ignore crew shaken and stunned if they've already taken a hit. It's a dice roll to determine that, but they can be resilient buggers.
More information to follow.