Yes, but the cap is higher than double walking speed. The cap is closer to quadruple, I think. And powered rails also do not build "stored momentum" over and above max speed like boosters do.Isn't minecart speed capped anyway?
Anyone know if they would cause lag as pets?That reminds me, any chance we could turn mobs on, at least temporarily? I'd like some bones to tame wolves, too.
Only thing I've seen about tame wolves is that if you have enough of them, other animals won't spawn. I'd hazard a guess that if animals don't cause lag, neither would pets.Anyone know if they would cause lag as pets?
Our server (which I cobbled together out of stuff I had around) is running vanilla 1.5_02 server with mobs enabled (they've always been enabled) on CentOS 5.6 64-bit (it's free!) withGet 2 or 3 players on and you've got a real netstorm going on there.
Well, users on a lan aren't any kind of bottleneck, nor VPN via lan... so really there you only had 1 remote user to deal with. When there's only one or two users on Ragnar, I noticed little lag even with monsters, too. But too many more than that, and it started getting bad. Also, I'm not sure how much this comes into account, but even your old 2 ghz 1gb machine might be more CPU than we're getting, as we're not a dedicated server, just one instance/port on a box with an unknown number of other server instances... not only of minecraft, but battlefield, left 4 dead, etc... so there might be CPU issues as well.Our server (which I cobbled together out of stuff I had around) is running vanilla 1.5_02 server with mobs enabled (they've always been enabled) on CentOS 5.6 64-bit (it's free!) withSun'sOracle's 64-bit version of 1.6_24 Java installed on a single-core 2.0GHz AMD CPU with a 10/100 card, 1GB RAM and a 20GB HDD. The Minecraft server is launched with nogui but with only 640M. We have not noticed any server-side lag to date of any kind except for the occasional "Did time run backwards?" message on the console (but nothing noticed in-game).
With 3 concurrent players on (we've never had more than 3), I see outgoing network activity average around 30-45KiB/s and CPU usually hovers around 60-65%(it peaks near 90% ). That's with 2 players on the same LAN as the server and one coming in through the WAN via port forwarding...and with me simultaneously VNCing in from a fourth computer to be able to do stuff at the Minecraft console/terminal window (or to restore the world files after someone sets an entire forest on fire while trying to build a firepit). This makes me wonder if it might be the added weight of the mods that might be turning Ragnar into Lagnar.
--Patrick
It does give a rolling graph for CPU, memory and number of players. We're allocated a gig of ram, and the highest on my charts right now is 30-50% cpu usage and 60% ram useage with 3 players on a few occasions. CPU varies additionally according to what's going on on the server - exploration of new territory, large scale alteration of water, and especially TNT all cause huge spikes in CPU usage.Ah! I thought you had a dedicated box (of your own, on your premesis, under your management). My bad.
I was careful to say that I had no server-side lag. If I log in from work, I will get back-and-forth lag when riding a railroad as the client tries to keep up with my position through my company's proxy server/redirects/DPI/etc, but my wife (who is home on the LAN) will have no hiccups at all during the above. When we visited her parents, I logged into the server from a much older computer and experienced major lag if I moved far enough for the game to have to send me chunk updates, but I could sit in one spot and issue admin commands and have them happen immediately, or rotate to get a view of the countryside with full FPS. This makes me think the biggest causes of lag might be a) file i/o and b) latency.
Do the rent-a-server let you do any profiling? CPU usage history, disk i/o and read/write speed, that sort of thing?
--Patrick
Try toggling Advanced Open GL under Options>Video settings. If that doesn't do anything, something here might help.Are there any options for me, other than getting a better computer (which I don't have the money for as of now)?
This. In order to get any benefit from the setting, your graphics card and drivers must support OpenGL v1.5 or better*, and your CPU must be at least strong enough to keep the GPU fed with info.Try toggling Advanced Open GL under Options>Video settings. If that doesn't do anything, something here might help.
I try to focus on smaller creative ideas. Yeah, the huge monuments and realistic statues are really cool, but if I've only got an hour or two here and there, I will spend it exploring a new idea or technique. Building the little waterfall patio was fun. When I revisited it, I kept seeing animals stuck in it, so I built an underground passage so any animals that fall in get sucked down and deposited elsewhere. I didn't like the look of it with all the extra space needed to sweep the animals away, so I removed that (leaving the secret passage in place), and started fiddling with other things.I seriously can't even bring myself to play Minecraft anymore due to how humbled I've been by the work done in this thread and over the net.
Speaking of which, I played the iTunes shuffle game today (where you answer a set list of questions with song titles set to shuffle). One of them was rather apt, I think:There's a giant fucking robot on our server. Let me repeat this. A. Giant. Fucking. Robot.
I don't have the patience to make a damned square arena.
What could possibly go wrong?1.6 [...] will finally put the nether in SMP.